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Combined Burning Wheel Gold Reference Material

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    Fight

    forwhat

    youbeliev

    e

    BurningWheelGold2011LukeCrane

    BurningWheelisaRegisteredTrademarkofLukeCrane.

    www.burningwheel.com

    the

    Burn

    ingWheel

    Gold

    GameMaster

    ReferenceBook

    BurningWheelGold2011LukeCrane

    BurningWheelisaRegisteredTrademarkofLukeCrane.

    www.burningwheel.com

    http://www.burningwheel.com/http://www.burningwheel.com/http://www.burningwheel.com/http://www.burningwheel.com/
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    ArthaandEpiphanies

    F

    Fate

    Open-end6s

    Epiphany(permanentshadeshift)

    3Deedspoints,10Personapointsand20Fatepoints

    Aristeia(temporaryshadeshift)

    1Deedspoints,

    3Personapointsand5Fatepoints

    CharacterIndex

    Name

    Alias

    Stock

    Homeland

    Age

    Features

    Lifepaths

    Beliefs

    Belief1

    (F:P

    :D

    :)

    |

    Belief2

    (F:P

    :D

    :)

    |

    Belief3

    (F:P

    :D

    :)

    |

    BeliefSpecial

    (F:P

    :D:)

    |

    Instincts

    Instinct1

    (F:P

    :D

    :)

    |

    Instinct2

    (F:P

    :D

    :)

    |

    Instinct3

    (F:P

    :D

    :)

    |

    Traits

    CharacterTraits

    DieTraits

    Call-OnTraits

    (Describetraitandtheskillitaffec

    ts)

    Relationships

    Relationships

    Circles

    NamedCircles

    EnemyCircles

    Ge

    ar,

    PossessionsandProperty

    F

    P

    D

    Skill_____________

    TotalArtha

    Spent

    F

    P

    D

    Skill_____________

    TotalA

    rtha

    S

    pent

    F

    PD

    Skill____________

    _

    TotalArtha

    Spent

    F

    P

    D

    Skill_____________

    TotalArtha

    Spent

    F

    P

    D

    Skill_____________

    TotalArtha

    Spent

    F

    P

    D

    Skill_____________

    TotalA

    rtha

    S

    pent

    F

    PD

    Skill____________

    _

    TotalArtha

    Spent

    F

    P

    D

    Skill_____________

    TotalArtha

    Spent

    Notes,SpellsandOtherMiscellanea

    SkillsBeingLearned

    Aptitude

    SkillName

    TeststowardAptitude

    Aptitudeequals10minusStat:

    PerceptionAptitude___

    |WillAptitude___

    |AgilityAptitude___

    |SpeedAptitude___

    |Power

    Aptitude___

    |ForteAptitude___

    PracticeLog

    P

    Persona

    +1D

    perpoint

    D

    Deeds

    Doublediceor

    rerollafaileddice

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    ___

    R

    D

    C

    ___

    R

    D

    C

    ___

    R

    D

    C

    ___

    R

    D

    C

    ___

    R

    D

    C

    ___

    R

    D

    C

    ___

    R

    D

    C

    ___

    R

    D

    C

    ___

    R

    D

    C

    ___

    R

    D

    C

    ___

    R

    D

    C

    ___

    R

    D

    C

    ___

    R

    D

    C

    ___

    R

    D

    C

    ___

    R

    D

    C

    ___

    R

    D

    C

    ___

    R

    D

    C

    ___

    R

    D

    C

    ___

    R

    D

    C

    ___

    R

    D

    C

    ___

    R

    D

    C

    ___

    R

    D

    C

    ___

    R

    D

    C

    ___

    R

    D

    C

    ___

    R

    D

    C

    ___

    R

    D

    C

    Skills

    Tolerance

    Coordinate

    B1

    B2

    B3

    B4

    B5

    B6

    B7

    B8

    B9

    B10

    B11

    B12

    B13

    B14

    B15

    B16

    Injury

    Wound

    Penalty

    Obstacle

    Penalties

    Wounded

    Dice

    Injury

    Recovery

    Injury

    Recovery

    Injury

    Recove

    ry

    Superficial

    +1

    Ob/2,-1D/3*

    Light

    -1D

    Midi

    -2D

    Severe

    -3D

    Traumatic

    -4D

    Mortal

    In

    capacitated

    *ThefirstSu

    perficialwoundgivesa+1Obpenalty.Theseconddoesnotgiveanother+1Ob.

    IfathirdSuperficialwound

    is

    f f d h

    b l l i l d i h 1 D l

    Attribute

    s

    Reflexes

    ___

    AverageofPer,

    Agl,Spd.

    Rounddown.

    Reflexesadvancesasthestatsdo.

    Mortal

    Wound

    ___

    AverageofPowerandForte(plus6),

    rounddown.MWadvancesasthestatsdo.

    Stats

    Will

    ___

    testsforadvan

    cement

    ___

    Difficult:

    ___

    ___

    Challenge:

    ___

    ___

    Difficult:

    ___

    ___

    Challenge:

    ___

    Perception

    ___

    Power

    ___

    ___

    Difficult:___

    ___

    Challenge:

    ___

    Forte

    ___

    ___

    Difficult:___

    ___

    Challenge:

    ___

    Agility

    ___

    ___

    Difficult:___

    ___

    Challenge:

    ___

    Stride:_____

    MountedStride:_____

    Speed

    ___

    ___

    Difficult:___

    ___

    Challenge:

    ___

    Health

    ___

    testsforadvancement

    ___

    Routine:

    ___

    ___

    Difficult:

    ___

    ___

    Challenge:

    ___

    Hesitation____

    (Hesitation=10-

    Will

    exp)

    Steel

    ___

    ___

    Routine:

    ___

    ___

    Difficult:

    ___

    ___

    Challenge:

    ___

    ________

    ___

    ___

    Routine:___

    ___

    Difficult:___

    ___

    Challenge:

    ___

    Reputation

    Reputation

    Reputation

    Circles

    ___

    testsforadvancement

    ___

    Routine:

    ___

    ___

    Difficult:

    ___

    ___

    Challenge:

    ___

    Resources

    ___

    testsforadvancement

    ___

    Routine:

    ___

    ___

    Difficult:

    ___

    ___

    Challenge:

    ___

    Tax

    Cash

    Funds/Property

    Loans/Deb

    t

    Affiliation

    Affiliation

    Affiliation

    ________

    ___

    ___

    Routine:___

    ___

    Difficult:___

    ___

    Challenge:

    ___

    F P

    D

    F P

    D

    F P

    D

    F P

    D

    F P

    D

    F P

    D

    F P

    D

    F P

    D

    F P

    D

    F P

    D

    F P

    D

    F P

    D

    PHYSICALT

    OLERANCESGRAYSCALE

    ClumsyWeight

    Stealthy:

    Speed:

    ARMOR

    Incidental1/2Mark(roundup)MarkPowerstatexponent+WeaponPowerexponent.

    Superb

    1.5xMark(rounddown)

    MISSILEWE

    APONS

    I

    M

    S

    MELEE

    Add

    2

    VA -WS

    3

    Barefist

    ammunition

    VA

    I

    M

    S

    RangeDice:Optimal___

    Extreme___

    |

    DOF:I___

    M___

    S___

    ammunition

    VA

    I

    M

    S

    RangeDice:Optimal___

    Extreme___

    |

    DOF:I___

    M___

    S___

    Dice

    Location

    Type

    Head

    _________

    Torso

    _________

    RightArm

    _________

    LeftArm

    _________

    RightLeg

    _________

    LeftLeg

    _________

    Shield

    _________

    We

    aponsandArmor

    Length

    Shortest

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    1. Character Concept: ____________________________ Recommended #LPs:

    Character Burnerthe

    W O R K S H E E T

    2. Lifepaths

    Lifepath Time Lead Res Stat Skill Gen Trait

    Born

    Totals:

    5. SkillsSkill Root Advances Final Exponent Trait

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    7. AttributesHealth __

    Health is the average of Will and Forte. Plus or minus the answers to the

    questions on page 91 of the CB. Both stats must be the same shade in

    order to earn the lighter shade.

    Steel __Steel starts at base 3 and the final result is determined by the Steelquestions on page 91 of the CB.

    Reflexes __Reflexes is the average of Perception, Agility and Speed rounded down.

    Mortal Wound __Mortal Wound is the average of Power and Forte (rounded down) plus a

    base of 6.

    Emotional Attribute __

    Faith, Greed, Grief, and Hatred are a few examples of EmotionalAttributes. The rules for factoring the exact exponent for each attribute

    are varied. See the appropriate chapter in the CB for more on each one.

    8. Resource PointsTake the Resource points (rps) from the lifepaths. Using the general

    Relationships costs and specific Gear lists for your chosen race/culture

    spend the points on the stuff you need.

    Total Resource points from LPs:Relationship Costs

    A relationship with a character who is considered powerful and

    who plays a large role in the game setting costs 15 rps.

    A relationship with a character who is considered significant or

    important to the game setting is 10 rps.

    A relationship with a character who plays a minor role in the

    setting or situation costs 5 rps.

    Immediate family relationships are -2 rps.

    Other family relationships (cousins, aunts, etc.) are -1 rps.

    Relationships involving bonds of romantic love are -2 rps.

    Forbidden relationships are -1 rps (the Bishop who pals around

    with the bandit king, for example).

    Relationships that a re hateful, a re rivals or are extremely

    unfriendly to the character are -2 rps. (Enemy of the king? 13 rps.)

    Relationship have a minimum cost of 1 rp.

    Affiliations 1D, 10 rps.A small, local or specialized group 2D, 25 rps.A large, regional or expansive group 3D, 50 rps.A national, powerful or ruling group

    Reputation

    Resource Po

    Item (gear, relationships, affs,

    9. Resources anTotal the resource points the playereputationsand affiliationsnot r

    specifically designated in the resou

    5 exponent points may be spent fo

    Resources __

    Circles __

    Starting Circles is half Will exp, ro

    if 50 or more rps were spent on pr

    10. PhysicSuperficial is half Forte rounded d

    as an attribute in step 7. Place the

    Forte rounded up steps from the p

    character sheet.

    11. Beliefs

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    !"##$%'

    !"#$%&

    '#&("!"#$%&

    *+,-%.!"#$%&

    /,-%.!"#$%&

    !"#"$%"'()*+$%

    01,$2

    *+,-%

    3,45""#$%&

    ,-%*(.*/0)*$/'()*+

    $%

    066&66

    37(

    58&!"(5-&

    37(#8&9:(-%+&

    ;#(

    ,5

    '&"?>

    /,-

    %

    @467

    @7A

    6$-(+0-"$,5

    12"(*-3.*/0)*$/'()*+$%

    *&("

    ;$6(#B

    C&$5"

    :7#

    ,&++

    ;#,

    >!>&++

    3,BB(52!>$#$"

    !$58GH,

    /,-%

    @467

    @7A6$-(+0-"$,5

    12"(*-3

    .*/0)*$/'()*+$%

    *&("

    ;$6(#B

    C&$5"

    :7#,&++

    ;#,>!>&++

    3,BB(52!>$#$"

    !$58GH,

    /,-%

    @467

    @7A6$-(+0-"$,5

    12"(*-3.*/0)*$/'()*+$%

    *&("

    ;$6(#B

    C&$5"

    :7#,&++

    ;#,>!

    >&++

    3,BB(52!>$#$"

    !$58GH

    ,+%*)*+$*$/

    ! "#

    $%

    "'

    $%

    "(

    $%

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    $%

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    $%

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    BCDE"6+#'()*+$%

    '))-(:'()*+$%

    BCDE"6+#'()*+$%

    '))-(:'()*+$%

    BCDE"6+#'()*+$%

    '))-(:'()*+$%

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    Action

    Interactions

    Y

    ourOpponentsAction

    GreatStrike

    Strike

    Avoid

    Block

    CounterStrike

    Beat

    Disarm

    Feint

    Charge/Tackle

    Lock

    Push

    Throw

    YourAction

    Grea

    tStrike

    StdSkillTest:

    Ob1

    StdSkillTest:

    Ob1

    SkillvsSpeed

    StdSkillTest:

    Ob1

    SkillvsDef

    fromSkill

    StdSkillTest:

    Ob1

    StdSkillTest:

    Ob1

    StdSkillTest:

    O

    b1

    StdSkillTest:

    Ob1

    StdSkillTest:

    Ob1

    StdSkillTest:

    Ob1

    StdSkillTest:

    Ob1

    Strike

    StdSkillTest:

    Ob1

    StdSkillTest:

    Ob1

    SkillvsSpeed

    SkillvsSkill

    SkillvsDef

    fromSkill

    StdSkillTest:

    Ob1

    StdSkillTest:

    Ob1

    StdSkillTest:

    O

    b1

    StdSkillTest:

    Ob1

    StdSkillTest:

    Ob1

    StdSkillTest:

    Ob1

    StdSkillTest:

    Ob1

    Avo

    id

    SpdvsSkill

    SpdvsSkill

    SpeedvsSkill

    Spd+

    (Ob=Skill)

    vsSkill

    SpdvsPow

    +1D

    SpdvsPow

    SpdvsPow

    SpdvsSkill

    Blo

    ck

    SkillvsSkill

    SkillvsSkill

    Skill+

    (Ob=Skill)

    vsSkill

    SkillvsPow

    SkillvsPow

    Co

    unterstrike

    Def.

    from

    SkillvsSkill

    Def.

    from

    SkillvsSkill

    Def.

    from

    SkillvsSkill

    Defense+

    (Ob=Skill)

    vsSkill

    Def.

    from

    SkillvsPow

    Def.

    from

    SkillvsPow

    Beat

    StdSkillTest:

    Ob=S

    kill

    StdSkillTest:

    Ob=S

    kill

    SkillvsSpeed

    SkillvsSkill

    SkillvsDef

    fromSkill

    SkillvsSkill

    Skill+

    (Ob=Skill)

    vsSkill

    Skill

    vsSkill

    StdSkillTest:

    Ob=S

    kill

    StdSkillTest:

    Ob=S

    kill

    StdSkillTest:

    Ob=S

    kill

    StdSkillTest:

    Ob=S

    kill

    Disa

    rm

    StdSkillTest:

    Ob=Skill

    StdSkillTest:

    Ob=Skill

    SkillvsSpd+

    (Ob=

    Skill)

    SkillvsSkill+

    (Ob=Skill)

    SkillvsDef.+

    (Ob=Skill)

    Skill

    vsSkill+

    (Ob=Skill)

    StdSkillTest:

    Ob=Skill

    Skill

    vsSkill

    StdSkillTest:

    Ob=Skill

    StdSkillTest:

    Ob=Skill

    StdSkillTest:

    Ob=Skill

    StdSkillTest:

    Ob=Skill

    Fe

    int

    StdSkillTest:

    Ob1

    StdSkillTest:

    Ob1

    SkillvsSkill

    SkillvsSkill

    Skill

    vsSkill

    Ch

    arge/

    Tac

    kle*

    StdPowTest:

    +1D

    Ob=F

    or

    StdPowTest:

    +1D

    Ob=F

    or

    Pow

    +1D

    vsSpd

    StdPowTest:

    +1D

    Ob=S

    pd

    StdPowTest:

    +1D

    Ob=S

    pd

    StdPowTest:

    +1D

    Ob=S

    pd

    StdPowTest:

    +1D

    Ob=F

    or

    StdPowTest:

    +

    1D

    Ob=

    F

    or

    Pow+1D

    vsPow+1D

    StdPowTest:

    +1D

    Ob=F

    or

    Pow+1D

    vsPow

    Pow+1D

    vsSkill

    Loc

    k*

    StdPowTest:

    Ob=P

    ow

    StdPowTest:

    Ob=P

    ow

    Powv

    sSpd

    PowvsSkill

    PowvsDef.

    fromSkill

    StdPowTest:

    Ob=P

    ow

    PowvsSkill

    StdP

    owTest:

    Ob=

    P

    ow

    StdPowTest:

    Ob=P

    ow

    PowvsPow

    StdPowTest:

    Ob=P

    ow

    StdPowTest:

    Ob=P

    ow

    Push

    *

    StdPowTest:

    Ob=S

    pd

    StdPowTest:

    Ob=S

    pd

    Powv

    sSpd

    PowvsSkill

    PowvsDef.

    fromSkill

    StdPowTest:

    Ob=S

    pd

    StdPowTest:

    Ob=P

    ow

    StdP

    owTest:

    Ob=

    S

    pd

    Powvs

    Pow+1D

    StdPowTest:

    Ob=S

    pd

    PowvsPow

    PowvsSkill

    T h r o w

    *

    StdSkillTest:

    StdSkillTest:

    S k i l l s S p d

    S k i l l s S k i l l

    SkillvsDef

    StdSkillTest:

    StdSkillTest:

    StdSkillTest:

    Skillvs

    S k i l l s P o

    S k i l l s P o

    S k i l l s S k i l l

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    Other

    Action

    Interactions

    YourOpponentsAction

    NoAction

    Assess

    DrawWeapon

    GetUp

    PhysicalAction

    Shoot&ThrowActions

    MagicActions

    SocialActions

    Stand&Drool

    FallProne

    RunScreaming

    Swoon

    YourAction

    GreatStrike

    StdSkillTest:

    Ob1

    StdSkillTest:

    Ob1

    StdSkillTest:

    Ob1

    StdSkillTest:

    Ob1

    StdSkillTest:

    Ob1

    StdSkillTest:

    Ob1

    StdSkillTest:

    Ob1

    StdSkillTest:

    O

    b1

    StdSkillTest:

    Ob1

    StdSkillTest:

    Ob1

    StdSkillTest:

    Ob=Spd

    Special

    Strike

    StdSkillTest:

    Ob1

    StdSkillTest:

    Ob1

    StdSkillTest:

    Ob1

    StdSkillTest:

    Ob1

    StdSkillTest:

    Ob1

    StdSkillTest:

    Ob1

    StdSkillTest:

    Ob1

    StdSkillTest:

    O

    b1

    StdSkillTest:

    Ob1

    StdSkillTest:

    Ob1

    StdSkillTest:

    Ob=Spd

    Special

    Avoid

    Special

    Block

    Special

    Counterstrike

    Special

    Beat

    StdSkillTest:

    Ob=Skill

    StdSkillTest:

    Ob=Skill

    StdSkillTest:

    Ob=

    Skill

    StdSkillTest:

    Ob=Skill

    StdSkillTest:

    Ob=Skill

    StdSkillTest:

    Ob=Skill

    StdSkillTest:

    Ob=Skill

    StdSkillTest:

    Ob=

    Skill

    StdSkillTest:

    Ob1

    StdSkillTest:

    Ob1

    StdSkillTest:

    Ob1

    Special

    Disarm

    StdSkillTest:

    Ob=Skill

    StdSkillTest:

    Ob=Skill

    StdSkillTest:

    Ob=

    Skill

    StdSkillTest:

    Ob=Skill

    StdSkillTest:

    Ob=Skill

    StdSkillTest:

    Ob=Skill

    StdSkillTest:

    Ob=Skill

    StdSkillTest:

    Ob=Skill

    StdSkillTest:

    Ob1

    StdSkillTest:

    Ob1

    StdSkillTest:

    Ob=Skill

    Special

    Feint

    Special

    Charge/

    Tackle

    StdPowTest

    +1D:

    Ob=For

    StdPowTest

    +1D:

    Ob=For

    StdPo

    wTest

    +1

    D:

    Ob=For

    StdPowTest

    +1D:

    Ob=For

    StdPowTest

    +1D:

    Ob=Spd

    StdPowTest

    +1D:

    Ob=Spd

    StdPowTest

    +1D:

    Ob=For

    StdP

    owTest

    +

    1D:

    Ob=

    Spd

    StdPowTest

    +1D:Ob1

    StdPowTest

    +1D:Ob1

    Power+1D

    vsSpeed

    Special

    Lock

    StdPowTest:

    Ob=Pow

    StdPowTest:

    Ob=Pow

    StdPo

    wTest:

    Ob=

    Pow

    StdPowTest:

    Ob=Pow

    StdPowTest:

    Ob=Pow

    StdPowTest:

    Ob=Pow

    StdPowTest:

    Ob=Pow

    StdP

    owTest:

    Ob=

    Pow

    StdPowTest:

    Ob1

    StdPowTest:

    Ob1

    Powervs

    Agility

    Special

    Push

    StdPowTest:

    Ob=Spd

    StdPowTest:

    Ob=Spd

    StdPo

    wTest:

    Ob=

    Spd

    StdPowTest:

    Ob=Spd

    StdPowTest:

    Ob=Spd

    StdPowTest:

    Ob=Spd

    StdPowTest:

    Ob=Spd

    StdP

    owTest:

    Ob=

    Spd

    StdPowTest:

    Ob1

    StdPowTest:

    Ob1

    Powervs

    Speed

    Special

    S d S k i l l T

    S d S k i l l T

    S d S k i l l T

    S d S k i l l T

    S d S k i l l T

    S d S k i l l T

    S d S k i l l T

    S d S k i l l T

    S d S k i l l T

    S d S k i l l T

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    er s

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    TaskDifficultybyObstacle

    Ob1

    Easy,requireslittlethought

    Ob2

    Routine,everydaytasksatyourjob

    Ob3

    Difficult,requiresconcentration

    Ob4

    Extremelydifficult,risky

    Ob5

    Master-level,requiresexpertise

    Ob6

    Requiresheroiceffort

    Ob7

    Ludicrouslydifficult,anim

    probablefeat

    Ob8

    Requirespreternaturalabilityorlotsofhelp

    Ob9

    Nearlyimpossible

    Ob10

    Amiracle

    Failure

    :

    PutintentorstoryinthecrosshairsandtrytohitaBIT.

    Ifthisisnotpossible,complicatethesitu

    ationorbreakgear.

    S

    ignificantRulesExceptions

    Test

    Wound

    PenaltiesApply

    Open-ended

    6s

    SpecialFailure

    Conditions

    AllSkills

    !

    MagicalSkills

    !

    !

    Astrology

    !

    !

    1sOpen-end

    AllStats

    !

    Perception

    !

    NoTest

    Circles

    Faith

    !

    NoTest

    Health

    Reflexes

    !

    Resources

    NoTest

    Steel

    !

    !

    WorkingCarefully:+

    1Dadvanta

    ge,+5

    0%time

    WorkingPatiently:A

    llocatesucce

    sestoincreasequal

    lity.

    WorkingQuickly:De

    creasetimeby10%persuccess

    allocated

    HelpingandFoRKin

    g:Helpinga

    exponent7orhigher.

    Skillsmayhelpskillsa

    ndstats.Sta

    helpCircles(ifappropriate).Resour

    dds+2Difexpone

    tsmayhelpstats.

    cesmayhelpResou

    nt5or

    higher.Fo

    tatsma

    ynothelp

    rces.

    Kingadds+2Dif

    skills.Circlesmay

    DoubleObstaclePen

    alty:When

    versusaskill.

    estingastatinpla

    ceofaskill(forB

    ginnersLuck),or

    Advancement:Forskillexponent

    difficultorthechallengingtestreq

    testsdonotcount,a

    ndbothdif

    AncestralTainthavesp

    ecialrules.

    s1-4,youneed

    uirements.Inallot

    ficultandchallen

    ofulfilltherouti

    hercasesforskills

    ingtestsmustbn

    eandeitherthe

    andstats,routine

    met.Greedand

    Formulae

    MortalWound

    AverageofPowerandForte,roundeddownplus6.

    IfPoandFoarebla

    ckshade,MWshadeisblack.Ifoneofthest

    atsisgrayshade,addtwobefore

    averaging.Ifbothstatsaregrayshade,MWisgrayshade.

    Superficial

    HalfForterounded

    down,plus1.

    Light,Mid

    i,SevereandTraumatic

    Setapartatinterva

    lsuptohalfForteroundedup.

    Reflexes

    AverageofPerception,AgilityandSpeed,roundeddown.

    Ifallthreestatsare

    gray,Reflexesisgray.Ifanyofthestatsareblackshade,Reflexesisblack.Howeve

    foreachgray-shade

    dstat,addtwotothetotalbeforeaveraging

    .

    Health

    AverageofWilland

    Forte,roundeddown,modifiedbyquestionsonp.91.

    Steel

    B3plusmodifiersb

    asedonquestionsfoundonpp.91-92.

    Hesitation

    10-Will

    Circles

    HalfofWillroundeddown,minimumof1.Circles+1ifacharacterhasmorethan50resourcepoints

    inpropertyandrelationships.

    Resources

    TotalRPspentonp

    roperty,reputationsandaffiliations,divided

    by15,roundeddown.

    Aptitudes

    10-RootStat

    Stride

    Dwarves:Stride6.

    Human,Orcs,Trolls,GreatSpider

    s:Stride7.

    ElvesandRoden:S

    tride8.

    Wolves:Stride11.

    Horses:Stride12.

    BurningWheelGold2011LukeCraneBurningWheelisaRegisteredTrademarkofLukeCrane.Permissiongrantedtomakecopiesforpersonaluse.www.burningwheel.com

    Burning Wheel Gold 2011 Luke Crane Burning Wheel is a Registered Trademark of Luke Crane. Permission granted to make copies for personal use. www.burningwhe el.com

    Insidefold,page1 ReferencebookletdesignbyDeanBaker,whohasnoaffiliationwhatsoeverwithBurningWheel.AllactualcontentcopyrightandcourtesyofLukeCrane.

    9 5 3

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  • 8/13/2019 Combined Burning Wheel Gold Reference Material

    14/21

    SimpleNPCs

    Skills

    Regularfolks:

    B3inallskills.

    Trainedprofessionals:

    B4intrainedskills,B3inothers.

    Experts:

    B5forspecialtyskills,B4forothertrainedskills,B3fortherest.

    UsethelifepathsintheCh

    aracterBurnerasaquickreferenceforwhatskillsvariouscharactertypes

    haveavailabletothem.

    Stats

    Regularfolks:

    B4inallstats.

    Theelderlyorchildren

    :

    B3inapplicablestats,B4fortherest.

    Experiencedortalented:

    B5forspecialtystats,B4sfortherest.

    PTGS

    B3stats:

    SuB

    3,LiB5,MiB6,SeB7,TrB8,MWB9

    B4stats:

    SuB

    3,LiB5,MiB7,SeB8,TrB9,MWB10

    B5stats:

    SuB

    3,LiB6,MiB8,SeB10,TrB11,MWB12

    B6stats:

    SuB

    4,LiB7,MiB9,SeB10,TrB11,MWB12

    BITs

    Write1simpleBelief.

    Optional:1Instinctand1

    Trait.

    Gear

    NPCshavewhatevergear

    andweaponsareappropriatetotheirstation.Beconservative!

    DeeperNPCs

    AllNPCsstartfromtheab

    oveguidelines.Recurringcharactersbuildoffthisbase,addingtraitsand

    skillsasneeded.OnlyNPCsthatrepresentcrucialoppositiongetafullburn.

    TheDieofFate

    Ifeverindoubt,throwas

    ingled6.Arollof1indicatessuccess.The

    DieofFatemayberolled:

    if

    thereisadisputebetweentheGMandthep

    layers

    fo

    rweird,randomevents

    to

    determineifaPCwalksawayfromalongfall

    if

    aplayerortheGMwantstobringinanew,

    slightly

    outofplaceembellishmentordetailinascene

    et

    c.

    TestDifficultybyO

    bstacle

    Ob

    RoutineTest

    DifficultT

    est

    ChallengingTest

    1

    1D

    1D

    -

    2

    3+D

    2D

    1D

    3

    5+D

    3-4

    D

    1-2

    D

    4

    6+D

    4-5

    D

    1-3

    D

    5

    8+D

    5-7

    D

    1-4

    D

    6

    9+D

    6-8

    D

    1-5

    D

    7

    10+D

    7-9

    D

    1-6

    D

    8

    11+D

    8-1

    0D

    1-7

    D

    9

    12+D

    9-1

    1D

    1-8

    D

    10

    13+D

    10-1

    2D

    1-9

    D

    11

    14+D

    11-1

    3D

    1-1

    0D

    12

    15+D

    12-1

    4D

    1-1

    1D

    13

    16+D

    13-1

    5D

    1-1

    2D

    14

    17+D

    14-1

    6D

    1-1

    3D

    15

    18+D

    15-1

    7D

    1-1

    4D

    16

    19+D

    16-1

    8D

    1-1

    5D

    17

    20+D

    17-1

    9D

    1-1

    6D

    18

    21+D

    18-2

    0D

    1-1

    7D

    19

    22+D

    19-2

    1D

    1-1

    8D

    Num

    berofdicerolle

    dforthe

    test.

    Advancemen

    t

    Exponent:

    1

    2

    3

    4

    5

    6

    7

    8

    9

    Routinetests:

    1

    2

    3

    4

    -

    -

    -

    -

    -

    Difficulttests:

    1

    1

    2

    2

    3

    3

    4

    4

    5

    Challengingtests:

    1

    1

    1

    1

    1

    2

    2

    3

    3

    Nu

    mber

    ftests

    requi

    red

    BurningWheelGold2011LukeCraneBurningWheelisaRegisteredTrademarkofLukeCrane.Permissiongrantedtomakecopiesforpersonaluse.www.burningwheel.com

    Burning Wheel Gold 2011 Luke Crane Burning Wheel is a Registered Trademark of Luke Crane. Permission granted to make copies for personal use. www.burningwhe el.com

    t

    hese

    ssto

    not

    fthe

    ieis

    fthe

    ethe

    sted

    ntof

    oundthe

    %perthe

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    cene

    tthe

    http://www.burningwheel.com/http://www.burningwheel.com/http://www.burningwheel.com/http://www.burningwheel.com/http://www.burningwheel.com/http://www.burningwheel.com/
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    PracticeTimes

    SkillCatego

    y

    Cycle

    R

    D

    C

    Academic

    6months

    2

    4

    8

    Artisan

    1year

    4

    8

    12

    Artist

    6months

    3

    6

    12

    Craftsman

    1year

    3

    8

    12

    Forester

    6months

    3

    6

    12

    Martial

    1month

    2

    4

    8

    Medicinal

    1year

    4

    8

    12

    Military

    6months

    2

    4

    8

    Musical

    1month

    2

    4

    8

    Peasant

    3months

    1

    4

    12

    Physical

    1month

    2

    4

    8

    SchoolofThoug

    ht

    6months

    3

    6

    12

    Seafaring

    3months

    2

    4

    8

    Social

    1month

    2

    4

    8

    Sorcerous

    1year

    5

    10

    15

    Special/Misc

    3months

    3

    6

    12

    Will

    (Stat)

    1year

    4

    8

    16

    Perception

    (Stat)

    6months

    3

    6

    12

    Agility

    (Stat)

    3months

    2

    4

    8

    Speed

    (Stat)

    3months

    3

    6

    9

    Power

    (Stat)

    1month

    2

    4

    8

    Forte

    (Stat)

    2months

    4

    8

    16

    Faith

    (Attribute)

    1year

    5

    10

    20

    Steel

    (Attribute)

    2months

    1

    3

    9

    hours

    perday

    atest

    oearn

    SeriousW

    ounds:FirstAidandM

    edicalTreatment

    Severe

    Traumatic

    Mortal

    Obfor

    FirstAid

    Obto

    Treat

    Obfor

    FirstAid

    Obto

    Treat

    Obfor

    FirstAid

    Obto

    Treat

    Ob3

    Ob6

    Ob4

    Ob8

    Ob6

    Ob12

    Ob2

    Ob8

    Ob3

    Ob12

    Ob4

    Ob16

    Ob4

    Ob8

    Ob6

    Ob12

    Ob10

    Ob16

    Ob3

    Ob8

    Ob6

    Ob12

    Ob8

    Ob16

    Ob4

    Ob5

    Ob5

    Ob6

    Ob7

    Ob10

    Ob3

    Ob4

    Ob4

    Ob5

    Ob5

    Ob7

    Ob4

    Ob8

    Ob6

    Ob12

    Ob10

    Ob16

    Ob2

    Ob5

    Ob3

    Ob6

    Ob4

    Ob10

    Ob3

    Ob4

    Ob3

    Ob5

    Ob5

    Ob7

    FirstAid:Firstaid

    stopsthebleedingofmidithroughmortalw

    ounds.Iffirstaidisnotdelivered,th

    woundswillprogresstothenextwoundlevel.Midiwoundswillstopbleedingoncetheyprogres

    severe,butotherw

    oundswillcontinuetobleeduntiltendedto.Superficialandlightwoundsdo

    bleedout.

    Recovery

    TraumaticWounds

    Ob5HealthTest

    Thistestmaynotbetakenuntilandunlessthecharacterrece

    ivesmedicaltreatmentusingoneof

    skillslistedabove.

    2-6monthsofrestarerequiredtohealfromaTraumaticWound.Thefirstdi

    recoveredassoonasasuccessfulmedicaltestismade.Theseconddieisrecoveredinone-thirdof

    healingtime,theth

    irddiehealsintwo-thirdsofthetotaltime

    andthefourthdiecomesbackonce

    woundiscompletelyclosed.

    MortalWoun

    ds

    Ob6HealthTest

    Recoveringfromamortalwoundmostdefinitelyrequiresmedicaltreatmentusingoneoftheskillsli

    above.Theplayermustalsoexplicitlystatehischaracterhasth

    eWilltoLiveandpayapersonapoin

    artha.

    Mortalwoundshea

    ldifferentlythanotherwounds.Thecharactermusthealfromeachtypeofwo

    insuccessionfrom

    mortaldowntosuperficial.Healingtimeisdividedinto6unequalparts.For

    durationofthemortalstage,thecharacterisincapacitatedand

    unconsciousfor4-24months,-10%

    extrasuccessontheHealthtest(90%

    maximum

    reduction)

    .Afterthemortalstageispassed,

    charactermakesan

    otherHealthtestforthetraumaticstage,an

    dhealsfollowingtherulesfortraum

    wounds.Rollanew

    Healthtestforeachwound,allthewaydo

    wntosuperficial,untilthecharacter

    completelyhealedandrecoveredalllostdice.

    FailedTreatm

    entorRecoveryseepages495-497,BWG.

    BleedingOut

    andRecoveryTimes

    Midiwoundsbleed

    outattheendofthesession.Severewounds

    bleedoutattheendofthesecondsc

    afteritsissue.Traumaticwoundsbleedoutattheendofthenextscene.Mortalwoundsbleedoutat

    endofthisscene.

    Insidefold,page2

    BurningWheelGold2011LukeCraneBurningWheelisaRegisteredTrademarkofLukeCrane.Permissiongrantedtomakecopiesforpersonaluse.www.burningwheel.com

    Burning Wheel Gold 2011 Luke Crane Burning Wheel is a Registered Trademark of Luke Crane. Permission granted to make copies for personal use. www.burningwhe el.com

    http://www.burningwheel.com/http://www.burningwheel.com/http://www.burningwheel.com/http://www.burningwheel.com/http://www.burningwheel.com/http://www.burningwheel.com/
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    16/21

    MinorWoun

    ds:FirstAidandMed

    icalTreatment

    Skill

    Superficial

    Light

    Midi

    Used

    Obto

    Treat

    Obto

    Treat

    Obfor

    FirstAid

    Obto

    Treat

    Apothecary

    Ob1

    Ob2

    Ob2

    Ob4

    Bloodletting

    Ob1

    Ob2

    Ob1

    Ob4

    ChildRearing

    Ob1

    Ob2

    Ob3

    Ob4

    FieldDressing

    Ob1

    Ob2

    Ob2

    Ob4

    Herbalism

    Ob1

    Ob2

    Ob3

    Ob4

    Khirurgy

    Ob1

    Ob2

    Ob2

    Ob3

    Nursing

    Ob1

    Ob2

    Ob3

    Ob4

    SongofSoothing

    Ob1

    Ob2

    Ob1

    Ob4

    Surgery

    Ob1

    Ob2

    Ob2

    Ob3

    ShruggingOfftheP

    ain

    ClearingtheCobwebs:

    ReduceSuperficialObpenaltyby1.RequiresOb2Healthtest

    and2actionsinFight.

    GrittingYourTeeth:

    Shrugoff-1Dofwoundpenalties.RequiresOb4Healthtestand

    4actionsinFight,or1volleyinR&C.

    Recovery

    SuperficialWoun

    ds

    Ob1HealthTest

    Ifsuccessful,thepainfadesimmediately.Iffailed,itremainsthrobbingfor10minusForteinhours.

    LightWounds

    Ob2HealthTest

    Ifsuccessful,thepainfad

    esimmediately.Iffailed,thepenaltyrema

    insfor24hoursminustheForte

    exponent.

    MidiWounds

    Ob3HealthTest

    Thistestmaynotbetakenuntilandunlessthecharacterreceivesm

    edicaltreatmentusingoneofthe

    skillslistedabove.Midiw

    oundsthatbleedoutbecomeseverewounds,butthenstopbleeding.Amidi

    woundtakes2-12weeks

    torecoverfrom.Thefirstdieisrecoveredassoonasasuccessfulmedicalskill

    testismade.Theseconddieisrecoveredwhenthewoundclosescomp

    letely.

    SevereWounds

    Ob4HealthTest

    Thistestmaynotbetakenuntilandunlessthecharacterreceivesm

    edicaltreatmentusingoneofthe

    skillslistedabove.ASeve

    reWoundneeds1-3monthstohealcompletely.Thefirstdieisrecoveredas

    soonasasuccessfulmedicalskilltestismade.Theseconddieisreco

    veredatthehalfwaypointinthe

    healingtime.Thethirddieisrecoveredwhenthewoundclosescompletely.

    Artha

    Spending

    Name

    Cost

    Effect

    Luck

    ShrugitOff

    Boon

    Focus

    GritYourTeeth

    Complication

    WilltoLive

    DivineInspiration

    SavingGrace

    Aristeia

    1Fate

    1Fate

    1Persona

    1Persona

    1Persona

    1Persona

    1Persona

    1Deeds

    1Deeds

    5F,3P,1D

    Open-end6s

    TemporarynegationofSup.woundpenalty

    +1Dtostatorskilltest,max+3D

    Counteratim

    ecomplication

    Tempnegatio

    nofLightWoundpenalty

    Negateafaile

    drollwithaconsequence

    TestHealthtorecoverfromaMW

    Doublediceforonetest

    Re-rollfailed

    dicefromonetest

    Greyskill/stat,orignorewoundpenalties

    Earning

    Name

    Reward

    Description

    Belief

    Instinct

    Trait

    Humor

    RightSkill,

    RightTime

    Embodiment

    Moldbreaker

    Workhorse

    MVP

    PersonalGoals

    GreaterGoals

    BeyondtheCall

    1Fate

    1Fate

    1Fate

    1Fate

    1Fate

    1Persona

    1Persona

    1Persona

    1Persona

    1Persona

    1Deeds

    1Deeds

    DrivingthegameforwardwithaBelief

    PlayinganIn

    stinctmakeslifedifficult

    ATraitsends

    thestoryinanewdirection

    Anin-charactergame-stopper

    Havingaskilltomakethestorygo

    Reallygoodo

    rdistinctiveroleplaying

    Goingbeyondtheboundsofthecharacter

    Doingallthe

    workforascenario

    Beingthecru

    cialelementofsuccess

    Revenge,triu

    mph,seduction,victory

    Accomplishinggoalsbiggerthanyou!

    Helping,nom

    atterthecost

    BurningWheelGold2011LukeCraneBurningWheelisaRegisteredTrademarkofLukeCrane.Permissiongrantedtomakecopiesforpersonaluse.www.burningwheel.com

    Burning Wheel Gold 2011 Luke Crane Burning Wheel is a Registered Trademark of Luke Crane. Permission granted to make copies for personal use. www.burningwhe el.com

    to

    the

    thehe oris h

    eie.

    air

    1.2.

    4.

    3.

    or

    http://www.burningwheel.com/http://www.burningwheel.com/http://www.burningwheel.com/http://www.burningwheel.com/http://www.burningwheel.com/http://www.burningwheel.com/
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    Circles

    Occupation

    Broadoccupation,orsamelifepath

    Uncommonoccupation,orwithinthesamesetting

    Specificoccup

    ation,anoccupationrareoruniquewithinsetting

    +2Ob

    +3Ob

    Station

    Samestation,rankorsocialclass

    Lowerrank,stationorclass

    Higherrank,s

    tationorclass

    Higheststationorrankinthesetting

    +1Ob

    +2Ob

    +3Ob

    DispositionandCharacterKnowledge

    Dispositionor

    knowledgecommontocircle

    Disposition/kn

    owledgedifferentfrommembersofcircle

    Aspecificdispositionordetailed/rareknowledge

    +1-2Ob

    +3Ob

    TimeandPlace

    Doesntmatter

    Unusualforth

    ischaracter

    Righthereand

    nowinthemiddleoftrouble

    +1-2Ob

    +3Ob

    OnasuccessfulCircles

    testthatexceedstheOb,theplayergainsth

    erighttonamethenewcontact,

    andallfutureattemptsto

    Circlethatcontactupagainget+1Dadvantage.

    OnafailedCirclestest,

    theGMmaychoosetoinvoketheEnmityC

    lause,whichcreatesanew

    enemy.Anystandardsocialtesttheplayermaymakeagainstthisenem

    yisata+2Obpenalty,and

    suchenemiesgain+4DtotheirbodyofargumentrollinaDuelofWits.

    Steel

    Advantages

    Feelingsafein

    agroupoffriends/allies.

    Beingstartled

    bysomethingmundane.

    +1D

    +2D

    Disadvantages

    Beingshotat/affectedbymagic.Seeingamurder.

    Smallexplosio

    ns.Committingmurder.

    Explosions.Witnessingpronouncedsorcery.Ghosts.

    Seeingundead

    orhorriblemagic.Naturaldisasters.

    Beinginthepresenceofthesupernatural.

    +1Ob

    +2Ob

    +3Ob

    +4Ob

    +5Ob

    Clu

    syW

    ig

    t,conti

    nued

    ArmProt

    ecti

    on

    LegProt

    ection

    +1Ob

    +1Ob

    +

    1Ob

    +1Ob

    +2Ob

    +

    2Ob

    -1D

    +1Ob

    +2Ob

    +

    2Ob

    -1D

    +1Ob

    +1Ob

    +

    1Ob

    +1Ob

    +1Ob

    +

    1Ob

    -1D

    +1Ob

    ShieldvsMissiles

    inFigh

    t

    SteelManeuvers

    inRange&Cover

    +1Obtob

    eshot

    +2Obtob

    eshot

    +3Obtob

    eshot

    +1D

    In

    Fight:The

    Ob

    pena

    shooting.IfmissileVA>=

    Range&Cove

    r:Shieldsi

    step,ifshielddice=


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