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Building Kick Ass Video Games for the Cloud

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This is a presentation that covers how to use PlayN to build kick ass games for the cloud. It was delivered at GDC Online 2011, by Google Developer Advocate, Chris Schalk
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How to Build Kick Ass Games for the Cloud Christian Schalk Google Developer Advocate GDC Online 2011 Austin, Texas - October 10, 2011
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Page 1: Building Kick Ass Video Games for the Cloud

How to Build Kick Ass Games for the Cloud

Christian SchalkGoogle Developer Advocate

GDC Online 2011Austin, Texas - October 10, 2011

Page 2: Building Kick Ass Video Games for the Cloud

About the Speaker

Christian Schalk

Day Job● Developer Advocate for Google's Cloud Technology

○ App Engine, Google Storage, Prediction API, BigQuery ...

● Mostly Server-Side Java Background○ "JavaServer Faces: The Complete Reference" Co-Author

● Haven't developed video games since the Commodore-64!

Yes, I'm old school ;-)

Page 3: Building Kick Ass Video Games for the Cloud

Agenda

● PlayN Recap

● Google Cloud Tech Review○ App Engine○ Google Storage○ ...

● Hands on with PlayN - Getting Started

● Deploying your game to the cloud

● Setting up an RPC mechanism

Page 4: Building Kick Ass Video Games for the Cloud

Let's start with a Demo!

Page 5: Building Kick Ass Video Games for the Cloud

Agenda

● PlayN Recap

● Google Cloud Tech Review○ App Engine○ Google Storage○ ...

● Hands on with PlayN - Getting Started

● Deploying your game to the cloud

● Setting up an RPC mechanism

Page 6: Building Kick Ass Video Games for the Cloud

Reviewing PlayN!Formerly known as "ForPlay"

● An API for building cross-platform games

● Core game code can be platform agnostic

● Develop games in Java○ Familiar language/toolset

● Leverages Google Web Toolkit○ Compiles to JS/HTML5, (among other platforms)

● Free and Open Source (alpha)○ http://code.google.com/p/playn

Page 7: Building Kick Ass Video Games for the Cloud

Introducing PlayN!A GWT abstraction layer for games

Implementations for Java, HTML5(GWT/JS), Android, Flash

PlayN API

Page 8: Building Kick Ass Video Games for the Cloud

Components of PlayN!

Fully generic gaming components. Core game logic is fully platform independent!

Implements core.Game PlayN.*

Page 9: Building Kick Ass Video Games for the Cloud

PlayN Cross Platform Magic

● Game uses core PlayN abstractions, is unaware of which platform is running

● The only platform-specific code is in the entry point for each platform:

PlayN.run(new MyGame()); PlayN.run(new MyGame());

Page 10: Building Kick Ass Video Games for the Cloud

Other PlayN Benefits

● Built-in physics engine based on proven OpenSource technologies

● Box2D○ C++ 2D Physics engine by Erin Catto

● JBox2D○ A port of Box2D from C++ to Java

● GWTBox2D○ A port of JBox2D from Java to JavaScript

Page 11: Building Kick Ass Video Games for the Cloud

Benefits of GWT Abstraction

● GWT Compiler optimizes code for size○ Removes unused code○ Evaluates when possible at compile time○ Inlines functions○ Heavily obfuscated result code

● Smaller compiled code - faster load time

● Optimized caching, avoids unnecessary network IO

Page 12: Building Kick Ass Video Games for the Cloud

Benefits of HTML5 for Games

● New HTML elements○ 2D canvas○ Audio, Video

● Application Cache

● 3D Canvas (WebGL)○ Open GL ES 2.0 made JavaScript friendly

● CSS3○ Supports hardware accelerated transforms

Page 13: Building Kick Ass Video Games for the Cloud

Agenda

● PlayN Recap

● Google Cloud Tech Review○ App Engine○ Google Storage○ ...

● Hands on with PlayN - Getting Started

● Deploying your game to the cloud

● Setting up an RPC mechanism

Page 14: Building Kick Ass Video Games for the Cloud

Google App EngineBuild your Apps on Google's cloud

Page 15: Building Kick Ass Video Games for the Cloud

● Easy to build● Easy to maintain● Easy to scale

Introducing App Engine

Focus on building your app, let us wear the pagers!

Build and run your web apps on Google’s Cloud Infrastructure

Page 16: Building Kick Ass Video Games for the Cloud

Cloud Development in a Box

● Development SDK● Local development tools

○ DevServer, admin○ Eclipse plugin

● Language runtimes● Specialized API services ● Cloud-based dashboard● Automatic scaling

○ Built-in fault tolerance○ Automated load balancing

● Continuously evolving...

Page 17: Building Kick Ass Video Games for the Cloud

Language Runtime Options

GO JavaExperimental

Page 18: Building Kick Ass Video Games for the Cloud

Specialized APIs/Services for the Sandbox

BlobstoreImages

Mail XMPP Task Queue

Memcache Datastore URL Fetch

User Service

Page 19: Building Kick Ass Video Games for the Cloud

App Engine Evolution Through The Years

App Engine LaunchPython

DatastoreMemcachelogs export

2008 2009 2010

JavaDB Import

cron

Batch write/readHttps

Status-Dashboard

Task QueuesXMPP

incoming email

MultitenancyInstance Console

Always Onhi-perf imag

10 min tasks

BlobstoreAppstats

cursorsMapper

2011

Hi-ReplicationDatastore

Channel APIFiles API

Remote APIProsp Search

Page 20: Building Kick Ass Video Games for the Cloud

100,000+ Active developers per month

200,000+Active apps per week

App Engine - By the Numbers

Page 21: Building Kick Ass Video Games for the Cloud

App Engine - By the Numbers

1,500,000,000+Page views per day

Page 22: Building Kick Ass Video Games for the Cloud

Gaming - Share data Mobile or Web!

Page 23: Building Kick Ass Video Games for the Cloud

App Engine More Info

http://code.google.com/appengine

Page 24: Building Kick Ass Video Games for the Cloud

Google Storage for DevelopersStore your data in Google's cloud

Page 25: Building Kick Ass Video Games for the Cloud

What Is Google Storage?

● Store your data in Google's cloud○ any format, any amount, any time

● You control access to your data○ private, shared, or public

● Access via Google APIs or 3rd party tools/libraries

Page 26: Building Kick Ass Video Games for the Cloud

Sample Use Cases

Static content hostinge.g. static html, images, music, video Backup and recoverye.g. personal data, business records Sharinge.g. share data with your customers Data storage for applicationse.g. used as storage backend for Android, AppEngine, Cloud based apps Storage for Computatione.g. BigQuery, Prediction API

Page 27: Building Kick Ass Video Games for the Cloud

Google Storage Benefits

High Performance and Scalability Backed by Google infrastructure

Strong Security and Privacy Control access to your data

Easy to UseGet started fast with Google & 3rd party tools

Page 28: Building Kick Ass Video Games for the Cloud

Google Storage Technical Details● RESTful API

○ Verbs: GET, PUT, POST, HEAD, DELETE ○ Resources: identified by URI○ Compatible with S3

● Buckets ○ Flat containers

● Objects ○ Any type○ Size: 100 GB / object

● Access Control for Google Accounts ○ For individuals and groups

● Two Ways to Authenticate Requests ○ Sign request using access keys ○ Web browser login

Page 29: Building Kick Ass Video Games for the Cloud

Demo

● Tools:○ GSUtil○ GS Manager

● Upload / Download

Page 30: Building Kick Ass Video Games for the Cloud

Google Storage More Info

http://code.google.com/apis/storage

Page 31: Building Kick Ass Video Games for the Cloud

Agenda

● PlayN Recap

● Google Cloud Tech Review○ App Engine○ Google Storage○ ...

● Hands on with PlayN - Getting Started

● Deploying your game to the cloud

● Setting up an RPC mechanism

Page 32: Building Kick Ass Video Games for the Cloud

Requirements for getting started with PlayN

● Clone a copy of PlayN○ git clone https://code.google.com/p/playn

● Core Requirements○ Java 6 SDK○ Apache Ant○ Maven○ App Engine SDK○ Android SDK

● Requirements with Eclipse○ Eclipse IDE Indigo 3.7 (Or earlier version w/ Maven)○ Google Plugin for Eclipse○ Android Plugin for Eclipse

Page 33: Building Kick Ass Video Games for the Cloud

Building/Installing PlayN

● After you've cloned a copy of PlayN○ git clone https://code.google.com/p/playn

● And satisfied the core requirements, you can install via:○ cd playn (directory where your copy is location)○ mvn install (or 'ant install')

● Running 'showcase' sample app with Mvn○ cd playn/sample/showcase/core○ mvn compile exec:java

● Running 'showcase' sample app with Ant○ cd playn/sample/showcase○ ant run-java

Page 34: Building Kick Ass Video Games for the Cloud

Demo: How to get started w/ PlayN

http://code.google.com/p/playn

Page 35: Building Kick Ass Video Games for the Cloud

Building a new project in PlayN

● From the command line:○ mvn archetype:generate -DarchetypeGroupId=com.googlecode.playn

-DarchetypeArtifactId=playn-archetype○ ...

● From Eclipse○ Select File → New → Other..., then select Maven →

Maven Project in the dialog that pops up, then click Next.

■ Click Next again unless you wish to specify a custom workspace location.■ Check Include snapshot archetypes in the dialog and then double click

on the playn-archetype in the list of archetypes○ ...

Page 36: Building Kick Ass Video Games for the Cloud

Demo: Building a new Game in PlayN

Page 37: Building Kick Ass Video Games for the Cloud

Agenda

● PlayN Recap

● Google Cloud Tech Review○ App Engine○ Google Storage○ ...

● Hands on with PlayN - Getting Started

● Deploying your game to the cloud

● Setting up an RPC mechanism

Page 38: Building Kick Ass Video Games for the Cloud

Deploy your HTML project to the Cloud

● For Google App Engine Deployment, you can easily convert the project to an App Engine Project

Page 39: Building Kick Ass Video Games for the Cloud

Deploy your HTML project to the Cloud

● After converting your HTML project to an App Engine project you will have to do...

● Add a 'WEB-INF/lib/appengine-web.xml' file○ Note: Click 'Quick Fix' in the Errors console of

Eclipse

● Before deployment make sure your 'WEB-INF/lib' has the necessary runtime App Engine jar files.

Page 40: Building Kick Ass Video Games for the Cloud

Agenda

● PlayN Recap

● Google Cloud Tech Review○ App Engine○ Google Storage○ ...

● Hands on with PlayN - Getting Started

● Deploying your game to the cloud

● Setting up an RPC mechanism

Page 41: Building Kick Ass Video Games for the Cloud

Setting up an RPC mechanism

● Building Your Server○ PlayN comes with a preliminary Server example

code that uses Jetty■ Is not needed if deploying to App Engine■ Instead, you can implement your own server by

adding an HttpServlet to your project■ Have it implement the doPost() method■ Can map it to url: '/rpc' in web.xml

● Building your client code○ If Cloud is your main deployment, you can use

GWT's RequestBuilder�■ You can build your HTTP Post to send data to

your server

Page 42: Building Kick Ass Video Games for the Cloud

Setting up an RPC mechanism● Example: A client method to persist a score

private void submitScore(int score) { RequestBuilder rb = new RequestBuilder(RequestBuilder.POST, "/rpc"); rb.setHeader("Content-Type", "application/x-www-form-urlencoded"); try { rb.sendRequest("score="+score, new RequestCallback() { public void onError(Request request, Throwable exception) { requestFailed(exception); } public void onResponseReceived(Request request, Response response) { log.info("Score sent and response received."); } }); } catch (RequestException ex) { requestFailed(ex); }}

Page 43: Building Kick Ass Video Games for the Cloud

Setting up an RPC mechanism● Example: Server method to persist score sent from

clientprotected void doPost(HttpServletRequest req, HttpServletResponse resp) throws ServletException, IOException { resp.setContentType("text/plain");

User user = UserServiceFactory.getUserService().getCurrentUser(); String id = null; if (user == null){ id = "Anonymous"; } else { id = user.getNickname(); } String score = req.getParameter("score"); if (score != null){ persistScore(score, id); } }private void persistScore(String score, String userid) {...}

Page 44: Building Kick Ass Video Games for the Cloud

New! Using the RPCService Wizard(As of version 2.4 of the Google Plugin for Eclipse)

Select the project containing any Persistent classes, and then...File > New > Other > Google > RPC Service

Generates CRUD stub code for all persistent classes

Page 45: Building Kick Ass Video Games for the Cloud

Demo: Introducing 'Cloud Warrior'

Google Storage

Game Assets(images/sounds)

Game ScoresProfile Data

App EngineDatastore

Game Play (PlayN)

Page 46: Building Kick Ass Video Games for the Cloud

PlayN Summary

● Open source, cross-platform game abstraction layer○ Core game logic is platform agnostic

● ForPlay abstracts away the core components of a game○ The game loop, I/O system, and asset management

● Write in familiar Java, get performance on multiple platforms

○ Superior Java development/debug○ GWT allows compilation to fast JavaScript/HTML5

● Your assignment:○ Download PlayN and build a game! ○ http://code.google.com/p/playn/

Page 47: Building Kick Ass Video Games for the Cloud

Announcing the New PlayN Developer Site!Announcements!

http://developers.google.com/playn/

Page 48: Building Kick Ass Video Games for the Cloud

Join us at New Game! Use coupon HTML5ROCKS for 15% off registration

Announcements!

Page 49: Building Kick Ass Video Games for the Cloud

Q&A@cschalk

Page 50: Building Kick Ass Video Games for the Cloud

Thank You!@cschalk


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