+ All Categories
Home > Documents > Battle Star Galactica - Razor Cut v1.1

Battle Star Galactica - Razor Cut v1.1

Date post: 07-Apr-2018
Category:
Upload: bl-myers
View: 221 times
Download: 0 times
Share this document with a friend

of 18

Transcript
  • 8/6/2019 Battle Star Galactica - Razor Cut v1.1

    1/18

    A few people have observed that there seem

    to be some problems with the Pegasus

    expansion for Battlestar Galactica: The

    Board Game. Some of these problems are

    related to unthematic elements introduced

    into the gameplay if using the expansion.

    Some are due to over- or under-powered

    stategies that have appeared. Others are

    the result of a reduced sense of tension and

    paranoia by some of the rules the expansion

    introduces. I have created the variants

    below in order to try and rectify some of

    these issues. Issues such as:

    Why does the New Caprica phase make

    population loss through the destruction of

    civilian ships such a non-issue?

    Why do the treachery cards have such

    little impact on the game?

    Why is Pegasus so overpowered, almost

    entirely removing the need for pilots?

    Why is the loyalty of an executed humans

    new character automatically known?

    And finally:

    Why are the Cylon Leader agendas so

    unbalanced and why do they involve almost

    no trickery or subterfuge?

    The variants can be used modularly, but

    for best effect and balance should be

    used together. They also include ten new

    agendas for Cylon leaders to use that

    replace those from the expansion, as well

    as a new Court Martial card for use as a

    replacement for the Sleeper Agent phase.

    One important thing to note is that these

    variants make the game harder for the

    humans, even compared to the base game.

    This is a deliberate design choice, as the

    base game can become quite easy for the

    humans after a few plays. These variantsare intended to take the human game to

    the next level and should be considered a

    sort of BSG Advanced Game.

    Some variants indicate that you should

    adjust starting resources at the beginning

    of the game. However, regardless of the

    number or combination of variants that

    you are using, do not adjust starting

    resources by more than +2 each. Onceyou have played with these variants a few

    times, you may find the game becoming

    easier for the humans again, at which point

    you can begin dialling down the starting

    resources at your groups discretion.

    BATTLESTAR GALACTICA: PEGASUS - RAZOR CUT V1.11

    RAZOR CUT

  • 8/6/2019 Battle Star Galactica - Razor Cut v1.1

    2/18

    A MEASUREOF SALVATIONA variant for treachery

    This variant is to make the drawing of

    treachery by the human players more

    of a threat and increase the penalty of

    drawing treachery from crisis cards.

    If using this variant, adjust starting

    rescources by +1 Morale.

    Whenever strength is totalled in a skill

    check and the result is less than zero (i.e, a

    negative figure), the check is automatically

    considered Reckless.

    Whenever one or more players discard

    any number of treachery cards, the card

    with the highest strength value must be

    shuffled into the Destiny Deck. If two or more

    cards tie for the highest strength value, the

    current player decides which card is shuffled

    in.

    THE CAPTAINS HANDA variant for Pegasus

    This variant is to counter-balance the

    added firepower and damage absorbtion

    of Pegasus.

    If using this variant, adjust starting

    resources by +1 Population. Additionally,there is no Cylon or human ship setup at

    the beginning of the game.

    If the Fleet Marker advances during the

    Jump Prep step of a players turn, draw

    an additional card from the crisis deck and

    resolve the Cylon ship activation icon only

    if it is different from the icon found on the

    main crisis card for the turn. Obviously, you

    do not need to do this if there are no Cylonships on the board. Once the New Caprica

    phase starts, revert to only one crisis card

    per turn, as in the standard rules.

    All text on components (such as crisis

    cards, loyalty cards, etc) that states

    damage Galactica may only target

    Galactica, not Pegasus. Pegasus can (in

    most cases) only be damaged due to ship

    combat.

    Whenever basestars activate, roll twice

    for each basestar. The first roll is to

    determine if Galactica is hit, the second rollto determine if Pegasus is hit.

    Rules for Cylon raider activations remain

    the same as in the Pegasus rulebook.

    Players may discard a Maximum

    Firepower skill card to re-roll the die when

    activating the Armory location.

    BATTLESTAR GALACTICA: PEGASUS - RAZOR CUT V1.1 2

  • 8/6/2019 Battle Star Galactica - Razor Cut v1.1

    3/18

    KOBOLS LAST GLEAMINGA variant for the crisis deck

    This variant is to increase the frequency

    of Pegasus-related mechanics appearing

    in the crisis deck.

    To prepare the crisis deck at the start of

    the game perform the following:

    Separate the crisis cards into four piles:

    1) All cards with the Pegasus expansion

    icon.

    2) All other Cylon Attack crisis cards.

    3) All other cards with a jump prep icon.

    4) All remaining cards.

    Shuffle decks 2, 3 & 4. Then take the

    following number of cards from each deck

    and add them to deck 1.

    2) 3 cards.

    3) 12 cards

    4) 5 cards

    Shuffle deck 1. Use this deck as your

    crisis deck for the game.

    If also using the Captains Hand variant,

    shuffle all leftover crisis cards to form

    a second crisis deck. The second crisis

    card of each turn (the one you draw to

    determine the second Cylon ship activation

    of each turn) should come from this deck

    rather than the main crisis deck.

    FRAGGEDA variant for the Sleeper Agent phase

    This variant is primarily to offer a season

    2 alternative to the sleeper agent phase

    and is completely optional if used on its

    own. However, for the Blood on the Scales

    execution variant to work correctly, it is

    recommended that this variant be used

    as well (though again, it is not essential).

    This variant also introduces the concept

    of blockades.

    If using this variant, Sharon Boomer

    Valerii is replaced by Sharon Athena

    Agathon as found in the Hero variant.

    During game setup, create the loyalty deck

    as normal but deal the loyalty cards out

    as if the Sleeper Agent phase had already

    passed (i.e, most players receive two loyalty

    cards, Gaius Baltar receives three). These

    are the only loyalty cards the players will

    receive throughout the whole game.

    If playing with the Sympathetic Cylon

    card, the player who receives this card

    immediately reveals it and takes a random

    Sympathetic agenda. They follow all rulesfor a Sympathetic Cylon as stated in the

    rulebook, except that they start at their

    normal setup location infiltrating.

    Once distance 4 is reached, the Sleeper

    Agent phase is replaced by the Court

    Martial phase. For the Court Martial phase,

    follow these steps:

    BATTLESTAR GALACTICA: PEGASUS - RAZOR CUT V1.13

  • 8/6/2019 Battle Star Galactica - Razor Cut v1.1

    4/18

    First, the human players must determine

    who is the most treacherous among their

    group. This player will be known as the

    accuser. To do this, each human playermust choose one skill card from their hand

    and place it face down on the table. All such

    cards are then revealed simultaneously.

    The player who played the treachery card

    with the highest strength is the accuser. All

    other skill types have no effect.

    If two or more players tie for having the

    highest valued treachery card, then those

    players repeat this process until only

    one is the clear winner. If at any point all

    remaining players reveal non-treachery

    cards, then the admiral chooses between

    the tieing players who is the accuser.

    All skill cards played in this way are then

    placed in their discard piles.

    The accuser then chooses another player

    to be court martialled. This player is known

    as the accused.

    A skill check is then made to determine

    the fate of the accused. Before the skill

    check, however, the admiral must decide

    which skill colours will count positive for

    the check. Treachery is always positive for

    this check; the admiral must choose two

    other colours (and two only) to also count

    positive.

    Then carry out the following skill check, as

    normal:

    Commander, why are you launching vipers? - Cain

    Please arrange for Chief Tyrol and Lieutenant

    Agathon to be handed over to my marines as soon as

    they arrive. - Adama

    I dont take orders from you! - Cain

    The accused is executed.

    The accused is sent to the Brig.

    Pegasus is blockaded until the next time

    a Cylon Attack crisis is drawn or the

    fleet jumps.

    Damage Galactica twice and Pegasus

    once. Pegasus is blockaded until the

    next time the fleet jumps.

    Blockades

    Pegasus: Razor Cut introduces the concept

    of locales and blockades.

    There are currently six possible locales in

    the game:

    Galactica

    Pegasus

    Colonial One

    New Caprica

    The Cylon locations

    Off the board (as in Helos negative ability)

    A locale can become blockaded by various

    game effects.

    Players can not move to or from a

    blockaded locale by normal movement

    (i.e, by discarding a card as part of their

    movement step). They can, however, still

    move to or from blockaded locales due to

    any other game effects (location abilities,

    crisis cards, character abilities, etc).

    BATTLESTAR GALACTICA: PEGASUS - RAZOR CUT V1.1 4

  • 8/6/2019 Battle Star Galactica - Razor Cut v1.1

    5/18

    Whenever a skill check is performed and

    the current player is in a blockaded locale,

    any other players not present in that locale

    are restricted to playing no more than 1skill card towards that skill check. Other

    players in the same blockaded locale,

    including the current player, may contribute

    as many cards as they like as normal.

    Likewise, whenever a skill check is

    performed and the current player is not

    in a blockaded locale, any other players in

    blockaded locales are restricted to playingno more than 1 skill card towards that skill

    check.

    BLOOD ON THE SCALESA variant for executions

    This variant is to introduce a steeper

    penalty for human executions and toretain more paranoia in the game. If using

    this variant, it is recommended you also

    use the Fragged variant, though it is not

    essential.

    If using this variant, adjust starting

    resources by +1 Morale and +1

    Population.

    At the beginning of the game prepare anexecution deckcomposed of one of the

    left over You Are A Cylon loyalty cards and

    two You Are Not A Cylon loyalty cards. Also

    prepare an agenda deckcomprised of four

    sympathetic agendas. Shuffle both decks

    and place them facedown near the game

    board. Place two You Are Not A Cylon loyalty

    cards faceup near the execution deck.

    Players may never voluntarily execute

    themselves (either by way of a location or

    a choice on a crisis card) unless explicitly

    allowed (i.e, Kats Sacrifice ability in the Hero

    variant, or the Execution List crisis card).

    Executed Cylons follow all of the same rules

    as in the Pegasus rulebook for executions,

    with the following exception: an executed

    Cylon must also discard any Super Crisis

    cards he holds when he is executed and

    may not activate the Resurrection Shiplocation as his first action after he is

    executed. Place the character token

    laying on its side when it first moves to the

    Ressurrection Ship as a reminder of this.

    BATTLESTAR GALACTICA: PEGASUS - RAZOR CUT V1.15

  • 8/6/2019 Battle Star Galactica - Razor Cut v1.1

    6/18

    Executed humans now follow these steps

    (note that steps 4 & 5 are skipped if New

    Caprica has been reached):

    1. The player reveals and discards their

    loyalty card(s), discards their hand of skill

    cards and returns their character sheet to

    the box.

    2. The remaining human character sheets

    are shuffled and the player draws one

    randomly to become their new character.

    The player may not use the once-per-game

    ability of the new character, even if they had

    not used the once-per-game ability of their

    original character.

    3. The player places their character token

    on the game board. During the New

    Caprica phase, if using the Lay Down

    Your Burdens variant, the character may

    be placed either on Resistance HQ or the

    characters normal starting location at the

    players discretion (characters may not beplaced on Colonial One).

    4. The player draws the top card of the

    agenda deck, reads it and places it facedown

    near their character sheet. Any agenda card

    the player already held (due to a previous

    execution) is returned to the box facedown.

    5. The player then draws the top card of the

    execution deck, reads it and also places it

    facedown near his character sheet. This is

    his new loyalty card.

    It is important that the player draw

    the agenda card first, followed by the

    loyalty card. Other players may be able to

    determine the new loyalty of the player by

    the amount of time he spends reading the

    text on the card, so this should be done

    before the player knows his new loyalty

    himself!

    The players new loyalty card now

    determines whether he is human or Cylon.

    If he is human, then his agenda card is

    ignored. If the player is Cylon, then he must

    also fulfil the conditions of his agenda card in

    order to share a win at the end of the game.

    Such a Cylon may reveal as normal, though

    he is not obliged to use the reveal ability on

    his loyalty card if he does not wish to. Oncerevealed, a Cylon player with an agenda

    card is treated as a Sympathetic Cylon in

    every way, as per the rules in the Pegasus

    rulebook.

    When the first resource enters the red,

    add one of the faceup You Are Not A Cylon

    cards to the execution deck. When all four

    BATTLESTAR GALACTICA: PEGASUS - RAZOR CUT V1.1 6

  • 8/6/2019 Battle Star Galactica - Razor Cut v1.1

    7/18

    resources enter the red, add the second

    You Are Not A Cylon card to the execution

    deck.

    If at any point the execution deck is

    exhausted (i.e, the final card is taken) then

    the humans immediately lose.

    Once New Caprica is reached, the execution

    and agenda decks are no longer used (all

    Cylon models are now presumed to be

    known). Instead, the players new character

    is automatically human and the humans

    lose -1 Morale.

    The Quorum card Eulogyis erratad when

    using this variant. It now reads:

    Action: If at least one human has been

    executed, gain 1 morale. Then discard this

    card.

    LAY DOWNYOUR BURDENSA variant for New CapricaThis variant is to make the New Caprica

    endgame more tense, and eliminate the

    mathematical aspect of evacuating ships.

    It also eliminates the possibility of a Cylon

    admiral jumping the fleet away immediately

    upon Galacticas arrival, destroying

    everyone and everything on New Caprica.

    If using this variant, adjust starting resources

    by +1 Morale and +1 Population. It is also

    recommended that you use the Captains

    Hand variant in conjunction with this one.

    Before the New Caprica Phase:

    Throughout the game prior to the New

    Caprica phase, any destroyed civilian ships

    that show a single resource (i.e, 1 population

    only) are returned to the supply of civilian

    ships instead of the box (the resource loss is,of course, still suffered).

    At the beginning of the New Caprica phase,

    all Cylon players (except those in the Brig)

    and all players on Colonial One are moved to

    Occupation Authority.

    Then, starting with the current player and

    going clockwise around the table, every

    other player (except those in the Brig)

    decides whether to move to any New

    Caprica location or remain at their current

    location on Galactica/Pegasus.

    As in the normal rules, Galactica is away

    from the beginning of the New Caprica

    phase. Only after the fleet marker has

    reached the auto-jump space on the jump-

    prep track does Galactica return.

    During the New Caprica Phase:

    The FTL Control location may not be

    activated.

    Players may not move to Colonial One by

    any means - it is off limits for the rest of thegame.

    New Caprica is blockaded for human

    players only.

    Cylon players may move from New

    Caprica to any of the Cylon locations (or

    BATTLESTAR GALACTICA: PEGASUS - RAZOR CUT V1.17

  • 8/6/2019 Battle Star Galactica - Razor Cut v1.1

    8/18

    vice versa) by discarding a skill card (even

    while Galactica is away).

    Occupation forces that are activatedwhile on the Shipyard location will first

    destroy the top ship in the pile on the

    Prepared Civilian Ships space. Only if this

    space is empty will the occupation force

    instead destroy the top ship in the pile on

    the Locked Civilian Ships space (this is

    the reverse of the original rule from the

    Pegasus rulebook).

    Civilian ships that are destroyed are

    not revealed immediately. Instead, place

    destroyed civilian ships facedown in the

    sky area on the New Caprica board.

    When the fleet jumps away at the end of

    the game, reveal all of these ships and

    deduct their resources before determining

    the winners.

    Before Galactica Returns:

    At the beginning of the New Caprica Phase

    place a centurion token in the space areain front of Galactica. This token moves one

    space area clockwise around Galactica at

    the end of each players turn and is removed

    once Galactica returns.

    Players may not move from or to New

    Caprica for anyreason. Players may still

    move between Galactica and Pegasus

    however by discarding a card as normal.

    Cylon ship activation icons on crisis

    cards instead place ships on the board

    (though Activate Heavy Raiders icons will

    still move centurions one space along the

    boarding party track. Activate Occupation

    Forces icons also work as normal). With

    the exception of the Launch Raiders icon,

    all new ships placed in this way are placed

    in the space area currently containing the

    centurion token:

    Activate Basestars - place 1 basestar

    Activate Heavy Raiders - place 1 heavy

    raider

    Activate Raiders - place 2 raiders

    Launch Raiders - each basestar launches 3

    raiders

    Cylon ships cannot activate for any reason

    while Galactica is away. Thematically,

    Galactica and the human resistance aresimply building up intelligence information

    regarding the size and position of the Cylon

    fleet around New Caprica.

    Vipers may be activated while Galactica

    is away, but the Cylon ships may not be

    attacked in any way (by Vipers, nukes,

    Weapons Control, etc) until Galactica

    BATTLESTAR GALACTICA: PEGASUS - RAZOR CUT V1.1 8

  • 8/6/2019 Battle Star Galactica - Razor Cut v1.1

    9/18

    Returns. Again thematically, the Cylon ships

    are not actually there to be attacked!

    Each jump-prep/evacuation icon on acrisis card will advance the fleet marker by

    once space as well as move the top ship

    from the Locked Civilian Ship stack to the

    bottom of the Prepared Civilian Ship stack.

    After Galactica Returns:

    Do not remove any ships from the board

    when Galactica returns. All Cylon ships and

    Vipers remain where they are. However,

    ignore the Cylon ship setup in the rulebook

    for Galacticas return.

    Each jump-prep/evacuation icon on a

    crisis card will advance the fleet marker by

    once space as well as launch the top civilian

    ship of the Prepared Civilian Ships stack.

    Launched civilian ships may be placed into

    anyspace area. The current player decides

    which space area to place the civilian ship

    in.

    Note that even after Galactica returns,

    New Caprica is still under blockade. The

    only way players will normally be able to

    move from New Caprica to Galactica is by

    activating the Shipyard location. Players

    will not normally be able to return to New

    Caprica after this.

    When the fleet marker reaches the auto-

    jump space on the jump-prep track the

    fleet does not automatically jump. The fleet

    marker remains where it is and further

    jump-prep icons are ignored - the marker

    cannot advance any more. However, it is

    only once the auto-jump space has been

    reached that the admiral may use his

    action to jump the fleet and signal the end

    of the game

    BATTLESTAR GALACTICA: PEGASUS - RAZOR CUT V1.19

    GUESS WHATS COMING TO DINNER?A variant for Cylon leader agendas

    This variant is to provide replacements

    for the Cylon leader agendas included in

    the Pegasus expansion. The replacement

    agendas are designed to highten the

    sense of tension and paranoia as

    compared to the base game, rather than

    reduce it as the original agendas tend to

    do. They are also designed to be more

    interesting and balanced compared to

    the original agendas, with conditions

    for fulfilment that should be more easily

    controllable by players playing as Cylon

    leaders. Finally, they are designed to

    truly promote trickery and subterfuge

    on the part of the Cylon leader, with

    it becoming critically important for all

    players to deduce what the Cylon leaders

    real motives and intentions are before

    the game ends; the Cylon leader may be

    manipulating events for his own ends (and

    his alone), or your own victory may depend

    on coming to trust the rogue Cylon and

    allowing him to guide you to your destiny!

    Unfortunately, due to the nature of how

    the agendas work, this variant has had

    the least sufficient playtesting compared

    to the others. Please look over the

    replacement agenda cards supplied at

    the end of this document and decide

  • 8/6/2019 Battle Star Galactica - Razor Cut v1.1

    10/18

    BATTLESTAR GALACTICA: PEGASUS - RAZOR CUT V1.1 10

    for yourself whether you would like to

    try them in one of your games. Proper

    playtesting for these can only occur on a

    large scale, and so if you do decide to trythem out it would be greatly appreciated

    if you could report back on how your

    game went so that changes can be

    incorporated into future versions. Please

    contact me either through GeekMail on

    BGG, or by e-mail at bleachedlizard@gmail.

    com.

    Finally, a very special mention to my

    collaborative partner in developing these

    agendas whose help was invaluable and

    who provided many of the key aspects

    of their mechanics without which they

    wouldnt function. So many, many thanks

    to Cameron McKenzie (MasterDinadan

    on BGG) for your help - may the Lords of

    Kobol bless you!

    As these agendas have been designed

    specifically with the Razor Cut rules in mind,

    it is recommend that if you are playing with

    this variant then you should use all other

    Razor Cut variants as well.

    Game Setup

    In games using the variant agendas the

    configuration of the players and loyalty deck

    is altered, and it is possible - in fact, required

    - to have two Cylon leaders with certain

    numbers of players. Use the following

    setups for players and the loyalty deck:

    4-players - 1 Cylon, 5 Not A Cylon, 1 Cylon

    leader

    5-players - 1 Cylon, 5 Not A Cylon, 2 Cylon

    leaders

    6-players - 2 Cylon, 8 Not A Cylon, 1 Cylon

    leader

    7-players - 2 Cylon, 8 Not A Cylon, 2 Cylon

    leaders

    Remember to include one extra Not A

    Cylon card for each Gaius Baltar or Sharon

    Boomer Valerii in play.

    Each Cylon leader is dealt one randomagenda at the beginning of the game.

    Prevailing

    All agendas list as one of their requirements

    that the humans either prevail or do not

    prevail. Prevailing is distinct from winning;

  • 8/6/2019 Battle Star Galactica - Razor Cut v1.1

    11/18

    it is possible for the humans to prevail

    yet still not win the game. Likewise, it is

    possible for the humans to not prevail, and

    yet the Cylon team does not win.

    If all conditions are met that would normally

    allow the humans to win as defined by the

    Pegasus expansion rules, then the humans

    have prevailed. Essentially, the humans

    manage to escape from New Caprica

    without any resources dropping to zero.

    If any conditions are met that would

    normally allow the Cylons to win as defined

    by the base game rules - that is, if anyresources are at zero at the end of any

    players turn, if there are six damage

    tokens on Galactica, if a centurion reaches

    the end of the boarding party track, or if too

    many humans have been executed - then

    the humans have not prevailed.

    What this means in terms of which players

    win and which players lose is determined

    by the Cylon leaders agenda (or agendas, ifthere are two Cylon leaders in play).

    Agenda Types

    There are three possible types of agenda a

    Cylon leader could hold:

    Shared win

    Team win

    Exclusive win

    Shared Win

    A Cylon leader with a shared win agenda

    is not particularly concerned about which

    side wins or loses, or even whether the

    humans prevail or not. He is on his own

    independant mission, and will share a win

    BATTLESTAR GALACTICA: PEGASUS - RAZOR CUT V1.111

    with anyone providing the conditions on his

    agenda are fulfilled.

    Each shared win agenda features one

    independant condition that must be

    fulfilled whether the humans prevail or not,

    along with two other conditions; one which

    must be satisfied if the humans prevail,

    and the other which must be satisfied if

    the humans do not prevail. In this way,

    the Cylon leader may have to change his

    tactics depending on which side appears to

    be performing better.

    Regardless of the Cylon leaders victory,the humans win if they prevail, and the

    Cylons win if they do not prevail.

    The two shared win agendas are Judge

    Them For Their Sins andVoice in the

    Fleet.

    Team Win

    A Cylon leader with a team win agenda isfully on one side or the other, in support

    of either the humans or Cylons. However,

    the Cylon leaders mission is so critically

    important to the future of their teammates

    that the entire team wins or loses

    based on whether the conditions of the

    agenda are fulfilled. The Cylon leader

    must successfully gain the trust of his

    teammates and persude them to help him

    fulfil the conditons of his agenda in order

    for all members of that team to win.

    It is very important for all other players to

    remember that if the Cylon leader holds

    a team win agenda then their team will

    lose if the conditions on the agenda are

    not fulfilled, even if they would normally win

    otherwise. It is in this way that it is possible

    for the humans to prevail, yet still not win

  • 8/6/2019 Battle Star Galactica - Razor Cut v1.1

    12/18

    (or conversely, for the humans to not

    prevail and yet the Cylons do not win).

    In games with a single Cylon leader, if ateam loses due to not fulfilling a team

    win agenda, then the opposing side

    automatically wins. Rules for games with

    two Cylon leaders are described later.

    The two human team win agendas are

    Future of the Human Race and Forge an

    Alliance. The two Cylon team win agendas

    are Judgement Dayand Peaceful

    Coexistence.

    Exclusive Win

    A Cylon leader with an exclusive win

    agenda has a plan of his own. He is in it for

    himself and himself only, meddling in the

    affairs of both the humans and the Cylons

    to bring his own vision of how things should

    be to fruition. He may want the humans

    to prevail, or he may not. Either way, if he

    is successful in manipulating events to hisliking, then neither the humans nor the

    Cylons can truly claim victory.

    In games with a single Cylon leader, if the

    Cylon leader fulfils all conditions on his

    agenda card, then he wins alone and all

    other players lose. Otherwise, the humans

    win if they prevail, and the Cylons win if they

    do not prevail. Rules for games with two

    Cylon leaders are described later.

    The four exclusive win agendas are

    Empower the Centurions, One True God,

    Hold Them Captive and Turn Them On

    Each Other.

    BATTLESTAR GALACTICA: PEGASUS - RAZOR CUT V1.1 12

    Two Cylon Leaders

    In games with two Cylon leaders, the

    agendas must be prepared by splittingthem into two piles and dealing one from

    each deck to each Cylon leader player

    before the game starts.

    Divide the agendas into two piles containing

    the following cards:

    Pile 1

    Judge Them For Their Sins

    Future of the Human Race

    Forge an Alliance

    Hold Them Captive

    Turn Them On Each Other

    Pile 2

    Voice in the Fleet

    Judgement Day

    Peaceful Coexistence

    One True God

    Empower the Centurions

    Note: The two piles are easily distingished

    on the agenda reference sheet - all cards

    from pile 1 are in the left-hand column and

    all cards from pile 2 are in the right-hand

    column.

    Shuffle and deal out one card facedown

    from each pile. Randomise these two cards

    then hand one to each Cylon leader player.

    Return the leftover agendas to the gamebox without looking at them.

    Victory Conditions

    Some pairs of agendas may seem to offer

    contradictory victory conditions for certain

    players. For games with two Cylon leaders

    follow these rules for determining victory:

  • 8/6/2019 Battle Star Galactica - Razor Cut v1.1

    13/18

    As mentioned earlier, Cylon leaders with a

    shared win agenda may share their win with

    anyother player(s). If one (or both) Cylon

    leader(s) holds a shared win agenda, thenthey can always win providing the conditions

    on their agenda are fulfilled, regardless of

    any other considerations (even if the other

    Cylon leader holds an exclusive win agenda).

    If two Cylon leaders each hold a team

    win agenda for the same team (i.e, both

    agendas are for the human team, or both

    agendas are for the Cylon team), then all

    non-Cylon leader members of that team can

    win the game by fulfilling the conditions on

    either agenda. However, each Cylon leader

    only wins if the conditions on the agenda

    he holds are fulfilled. A Cylon leader cannot

    win as a result of the conditions on another

    Cylon leaders agenda being fulfilled if he is

    on the same team.

    If each Cylon leader holds a team win

    agenda for opposing teams (i.e, one agenda

    is for the human team and the other is forthe Cylon team), it is possible that neither

    agenda is fulfilled at the end of the game. In

    this case, all non-Cylon leader players on the

    human team win if the humans prevail, or all

    non-Cylon leader players on the Cylon team

    win if the humans do not prevail. Both Cylon

    leaders, however, lose.

    If both Cylon leaders hold exclusive win

    agendas, and both Cylon leaders aresuccessful in fulfilling all of the conditions on

    their agenda, then the Cylon leaders share

    a victory with each other.

    BATTLESTAR GALACTICA: PEGASUS - RAZOR CUT V1.113

    Other Rules

    There are a few more miscellaneous

    rule changes for when using the variantagendas:

    Infiltrating Cylons may, as their normal

    movement, discard a skill card to move

    from their current location to the Human

    Fleet Cylon location. This ends their

    infiltration.

    Human characters may use the text

    abilities on treachery cards, just like anyother skill cards.

    When an infiltrating Cylon receives a

    bonus third card during his Receive Skills

    step, this bonus card may come from

    anyskill deck, not just those listed on his

    character sheet (though it may still be

    from a deck he has already drawn from).

    A Cylon leader may freely announce which

    team he is supporting (though of course he

    may also freely lie about this) but may not

    state which specific agenda he holds nor

    any of the other conditions listed on it. A

    Cylon leader may recommend courses of

    action as they arise, but may not actively

    promote courses of action out of context

    that give away the conditions of his agenda.

  • 8/6/2019 Battle Star Galactica - Razor Cut v1.1

    14/18

    HEROVariants for the characters

    These variants are for some of the

    characters who may feel a little under/

    over-powered or unthematic, or just to

    incorporate new rules from Razor Cut.

    Simply replace the characters usual

    abilities with the ones below.

    MILITARY LEADERS

    Helena Cain

    Blind Jump - Action: Once per game, if

    at 6 or less distance, the fleet marker is

    on a red space and you are the Admiral,

    draw 3 civilian ships and destroy them

    to immediately jump the fleet; shuffle

    the destination deck and draw only 1

    destination card.

    Bent on Revenge - While you are the

    Admiral, the FTL Control location may notbe activated by any player.

    William Adama

    Personal Attachment - The Admirals

    Quarters and Airlock locations may not

    be activated during your turn or by your

    character.

    Karl Helo AgathonStranded - Your character is not placed

    on the game board at the start of the

    game. While not on the game board you

    are considered blockaded and may not

    be moved or take actions. At the start of

    your 2nd turn, place your character on the

    Hangar Deck location.

    PILOTS

    Louanne Kat Katraine

    Hotshot - When making an attack while

    piloting a viper, you may discard a skill card

    instead of rolling the die. Use the cards

    strength +3 instead of the die roll.

    Sacrifice - Once per game, when a viper

    you are piloting is damaged or destroyed,you may execute yourself to destroy all

    ships of a single type in your space area.

    Sharon Athena Agathon

    Replace Boomers Sleeper Agent ability

    with:

    Reformed Cylon - You start the game in

    the Brig location.

    Setup: Brig

    SUPPORT

    Anastasia Dee Dualla

    Emotionally Fragile - When morale is

    reduced to 2 or less, you are executed. If

    you are human, do not draw a new loyalty

    card or agenda card (you keep your originalloyalty card) and do not lose 1 morale.

    BATTLESTAR GALACTICA: PEGASUS - RAZOR CUT V1.1 14

  • 8/6/2019 Battle Star Galactica - Razor Cut v1.1

    15/18

    EMPOWER THE CENTURIONS JUDGE THEM FOR THEIR SINS ONE TRUE GOD

    HOLD THEM CAPTIVE PEACEFUL COEXISTENCE FUTURE OF THE HUMAN RACE

    FORGE AN ALLIANCE TURN THEM ON EACH OTHER

    YOU WIN EXCLUSIVELY IF: The humans do not prevail.

    The number of Cylons that are in the

    Brig, have revealed in the Brig or have

    been executed is equal to or greater than the

    number of basestars on the board..

    There is a centurion on Galactica or at

    least 2 occupation forces on New Caprica.

    YOU WIN EXCLUSIVELY IF: The humans prevail.

    There are more vipers in the Reserves

    than damage tokens on Galactica and

    Pegasus combined.

    At least one human has been executed.

    YOU ARE ON THE HUMAN TEAM

    YOUR TEAM WINS IF: The humans prevail.

    There are more vipers in the Reserves

    than damage tokens on Galactica andPegasus combined.

    At least one title is held by a player who is

    not highest in the line of succession.

    YOU ARE ON THE HUMAN TEAMYOUR TEAM WINS IF:

    The humans prevail.

    Population is higher than the number of

    raptors in the Reserves.

    You have been executed at least once.

    YOU ARE ON THE CYLON TEAMYOUR TEAM WINS IF:

    The humans do not prevail.

    Morale is higher than each other

    resource.

    At least two resources are each lower

    than the number of damage tokens on

    Pegasus and Galactica combined.

    YOU SHARE A WIN IF: There are more damage tokens onPegasus than Galactica.

    If the humans prevail: at least onehuman has been executed.

    If the humans do not prevail: at least

    one Cylon is in the Brig, has revealed while

    in the Brig or has been executed.

    The humans do not prevail.

    You have been executed at least once.

    There is a centurion on Galactica or atleast 2 occupation forces on New Caprica.

    JUDGEMENT DAY

    YOU WIN EXCLUSIVELY IF: The humans prevail.

    Population is higher than the number of

    raptors in the Reserves.

    At least one human is in the Brig or

    Detention.

    YOU ARE ON THE CYLON TEAM

    YOUR TEAM WINS IF: The humans do not prevail.

    There are more damage tokens on

    Pegasus than Galactica. At least two resources are each lower

    than the number of damage tokens on

    Pegasus and Galactica combined.

    YOU WIN EXCLUSIVELY IF:

  • 8/6/2019 Battle Star Galactica - Razor Cut v1.1

    16/18

    VOICEIN THE FLEET

    At least one title is held by a player who is

    not highest in the line of succession.

    If the humans prevail: At least one human

    is in the Brig or Detention.

    If the humans do not prevail: Morale is

    higher than each other resource.

    JUDGE THEM FOR THEIR SINS

    You share a win if:

    There are more damage tokens on

    Pegasus than Galactica.

    If the humans prevail: at least one

    human has been executed.

    If the humans do not prevail: at least

    one Cylon is in the Brig, has revealed

    while in the Brig or has been executed.

    VOICE IN THE FLEET

    You share a win if:

    At least one title is held by a player who

    is not highest in the line of succession.

    If the humans prevail: at least one

    human is in the Brig or Detention.

    If the humans do not prevail: Morale is

    higher than each other resource.

    FUTURE OF THE HUMAN RACE

    You are on the human team

    Your team wins if:

    The humans prevail.

    Population is higher than the

    number of raptors in the Reserves.

    You have been executed at least

    once.

    JUDGEMENT DAY

    You are on the Cylon team

    Your team wins if:

    The humans do not prevail.

    There are more damage tokens on

    Pegasus than Galactica.

    At least two resources are each lower

    than the number of damage tokens on

    Galactica and Pegasus combined.

    PEACEFUL COEXISTENCE

    You are on the Cylon team

    Your team wins if:

    The humans do not prevail.

    You have been executed at least once.

    There is a centurion on Galactica or

    at least 2 occupation forces on New

    Caprica.

    FORGE AN ALLIANCE

    You are on the human team

    Your team wins if:

    The humans prevail.

    There are more vipers in the Reserves

    than damage tokens on Galactica and

    Pegasus combined.

    At least one title is held by a player who

    is not highest in the line of succession.

    HOLD THEM CAPTIVE

    You win exclusively if:

    The humans prevail.

    Population is higher than the number ofraptors in the Reserves.

    At least one human is in the Brig or

    Detention.

    TURN THEM ON EACH OTHER

    You win exclusively if:

    The humans prevail.

    There are more vipers in the Reserves

    than damage tokens on Galactica and

    Pegasus combined.

    At least one human has been executed.

    ONE TRUE GOD

    You win exclusively if:

    The humans do not prevail.

    Morale is higher than each other

    resource. At least two resources are each lower

    than the number of damage tokens on

    Galactica and Pegasus combined.

    EMPOWERTHE CENTURIONS

    You win exclusively if:

    The humans do not prevail.

    The number of Cylons that are in the

    Brig, have revealed in the Brig or have

    been executed is equal to or greater than

    the number of basestars on the board.

    There is a centurion on Galactica or

    at least 2 occupation forces on New

    Caprica.

    YOU SHARE A WIN IF:

    Commander, why are you launching vipers? - Cain

    Please arrange for Chief Tyrol and Lieutenant

    Agathon to be handed over to my marines as soon as

    they arrive. - Adama

    I dont take orders from you! - Cain

    The accused is executed.

    The accused is sent to the Brig.

    Pegasus is blockaded until the next time

    a Cylon Attack crisis is drawn or the

    fleet jumps.

    Damage Galactica twice and Pegasus

    once. Pegasus is blockaded until the

    next time the fleet jumps.

  • 8/6/2019 Battle Star Galactica - Razor Cut v1.1

    17/18

  • 8/6/2019 Battle Star Galactica - Razor Cut v1.1

    18/18


Recommended