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COMM234 Media & New Technologies

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COMM234 Media & New Technologies. Week 10 Gaming Technologies Sarah Wharton [email protected]. Learning Outcomes. By the end of the session, learners should be able to: - PowerPoint PPT Presentation
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COMM234 Media & New Technologies Week 10 Gaming Technologies Sarah Wharton [email protected] c.uk
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Page 1: COMM234 Media & New Technologies

COMM234 Media & New TechnologiesWeek 10 Gaming

TechnologiesSarah Wharton

[email protected]

Page 2: COMM234 Media & New Technologies

Learning OutcomesBy the end of the session, learners should be able to:

Discuss how media convergence has impacted on gaming culture and caused gaming culture to impact on other media.

Some of this session will also be devoted to going through some of the main issues with the assignments.

Page 3: COMM234 Media & New Technologies

A (very) brief (and partial) history of the home video game

1st generation:1972

Magnavox OdysseyAtari’s Pong

2nd generation:1976

Fairchild Video Entertainment System (VES)

Used cartridgesAtari’s Space Invaders

3rd generation:1983/1985

Nintendo Famicom (Japan)/Nintendo Entertainment System (NES) (USA)

Came packaged with Super Mario Brothers and a light gun (Zapper)

Sega Master System

Page 4: COMM234 Media & New Technologies

A (very) brief (and partial) history of the home video game

4th generation:1988

Sega MegadriveUsed the Mega CD/Sega CD to increase storage.

1989Nintendo Game Boy

1990Super Nintendo Entertainment System (SNES)NEC’s TurboGrafx-16SNK Playmore’s Neo Geo

5th generation:1993

Atari Jaguar and 3DO3DO used discs (CDs) instead of cartridgesBoth expensive and hard to use

Sega Saturn, Sony PlayStation and Nintendo 64 (N64)

Popularised 5th gen consoles3D graphics

Page 5: COMM234 Media & New Technologies

A (very) brief (and partial) history of the home video game

6th generation:1999

Sega Dreamcast, Sony PlayStation 2 (PS2), Microsoft Xbox and Nintendo GameCube

DVDsLonger, more visually stunning gamesXbox was the first to offer and online service.

2004Sony PSP

7th generation:2005

Microsoft Xbox 360, Sony PlayStation 3 (PS3), Nintento Wii.

High definition with Blu-ray discs (also saw start of HD-DVD/Blu-ray battle)Massive online presenceMotion sensors used in gaming

Page 6: COMM234 Media & New Technologies

Other platforms?Arcade machinesPC, Apple, other home computersTablet computers (iPad)iPodMobile phonesSmart phonesGaming apps on Facebook.Digital distribution software e.g. Steam

Snake on the Nokia 3330

Page 7: COMM234 Media & New Technologies

How has media convergence affected games and gaming

technologies?Online support for open narrative MMO games like World of Warcraft.More social gameplay with gamers able to play console games online.Backwards compatibility almost infinite with online stores like Nintendo’s Virtual Console and the PlayStation Store. Using games to create user generated content e.g. using The Sims 3 to create short films.

Crossovers e.g. games as ancillary products or other media based on games.Sense of ‘play’ infusing other media e.g. puzzle films – more in seminar.Gaming structure and aesthetics seeping into other media such as films e.g. the ‘level’ structure of Sucker Punch (Zack Snyder, 2011) (see this blog), or the first-person shooter sequence in Doom (Andrzej Bartkowiak, 2005).

Page 8: COMM234 Media & New Technologies

Alien Vs. Predator: A multimedia franchise

Crossover of Alien and Predator franchises.Comics.

Published by Dark Horse Comics from 1991.

Games.Film series:

Alien Vs. Predator (Paul W. S. Anderson, 2004)Alien V.s Predator: Requiem (Colin & Greg Strause, 2007)

Alien Vs. Predator (SNES, 1993)Av.P: The Last of His Clan (Game Boy, 1993)Av.P (arcade & Atari Jaguar, 1994)Av.P (PC & Mac, 1999)Av.P 2 (PC & Mac, 2001)Av.P 2: Primal Hunt (PC & Mac, 2002)Av.P: Extinction (PS2 & Xbox, 2003)Av.P (mobile, 2004)Av.P 3D (mobile, 2005)Av.P: Requiem (PSP & mobile, 2007)Av.P (PC, PS3 & Xbox 360, 2010)

Page 9: COMM234 Media & New Technologies

Doom (Andrzej Bartkowiak, 2005)

Page 10: COMM234 Media & New Technologies

ASSIGNMENT TIPSReferencing, structure, evidence and spelling

Page 11: COMM234 Media & New Technologies

ReferencingAlways use Harvard System – NOT footnotes.Your reference always comes at the end of the sentence, after the paraphrased section or quote.A paraphrase or direct quote should always have a page reference.Don’t include references in your bibliography that haven’t been included in the main body of work.

Page 12: COMM234 Media & New Technologies

StructureThis sounds really obvious but:

Point > Example > Explanation > Reflection

Make your point or state an idea.Use an example/quote/theory/statistic that supports your idea.Explain why/how it supports your idea.Reflect/critique/evaluate.

Page 13: COMM234 Media & New Technologies

EvidenceIf you state anything as fact you need to back it up with supportive evidence.Example:

‘The audience for the Paranormal Activity movies is predominantly over-25 as demonstrate by Andrew Stewart of Variety who states that 47% of Paranormal Activity 3’s audience was from that age group (2001: internet).’

Page 14: COMM234 Media & New Technologies

Spelling and GrammarUse British spellings e.g. ‘ise’ not ‘ize’.Do not abuse apostrophes.Capital letters have their place. Make sure they’re in the right ones.The only things that needs to be italicised are titles of texts (e.g. books, TV shows, films, albums etc. but not journal articles).USE YOUR SPELL CHECK.


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