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Fight
forwhat
youbeliev
e
BurningWheelGold2011LukeCrane
BurningWheelisaRegisteredTrademarkofLukeCrane.
www.burningwheel.com
the
Burn
ingWheel
Gold
GameMaster
ReferenceBook
BurningWheelGold2011LukeCrane
BurningWheelisaRegisteredTrademarkofLukeCrane.
www.burningwheel.com
http://www.burningwheel.com/http://www.burningwheel.com/http://www.burningwheel.com/http://www.burningwheel.com/8/13/2019 Combined Burning Wheel Gold Reference Material
2/21
ArthaandEpiphanies
F
Fate
Open-end6s
Epiphany(permanentshadeshift)
3Deedspoints,10Personapointsand20Fatepoints
Aristeia(temporaryshadeshift)
1Deedspoints,
3Personapointsand5Fatepoints
CharacterIndex
Name
Alias
Stock
Homeland
Age
Features
Lifepaths
Beliefs
Belief1
(F:P
:D
:)
|
Belief2
(F:P
:D
:)
|
Belief3
(F:P
:D
:)
|
BeliefSpecial
(F:P
:D:)
|
Instincts
Instinct1
(F:P
:D
:)
|
Instinct2
(F:P
:D
:)
|
Instinct3
(F:P
:D
:)
|
Traits
CharacterTraits
DieTraits
Call-OnTraits
(Describetraitandtheskillitaffec
ts)
Relationships
Relationships
Circles
NamedCircles
EnemyCircles
Ge
ar,
PossessionsandProperty
F
P
D
Skill_____________
TotalArtha
Spent
F
P
D
Skill_____________
TotalA
rtha
S
pent
F
PD
Skill____________
_
TotalArtha
Spent
F
P
D
Skill_____________
TotalArtha
Spent
F
P
D
Skill_____________
TotalArtha
Spent
F
P
D
Skill_____________
TotalA
rtha
S
pent
F
PD
Skill____________
_
TotalArtha
Spent
F
P
D
Skill_____________
TotalArtha
Spent
Notes,SpellsandOtherMiscellanea
SkillsBeingLearned
Aptitude
SkillName
TeststowardAptitude
Aptitudeequals10minusStat:
PerceptionAptitude___
|WillAptitude___
|AgilityAptitude___
|SpeedAptitude___
|Power
Aptitude___
|ForteAptitude___
PracticeLog
P
Persona
+1D
perpoint
D
Deeds
Doublediceor
rerollafaileddice
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___
R
D
C
___
R
D
C
___
R
D
C
___
R
D
C
___
R
D
C
___
R
D
C
___
R
D
C
___
R
D
C
___
R
D
C
___
R
D
C
___
R
D
C
___
R
D
C
___
R
D
C
___
R
D
C
___
R
D
C
___
R
D
C
___
R
D
C
___
R
D
C
___
R
D
C
___
R
D
C
___
R
D
C
___
R
D
C
___
R
D
C
___
R
D
C
___
R
D
C
___
R
D
C
Skills
Tolerance
Coordinate
B1
B2
B3
B4
B5
B6
B7
B8
B9
B10
B11
B12
B13
B14
B15
B16
Injury
Wound
Penalty
Obstacle
Penalties
Wounded
Dice
Injury
Recovery
Injury
Recovery
Injury
Recove
ry
Superficial
+1
Ob/2,-1D/3*
Light
-1D
Midi
-2D
Severe
-3D
Traumatic
-4D
Mortal
In
capacitated
*ThefirstSu
perficialwoundgivesa+1Obpenalty.Theseconddoesnotgiveanother+1Ob.
IfathirdSuperficialwound
is
f f d h
b l l i l d i h 1 D l
Attribute
s
Reflexes
___
AverageofPer,
Agl,Spd.
Rounddown.
Reflexesadvancesasthestatsdo.
Mortal
Wound
___
AverageofPowerandForte(plus6),
rounddown.MWadvancesasthestatsdo.
Stats
Will
___
testsforadvan
cement
___
Difficult:
___
___
Challenge:
___
___
Difficult:
___
___
Challenge:
___
Perception
___
Power
___
___
Difficult:___
___
Challenge:
___
Forte
___
___
Difficult:___
___
Challenge:
___
Agility
___
___
Difficult:___
___
Challenge:
___
Stride:_____
MountedStride:_____
Speed
___
___
Difficult:___
___
Challenge:
___
Health
___
testsforadvancement
___
Routine:
___
___
Difficult:
___
___
Challenge:
___
Hesitation____
(Hesitation=10-
Will
exp)
Steel
___
___
Routine:
___
___
Difficult:
___
___
Challenge:
___
________
___
___
Routine:___
___
Difficult:___
___
Challenge:
___
Reputation
Reputation
Reputation
Circles
___
testsforadvancement
___
Routine:
___
___
Difficult:
___
___
Challenge:
___
Resources
___
testsforadvancement
___
Routine:
___
___
Difficult:
___
___
Challenge:
___
Tax
Cash
Funds/Property
Loans/Deb
t
Affiliation
Affiliation
Affiliation
________
___
___
Routine:___
___
Difficult:___
___
Challenge:
___
F P
D
F P
D
F P
D
F P
D
F P
D
F P
D
F P
D
F P
D
F P
D
F P
D
F P
D
F P
D
PHYSICALT
OLERANCESGRAYSCALE
ClumsyWeight
Stealthy:
Speed:
ARMOR
Incidental1/2Mark(roundup)MarkPowerstatexponent+WeaponPowerexponent.
Superb
1.5xMark(rounddown)
MISSILEWE
APONS
I
M
S
MELEE
Add
2
VA -WS
3
Barefist
ammunition
VA
I
M
S
RangeDice:Optimal___
Extreme___
|
DOF:I___
M___
S___
ammunition
VA
I
M
S
RangeDice:Optimal___
Extreme___
|
DOF:I___
M___
S___
Dice
Location
Type
Head
_________
Torso
_________
RightArm
_________
LeftArm
_________
RightLeg
_________
LeftLeg
_________
Shield
_________
We
aponsandArmor
Length
Shortest
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1. Character Concept: ____________________________ Recommended #LPs:
Character Burnerthe
W O R K S H E E T
2. Lifepaths
Lifepath Time Lead Res Stat Skill Gen Trait
Born
Totals:
5. SkillsSkill Root Advances Final Exponent Trait
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7. AttributesHealth __
Health is the average of Will and Forte. Plus or minus the answers to the
questions on page 91 of the CB. Both stats must be the same shade in
order to earn the lighter shade.
Steel __Steel starts at base 3 and the final result is determined by the Steelquestions on page 91 of the CB.
Reflexes __Reflexes is the average of Perception, Agility and Speed rounded down.
Mortal Wound __Mortal Wound is the average of Power and Forte (rounded down) plus a
base of 6.
Emotional Attribute __
Faith, Greed, Grief, and Hatred are a few examples of EmotionalAttributes. The rules for factoring the exact exponent for each attribute
are varied. See the appropriate chapter in the CB for more on each one.
8. Resource PointsTake the Resource points (rps) from the lifepaths. Using the general
Relationships costs and specific Gear lists for your chosen race/culture
spend the points on the stuff you need.
Total Resource points from LPs:Relationship Costs
A relationship with a character who is considered powerful and
who plays a large role in the game setting costs 15 rps.
A relationship with a character who is considered significant or
important to the game setting is 10 rps.
A relationship with a character who plays a minor role in the
setting or situation costs 5 rps.
Immediate family relationships are -2 rps.
Other family relationships (cousins, aunts, etc.) are -1 rps.
Relationships involving bonds of romantic love are -2 rps.
Forbidden relationships are -1 rps (the Bishop who pals around
with the bandit king, for example).
Relationships that a re hateful, a re rivals or are extremely
unfriendly to the character are -2 rps. (Enemy of the king? 13 rps.)
Relationship have a minimum cost of 1 rp.
Affiliations 1D, 10 rps.A small, local or specialized group 2D, 25 rps.A large, regional or expansive group 3D, 50 rps.A national, powerful or ruling group
Reputation
Resource Po
Item (gear, relationships, affs,
9. Resources anTotal the resource points the playereputationsand affiliationsnot r
specifically designated in the resou
5 exponent points may be spent fo
Resources __
Circles __
Starting Circles is half Will exp, ro
if 50 or more rps were spent on pr
10. PhysicSuperficial is half Forte rounded d
as an attribute in step 7. Place the
Forte rounded up steps from the p
character sheet.
11. Beliefs
8/13/2019 Combined Burning Wheel Gold Reference Material
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Action
Interactions
Y
ourOpponentsAction
GreatStrike
Strike
Avoid
Block
CounterStrike
Beat
Disarm
Feint
Charge/Tackle
Lock
Push
Throw
YourAction
Grea
tStrike
StdSkillTest:
Ob1
StdSkillTest:
Ob1
SkillvsSpeed
StdSkillTest:
Ob1
SkillvsDef
fromSkill
StdSkillTest:
Ob1
StdSkillTest:
Ob1
StdSkillTest:
O
b1
StdSkillTest:
Ob1
StdSkillTest:
Ob1
StdSkillTest:
Ob1
StdSkillTest:
Ob1
Strike
StdSkillTest:
Ob1
StdSkillTest:
Ob1
SkillvsSpeed
SkillvsSkill
SkillvsDef
fromSkill
StdSkillTest:
Ob1
StdSkillTest:
Ob1
StdSkillTest:
O
b1
StdSkillTest:
Ob1
StdSkillTest:
Ob1
StdSkillTest:
Ob1
StdSkillTest:
Ob1
Avo
id
SpdvsSkill
SpdvsSkill
SpeedvsSkill
Spd+
(Ob=Skill)
vsSkill
SpdvsPow
+1D
SpdvsPow
SpdvsPow
SpdvsSkill
Blo
ck
SkillvsSkill
SkillvsSkill
Skill+
(Ob=Skill)
vsSkill
SkillvsPow
SkillvsPow
Co
unterstrike
Def.
from
SkillvsSkill
Def.
from
SkillvsSkill
Def.
from
SkillvsSkill
Defense+
(Ob=Skill)
vsSkill
Def.
from
SkillvsPow
Def.
from
SkillvsPow
Beat
StdSkillTest:
Ob=S
kill
StdSkillTest:
Ob=S
kill
SkillvsSpeed
SkillvsSkill
SkillvsDef
fromSkill
SkillvsSkill
Skill+
(Ob=Skill)
vsSkill
Skill
vsSkill
StdSkillTest:
Ob=S
kill
StdSkillTest:
Ob=S
kill
StdSkillTest:
Ob=S
kill
StdSkillTest:
Ob=S
kill
Disa
rm
StdSkillTest:
Ob=Skill
StdSkillTest:
Ob=Skill
SkillvsSpd+
(Ob=
Skill)
SkillvsSkill+
(Ob=Skill)
SkillvsDef.+
(Ob=Skill)
Skill
vsSkill+
(Ob=Skill)
StdSkillTest:
Ob=Skill
Skill
vsSkill
StdSkillTest:
Ob=Skill
StdSkillTest:
Ob=Skill
StdSkillTest:
Ob=Skill
StdSkillTest:
Ob=Skill
Fe
int
StdSkillTest:
Ob1
StdSkillTest:
Ob1
SkillvsSkill
SkillvsSkill
Skill
vsSkill
Ch
arge/
Tac
kle*
StdPowTest:
+1D
Ob=F
or
StdPowTest:
+1D
Ob=F
or
Pow
+1D
vsSpd
StdPowTest:
+1D
Ob=S
pd
StdPowTest:
+1D
Ob=S
pd
StdPowTest:
+1D
Ob=S
pd
StdPowTest:
+1D
Ob=F
or
StdPowTest:
+
1D
Ob=
F
or
Pow+1D
vsPow+1D
StdPowTest:
+1D
Ob=F
or
Pow+1D
vsPow
Pow+1D
vsSkill
Loc
k*
StdPowTest:
Ob=P
ow
StdPowTest:
Ob=P
ow
Powv
sSpd
PowvsSkill
PowvsDef.
fromSkill
StdPowTest:
Ob=P
ow
PowvsSkill
StdP
owTest:
Ob=
P
ow
StdPowTest:
Ob=P
ow
PowvsPow
StdPowTest:
Ob=P
ow
StdPowTest:
Ob=P
ow
Push
*
StdPowTest:
Ob=S
pd
StdPowTest:
Ob=S
pd
Powv
sSpd
PowvsSkill
PowvsDef.
fromSkill
StdPowTest:
Ob=S
pd
StdPowTest:
Ob=P
ow
StdP
owTest:
Ob=
S
pd
Powvs
Pow+1D
StdPowTest:
Ob=S
pd
PowvsPow
PowvsSkill
T h r o w
*
StdSkillTest:
StdSkillTest:
S k i l l s S p d
S k i l l s S k i l l
SkillvsDef
StdSkillTest:
StdSkillTest:
StdSkillTest:
Skillvs
S k i l l s P o
S k i l l s P o
S k i l l s S k i l l
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Other
Action
Interactions
YourOpponentsAction
NoAction
Assess
DrawWeapon
GetUp
PhysicalAction
Shoot&ThrowActions
MagicActions
SocialActions
Stand&Drool
FallProne
RunScreaming
Swoon
YourAction
GreatStrike
StdSkillTest:
Ob1
StdSkillTest:
Ob1
StdSkillTest:
Ob1
StdSkillTest:
Ob1
StdSkillTest:
Ob1
StdSkillTest:
Ob1
StdSkillTest:
Ob1
StdSkillTest:
O
b1
StdSkillTest:
Ob1
StdSkillTest:
Ob1
StdSkillTest:
Ob=Spd
Special
Strike
StdSkillTest:
Ob1
StdSkillTest:
Ob1
StdSkillTest:
Ob1
StdSkillTest:
Ob1
StdSkillTest:
Ob1
StdSkillTest:
Ob1
StdSkillTest:
Ob1
StdSkillTest:
O
b1
StdSkillTest:
Ob1
StdSkillTest:
Ob1
StdSkillTest:
Ob=Spd
Special
Avoid
Special
Block
Special
Counterstrike
Special
Beat
StdSkillTest:
Ob=Skill
StdSkillTest:
Ob=Skill
StdSkillTest:
Ob=
Skill
StdSkillTest:
Ob=Skill
StdSkillTest:
Ob=Skill
StdSkillTest:
Ob=Skill
StdSkillTest:
Ob=Skill
StdSkillTest:
Ob=
Skill
StdSkillTest:
Ob1
StdSkillTest:
Ob1
StdSkillTest:
Ob1
Special
Disarm
StdSkillTest:
Ob=Skill
StdSkillTest:
Ob=Skill
StdSkillTest:
Ob=
Skill
StdSkillTest:
Ob=Skill
StdSkillTest:
Ob=Skill
StdSkillTest:
Ob=Skill
StdSkillTest:
Ob=Skill
StdSkillTest:
Ob=Skill
StdSkillTest:
Ob1
StdSkillTest:
Ob1
StdSkillTest:
Ob=Skill
Special
Feint
Special
Charge/
Tackle
StdPowTest
+1D:
Ob=For
StdPowTest
+1D:
Ob=For
StdPo
wTest
+1
D:
Ob=For
StdPowTest
+1D:
Ob=For
StdPowTest
+1D:
Ob=Spd
StdPowTest
+1D:
Ob=Spd
StdPowTest
+1D:
Ob=For
StdP
owTest
+
1D:
Ob=
Spd
StdPowTest
+1D:Ob1
StdPowTest
+1D:Ob1
Power+1D
vsSpeed
Special
Lock
StdPowTest:
Ob=Pow
StdPowTest:
Ob=Pow
StdPo
wTest:
Ob=
Pow
StdPowTest:
Ob=Pow
StdPowTest:
Ob=Pow
StdPowTest:
Ob=Pow
StdPowTest:
Ob=Pow
StdP
owTest:
Ob=
Pow
StdPowTest:
Ob1
StdPowTest:
Ob1
Powervs
Agility
Special
Push
StdPowTest:
Ob=Spd
StdPowTest:
Ob=Spd
StdPo
wTest:
Ob=
Spd
StdPowTest:
Ob=Spd
StdPowTest:
Ob=Spd
StdPowTest:
Ob=Spd
StdPowTest:
Ob=Spd
StdP
owTest:
Ob=
Spd
StdPowTest:
Ob1
StdPowTest:
Ob1
Powervs
Speed
Special
S d S k i l l T
S d S k i l l T
S d S k i l l T
S d S k i l l T
S d S k i l l T
S d S k i l l T
S d S k i l l T
S d S k i l l T
S d S k i l l T
S d S k i l l T
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er s
8/13/2019 Combined Burning Wheel Gold Reference Material
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TaskDifficultybyObstacle
Ob1
Easy,requireslittlethought
Ob2
Routine,everydaytasksatyourjob
Ob3
Difficult,requiresconcentration
Ob4
Extremelydifficult,risky
Ob5
Master-level,requiresexpertise
Ob6
Requiresheroiceffort
Ob7
Ludicrouslydifficult,anim
probablefeat
Ob8
Requirespreternaturalabilityorlotsofhelp
Ob9
Nearlyimpossible
Ob10
Amiracle
Failure
:
PutintentorstoryinthecrosshairsandtrytohitaBIT.
Ifthisisnotpossible,complicatethesitu
ationorbreakgear.
S
ignificantRulesExceptions
Test
Wound
PenaltiesApply
Open-ended
6s
SpecialFailure
Conditions
AllSkills
!
MagicalSkills
!
!
Astrology
!
!
1sOpen-end
AllStats
!
Perception
!
NoTest
Circles
Faith
!
NoTest
Health
Reflexes
!
Resources
NoTest
Steel
!
!
WorkingCarefully:+
1Dadvanta
ge,+5
0%time
WorkingPatiently:A
llocatesucce
sestoincreasequal
lity.
WorkingQuickly:De
creasetimeby10%persuccess
allocated
HelpingandFoRKin
g:Helpinga
exponent7orhigher.
Skillsmayhelpskillsa
ndstats.Sta
helpCircles(ifappropriate).Resour
dds+2Difexpone
tsmayhelpstats.
cesmayhelpResou
nt5or
higher.Fo
tatsma
ynothelp
rces.
Kingadds+2Dif
skills.Circlesmay
DoubleObstaclePen
alty:When
versusaskill.
estingastatinpla
ceofaskill(forB
ginnersLuck),or
Advancement:Forskillexponent
difficultorthechallengingtestreq
testsdonotcount,a
ndbothdif
AncestralTainthavesp
ecialrules.
s1-4,youneed
uirements.Inallot
ficultandchallen
ofulfilltherouti
hercasesforskills
ingtestsmustbn
eandeitherthe
andstats,routine
met.Greedand
Formulae
MortalWound
AverageofPowerandForte,roundeddownplus6.
IfPoandFoarebla
ckshade,MWshadeisblack.Ifoneofthest
atsisgrayshade,addtwobefore
averaging.Ifbothstatsaregrayshade,MWisgrayshade.
Superficial
HalfForterounded
down,plus1.
Light,Mid
i,SevereandTraumatic
Setapartatinterva
lsuptohalfForteroundedup.
Reflexes
AverageofPerception,AgilityandSpeed,roundeddown.
Ifallthreestatsare
gray,Reflexesisgray.Ifanyofthestatsareblackshade,Reflexesisblack.Howeve
foreachgray-shade
dstat,addtwotothetotalbeforeaveraging
.
Health
AverageofWilland
Forte,roundeddown,modifiedbyquestionsonp.91.
Steel
B3plusmodifiersb
asedonquestionsfoundonpp.91-92.
Hesitation
10-Will
Circles
HalfofWillroundeddown,minimumof1.Circles+1ifacharacterhasmorethan50resourcepoints
inpropertyandrelationships.
Resources
TotalRPspentonp
roperty,reputationsandaffiliations,divided
by15,roundeddown.
Aptitudes
10-RootStat
Stride
Dwarves:Stride6.
Human,Orcs,Trolls,GreatSpider
s:Stride7.
ElvesandRoden:S
tride8.
Wolves:Stride11.
Horses:Stride12.
BurningWheelGold2011LukeCraneBurningWheelisaRegisteredTrademarkofLukeCrane.Permissiongrantedtomakecopiesforpersonaluse.www.burningwheel.com
Burning Wheel Gold 2011 Luke Crane Burning Wheel is a Registered Trademark of Luke Crane. Permission granted to make copies for personal use. www.burningwhe el.com
Insidefold,page1 ReferencebookletdesignbyDeanBaker,whohasnoaffiliationwhatsoeverwithBurningWheel.AllactualcontentcopyrightandcourtesyofLukeCrane.
9 5 3
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14/21
SimpleNPCs
Skills
Regularfolks:
B3inallskills.
Trainedprofessionals:
B4intrainedskills,B3inothers.
Experts:
B5forspecialtyskills,B4forothertrainedskills,B3fortherest.
UsethelifepathsintheCh
aracterBurnerasaquickreferenceforwhatskillsvariouscharactertypes
haveavailabletothem.
Stats
Regularfolks:
B4inallstats.
Theelderlyorchildren
:
B3inapplicablestats,B4fortherest.
Experiencedortalented:
B5forspecialtystats,B4sfortherest.
PTGS
B3stats:
SuB
3,LiB5,MiB6,SeB7,TrB8,MWB9
B4stats:
SuB
3,LiB5,MiB7,SeB8,TrB9,MWB10
B5stats:
SuB
3,LiB6,MiB8,SeB10,TrB11,MWB12
B6stats:
SuB
4,LiB7,MiB9,SeB10,TrB11,MWB12
BITs
Write1simpleBelief.
Optional:1Instinctand1
Trait.
Gear
NPCshavewhatevergear
andweaponsareappropriatetotheirstation.Beconservative!
DeeperNPCs
AllNPCsstartfromtheab
oveguidelines.Recurringcharactersbuildoffthisbase,addingtraitsand
skillsasneeded.OnlyNPCsthatrepresentcrucialoppositiongetafullburn.
TheDieofFate
Ifeverindoubt,throwas
ingled6.Arollof1indicatessuccess.The
DieofFatemayberolled:
if
thereisadisputebetweentheGMandthep
layers
fo
rweird,randomevents
to
determineifaPCwalksawayfromalongfall
if
aplayerortheGMwantstobringinanew,
slightly
outofplaceembellishmentordetailinascene
et
c.
TestDifficultybyO
bstacle
Ob
RoutineTest
DifficultT
est
ChallengingTest
1
1D
1D
-
2
3+D
2D
1D
3
5+D
3-4
D
1-2
D
4
6+D
4-5
D
1-3
D
5
8+D
5-7
D
1-4
D
6
9+D
6-8
D
1-5
D
7
10+D
7-9
D
1-6
D
8
11+D
8-1
0D
1-7
D
9
12+D
9-1
1D
1-8
D
10
13+D
10-1
2D
1-9
D
11
14+D
11-1
3D
1-1
0D
12
15+D
12-1
4D
1-1
1D
13
16+D
13-1
5D
1-1
2D
14
17+D
14-1
6D
1-1
3D
15
18+D
15-1
7D
1-1
4D
16
19+D
16-1
8D
1-1
5D
17
20+D
17-1
9D
1-1
6D
18
21+D
18-2
0D
1-1
7D
19
22+D
19-2
1D
1-1
8D
Num
berofdicerolle
dforthe
test.
Advancemen
t
Exponent:
1
2
3
4
5
6
7
8
9
Routinetests:
1
2
3
4
-
-
-
-
-
Difficulttests:
1
1
2
2
3
3
4
4
5
Challengingtests:
1
1
1
1
1
2
2
3
3
Nu
mber
ftests
requi
red
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Burning Wheel Gold 2011 Luke Crane Burning Wheel is a Registered Trademark of Luke Crane. Permission granted to make copies for personal use. www.burningwhe el.com
t
hese
ssto
not
fthe
ieis
fthe
ethe
sted
ntof
oundthe
%perthe
matichas
cene
tthe
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15/21
PracticeTimes
SkillCatego
y
Cycle
R
D
C
Academic
6months
2
4
8
Artisan
1year
4
8
12
Artist
6months
3
6
12
Craftsman
1year
3
8
12
Forester
6months
3
6
12
Martial
1month
2
4
8
Medicinal
1year
4
8
12
Military
6months
2
4
8
Musical
1month
2
4
8
Peasant
3months
1
4
12
Physical
1month
2
4
8
SchoolofThoug
ht
6months
3
6
12
Seafaring
3months
2
4
8
Social
1month
2
4
8
Sorcerous
1year
5
10
15
Special/Misc
3months
3
6
12
Will
(Stat)
1year
4
8
16
Perception
(Stat)
6months
3
6
12
Agility
(Stat)
3months
2
4
8
Speed
(Stat)
3months
3
6
9
Power
(Stat)
1month
2
4
8
Forte
(Stat)
2months
4
8
16
Faith
(Attribute)
1year
5
10
20
Steel
(Attribute)
2months
1
3
9
hours
perday
atest
oearn
SeriousW
ounds:FirstAidandM
edicalTreatment
Severe
Traumatic
Mortal
Obfor
FirstAid
Obto
Treat
Obfor
FirstAid
Obto
Treat
Obfor
FirstAid
Obto
Treat
Ob3
Ob6
Ob4
Ob8
Ob6
Ob12
Ob2
Ob8
Ob3
Ob12
Ob4
Ob16
Ob4
Ob8
Ob6
Ob12
Ob10
Ob16
Ob3
Ob8
Ob6
Ob12
Ob8
Ob16
Ob4
Ob5
Ob5
Ob6
Ob7
Ob10
Ob3
Ob4
Ob4
Ob5
Ob5
Ob7
Ob4
Ob8
Ob6
Ob12
Ob10
Ob16
Ob2
Ob5
Ob3
Ob6
Ob4
Ob10
Ob3
Ob4
Ob3
Ob5
Ob5
Ob7
FirstAid:Firstaid
stopsthebleedingofmidithroughmortalw
ounds.Iffirstaidisnotdelivered,th
woundswillprogresstothenextwoundlevel.Midiwoundswillstopbleedingoncetheyprogres
severe,butotherw
oundswillcontinuetobleeduntiltendedto.Superficialandlightwoundsdo
bleedout.
Recovery
TraumaticWounds
Ob5HealthTest
Thistestmaynotbetakenuntilandunlessthecharacterrece
ivesmedicaltreatmentusingoneof
skillslistedabove.
2-6monthsofrestarerequiredtohealfromaTraumaticWound.Thefirstdi
recoveredassoonasasuccessfulmedicaltestismade.Theseconddieisrecoveredinone-thirdof
healingtime,theth
irddiehealsintwo-thirdsofthetotaltime
andthefourthdiecomesbackonce
woundiscompletelyclosed.
MortalWoun
ds
Ob6HealthTest
Recoveringfromamortalwoundmostdefinitelyrequiresmedicaltreatmentusingoneoftheskillsli
above.Theplayermustalsoexplicitlystatehischaracterhasth
eWilltoLiveandpayapersonapoin
artha.
Mortalwoundshea
ldifferentlythanotherwounds.Thecharactermusthealfromeachtypeofwo
insuccessionfrom
mortaldowntosuperficial.Healingtimeisdividedinto6unequalparts.For
durationofthemortalstage,thecharacterisincapacitatedand
unconsciousfor4-24months,-10%
extrasuccessontheHealthtest(90%
maximum
reduction)
.Afterthemortalstageispassed,
charactermakesan
otherHealthtestforthetraumaticstage,an
dhealsfollowingtherulesfortraum
wounds.Rollanew
Healthtestforeachwound,allthewaydo
wntosuperficial,untilthecharacter
completelyhealedandrecoveredalllostdice.
FailedTreatm
entorRecoveryseepages495-497,BWG.
BleedingOut
andRecoveryTimes
Midiwoundsbleed
outattheendofthesession.Severewounds
bleedoutattheendofthesecondsc
afteritsissue.Traumaticwoundsbleedoutattheendofthenextscene.Mortalwoundsbleedoutat
endofthisscene.
Insidefold,page2
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Burning Wheel Gold 2011 Luke Crane Burning Wheel is a Registered Trademark of Luke Crane. Permission granted to make copies for personal use. www.burningwhe el.com
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16/21
MinorWoun
ds:FirstAidandMed
icalTreatment
Skill
Superficial
Light
Midi
Used
Obto
Treat
Obto
Treat
Obfor
FirstAid
Obto
Treat
Apothecary
Ob1
Ob2
Ob2
Ob4
Bloodletting
Ob1
Ob2
Ob1
Ob4
ChildRearing
Ob1
Ob2
Ob3
Ob4
FieldDressing
Ob1
Ob2
Ob2
Ob4
Herbalism
Ob1
Ob2
Ob3
Ob4
Khirurgy
Ob1
Ob2
Ob2
Ob3
Nursing
Ob1
Ob2
Ob3
Ob4
SongofSoothing
Ob1
Ob2
Ob1
Ob4
Surgery
Ob1
Ob2
Ob2
Ob3
ShruggingOfftheP
ain
ClearingtheCobwebs:
ReduceSuperficialObpenaltyby1.RequiresOb2Healthtest
and2actionsinFight.
GrittingYourTeeth:
Shrugoff-1Dofwoundpenalties.RequiresOb4Healthtestand
4actionsinFight,or1volleyinR&C.
Recovery
SuperficialWoun
ds
Ob1HealthTest
Ifsuccessful,thepainfadesimmediately.Iffailed,itremainsthrobbingfor10minusForteinhours.
LightWounds
Ob2HealthTest
Ifsuccessful,thepainfad
esimmediately.Iffailed,thepenaltyrema
insfor24hoursminustheForte
exponent.
MidiWounds
Ob3HealthTest
Thistestmaynotbetakenuntilandunlessthecharacterreceivesm
edicaltreatmentusingoneofthe
skillslistedabove.Midiw
oundsthatbleedoutbecomeseverewounds,butthenstopbleeding.Amidi
woundtakes2-12weeks
torecoverfrom.Thefirstdieisrecoveredassoonasasuccessfulmedicalskill
testismade.Theseconddieisrecoveredwhenthewoundclosescomp
letely.
SevereWounds
Ob4HealthTest
Thistestmaynotbetakenuntilandunlessthecharacterreceivesm
edicaltreatmentusingoneofthe
skillslistedabove.ASeve
reWoundneeds1-3monthstohealcompletely.Thefirstdieisrecoveredas
soonasasuccessfulmedicalskilltestismade.Theseconddieisreco
veredatthehalfwaypointinthe
healingtime.Thethirddieisrecoveredwhenthewoundclosescompletely.
Artha
Spending
Name
Cost
Effect
Luck
ShrugitOff
Boon
Focus
GritYourTeeth
Complication
WilltoLive
DivineInspiration
SavingGrace
Aristeia
1Fate
1Fate
1Persona
1Persona
1Persona
1Persona
1Persona
1Deeds
1Deeds
5F,3P,1D
Open-end6s
TemporarynegationofSup.woundpenalty
+1Dtostatorskilltest,max+3D
Counteratim
ecomplication
Tempnegatio
nofLightWoundpenalty
Negateafaile
drollwithaconsequence
TestHealthtorecoverfromaMW
Doublediceforonetest
Re-rollfailed
dicefromonetest
Greyskill/stat,orignorewoundpenalties
Earning
Name
Reward
Description
Belief
Instinct
Trait
Humor
RightSkill,
RightTime
Embodiment
Moldbreaker
Workhorse
MVP
PersonalGoals
GreaterGoals
BeyondtheCall
1Fate
1Fate
1Fate
1Fate
1Fate
1Persona
1Persona
1Persona
1Persona
1Persona
1Deeds
1Deeds
DrivingthegameforwardwithaBelief
PlayinganIn
stinctmakeslifedifficult
ATraitsends
thestoryinanewdirection
Anin-charactergame-stopper
Havingaskilltomakethestorygo
Reallygoodo
rdistinctiveroleplaying
Goingbeyondtheboundsofthecharacter
Doingallthe
workforascenario
Beingthecru
cialelementofsuccess
Revenge,triu
mph,seduction,victory
Accomplishinggoalsbiggerthanyou!
Helping,nom
atterthecost
BurningWheelGold2011LukeCraneBurningWheelisaRegisteredTrademarkofLukeCrane.Permissiongrantedtomakecopiesforpersonaluse.www.burningwheel.com
Burning Wheel Gold 2011 Luke Crane Burning Wheel is a Registered Trademark of Luke Crane. Permission granted to make copies for personal use. www.burningwhe el.com
to
the
thehe oris h
eie.
air
1.2.
4.
3.
or
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17/21
Circles
Occupation
Broadoccupation,orsamelifepath
Uncommonoccupation,orwithinthesamesetting
Specificoccup
ation,anoccupationrareoruniquewithinsetting
+2Ob
+3Ob
Station
Samestation,rankorsocialclass
Lowerrank,stationorclass
Higherrank,s
tationorclass
Higheststationorrankinthesetting
+1Ob
+2Ob
+3Ob
DispositionandCharacterKnowledge
Dispositionor
knowledgecommontocircle
Disposition/kn
owledgedifferentfrommembersofcircle
Aspecificdispositionordetailed/rareknowledge
+1-2Ob
+3Ob
TimeandPlace
Doesntmatter
Unusualforth
ischaracter
Righthereand
nowinthemiddleoftrouble
+1-2Ob
+3Ob
OnasuccessfulCircles
testthatexceedstheOb,theplayergainsth
erighttonamethenewcontact,
andallfutureattemptsto
Circlethatcontactupagainget+1Dadvantage.
OnafailedCirclestest,
theGMmaychoosetoinvoketheEnmityC
lause,whichcreatesanew
enemy.Anystandardsocialtesttheplayermaymakeagainstthisenem
yisata+2Obpenalty,and
suchenemiesgain+4DtotheirbodyofargumentrollinaDuelofWits.
Steel
Advantages
Feelingsafein
agroupoffriends/allies.
Beingstartled
bysomethingmundane.
+1D
+2D
Disadvantages
Beingshotat/affectedbymagic.Seeingamurder.
Smallexplosio
ns.Committingmurder.
Explosions.Witnessingpronouncedsorcery.Ghosts.
Seeingundead
orhorriblemagic.Naturaldisasters.
Beinginthepresenceofthesupernatural.
+1Ob
+2Ob
+3Ob
+4Ob
+5Ob
Clu
syW
ig
t,conti
nued
ArmProt
ecti
on
LegProt
ection
+1Ob
+1Ob
+
1Ob
+1Ob
+2Ob
+
2Ob
-1D
+1Ob
+2Ob
+
2Ob
-1D
+1Ob
+1Ob
+
1Ob
+1Ob
+1Ob
+
1Ob
-1D
+1Ob
ShieldvsMissiles
inFigh
t
SteelManeuvers
inRange&Cover
+1Obtob
eshot
+2Obtob
eshot
+3Obtob
eshot
+1D
In
Fight:The
Ob
pena
shooting.IfmissileVA>=
Range&Cove
r:Shieldsi
step,ifshielddice=