Date post: | 01-Jan-2016 |
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By: Team Artificial Gravity
Bringing the Law of Attraction to Android…
OBEY GRAVITY BY Team Artificial Gravity
Targeted type of user: Teenagers•The environment of the use of this application will most likely be at the user’s school, the user’s home, or a common place such as the park
•This game will help user’s understand the physics of gravity and the effect of a planet’s gravitational pull on nearby objects while allowing them to play an enjoyable game.
•The graphics will be 3D art to attract teenagers.
Obey Gravity
Click on the application called “Obey Gravity”!
PLAY GAM
E
Options
Help
About Us
Exit
Choose a selection from the Main Menu
or click the Back button!
Play the game or click the Back button to return to the Main
Menu!
Fuel: 50 galTime: 30 secHops: 4
Change to desired settings or click the
Back button to return to the Main Menu!
Options
Sound ON OFF
Auto-Orient ON OFF
Views TOP SLANT
Read How-To play the game
or click the Back button to return to the Main
Menu! How-To PlayNavigate through space using the gravitational pull of the planets in your path
Reach your destination before time runs out or you exceed your hop limit
Avoid asteroids or drifting off into space!
Who is Team Artificial
Gravity?Mofidul Jamal
Pavitra Jaiswal
Ceren Isildak
Click on the names to find out more
information or the Back button to return
to the Main Menu!
Click on the Back button to return to the
About Us screen!
Mofidul Jamal:•A computer engineering major•Go by Mo•Loves programming and playing with microcontrollers•Likes C# and C/C++
Click on the Back button to return to the
About Us screen!
Pavitra Jaiswal:•A computer engineering major•Senior year at FAU• in the Combined BS/MS Program•Experienced in Photoshop, C, C++, HTML5, CSS3
Click on the Back button to return to the
About Us screen!
Ceren Isildak:•A multimedia/film major•Senior year at FAU•Good with Photoshop, Illustrator, and In Design•Experienced in creating graphics
ImplementationEngineering:*Java with XML in the Android SDK (MotoDev
Studio)*Java classes to import: io and util*Android classes to import: content, graphics, os,
app, and util*Other classes imported from javax and rajawali*Manifest file details: Activities for the various
screens (ex. Intro Screen Activity, Option Screen Activity, and Game Activity)
*GitHub for source/version control
ImplementationGraphics:*3D Graphics plus some 2D graphics*OpenGL- a 3D Rendering API*Rajawali Renderer - lightweight openGL framework to
help with object and scenegraph management*Shaders - openGL vertex and fragment shaders for 3D
rendering, written in the GL shading language (GLSL)*For accessing and importing textures: Blender3D,
Maya, and Adobe Photoshop*XML Layout details: Text, images, and radio buttons
besides for the 3D graphics to design game levels
Thank you.
Dr. ShankarSW Co-Design Summer 2012
Mofidul JamalPavitra JaiswalCeren Isildak
Obey Gravity!