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Willy Geurts
CBRD
Centre of Applied Research into
Brand Reputation and Design Management
School of Communication Media &Music
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De bewegende blik
The moving gaze
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Communities of Practice around Visual Communication
Identity Meaning and Learning
Willy Geurts
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What are the Practices?
What are the Communities?
What is Visual Communication?
Who is involved in the field of
Visual Communication?
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School of Communication Media and Music
A visually designed object
the design
science
destructiondeconstruction construction
structure discoursemovementsystemprove
every day life
creativity
play
inspiration
aesthetics
norms&
values
form and judgementconvention and new
effectiveness
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School of Communication Media and Music
Identity of professionals around visual objects
the development of design
Theories
Structuralism
Semiotics
Creative approaches to problem solving
Pra
ctic
es a
rou
nd
d
esig
n /
visu
al
com
mu
nic
atio
n
Architecture of learningof professionals around visual objects
Practices of users and consumers of visual objects
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Visuele cultuur
Visuele communicatie
Vormgeving / design
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School of Communication Media and Music
Definitions
visual culture Shared practices of a group, community or society,
where meaning is made out of the visual, auditive
and textual world of representations.
Those aspects of culture that are manifested in a
visual form – paintings, print work, pictures, film,
television, video, advertisements, news, scientific
images
Sturken en Cartwright: Practices of Looking
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Definitions
design
Traffic in two directions: creative and analytic thinking.
As applied creativity, as problem solving, as learning,
as a social process, as play1]
Designed by men. Non-verbal communication. Design
gives functional and emotional values to a product.[2]
A plan to arrange elements in such a way that a
specific aim will be reached best.[3]
[1] Dorst, Understanding design, 2003
[2] Van Thiel and Michels: De basis van design management,
1998
[3] Eames in Laurel: Design research, 2003
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School of Communication Media and Music
Definitions of
design
Design[4]as art
Design as problem solving
Design as a creative act
Design as a group of related professions
Design as industry
Design as a process
What is the relationship of design with economy and
culture?
[4] Rachel Cooper, Mike Press, The Design Agenda, 1999
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Definition
Visual Communication The process of verbal and non-verbal
interaction with designed signs and objects
and the interpretation of those visual signs
and objects as a group and as an individual.
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negotiability identification Ecology of identity
School of Communication Media and Music
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Identities of non-participation
Identities of participation
Mode of belonging
Identities of non-participation
Identities of participation
negotiability identification
Ecology of identity
School of Communication Media and Music
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structure a guide or a perspective
Alignment
Imagination
Engagement
Identities of non-participation
Identities of participation
Mode of belonging
Identities of non-participation
Identities of participation
negotiability identification
Ecology of identity
School of Communication Media and Music
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structure a guide or a perspective
economies of meaningvalue for money, artistic values versus
economical values
communities periphery members of different communities or
making one over time
ownership of meaning because of history, cultural interests
forms of membership
alignment
imagination
engagement
Identities of non-participation
Identities of participation
Mode of belonging
Identities of non-participation
Identities of participation
negotiability identification
Ecology of identity
School of Communication Media and Music
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structure a guide or a perspective
economies of meaningvalue for money, artistic values versus
economical values
communities peripheral members of different communities
or making one over time
ownership of meaning because of history, cultural interests
forms of membership
Literal compliance as in contracts
Persuasion through directed experience
alignment
Rejection, Submission to hierarchy
Allegiance to a social movement
Assumption that someone else understands what is going on
Vicarious experience through stories
imagination
Prejudice through stereotypes about ‘the designer’ and ‘the manager’
Affinity felt by the professionals being part of a ‘union’ or network
Marginality through having one’s ideas ignored, rejected, denied
Having one’s ideas adopted, understanding the products the other makes
engagement
Experience of boundaries through a mistake, or as an apprentice or as a new colleague
Circle of professionals doing projects together for many years
Identities of non-participation
Identities of participation
Mode of belonging Identities of non-participation
Identities of participation
negotiability identification
identity
- A social ecology of identity
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School of Communication Media and Music
identification/negotiability
local/global
designed/emergent
participation/reification
alignmentimaginationengagement
Design - Learning - components and dimensions
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School of Communication Media and Music
mutuality through shared action, situated negotiation, marginalization
identification/negotiability
multi membership, brokering, peripherality, conversations
local/global
situated improvisation within a regime of accountability
designed/emergent
combining them meaningfully in actions, interactions and the creation of shared histories
participation/reification
alignmentimaginationengagement
Design - Learning - components and dimensions
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School of Communication Media and Music
How?What is central and what is marginalized?
shared action,situated negotiation, marginalization
identification/negotiability
Examples of practices.Of what circles are people member of? hierarchy of the community?the designer and the manager in the periphery? the brokering process? conversations taking? What is the language?
Multi membership, brokering, peripheral, conversations
local/global
What are the characteristics these days?What are guidelines on paper? And are they practiced?
situated improvisation within a regime of accountability
designed/emergent
examples? How does exchange of meaning take place, dialogue and discussions?
actions, interactions and the creation of shared histories
participation/reification
Questions & remarks
engagement
Questions & remarks on engagement
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School of Communication Media and Music
new trajectories, empathy, stereotypes, explanations
identification/negotiability
models, maps, representations, visits, tours
local/global
scenarios, possible worlds, simulations, perceiving new broad patterns
designed/emergent
stories, playing with forms, recombinations, assumptions
participation/reification
alignmentimaginationengagement
Design - Learning - components and dimensions
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School of Communication Media and Music
Questions & remarks on imagination
What are stereotypes? What are role models? How do they perform?
new trajectories, empathy, stereotypes, explanations
identification/negotiability
How do representations work here? models, maps, representations, visits, tours
local/global
What are these and what becomes of them in reality?
scenarios, possible worlds, simulations, perceiving new broad patterns
designed/emergent
What stories do people tell?What assumptions are tough?
stories, playing with forms, recombinations, assumptions
participation/reification
Questions & remarks
imagination
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School of Communication Media and Music
inspiration, fields of influence, reciprocity of power relations
identification/negotiability
standards, shared infrastructures, centres of authority
local/global
communications, feedback, coordination, renegotiation, realignment
designed/emergent
styles and discourses
participation/reification
alignmentimaginationengagement
Design - Learning - components and dimensions
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School of Communication Media and Music
Questions & remarks on alignment
Which role models do we know?Which best practices do we know?
inspiration, fields of influence, reciprocity of power relations
identification/negotiability
Standards? Does literature provide a kind of standard?What are centres?
standards, shared infrastructures, centres of authority
local/global
Examples of practiceWritten and oral sourcesVisual versus verbal
communications, feedback, coordination, renegotiation, realignment
designed/emergent
styles and discoursesparticipation/reification
Questions & remarks
alignment
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School of Communication Media and Music
inspiration, fields of influence, reciprocity of power relations
new trajectories, empathy, stereotypes, explanations
mutuality through shared action, situated negotiation, marginalization
identification/negotiability
standards, shared infrastructures, centres of authority
models, maps, representations, visits, tours
multi membership, brokering, peripherality, conversations
local/global
communications, feedback, coordination, renegotiation, realignment
scenarios, possible worlds, simulations, perceiving new broad patterns
situated improvisation within a regime of accountability
designed/emergent
styles and discourses
stories, playing with forms, recombinations, assumptions
combining them meaningfully in actions, interactions and the creation of shared histories
participation/reification
alignmentimaginationengagement
Design - Learning - components and dimensions
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Matrix of design development Gui Bonsiepe 1999
Phases
Design debateDesign research
Design trainingDesign policyProfessionalization Management
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Matrix of design development Gui Bonsiepe 1999
Phase 5Maturity
Phase 4Expansion and consolidation
Phase 3Start of institutionalization
Phase 2Embryonic development
Phase 1Proto-design
Design debateDesign research
Design trainingDesign policyProfessionalization Management
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Matrix of design development Gui Bonsiepe 1999
Phase 5Maturity
Publication of design books
Design / scholarly studies, production of new knowledge
Differentiated range of courses Design research as a new profession
International competitions, conferences as media events
Product development in every sector
Multi-disciplinary teams / as strategic factor in corporate policy
Phase 4Expansion and consolidation
Special design magazines started
Studies in bionics, methodology and colour theory
Specialization, e.g. in transport, theoretical courses
Thematic exhibitions, competitions with financial rewards
Recognition of professions and associations, firms integrate designers in their structure
Scientific instruments and machines, highly complex products
Phase 3Start of institutionalization
magazines include a section on design
Start of design related courses, ergonomics preferred field of research
Courses set up to supplement engineering or architecture courses
Design centres set up, design groups in public institutions,
Search for identity and definition of specific design services
Household objects, simple consumer goods
Phase 2Embryonic development
Articles on design as a cultural phenomenon in periodicals
NoneExperimental courses as workshops
Lectures by experts from industrial countries;
Design autodidactic. Outsider in the industrial system. Seen as a cultural mission
Furniture design
Phase 1Proto-design
NoneNoneInformal training
NoneNone No design as a separate area.
Design debateDesign research
Design trainingDesign policyProfessionalization Management
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Why and how do conventions change? What makes a brochure, a website, a magazine, an event get a different form? What makes something popular, famous, valuable?
Why do viewers in a specific social-historical situation think a certain design is convincing?Are there differences between my values and the values a certain object implies? Whose space of thinking and acting might be limited, explicitly or implicitly by a certain designed object?
In what way might societal structures influence these appreciations or rejections?
the continuous movement of construction, destruction and deconstruction
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what visual language, visual elementsimagespolitical opinionsknowledgemythsideologiesand other visual worksare present in given visual object of research?
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School of Communication Media and Music
Visualizing models
Dogs Question marksSmall
CashcowsStars Large
Small Large Grow marketMarket share
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School of Communication Media and Music
productdesign
environmentdesign
informationdesign
corporate &identity design
d
d
dd
oo
o
o
Four categories of design. Gorb(1990)
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School of Communication Media and Music
1 Physical
2 Safety
3 Social
4 Appraisal
5 Development
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School of Communication Media and Music
self
recognition
social contact
safety and security
physical needs
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School of Communication Media and Music
Deming circle: act, plan, do, check
.
plan
docheck
act
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School of Communication Media and Music
David Kolb
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School of Communication Media and Music
Plan for ActionSelect & Strengthen Solutions
Generate Ideas Clarify the Problem Gather Data Identify Goal, Wish, Challenge
AcceptanceFinding
SolutionFinding
IdeaFinding
ProblemFinding
FactFinding
ObjectiveFinding
AF SF IF PF FF OF
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School of Communication Media and Music
7 phase model of the design management process
Geurts, Hughes, Lazenby (2003)
fieldorientation invitation briefing concept idea production evaluation
1 2 3 4 5 6 7
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