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傳播與管理研究 第十一卷 第一期 2011 7 29-68 29 結合情境與情緒:人機互動理論沿革與發展 周書暉 1 、林祐全 2 《摘要》 綜覽人機互動的理論發展與流變,源自於認知心理學提供理論基礎,藉以瞭 解使用者的認知模式,將人類資訊處理視作電腦訊號處理的過程,主要探討任務 執行時資訊在人類與機器之間的傳遞,藉以形塑使用者的概念模式。然而,過去 人機互動研究引用認知心理學取徑時,多數僅限於探討使用者如何處理介面資 訊,忽略人們如何在所身處的環境與其他人互動,以及如何與電腦以外的其他資 源進行互動,以致於依賴使用性問題作為設計決策,無法確切瞭解使用者在真實 環境中 x 所面臨到的問題。另一方面,傳統人機互動研究關注產品功能和使用者 效能的局限性,導致忽略情緒性經驗的互動議題。 本文根據活動理論(activity theory)以及 Norman 所提出的情緒設計 (emotional design)觀點,嘗試為人機互動研究提出未來建議。人機互動研究應 結合情緒與經驗的理論概念,擴張認知層次至情緒層次。運用活動理論全觀性的 觀點,探索情境影響之下各元素相互作用所形塑的意義詮釋。與此同時,將情緒 因素納入社會互動的考量層面,分析使用者對於產品、系統或介面所引發的情緒 反應,瞭解社會互動所形塑的情緒意義,藉此建構使用者經驗的全貌。 關鍵字:使用情境、活動理論、情緒設計、資訊處理、使用者經驗 1 作者周書暉為國立交通大學傳播研究所研究生。E-mail[email protected]投稿日期:2010 10 11 日;通過日期:2011 5 月。 2 作者林祐全為國立交通大學傳播研究所研究生。E-mail[email protected]投稿日期:2010 10 11 日;通過日期:2011 5 月。
Transcript
  • 2011 7 29-68

    29

    12

    x

    (activity theory) Norman

    (emotional design)

    [email protected]

    2010 10 11 2011 5 [email protected]

    2010 10 11 2011 5

    mailto:[email protected]:[email protected]
  • 30

    (Human-Computer Interaction)

    (Bodker2006)Card, Moran, & Newell(1983)

    (Buur & Bodker2000)

    (artifacts)

    (Nardi1996b)

    (ergonomics)

    (Bannon1991)

    (artifact)(context)

    (Brave & Nass 2002)

  • 31

    (activity theory)

    (Bertelsen & Bodker, 2003)

    (Kaptelinin1996Kuutti1996Nardi1996a)

    (WrightBlythe & McCarthy2006)

    (Brave & Nass2002

    Hudlicka 2003)Norman(2004) (emotional

    design)

    (GevenTscheligi & Noldus2009)

    (emotion)(experience)

  • 32

    (cognitive psychology &

    information processing)

    (cognition)

    (SharpRogers& Preece2007)

    (cognitive psychology)

    1960 1970

    (Lindsay & Norman1977)

    (DavidMiclea &

    Opre2004)

    (information processing)

    (SharpRogers& Preece2007)

    (model human processor)(perceptual)

    (motor)(cognitive)

    (Dumais & Czerwinski2001)

    (Findlay & Gilchrist2003Logan2004Proctor & Vu2006)

    (Guiard &

  • 33

    Beaudouin-Lafon2004Larson & Czerwinski1998Miller1981)

    (computational models)

    (Hornof & Halverson, 2003)

    (CardMoran & Newell1983)

    (Norman1986)

    (Wixon et al.1990)

    (Folmer & Bosch2004)

    (conceptual model)

    (Landauer1990)

    (Winograd & Flores1986)

  • 34

    Bannon(1991)

    Bannon

    (human

    actors)(human factors)

    (wholistic)

    (artifact)

    (situated

    action)(distributed cognition)(activity theory)

    (Nardi1996a)

    Vygotsky(1978)(activity theory)

    (Kaptelinin1996Kuutti1996Nardi1996a)

    (KaptelininNardi&

    Macaulay1999)Kuutti(1996)

  • 35

    (activity theory)

    (activity theory)(Soviet psychology)

    Vygotsky (cultural-history theory)

    (artifact)(human activity)

    (action)(mental)

    (practical)

    (Nardi1996a)Bertelsen & Bodker(2003)

  • 36

    (human agency)

    (Kuutti1991)

    (Kuutti1996)

    (object-orientedness)

    (B. A. Nardi1998)

    (physical)(ideal)(physical)

    (chemical) (biological)

    Kaptelinin(1996)

    (entities)

    (internalization)(externalization)

  • 37

    (B. A. Nardi1998)

    (internalization)

    (externalization)

    (G. Z. Bedny & Karwowski2004)

    (artifact)

    Vygotsky(1978)

    1

    1(Vygotsky, 1978)

  • 38

    (B. A. Nardi1998)

    Vygotsky Engestrom(2000)

    (subject)(object)(community)

    (artifacts)(tool)(rules)(division of labor)

    2 (subject)

    (object)

    (community)

    (values, rules, conventions)

    (division of labor)

  • 39

    2(Engestrm, 2000)

    Leont'ev(1981)(subject)(object)(action)

    (operation) 3

    (B. Nardi1998)

    (Kuutti1996)(motive)

    (activity)(operation)

    (goal-directed)

    (conscious)

    (B. Nardi1998)

  • 40

    3(Kuutti1996)

    (contradiction)

    (Kuutti, 1996)Cluts (2003)

    Vygotsky(1978)

    (History and Development)

    (Kuutti1991)

    (Kuutti1996)

    (activity)

    (operation)

    (action)

    (motive)

    (goal)

    (conditions)

  • 41

    (Gregory Z. Bedny & Harris2005)

    (Systemic-Structural Theory of

    Activity)

    (G. Z.

    Bedny & Karwowski2004)

    (intersubjective

    relations)(G. Z. Bedny &

    Karwowski2004) 4

  • 42

    4

    1(Object-oriented)

    2(Subject-oriented)(social

    interaction)

    (object)

    (modification)(exploration)

    (concrete)(abstract)

    (sign)(symbol)

    (image)(objective)

    (object)(goal)

    (Gregory Z. Bedny & Harris2005)

    (goal)

  • 43

    (self-regulation)

    (goal formation)(goal

    acceptance)

    (Gregory

    Z. Bedny & Harris2005G. Z. Bedny & Karwowski2004)

    (motive)

    Leont'ev(1981)

    5

    5

    Leontev

    (reductive psychology)

    (Gregory Z. Bedny & Harris2005) 6

    motive goal method result

    motive goal

  • 44

    6

    (Task)

    (deterministic)(algorithm)

    (Action)

    1(motor action)

    2(mental action)

    1(object-practical action)

    2(object-mental action)

    3(sign-practical action)

    Activity Task Actio

    n

    Operation Function

    Block

  • 45

    4(sign-mental action)

    3(Operation)

    Leont'ev (1981)

    (operation)

    4(Function Block)

    (BednySeglin& Meister2000)

    (functional micro-block)(functional micro-block)

    (mental action)

    (perceptual action)

    (Zinchenko & Gordon1979)

    (BednySeglin&

    Meister2000)

    (functional micro-block)

  • 46

    (subject-subject)(subject-object)

    (subject)

    (object)(community)

    (artifacts)(tool)(rules)(division of labor)

    (activity)(task)

    (action)

    (operation)(function

    block)

    (emotion)(experience)

    (emotional experience)

    (non-discretionary)(discretionary)

  • 47

    (Chen2009

    Hassenzahl & Tractinsky2006Thuring & Mahike2007)

    (Blythe2003Ward &

    Marsden2003Partala & Surakka2004MandrykAtkins& Inkpen2006Zaman &

    Shrimpton-Smith2006GevenTscheligi& Noldus2009)

    (Hassenzahl2004Norman2004)

    Laarni(2004)

    Brave & Nass (2002)

    Norman(2004)

    (cognitive psychology)

    (cognitive science)

    (Hudlicka 2003)

    (Picard & Klein2002Tractinsky &

    Zmiri2006)

    Norman(2004)(cognition)(emotion)

    Norman

    (Murphy & Zajonc1993)

  • 48

    (Norman2004)

    (GomezPopovic& Blackler2010)

    (Brave & Nass2002Hudlicka2003)

    Norman & Ortony(2003)

    (emotion by design)

    (emotion by accident)

    (Lim et al. 2008)

    Norman(2004)(utility)

    (usability)(function)(form)

    Wright, Blythe, &

    McCarthy(2006)

    2004 Norman Emotional Design

    (User ExperienceUE)

    (visceral level) (behavioral level)(reflective level)

  • 49

    7

    7(Norman2004)

    Norman

    (visceral level)

    (perceptually-induced)

    (behavioral level)

    (expectation-induced)

    (short period of time)

    (reflective level)

    sensory

    reflective

    behavioral

    visceral

    motor

    control

    control

  • 50

    (intellectually-induced)

    (sub-conscious)

    (conscious)(self-aware)

    Norman

    (product characteristics)

    1

    (immediate perception)

    (expectation-induced)

    1(Norman, 2004)

    (appearance)

    (pleasure and effectiveness of use)

    (self-image, personal satisfaction,

    memories)

  • 51

    (Hassenzahl2005)

    (Scherer1984)

    (EDA)(EMG)

    (MahlkeMinge& Thuring2006)

    (Kong & Yang2009)

    (Autonomic Nervous SystemANS)

    (parasympathetic)(sympathetic)

    (expression)

    (subjective experience)

    (cognitive appraisal)

    (semantic linguistic representation)

  • 52

    (self-report of subjective experience)

    (semantic differential)

    SAM (Self Assessment Manikin)(Lang1980) Emocard(DesmetOverbeeke&

    Tax2001)

    ()()

    (expressive reactions)

    (Facial Action Coding SystemFACS)

    (Ekman Friesen& Hager1978)

    (Facial electromyographyEMG)

    (zygomaticus major)(corrugator supercilli)

  • 53

    (Bolls Potter& Lang2001)

    (Scherer1986)

    (physiological reactions)

    (electrodermal)

    (cardiovascular)

    (context)(emotion)

  • 54

    (activity theory)

    (artifact)(context)

    Norman (2004)

    (emotional design)

    (Bodker2006)Boehner

    DePaulaDourish& Sengers(2005)

    (Tzeng

  • 55

    2004Nahl2004Bilal & Bachir2007ArapakisJose& Gray2008Lopatovska

    2009Lopatovska2011)

    (GevenTscheligi & Noldus2009)

    (ObristTscheligide Ruyter& Schmidt2010)

    (Law & Van Schaik2010)

    Norman

    8

  • 56

    8

    (subject)(object)(community)

    (artifacts)(tool)(rules)(division of labor)

  • 57

    (Lopatovska2011)

    SAM

  • 58

    (reconfiguration)

    (smart phone)

    (pervasive technologies)

    (augmented reality)(tangible interfaces)

    (Bertelsen

    2006)

  • 59

    ()

    (Bodker2006)

    (re-configurability)(tailorability)

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    Bannon, L. (1991). From human factors to human actors: The role of psychology and

    human-computer interaction studies in system design. In J. & Kyng,M. (Eds.),

    Design at work: Cooperative design of computer systems (pp. 25-44). Hillsdale:

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    Bedny, G. Z., & Harris, S. R. (2005). The Systemic-Structural Theory of Activity:

    Applications to the Study of Human Work. Mind, Culture & Activity, 12(2),

    128-147.

  • 60

    Bedny, G. Z., & Karwowski, W. (2004). Activity theory as a basis for the study of work.

    Ergonomics, 47(2), 134-153.

    Bertelsen O. (2006). Tertiary artefactness at the interface. In Fishwick, p. A. (Ed.),

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    Bilal, D., & Bachir, I. (2007). Children's interaction with cross-cultural and

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    Blythe, M.A., Overbeeke, K., Monk, A.F., Wright, P.C. (2003). Funology: From

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    Bodker, S. (2006.10). When second wave HCI meets third wave challenges. Paper

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  • 61

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  • 62

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  • 67

    A Combination of the contexts and human emotion: the development and

    evolution of human-computer interaction theory

    Shu-hui ZhouYo-quan Lin

    Abstract

    In the overview of the development and evolution of human-computer interaction

    research, the cognitive psychology provides a theoretical basis to understand the user's

    cognitive model. For exploring the information transferred between humans and

    machines while implementing the task, the cognitive approach regards human

    information processing as a critical stage of signal processing to shape the user's

    conceptual model. However, nowadays human computer interaction studies employing

    the cognitive psychology, which is limited to discuss how to deal with the information

    of user interface, ignoring how people interact with other people and resources in the

    environment. That is to say, employing the usability as a design guideline cannot

    realize the problems which the users would face in the real world. On the other hand,

    the traditional human-computer interaction researches focusing on product features and

    its performance, leading the researchers to overlook the interaction issues about human

    emotional experience.

    According to activity theory and Normans emotional design, this article suggests

  • 68

    that human-computer interaction studies should comprise the theoretical concepts of

    emotion and experience in the future, and extend cognitive level to the emotional level.

    Utilizing activity theory, studies could explore the interaction of the elements under the

    influence of the social contexts. At the same time, for the purpose of exploring users

    experience and the emotional significance of social interaction, this article also

    suggests the future studies should analyze emotional reactions of the user triggered by

    products, systems or computer interfaces.

    KeywordsActivity theory, Context, Emotional Design, Information Processing, User

    Experience


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