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Animation Industry Nithin

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Animation Industry _ An Analysis Contents Overview of the industry Growth in domestic market Porters Five Forces – Analysis of the animation industry Value Chain Analysis Alliances and Collaborations for Animation projects India for gaming analyzing the opportunities, threats an challenges Policies and Regulatory norms for the industry Animation Industry In India The Indian animation market had been fairly “static “until a few years ago and activity on this front only began in earnest in the late half of the 90s when animation studios made an appearance in the country and the industry developed a more serious ,export oriented outlook. India is now getting exposure to global opportunities that promise business for the animation industry A snapshot of the India animation market scenario in the 90’s:
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Page 1: Animation Industry Nithin

Animation Industry _ An Analysis

Contents

Overview of the industry Growth in domestic market Porters Five Forces – Analysis of the animation industry Value Chain Analysis Alliances and Collaborations for Animation projects India for gaming analyzing the opportunities, threats an challenges Policies and Regulatory norms for the industry

Animation Industry In India

The Indian animation market had been fairly “static “until a few years ago and activity on this front only began in earnest in the late half of the 90s when animation studios made an appearance in the country and the industry developed a more serious ,export oriented outlook. India is now getting exposure to global opportunities that promise business for the animation industry

A snapshot of the India animation market scenario in the 90’s: The merger of two existing and leading design studios –Ram Mohan

Biographic and United studios – made available for the first time ,infrastructure and resource required for animation .Design studios began teaming up with overseas animation firms taking the co-producing or subcontracting route ,and in this way upgraded their technical skill set

By 1993 ,there were around 15 animation studios in the country ,with three to four using IT tools and techniques . These studios were coming up in cities such as Mumbai, Hyderabad ,Chennai and New Delhi.

Leading animation studios included the Silverton Studio and Crest Communication ,both of which took on subcontracted work from US, French and British studios

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Training in animation became more rampant, with organization such as the Film and Television Institute in Pune offering three year diploma program in animation

India attempted to enter the global animation market in 1997 with the setting up Heart Animation Academy ,a specialized animation school established in Hyderabad

Yet another animation training institute the Zee INSTITUTE OF Creative Arts (ZICA) in Hyderabad began offering production services using over 100 alumni

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Animation Market in India

The Indian animation industry has witnessed steady growth in past and has tremendous potential to grow manifold by tapping opportunities in global and domestic animation market .Animation industry is emerging as key revenue generating segment for Indian Entertainment and Media Industry

MARKET SIZE AND GROWTH

US $ Mn 2008 461 2009 585 2010 743 2011 943 2012 11980

200

400

600

800

1000

1200

Domestice services outsource services

12

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Animation revenue spilt

1. Animation sector is booming with outsourced animation production service as well as developing a robust domestic market.

2. Emergence of new segments in Animation industry.

Porters Five Forces

Before a new company enters the market, it is important to understand the market forces that may affect the business and also what the effects of the force might be. Analyzing each of these forces will provide a picture of the level of competitive activity .The diagram opposite shows the combination of forces that create the competitive environment.

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The market forces, combined with the environment they operate in collectively give a picture of the overall market dynamics present in the animation market place

The issues that will be discussed for each market force box are detailed below

Suppliers; who are the key suppliers? How powerful they are and what effect do they have in shaping the industry? Are they price takers or price givers?

competition and

competitors

New Entrant

Customer

Substitutes

Supplier

Environment Market

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Customers; who are key customer and what is there bargaining power? Can they dictate price?

New entrants; what is threat from new entrants to the industry? Looking at it another way, what are the barriers to enter? How easy will it be for another player to come into the industry and take market share?

Substitutes; what is the effect on the marketplace from substitute products and technologies? Are there other solution that could substitute for current gaming and if so, how will they compete?

Competition within the industry; after analyzing the four forces above and within each market segment? Therefore how intense is the level of competition?

Analyzing the Animation industry as per Porters Five Forces

Suppliers :

The key suppliers in the animation industry are the animation training and education institutes whose market is expected to grow at the annual rate of 40 % from 2008-12

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About 300,000 student are undergoing animation training in animation areas like film design ,game design ,visual effects ,wed animation ,2D ,3D.illustration and special effects .

For the industry to grow and move up the value chain ,a critical role will be played by the training and education institutes which will help professionals acquire technical skills.

Hence the suppliers have a key role to play in shaping the animation industry in the country

ANIMATION SCHOOLS

School Animation Geographical presence Animation AreasArena Animation 80 centers across in

India Animation ,Visual Effects, Gaming

Maya Academy of Advanced Cinematics(MAAC)

23 centers across in India

2D,3D,vishual Effects

International College of Animation Arts and Technology (ICAAT)

Present in Mumbai, Kolkata, Hyderabad, Delhi

2D,3D

Toonskool Present in Mumbai ,Mangalore and Bangalore

2D,3D

Industrial Design Centre IIT Bombay

Present in Mumbai Animation and Game Design

National Institute of Design

Present in Ahmadabad Animation Film Design

Takshaa Present in Bangalore 2D,3D, Illustration Anitoons Present in Delhi 3D, and Special Effects

Customers:

India ‘s animation studio are catering to the requirements of various end user segments such as:

Feature films

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TV programs Advertisement/commercials Computer games Education Multimedia /web design Custom Content Development

Animation solutions are also finding a place in niches such as Film titling Special effects Wed entertainment program TV broadcast graphics 3D modeling Background development

The sector is booming with overseas entertainment giants like Walt Disney ,Imax and Sony outsourcing cartoons characters and special effects to India

With the increased scope of using animation in India and increase in demand of animated content, customers are moving from a high bargaining power to a medium bargaining power

Animated strips are being used to convey a medical related issue to the layman or to disseminate.

Ants (Animation Training School )is in talks with the traffic department and automobile vendors to prepare animation strips ,informing a new driver of the various rules to be followed and offering driving tips

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Identification of Fast growing segments

The market share of segment using animation reveals that the highest growth for animation currently comes from custom content development, followers by animation entertainment, multimedia and education segments

2012 33 27 33 17

Animated strips are being used to convey a medical related issue to the layman or to disseminate.

Ants (Animation Training School )is in talks with the traffic department and automobile vendors to prepare animation strips ,informing a new driver of the various rules to be followed and offering driving tips

Page 10: Animation Industry Nithin

2008 41 26 22 11

0 20 40 60 80 100 120

Customer Content Devopment

Animation Entertainment

Multi Media

Education

New Entrants:

Entry barriers are limited by the expertise ,skills, technology and investment required for the animation industry

Hence the threat of new entrants is directly related to the number of training academies and institutes that open up and provide the relevant skill sets for the industry to exist and thrive and on the technology to enable animation development

Substitutes

All forms of media and entertainment form a part of substitutes for animation industry

Threat form substitutes are high .A high % of animation work is being used in Animation entertainment which has direct competition from

Page 11: Animation Industry Nithin

entertainment industry as a whole .There is a media companies who are vying for the same share of customer attention and viewership

Competition within industry

Main Players in the industry are

Big Animation Crest Communication Heart Entertainment Jadoo Works Maya Entertainment Nipuna Services Ltd Padmalaya Tele film Paprikaas Pentamedia Graphics Silvertoon Studio Toonz Animation India UTV Toonz Intensity of competition will be determined by the

technology ,manpower, skills ,creativity ,studio and medium of reach out to the customer

Value Chain Analysis

Development > Pre production > Production> Post Production> Distribution

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Identifying existing IP or new idea generation

Asset Procurement

Funding Integration

Preparation of script

Character design

Store boarding

Layout Development

Props design

Development of specifications regarding the character

Background paint

Lnking and painting

Visual effects

Flash animation

Final sound recording

Color editing

Testing Special

sound Effects

Music Scoring

Editing

Promotion ,distribution

Video/DVD release

Cinema and TV screening

Majority of animation studios in India are involved in doing pre-production and post _production work for foreign animation studios

Many domestic studios have established in- house production Big Entertainment does complete production work for both domestic and

international players Domestic animation studio are now focusing on creating their own

Intellectual property Rights (Hanuman ,Ganesha) which would enable them to increase their revenues through character licensing and merchandising

GAP

There is an untapped potential in the development and distribution Stage .However, some Indian animation companies are moving up the value chain by developing original content

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PlayersName of the company

Location Capacity(amount in terms of millions ,INR)

Funding

Big AnimationADA Group

Pune Parent Company –Reliance Big EntertainmentThe Reliance ADA group has sealed its $825- million deal with Steven Spielberg’sDream work Studio with investment banker JP Morgan syndicating $325 million debt

CrestAnimation StudioIndia Ltd.3D animationcompany

Mumbai Total Revenues 57.88Operational Profit (loss)4.85Net Profit (loss)-13.33(2009)

Heart Entertainment2D studio

Hyderabad

Jadoo WorksAnimation

Bangalore

Players

Name of the Company

LocationCapacity (amount in terms of millions INR)

Funding

Maya Mumbai Total

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Entertainment Animation Studio

Revenues63.43Operational Profit (loss) 7.01Net Profit(loss) 2.19 (2008)

Nipuna Services Ltd

Parent company Satyam

Padmalaya Telefilms Animation

Bangalore Total Revenues 1.81Operational Profit (loss)-0.36Net Profit (loss)-2.58

Pentamedia Graphics Subsidiary of computer software company Pentafour

Chennai Total Revenues 39.8Operational Profit (loss)15.24Net Profit (loss)6.14 (2008)

Parent Company Pentafour

Silvertoon Studio Animation Firm

Mumbai

Paprokaas Animation Firm

Bangalore

Players

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Name of the Company

LocationCapacity (amount in terms of millions INR)

Funding

Toonz Animation india

ThiruvananthapuramMarketing office in London ,California, Singapore and Australia

UTV TOONZAnimation division of UTV Software Communications

Mumbai Parent Company UTV

Classic Animation Studio

Alliances and Collaborations for Animation Projects

Name of the company Alliance /CollaborationCompact Disc India Ltd (CDIL)

Compact Disc India Ltd has teamed up with Pele, the legendary soccer player, to develop a 3D animation feature film on the game of soccer. The partnership

Page 16: Animation Industry Nithin

with Pele is based on revenue sharing at different level .The film is budgeted at UD$63 million, and the project includes an animation feature, multi-platform games .licensing and merchandising (L&M). among other components .Investment of US$20 million will be made in the animation feature,US$23 million on gaming (console .PC, online and mobile games) and US$10 million each on L&M and marketing

Chandigarh- based compact Disc India (CDI) has plans to set up an animation studio in Vietnam ,for which it would be raising $10 million debt from Los Angeles-based I Media Ventures for this Purpose

Toonz animaton india Toonz Animation india moved into the 3D CGI feature film production with the Life Adventures of Santa Claus .Its parent company Toonz Entertainment entered into an agreement with Gang of & Animation and Hyde ParkEntertainment (Ashok Amritraj’s company )to produce the 60-80 minute feature targeted at families worldwide.the entire production of the film will be carried out at Toonz Animation

Toonz Animation and Chandamama , age old creators of legendary storybooks, have joined hands to produce a 3D animated feature film has on the stories of Chandamama .Toonz will finance the project ,currently pegged at around Rs 20 crore , and will also undertake the entire production at its facility in Techno Park ,Trivandrum

DQ Entertainment (DQE) DQ Entertainment (DQE) has partnered with Tuner Entertainment Networks Asia (TENA) for two exclusive animated features .As per the deal ,Turner ‘s kids channel Cartoon Network will air DQE produced animated series Balkand and Ravan in 2009 ,TENA has already acquired 21 animation series from the Indian region

Sanraa Media Limited Chennai – based software firm sanraa Media Limited (earlier known as Sanra Software ) has signed a co-production deal

Page 17: Animation Industry Nithin

With leading global production company Endemol for the production of 3D animated series (26x22) Titled the 99 ,the series is based o illustrated comic by the same by the same name ,owned and published by the Teshkeel Media Group ,Kuwait .

India For Animation- analyzing the opportunities ,threats and challenges

InternalFactors

Positive Negative

Strengths Weaknesses

1. Low cost of animation services2. Attractive destination for

outsourced animation production for international players

3. Increase in institutions providing animation education

4. Well equipped animation studios

5. English speaking talent 6. Growing awareness of

Indian Animation talent Amongst international studios

1. Manpower shortage 2. Protection of intellectual

property3. Attrition and poaching loss of

experienced professionals4. Very little awareness of career

in animation5. Minimal government support

or incentives6. Funding problem ,Salary issues

& constant retaining of professionals

Page 18: Animation Industry Nithin

ExternalFactors

Opportunities1 Increasing awareness of Indian

Animation talent amongst international studios

2 Increasing animation budgets3 Increasing acceptance of

animation content in domestic entertainment

4 Increasing capex on building woeld class animation studio

5 Tremendous opportunity of tapping international animation market

Threats1 Competition from other

countries like Taiwan,Philippines.Korea and China

2 Ever changing technology3 Lack of awareness in foreign

countries4 Inadequate funding for capex

and investment in manpower 5 Lack of support from

government

Factor aiding growth of domestic animated film production

Increase in domestic demand for animation India is the second largest entertainment industry in the world , after

Hollywood Animation studios in India are creating content for domestic market

also and not dependent merely on the outsourced work A long standing tradition and availability of mythological content is a

huge source for idea and story themes for animated film

Success of animation films like “Hanuman” “My Friend Ganesha” and extensive use of animation in recent Bollywood movies such as Krrish and Dhoom 2 is a part of the changing landscape

A number of animation studios have set up hi-tech studios equipped with state of the art hardware and software to execute domestic projects

SWOT

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Number of domestic animated movies in 2008

movies Announced under production0

10

20

30

40

50

60

70

80

90

Indian emerging as animation outsourcing hub...

Significant lower production cost compared to other countries is driving outsourced /offshore work to India

India has a large number of qualified and employable professionals who are proficient in English language

About 300 animation studio in India are constantly improving on the skill set required for doing outsourced animation work

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Cost advantage is also a major factor for global entertainment firms coming to India. Animation can cost about USD125 an hour in US against USD25 an hour in India

Initially outsourcing work involved low – end bulk work , but Indian animation companies have worked their way up the ladder and are now working on high – end animation

US

India

0 50 100 150 200 250 300

100

15

175

25

upper range Lower range

Increasing Character Licensing Business in India

Supplemental revenue from animation and character licensing is also growing and becoming more common

Merchandise licensing business in India has been growing at more than 50% in the last three year and total character licensing sales are estimated at USD 100mm in 2009

The generation next kids who have given choice with countless number of TV channels , access to internet and mobiles are being targeted by cartoon developers through brand and collaborations

Domestic Player DetailsBig Animation 1. Sold Indian satellite TV rights for Little Krishna ,a 13-episode

animation film series to leading children’

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2. Bought the right to develop an animated television series on content from the Indian publication Chandamama ,which is owned by Geodesic

25 episodes featuring popular characters and stories of Chandamama will be developed and ready in 2-3years

Diamond comics Recently made a deal with Licensing solution provider to market their famous characters to be used in animation films marketing campaigns and merchandising in children’s properties – clothes ,toys, stationary , etc.

Domestic Player DetailsDisney Consumer Product 1. It occupies the foremost position in India ,with Mickey and

Minnie alone generating 43%of its revenueKing Features Syndicate

1. A merchandise licensing firm of Hearst Corporation , that owns the characters like Flash Gordon ,Popeye and Betty Poop has entered India

2. It is in talks with Indian corporate for licensing deals in food and beverages , kids apparel and footwear, stationery and toys ,home décor and furnishings and the warless / mobile sectors

High initial investment, shortage of talent, and concerns about IP protection are key challenges

High set up and production cost Animation movies require large investment for producing , which is

the main reason why many producers in India are not coming forward to make animation movies

It cost between USD 3-5 mn to set up a mid –sized studio in India The budgets for animation movies in India would be ranging from 15

– 25 mn USD which is very high when compared to normal Bollywood movies

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Manpower shortage The growth in India animation industry is hindered by lack of

skilled manpower, mainly due to lack of facilities and preference for traditional career options

Only about 10,000 professionals are working in this techno creative animation field

As the demand for animated content increase , lack of professionals with desired skills sets will hinder the expansion plans of animation studios

Protection of intellectual property Protection of their intellectual property has always been a

concern for outsourcers to India India needs to strengthen its IP policy and ensure that

companies operating in the outsourcing sphere take stringent steps to take care of clients IP rights

In less than a year, the town of pune has emerged as a serious animation and gaming industry hub

A number of animation and gaming have mushroomed in the city Nvidia Graphics has set up its operations and rapidly expanding

Jump games has set shop to develop mobile gaming Verisoft is into testing gaming software and Has 50 people

dedicated to testing the latest gaming software Auryn Aniamtion Studios, involved with films such as Titanic,

Shark Tales, Stuart Little and Spiderman, has set shop in pune .Two more are set to launch operations in the city.

Anirights Info media Of Reliance Group and Anibrain Digital Technologies have also chosen to house their expansion projects in pune

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Toolbox Animation Studios has been set and run by Chetan Deshmukh in pune

Many of the gaming and animation studios have decided to either move from other cities to Pune or to set up their expansion projects at pune

Also, animation studios in pune as compared to others in nearby cities are better in terms of space .layout and comfort for the artist.

The city has some of the most well equipped animation studios. Pune’s Big Animaion studio is massive with a built up area of

60.000 sqft ,which will focus on original Indian content in animation

The studios is into the process of setting up multi –feature film pipelines for both domestic and international market in 2D and high –end 3D.Big Animation is channelizing its energy and funds towards acquisition and development of proprietary products and tools to create a one of its kind IP value chain

The studio is equipped with a Dolby digital sound auditorium , a 35 mm Barco projection unit, the ones used at INOX cinema halls .The auditorium also has an acting floor for animations, separate sound recording studios and sculptor’s room

On the technical side ,Big Animation function on 64Bit architecture, it has a foundry big Iron RX network switch, one of the fastest in the world and a Blue Arch storage rate. Each workstation is equipped with specialized PCs worth Rs50 to 60 million.

Over the years pune has witnessed an increase in the gaming education, preparing skilled manpower

There has been an increase in institutions providing animation and gaming education, preparing skilled manpower

The best animation and gaming schools from across the globe are setting up schools in pune to train manpower for the industry

Page 24: Animation Industry Nithin

Also there are several computer institution and art colleges in pune for companies to get an easy access to talent

DSK Supinfomcom has set up a Rs 250 core hi-tech 20-acre campus at Phursungi , near pune

FTII India offers a one and a half year Certificate Course in animation and computer graphics

The Anil Ambani group has forayed into animation education by launching the Big Animation Infoainment and Media school or Big Aims, a training institute in pune

The latest announcement by the information& Broadcasting Secretary of setting up a government training institute in the city could set the pitch for the industry to grow

There has been an improvement in the animation course content provided

Seamless Education Academy or SeamEdu have been offering courses in different way. They have a commercial tie –up with animation studios like Toolbox and Rhythm and Hues and the students are given opportunity to work on some commercial project to gain hands on experience .With the visiting faculty including the likes of Shelley page of Dreamworks,the students are directly seeing world class experts

Also ,seam Edu is one of the institution to have introduced a cource on acting for animation. Students are given training on voice culture to help them learn jow a character emotes

Another private institution ,DSK Supinfocom International campus at Loni, some 30 kms from the city ,is offering a certificate course of supinfocom , a recognized French institute in animation and gaming.

MCCIA proposes to introducing courses of short duration ,bringing together trainers, local studios and buyers on a common platform and forging commercial links with overseas markets such as china ,Japan. Korea, the US and the UK among other initiatives.

Page 25: Animation Industry Nithin

IT policy anticipated to support development of animation and gaming industry in the city

IT Policy With state government coming out an IT policy that lays

special emphasis on the animation and gaming industry, private educational institutes have introducing courses for animators. Pune is gearing up tp witness $5 billion worth of business from animation and gaming in the next five years.

The new proposed IT policy makes special mention of animation ,visual effects, gaming and comics with an assurance from the state government that it will set up a development center to provide the infrastructure backup. This will include studio, art gallery and animation film production facilities .The policy also talks of setting up animation and gaming parks on the lines of software parks

The latest addition to boost this boom is the Mahratta Chamber of Commerce, Industries and agriculture which has started talking to some of the industrialists to encourage them to reservr some special economic zones (SEZ) for animation and gaming industry

Developed IT Existing developed IT in the city would be an aiding factor in

the growth and development of the animation and gaming industry in the city

Close Proximity to Mumbai Close proximity to Mumbai will help utilize the talent pool

( comprising of script writers, musicians and voice artistes)Available in Mumbai who are required on contract basis for projects in pune


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