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8/13/2019 Commoriom Submission v3,21
1/40
A Submission for
Trail of Cthulhu
Commoriom
General/structural comments:
It would be good if, by the end, the protagonists
have an idea of what KZ and his spawn might be,
maybe where they came from. Do they also need a
copy of the Book of Eibon
!hange both clues and instructions to the Keeper
into second person.
!an e"uipment be defined in terms of opportunities
for the use of #reparedness Eg. $inches, ropes
etc. %eview travel, supply levels and some physical
challenges to make them properly player&facing and
simple to use. But wait to see what 'aws comes up
with in (ythos E)peditions.
(ake format of clues consistent *bulleted+ as per
aboveave one or more protagonists placed in charge of
organising the inventory of the e)pedition. $hen
someone wants to obtain something from supplies
the first character*s+ make a #reparedness test,
perhaps modified by their initial thoroughness. *will
they need a separate #reparedness pool for
individual use+ But see what %obin 'aws comes
up with
Include -hule ociety esoteric conspiracy / vril
stuff"I have yet to translate the terrible and
abominable legend telling how a certain doughty
citizen of Commoriom returned to the city after
its public evacuation, and found that it was
peopled most execrably and numerously by the
fissional spawn of Knygathin Zhaum, which
possessed no vestige of anything human or
even earthly" ! Clar #shton $mith
Before ice covered the land of yperborea, a great
marble and granite capital of vertiginous spires rosein a valley in the mountains. $ill it0s rediscovery
release the monstrous force that brought about its
doom
-his scenario is suited for 1&2 #rotagonists. In a
hostile, isolated environment, they face rivalry,
mutiny, and opposition from mysterious inhabitants
of the ice sheet. -he real horror however is beneaththe very ice that they e)cavate.
-he yperborean !ycle stories of !lark 3shton
mith are the inspiration for this adventure. It is
recommended that the Keeper reads at least The
Testament of Athammaus andUbbo-Sathlabefore
running this scenario. -he story of the e)pedition
that first discovered the site is told in the Call of
Cthulhuscenario Trail of Tsathogguaby the late
Keith erber.
The HookIn 4567, an archaeological team from (iskatonic
8niversity found evidence of an ancient settlement
beneath the ice sheet in a remote valley in the
mountains of $est 9reenland. -he protagonists are
members of a 45:4 e)pedition to e)cavate the site.
The Horrible Truth-he archaeological site is the ruin of the lost
yperborean city of !ommoriom. Entombed within
it are a descendent of -sathoggua and his
amorphous, parasitic offspring.
The Spine-he team members voyage to Godthb, where theycan confront a Rival Expeditionfrom 9ermany.
-hey then begin their arduous overland trek inEvighedsfjorden. 3n unstable team member
attacks the e)pedition leader resulting in TheDeath of Ethelrod.
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-he team receives A all for !elpfrom the
9erman base ship, which has lost contact with its
overland team, giving the protagonists a moral
dilemma.
-he protagonists find evidence that strange Eskimo
are watching them
;n
the (athieson E)pedition there were many things
he e)perienced that shocked him and caused him to
reconsider ideas about the world. e believes that
what they found in the 9reenland ice were remains
of a lost prehistoric civilisation, perhaps hinted at in
9reek myths.
e introduces $ilfred 8pton&mith, a round&faced
?oologist and friend of the Ethelrod family, and
!harles 9ranger, a red&haired, red&faced man of
around :G, a second veteran of the (athieson
E)pedition who will be oining them on this trip.
,")mbol: Armitage &n-uir).0ral !istor) 3#
5oint spend: -here are rumours that Dr 9ranger
has a drink problem.
Ethelrod asks each team member to introduce
themselves and assigns roles.
Assess !onest):enry Ethelrod is reserved,somewhat aloof and doesn0t give much away.
Archaeolog) or Anthropolog): 3ccording to the
e)pedition report, the team made transcriptions of a
number of carvings on a large stone slab found atthe face of elheim 9lacier on the east coast.
3rchaeologists have subse"uently associated these
carvings with a 9reenlandic colony of the e)tinct
Dorset !ulture. 3#point spend:ome odd artifacts
featuring strange figures wearing hoodless parkas
with tall collars and women with large hairstyles
were found on !ape Dorset on Baffin Island in
4567. It is generally thought that the 9reenlandic
Dorset culture is limited to the north&west coast of
the island.
'iolog) or 0utdoorsman 3#5oint spend:#olarbears are mostly found in coastal regions in the
north and east of 9reenland C they are largely
unknown in the mountains although females with
cubs are sometimes found in coastal mountainous
areas in the north.
Archaeolog)2 'iolog) or Geolog) 65ipe7:-hedisastrous #abodie E)pedition to the outhern #ole,
from which there were only three survivors,
reported finding very well preserved specimens ofsi)&foot&long, barrel&shaped organisms with
starfish&shaped heads. 5ipe:-he full significance ofthis clue will become clear to someone who reads
-he Book of Eibon or e)plores the ruins of
!ommoriom.
Questions and Answers
Ethelrod will ask if there are any "uestions. e may
provide the following additional details and any
others the Keeper deems appropriate.
(athieson remained onboard ship, due to health
problems. e died of a heart condition in 4565.
-he top of the structure was estimated to be under
at least 47&6G feet of ice and to e)tend to unknown
depths. e declines to speculate on the age of the
structure.
3t an international archaeology conference in
#aris last year, Dr ummers of Edinburgh
8niversity, heard reference to a forthcoming
e)pedition to e)plore what was @nonsensically0described as @ruins of -hule found in $est
9reenland0. It isn0t known what si?e the rival team
is or when they will arrive.
e will wrap up the briefing after three or four
"uestions, or if he doesn0t like the direction the
"uestions are going.
Assess !onest):$hen asked about the specifics ofthe first e)pedition, why the details were not
released or why the second e)pedition was delayed
for so long, Ethelrod seems somewhat evasive. 35oint "pend: e is deliberately hiding something.
Ethelrod will wrap up the briefing after three or
four "uestions, or if he doesn0t like the direction the
"uestions are going.
Henr Ethelrod
-o interact with Ethelrod significantly, British
characters need a !redit %ating of 7H, 3mericans
and other Europeans need 2H. 3nyone else will
need to make a 4oint spend in !redit %ating on
each significant occasion.
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Abilities:3thletics 7, !redit %ating L, Airearms L,
ealth L, cuffling L, $eapons 2
!it Threshold::
Armor: &4 vs all *if wearing 3rctic gear+
8eapon:H4 *.:F revolver+, H4 *.:G&G2 bolt action
rifle+, &4 *knife+
-o portray enry Ethelrod
it or stand up in a stiff, military bearing
'ook past the person who is speaking to you
as if looking for someone more important
9uard your reactions vigilantly so as to
reveal as little as possible
!ilfred "pton#Smith
8pton&mith is a round&faced ?oologist in his mid&
thirties. e is family friend of Ethelrod, the son of
Dr -homas 8pton&mith, one of Ethelrod0s closestfriends. e went to Eton and graduated from
>)ford and is taking a break after completing his
#hD. e is well&built and athletic having bo)ed for
Eton and been a member of the >)ford climbing
team.
'ike Ethelrod he is something of a snob and a
bigot, although he is somewhat less e)treme and
more approachable. e is a follower rather than a
leader and he is loyal to his friend and his friend0s
relatives. If Ethelrod were to die he would
volunteer to return the body to the ship, taking
9ranger with him. If out&voted or overruled, he
would follow the new leadership structure of the
e)pedition.
Abilities:3thletics F, !redit %ating 2, Airearms :,
ealth 7, cuffling L, $eapons 6
!it Threshold:1
Armor: &4 vs all *if wearing 3rctic gear+
8eapon:H4 *.:G&G2 bolt action rifle+
-o portray $ilfred 8pton&mith mile fi)edly in uneasy moments
%ub your chin pensively and furrow your
brow
9esticulate in a olly manner and pat people
on the back
$r Charles %Chuck& 'ranger
9ranger is an archaeologist who studied with
#rofessor !urtis (athieson, took part in the(athieson E)pedition and has recently completed
an archaeology doctorate at (iskatonic 8niversity.
In fact, although he has tried to get some help for it,
9ranger still suffers from @shell shock0 from his
e)periences on the (athieson E)pedition. -his has
only e)acerbated his drinking problem and now he
is a full&blown alcoholic.
Abilities:3thletics L, ealth 1, cuffling 2,
Airearms :
!it Threshold::Armor: &4 vs all *if wearing 3rctic gear+
8eapon:&6 *fist+, H4 *.:G&G2 bolt action rifle+, H4*Ethelrod0s .:F revolver+
-o portray !huck 9ranger
how a wide, friendly, but uneasy smile
'ook into the distance, as if preoccupied,
but conceal or deny it
lur your speech ever so slightly
Pre"arations"cene T)pe:>ptional *-ransition+
ead#&n:Briefing
ead#0ut:-he 3tlantic oyage
-here are several potential areas of research the
protagonists may choose to investigate. Each of
these topics will take up to a week to research.
(esearching 'reenland
ibrar) %se:-ime spent in a maor library will
grant a dedicated pool point for investigative
spends in any field as it relates to 9reenland, for
e)ample, 3nthropology, 3rchaeology, istory,
9eology, >ccult or >utdoorsman. 3 3#point spendwill grant 6 dedicated pool points. 3 9#point spendwill grant :.
(esearching the )tholog of'reenland
ibrar) %se:3fter his travels between ::G B! and:6G B!, the 9reek e)plorer #ytheas makes the first
known reference to the mysterious island of -hule
Msi) daysN sail north of Britain, and near the fro?en
seaO. e claimed that people keep bees in this place
and in summer, nights are only two or three hours
long. It0s not clear whether he is referring to
Iceland, 9reenland, =orway or somewhere else
altogether.
-he 3ncient 9reeks also tell of the yperboreans
who live beyond the north wind *the literal meaningof @yperborea0+. -heir land was perfect, with the
sun shining 61 hours a day, and the people free
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from war, disease and old age and always happy.
-he people were blond and very tall. yperborea
has variously been located in north&east 3sia,
$estern Europe or Britain. In the 4Lth !entury,
some candinavians identified their own land as
yperborea.
3 5oint "pend:By the late 45th and early 6Gth
!entury, the idea of -hule/yperborea as a lostcontinent *possibly the same place as 3tlantis+ had
become popular in certain European occult circles,
including -heosophists, and 9erman vPlkisch
*nationalist+ groups.
ibrar) %se 3 5oint "pend or 0ccult:3ccording
to legend an obscure and apparently ancient occult
te)t called theLiber IonisorBook of Eibon was
written by a sorcerer from yperborea.
ibrar) use:-he Book of Eibon in 'atin or
English can be located in the library of the(iskatonic 8niversity or the British 'ibrary.
*ook of Eibon+,iber -.onis
anguage: English/'atin
"(im:: hours
5ore:2G hours
"(immingthis will provide 4 dedicated pool pointin 3nthropology, 3stronomy or >ccult and 4
dedicated pool point for !thulhu (ythos spends
related to -sathoggua or yperborea. It also givesthe following information
yperborea was a continent once located in the
far north. upposedly it once had a temperate or
warm climate, with forests inhabited by huge,
hairy elephants, long&toothed cats and other
animals now e)tinct.
-he earliest inhabitants were hairy pre&humans
called @oormis0 who had a simple writing
system, and worshipped a god called
Zhotha""ah who lived beneath an e)tinctvolcano. -he oormis were originally slaves of
@snake&people0, but they revolted and won their
freedom.
umans arrived and drove the oormis into the
mountains. -hey established !ommoriom, the
first capital city, on the site of a oormis
settlement. -he city was grand and beautiful
place of granite and marble with many high
towers. 3 prophet called @the $hite ybil0
predicted the fall of !ommoriom and it wasabandoned in the same year that Eibon was
born, the city was abandoned, to a monster
called @Kyngathin Zhaum0. -he capital was
moved to the city of 8?uldaroum.
Eibon became the greatest sorcerer, drawing
power from his servitude to Zhotha""ah. Due to
oppression from the sect of Qhoundeh the elk&
goddess, Eibon was forced to live in a remote
tower of black 9neiss in a remote area called
(hu -hulan. Eventually the priests ofQhoundeh overran his tower and he fled
through a magical door, and his book was
passed on secretly in Europe and M3tlantisO.
3 section of the book called M-he #apyrus of
Dark $isdomO describes a history of life on
earth that includes a succession of races and
civilisations that have risen and fallen over
aeons of time. -he eldest of these races,
originated from outside the earth. Eibon calls
them the #olar >nes, described as Mse)lesssemivegetable carnivores with cylindrical and
pentalobular bodies RwithS starfish headsO had a
civilisation centred at the outh #ole and were
responsible for creating terrestrial life, as a by&
product of their breeding e)periments with a
protoplasmic entity called 8bbo&athla. 3nyone
who knows of the starfish&headed crinoid
specimens reported by the #abodie E)pedition
must make a :oint tability test, (ythos
related.
5oringover it *unlikely in time for the departure of
the e)pedition+ provides H4 to !thulhu (ythos, H6
for someone who has encountered -sathoggua or
his minions.
The )athieson E/pedition of 0123
ibrar) %se:-he information on the (athieson
E)pedition report, the Dorset !ulture and the
distribution of polar bears described in the'riefingcan be uncovered in a good&si?ed academic library
by substituting point spends in 'ibrary 8se.The 'erman E/pedition
Ainding out more about this e)pedition is very
difficult as there is nothing published about it
publically. Reassurance or latter) will get Dr
(organ or #rofessor Ethelrod to reveal that an
associate of Ethelrod0s, Dr ummers of Edinburgh
8niversity, heard a reference to a privately funded
9erman e)pedition at an international archaeology
conference in #aris last year.
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4utdoor Training
arious independently sourced courses in outdoor
skills may grant a protagonist up to 6 dedicated
pool points in 3thletics or >utdoorsman, to be used
in 3rctic and ubarctic environments.
The Atlantic Voyage"cene T)pe:>ptional, -ransition
ead#&n:Briefing, #reparations
ead#0ut:9odthJb
-his is an opportunity to roleplay various
interactions between player characters as they get to
know one another and their leader.
-he voyage for 9odthJb takes si) days, giving the
#rotagonists plenty of time to get to know the other
members of the team or to read in their cabins if
they prefer.3n 3thletics test against Difficulty : is re"uired
avoid seasickness. -he effect is the same as being
urt and lasts for 61 hours.
RBegin sidebarS
The Crew-he ship0s crew consists of the !aptain, Airst (ate,
!hief #etty >fficer and a crew of F sailors.
Captain 5ames )acAllen3 tall, lean, dour man who looks older than his 17
years. e doesn0t say much, but commands the
respect of his crew.
Abilities:3thletics 1, ealth 7, cuffling 2,
$eapons 6
!it Threshold::
8eapon:&6 *fists+, &4 *boat hook/improvised+
6irst )ate *ill Hewlett
3n e)perienced seaman who has worked closelywith (ac3llen for years, ewlett is a somewhat
portly man in his early 1Gs, with red hair.
Abilities: 3thletics :, ealth 7, cuffling 1,$eapons 6
!it Threshold::
8eapon:&6 *fists+, &4 *boat hook/improvised+
Chief Pett 4fficer Anders Pihl
#ihl is a large, friendly man of Danish nationality.
e is :L, has a full beard and enoys a drink.
Abilities:3thletics 2, Airearms 1, ealth L,
cuffling F, $eapons :
!it Threshold::
8eapon:&6 *fists+, &4 *boat hook/improvised+, H4*'ee Enfield rifle+
REnd sidebarS
'etting to know !ilfred "pton#Smith
8pton&mith seems amiable and loyal to Ethelrod.e is more open than either Ethelrod or 9ranger
and has little to hide.
Assess !onest):e sometimes changes the subect
or puts a positive spin on things especially when
Ethelrod0s or 9ranger0s behaviour are criticised or
the subect of the (athieson E)pedition is raised. *4
point spend+ e seems to be aware that his friend0s
behaviour causes offense to some, and is sometimes
embarrassed by it. e has concerns about the
recruitment of 9ranger and is aware that others maydo too. e is loyal to Ethelrod and seeks to save
face on his behalf. e doesn0t appear to know much
about the (athieson E)pedition.
'etting to know Charles 'ranger
3nyone spending a significant amount of time with
9ranger will find him a friendly and competent
scientist.
Evidence ollection: *4 point spend+ 9rangerseems to have a slight tremble in his hands.
4edicine: *4 point spend+9ranger skin
symptoms of long&term alcohol abuse.
If asked about (athieson E)pedition, 9ranger
repeats the official account and doesn0t add any
more detail.
Assess !onest): 9ranger is hiding something. *4point spend+ e seems to be suppressing powerful
emotions and hiding his reactions.
5s)choanal)sis:*4oint pend, in thisinstance used as an investigative ability+,
9ranger appears to have a possible nervous
disorder.
If asked about drinking or his mental health, he
denies there is a problem. e has convinced
Ethelrod that he has recovered and is so used to
lying about his problem that 3ssess onesty will
not detect it.
'etting to 7now Ethelrod
Ethelrod is reserved and rather snobbish. 3nyone
who spends a significant time with him "uickly
recognises that he regards most people *apart from
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upper&middle class Britons+ with disdain. e
generally avoids the company of the uneducated
and 3mericans, who he tends to regard as vulgar.
e passionately despises the Arench.
Assess !onest):Ethelrod may be hidingsomething. *4 #oint spend+ Behind the stiff&upper
lip, Ethelrod is apprehensive about the e)pedition
and that there are certain things about the current ofprevious trip that he is concerned people don0t
know.
Reassurance, or latter) Ethelrod may also be
asked "uestions about the the e)pedition. ee the
'riefingfor details.
Surreptitiousl AccessingEthelrods Cabin
If protagonists try to search Ethelrod0s "uarters
discretely, they will be confronted with a lockeddoor, re"uiring oc(smithto open. -hey will also
have to pass a tealth test of Difficulty 1 to avoid
being spotted acting suspiciously by one of the
crew, another member of the e)pedition or Ethelrod
himself. 8nless the witness can be persuaded,
threatened or bribed into keeping "uiet *a 9 5oint
"pendin Reassurance, &ntimidationor 'argain+,the conse"uences of getting caught are very serious
C including e)pulsion from the e)pedition as an
absolute minimum.
Aor the details of the contents of Ethelrod0s cabin,
see Ethelrod0s #ersonal Effects on #age TT.
#odth$%"cene T)pe: !ore
ead#&n:Briefing, #reparations, -he 3tlanticoyage
ead#0ut:%ival E)pedition, Evighedsforden
-he ship makes a scheduled stop in 9odthJb, the
capital of 9reenland, for three days, to refuel,collect supplies and meet the sledding team. >nce
the ship is prepared, a local boat is to transport the
sleds and sled dogs to Evighedsforden in a separate
boat.
It is late uly by the time the team arrive. -he
mildness of the climate may be surprising to some.
(ost of the land and sea is free of ice. In spite of a
near complete absence of trees, there is a fair
amount of greenery and the rivers swell with melt
water.
9reenland at this time is a colony of Denmark and
uses Danish currency and mostly Danish place
names. 9odthJb is the capital and has a population
of around 6GGG, mostly Eskimo, but with a few
people of candinavian descent. ouses are mostly
traditional Eskimo huts of stone and turf with a few
candinavian&style structures of imported wood.
-he main industries here are whaling and fishing
and there is a blubber boiling plant ust outside of
town. -here is also a general store, a newspaper
office, a small school, a seminary and a government
building with a radio station.
-o the east lies 9odthJbsforden, the long,
meandering ford with many inlets where the
(athieson E)pedition landed.
anguages 6Danish or &nuit7 A;D 0ral !istor)
or Reassurance 6loating7:If the #rotagonists go
ashore and talk to the locals, they will hear of
another foreign research ship that arrived over a
week earlier. ollo$#%p 6redit Rating2Reassurance2 latter) or 'argain7:-he vesseldropped off a 9erman research team in
9odthJbsforden and left shortly afterwards.
Ethelrod will get this information one way or
another C from a member of the crew if not from
the #rotagonists. e is furious and curses the
9erman 0race0.
Reassurance 3#5oint "pend:e suspects that the9erman authorities were tipped&off about the site
by a veteran of the first e)pedition, ean %aymond9obineau, who oined the =a?i cause a few years
ago.
RidebarS
8ationalism in Europe in the 9:s
$ith the benefit of historical hindsight, we know to
what horrors 9erman nationalism led. -oday,
=a?ism is almost universally synonymous with
almost stereotypical evil. 3nd indeed British and
3mericans would often have been less than
favourably disposed towards the 9ermans, butprobably for slightly different reasons. $hile many
people regarded the =a?is as despicable at the time,
overt racism was far more socially acceptable and
the logical conse"uences of =a?i rule were less
clear. 3nimosity from British and 3mericans
towards 9ermany at the time would probably have
had more to do with nationalist and colonialist
competition and memories of the 9reat $ar.
#layers might even decide that their characters are
broadly sympathetic with =a?i goals. 3nd indeedthis would be an ideal set&up for the @Big %eveal0 at
the clima) of the scenario.
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R/idebarS
The Rival &'"edition"cene T)pe:>ptional, %oleplaying
ead#&n:9odthJb
ead#0ut:Evighedsforden
-he following day, a small freighter flying the
9erman flag C the !i""erC arrives in port to
resupply. Ethelrod will refuse to have anything to
do with themU however, the protagonists may
choose to approach them. >nboard is a crew of
seven sailors, a radio engineer and an
archaeological research assistant. -hey are in
regular radio contact with the 9erman team,
although reception is increasingly patchy.
-he 9ermans will boast about being the first to
reach and e)plore Mthe ruins of -huleO, about
having a special right to the heritage of theirancestors. -he resulting humiliation is a 4oint
tability test for the protagonists.
&ntimidation:-he characters can avoid humiliationby giving as good as they get. 3 3#5oint spend
allows them to recover 4 tability point or tricks the
9ermans into revealing the e)pedition route from
9odthJbsforden north&northeast *the same route as
the (athieson E)pedition+.
Reassurance or latter) 3#5oint "pend -he
9erman team become more amicable and recogniseat least some of the group as kindred *either
literally or in a spiritual sense+ and will invite them
onboard the ship, offering them drinks and food.
3nyone who accepts will find themselves lectured
about the Mnoble origins of the 3ryan raceO and
how archaeological sites all over the world prove
that their ancestors brought civilisation to the
ancient world. 3nyone who vigorously disagrees
finds the offer of hospitality prematurely
withdrawn.
Reassurance or latter) 3#5oint spend:-he
9ermans reveal their route *north&northeast from
9odthJbsforden, the same route as the (athieson
E)pedition+.
Assess !onest): Behind the bragging, there is a
slight sense of uneasiness. 3#5oint spend:the
9erman crew seem to be worried about their team.
ollo$#up: Reassurance 9#5oint spendwill get
the 9ermans to admit that they are being lead to the
site by ean %aymond 9obineau, a (athiesonE)pedition veteranU however, several of them
believe he is unstable. is behaviour is strange and
occasionally violent and he drops hints of terrible
creatures up on the ice sheet.
3 tealth test against Difficulty 1 will allow the
protagonists to make a "uick and surreptitious
search of the ship under some prete)t. tealing one
of the books re"uires a !onceal or Ailch test against
Difficulty 7.
"imple "earch: -he ship contains some supplies offood, fuel ammunition, radio e"uipment and so
forth. -here is also a small library of books on
relevant geographical, geological, anthropological,
archaeological, historical, linguistic and occult
subects, almost all in 9erman, including trabo0s
Geographica and ermann $irth0sDer Aufgang
"er #enschheit*-he Emergence of (ankind+.
anguages 6German7:3n protagonistskimming
the latter *6 hours+ will learn about nationalist
9erman beliefs in their decent from a =ordic superrace that originated in the 3rctic region and once
ruled the known world.$oringover it *4G hours+
grants 6 dedicated pool points in 3rchaeology,
3nthropology, >ccult or 'anguages.
Evidence ollection:3lso here is an enthusiastic
letter of support from a senior member of the
=ational ocialist 9erman $orkersN #arty named
einrich immler to Doctor Ekkehardt Bauer,
leader of the e)pedition. immler refers to the site
as both M8ltima -huleO and M3tlantisO and refers tosomething he calls @-hor0s ammer0, a weapon of
their divine ancestors said to be capable of
flattening mountains.
Captain Alfred $reher
3round :G years old, and fit, Dreher is in command
of base&ship operations. Dreher is a keen 9erman
patriot and a true believer in the -hule myth.
'erald Huber
uber is a round&faced Bavarian. e is a littleoverweight, fairly "uiet and serious, and a little less
nationalistic than his companion is.
Abilities:3thletics 1, Airearms :, ealth 1,cuffling :
!it Threshold::
Alertness 4odifier: G
"tealth 4odifier:G
8eapon:H4 *(auser 9ewehr 5F rifle+, &4 *Knife+,&6 *fists+
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4ther Crew )embers
Abilities:3thletics 2, Airearms 1, ealth L,
cuffling F, $eapons :
!it Threshold::
8eapon:&6 *fists+, &4 *knife or improvisedweapon+, H4 *(auser 9ewehr 5Frifle+, H4 *'uger
5mm+
&vighedsforden"cene T)pe:!ore, -ransition
ead#&n:
ead#0ut:Evighedsforden 9lacier
3bout 4GG miles north of 9odthJb, is the port of
ukkertoppen, where the ship harbours overnight.
3bout 4G miles from there is the ford of
Evighedsforden, which flows through a deep and
sheer&sided canyon in a remote and mountainous
region.
eals and even a whale of two are visible in the
water and there are many varieties of seabirds.
-here isn0t much sea ice apart from an isolated
iceberg or two as reminders of what this place is
like in the winter.
9lacier&carved canyons with meltwater streams
running through them meet the the main channel of
the ford at muddy beaches.
!aptain (ac3llen or #rofessor Ethelrod remind theteam that in the colder months, the glacier stretches
all the way to the sea. -hat and the build up of sea
ice means that landing here by sea starts to become
difficult from >ctober until (ay or une.
-he e)pedition vessel is met here by a local barge
that drops off the sleds, sled dogs and mushers *dog
sled drivers+. -he plan then is to use it to ferry
supplies, e"uipment and the e)pedition members
onto the muddy shore.
3bout thirty feet from the water0s edge is a lowmound.
Arom a distance, 'iolog)identifies it as the body ofa whale. 3 5oint "pendreveals it as a narwhal.
Polar *ear
If the characters approach the whale0s corpse will
notice it move strngely several times. 3 polar bear
is behind it with it0s head inside the body, eating it
from the inside. 3 ense -rouble test against
Difficulty 1 will let the characters spot the bear atabout :G feet, 2G feet if they have not approached.
-he bear will issue a vocal warning and if necessary
fight to protect it0s catch.
Being attacked by the bear is a :&point tability
test.
5olar 'ear
-he bear can attack twice in a round C two claws or
a claw and a bite. If it loses half it0s ealth, it willflee.
Abilities:3thletics 41, ealth 4G, cuffling 42
!it Threshold:1
Alertness 4odifier:H6
8eapon:H4 *claw+, HG *bite+
Armour:&1
A Cache
Ethelrod orders a cache of supplies to be left near
the beach. 4G man&days of food, 6G rounds of
ammunition and a barrel of diesel.
Rbegin sidebarS
The Trek to Commoriom
-he team has three sledges and a snow tractor. -he
sledges are pulled by teams of ten dogs, carrying
the driver *called a @musher0+ and up to one
passenger. -he sledges carry supplies C mostly
food, camp gear and lighter e)cavation e"uipment.
-here is also a team of si) ponies to help lift thee"uipment onto the ice sheet. -eam&members are
on cross&country skis.
-he diesel&powered snow tractor seats four, pulls
the heaviest e"uipment on a series of four sledges
*the drill, the diesel generator, the electric ice
melter and a do?en barrels of diesel+ and sets a
steady pace. It has a motorised winch on the back.
If none of the #rotagonists has Driving *-ractor+,
Ethelrod will drive it.
0utdoorsmanis re"uired to avoid gettinghopelessly lost. =avigating under difficult
circumstances C without a map, a compass or in
poor visibility will re"uire >utdoorsman spends in
order to progress in the correct direction.
Arctic travel on foot
!ross&country skiing costs 1 3thletics, Aleeing or
ealth per day in these conditions. $ithout skis the
speed is halved.
Travel b) dog#sled-his re"uires Driving *Dog led+ in addition to the
costs above. Dog teams will use 2 3thletics pool
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points *or ealth once these are depleted+ each day,
: points are replenished at the end of the day if the
dogs are rested and well&fed.
Temperature Table
-his table below shows typical temperatures found
in 9odthJb and the valley of !ommoriom. Day
temperatures are about 4GVA higher. =ight
temperatures about 4GVA lower. 3reas closer to the
edge of the ice&sheet are about 4GVA warmer than
the !ommoriom temperature.
4onth Godthb ommoriom ctober :G &7
=ovember 62 &46
December 64 &45
Effects of limate
Below 6GVA e)posed characters without 3rctic
clothing on act as if hurt. Below &6GVA, characters
must make 3thletics tests *Difficulty :+ to keep
moving. Aor each further 6GVA drop, the Difficulty
increases by 4. Difficulty is increased by 6 if the
character isn0t wearing protective clothing.
!haracters who fail this test lose 4 ealth every 47
minutes, or every 7 minutes in a bli??ard.
3rctic clothing gives 4 point of 3rmor, butincreases the Difficulty of 3thletics and Aleeing
tests C and anything else re"uiring e)tensive
mobility C by 4.
3 tent and small stove effectively raise the
temperature by 6GVA. 3 cabin and more powerful
stove raise it by :GVA, :7VA with the stove on full
power.
ommunications
Ethelrod and the crew of the ship agree tocommunicate by radio twice a day once at L3(
and once at F#(.
Sledding Teams
-here are three sleds with ten dogs per sled and
three mushers *or fewer if any #rotagonists are able
drive a dog&sled+.
%(ale-
3 stocky Inuit with bad teeth who seems to show
them off with his smile almost all the time.3pproaching middle age, he is an e)pert hunter and
outdoorsman. e speaks Inuit and Danish.
Abilities:3thletics 2, Driving 1, Airearms F, ealth2, >utdoorsman 7, cuffling :, $eapons L
it -hreshold :
Alertness 4odifier:H6
"tealth 4odifier:H6
8eapon:&6 *fists+, &4 *knife+, H4 *rifle+,
Armour:&4 vs any *3rctic clothing+
Tiria-
-all for an Inuit and around :G, with a wispy
moustache. e speaks Inuit and Danish. e is an
e)pert at dog&handling and sled&maintenance.
Abilities:3thletics 2, Driving 7, Airearms 6, ealth
2, >utdoorsman :, cuffling 1, $eapons 7
!it Threshold::
Alertness 4odifier:H4
"tealth 4odifier:H4
8eapon:&6 *fists+, &4 *knife+, H4 *rifle+,
Armour:&4 vs any *3rctic clothing+
=a(ob ">rensen
Wrensen is a highly e)perienced cross&country
skier, mountaineer, outdoorsman and guide. 3s the
name suggests, he is of Danish descent and speaks
Inuit, Danish and some English.
Abilities:3thletics 5, Driving 1, Airearms 1, ealthF, >utdoorsman :, cuffling 7, $eapons 1
it -hreshold 1
Alertness 4odifier:H48eapon:&6 *fists+, &4 *knife+, H4 *rifle+,
Armour:&4 vs any *3rctic clothing+
"led Dogs
Abilities:3thletics 46, ealth 7, cuffling 2
!it Threshold:1
Alertness 4odifier:H:
8eapon:&4 *bite+
Armour:&6 vs any *thick fur+
E/pedition E;uipment-his is a non&e)haustive list of e"uipment for the
e)pedition that hasn0t already been mentioned
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#arts for cabin and outhouses, including an oil
stove *kerosene+, tents, arctic clothing, ice picks,
a)es, 2G -=- e)plosive charges with detonators, 4
rifle per team member, 4GG rounds ammunition per
rifle, camp radio with antenna *4GG $, nominal
range 4GG miles depending on weather, 6GGlbs+,
chain saws *diesel+, electric ice melter *about
4GGGlbs+, :GG$ diesel generator *FGlbs+, 16 ) 77
gallon tank diesel *::G lbs each+, 4G ) 77 gallon
tank kerosene *::G lbs each+, water pump *diesel,
:GGlbs+, Buckets, Aood for dogs and humans for 46
months *mostly two grades of pemmican, plus a
few lu)uries+, two sets of standard climbing gear
including :GG feet rope, 6 powerful incandescent
lamps *with 1G ft cables to attach to generator+, 4G
kerosene lamps, 4G electric torches.
hainsa$
If someone should use this as a weapon at an stage,give it damage H4, but due to its general
unwieldiness, users make attack tests at &4.
Rend sidebarS
&vighedsforden #lacier"cene T)pe:!ore, !hallenge
ead#&n:Evighedsforden
ead#0ut:-he !limb to the Ice heet
-he first stage of the ourney is likely to last one
day and is very challenging. -he loaded dog sleds
must run uphill along the bottom of the canyon on
gravel and mud, avoiding ice&falls from the glaciers
overhead. -he canyon is about 4: miles long. Aor
any #rotagonists who are driving dog sleds this is a
Driving test against Difficulty 7. Aailure means that
one of the dogs is inured or the sled is stuck,
resulting in delays. Aor dogs this costs 4G 3thletics
pool points.
-ce 6all
3s they progress up the canyon, have everyone
make a ense -rouble test at Difficulty 1 to spot ice
tumbling from a tributary into the path of one of the
sleds. 3nyone who succeeds with ense -rouble
can call out a warning allowing the driver to take
evasive action. 3voiding this re"uires a Driving test
against Difficulty 7 *1 if ense -rouble is passed+U
otherwise, all on board *and the dogs+ take H4
damage and the supplies and e"uipment on the sled
may be damaged.
)owling=ear the top of the canyon, have the #rotagonists
make ense -rouble tests *Difficulty :+ to hear
strange howling sounds. 3nyone with
0utdoorsmancan reassure themselves and other
characters that this is purely a natural phenomenon
caused by the wind funnelling down the canyon,
allowing any ense -rouble points spent to berefunded. >therwise, this is a 4oint tability test.
Assess !onest):9ranger is showing signs of stressor agitation. If asked, he refuses to talk about it and
denies that anything is wrong.
A Quarrel
3t the end of the day, the group needs to make a
camp near the top of the canyon. -hat evening, a
"uarrel can be heard in Ethelrod and 9ranger0s tent.
"hado$ing or 3#5oint "pend in Evidenceollection: Ethelrod is repremanding 9ranger fordrinking. e threatens to throw away his alcohol
supply.
The Clim% to the Ice Sheet"cene T)pe:!ore, !hallenge
ead#&n:Evighedsforden 9lacier
ead#0ut:3cross the Ice, 9raves
-his day begins with an even more difficult climbup a broken, icy slope onto ukkertoppen ice cap
above. omehow, the sleds, the tractor and their
loads need to be raised onto the ice sheet. -he team
has a team of ponies, a hand&winch, human effort
and perhaps the tractor itself to perform the lifting.
Ethelrod publicly challenges the most "ualified
#rotagonist *or one who has found irritating or a
random one+ to lead this process. tress that the
#rotagonist0s reputation is at stake here.
-here are a number of possible methods and youmay modify the below according to player
ingenuity, however this process should be
resolvable as two tests. 3 (echanical %epair test
against Difficulty 4G *potentially cooperative or
piggybacked+ represents applied understanding of
leverage, traction, balance and so forth. pends in
#hysics or >utdoorsman reduce the difficulty by 4
per pool point spent.
If this fails roll again to determine the outcome
4 -he 3thletics test Difficulty is increased by 46 -he 3thletics test Difficulty is increased by 6
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: -he 3thletics test Difficulty is increased by :
1H Ethelrod loudly berates the #rotagonist for his
obvious errors. -he #rotagonist must make a 4&
#oint tability test. -he Difficulty is 1 *: with
%eassurance, Intimidation or Alattery+.
If this is successful, the ne)t test is a piggybacked
3thletics test against Difficulty 46 representing the
collective effort of lifting the e)pedition supplies.
If this is successful, the process goes smoothly and
the leading #rotagonist may refresh 4 tability due
to their boosted confidence.
If it fails, roll again to determine the outcome
4
6
:
1
7
2
>'DE% E%I>=
%eview below
ponies
>ne method *both Ethelrod and 0utdoorsmanwill
suggest this+ is that most members of the team
climb the slope on foot, carrying ropes, *aDifficulty : 3thletics test, with failure resulting in a
damage roll at &6+. =e)t, the team pulls various
loads up using the ropes. Each of these steps re"uire
pigg%backe"3thletics tests against various
difficulties, with failure resulting in a retry and a
loss of 4 ealth C at the Keeper0s option, a result of
4 might result in a tumble and damage for whatever
load is being pulled up the slope. -he dog teams are
led up *Difficulty :+, then the humans and dogs
together pull the tractor up *Difficulty 7+ C if a
#rotagonist can drive it, they will also need to makea Driving test against Difficulty 7 to avoid
problems as above. -hen tractor, humans and dogs
bring up four regular loads *Difficulty :+ and the
drill *Difficulty 1+ on sleds.
-he entire process will take the best part of a day
and by the end of it, the players themselves should
be feeling tired.
Aollowing Ethelrod0s directions, the team can spend
the last hours of the day sledding in a south easterly
direction across the ice&sheet, before camping forthe night.
0utdoorsman or Evidence ollection 3#5oint
spend 'arge, strange footprints can be seen in thesnow, perhaps distorted by melting. *If none of the
protagonists finds it then one of the mushers does.+
0utdoorsman or 'iolog): -he prints appear to bethose of a large carnivoreU however, an e)tended
claw in the middle of the foot shows that this
wasn0t a bear. In fact, they don0t belong to anyidentifiable creature. 3#5oint spend:-here is
something very strange about the gait. 9#5oint
spend:-he bi?arre pattern of prints would almost
seem to imply that it was moving on si) legs some
of the time.
thulhu 4)thos: -his may be the legendary si)&legged beast of the 3rctic, called Gnoph-keh.
-he mushers become "uite e)cited and -iria"
refuses to continue.
0ral !istor) or Reassurance:$ith a 3#5ointspend, the mushers say there are old legends of ademon that haunts the Ice&heet that hunts men and
takes their souls by free?ing them to death. It0s
called @-he airy -hing0.
Ethelrod struggles to convince -iria". 3 3#5oint
Reassurance spend will suffice. In contrast 8kale"
and to a lesser e)tent Wrensen want to hunt and kill
the creature. Ethelrod is not convinced. 3 3#5ointspend inReassurance or latter)will change his
mind.
3s soon as Dr 9ranger sees the print, he becomes
e)tremely agitated and begins muttering to himself.
Evidence ollection:3 3#5oint spendallows a
character to overhear him mutter about a Mmonster
of the iceO.
Assess !onest) or 5s)choanal)sis:e doesn0tseem to be calming down. 3 5oint spend in5s)choanal)sis: e may have a phobia or have had
a traumatic e)perience in the past that has triggerede)treme an)iety. Assess !onest) 3#5oint spend:
Ethelrod also seems somewhat alarmed although he
is far more in control of himself.
Evidence ollection 3#5oint spend:-he character
notices that 9ranger is secretly drinking from a hip&
flask.
Hunting the *east
If the team attempts to hunt the beast, a 3#5oint
0utdoorsman spendis re"uired per day to track it
on a wandering route roughly east southeast. 3fterabout three days, they will arrive at the scene
@Graves0. During this trip the hunters may
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e)perience being spied on by a strange Eskimo *see
3cross the Ice, -he $atcher+.
RBegin idebarS
*hy &thelrod must DieEthelrod0s death early in the scenario is important
for several reasons firstly, it puts the protagonists
into the driving seat and secondly it potentially
reveals several more aspects of the mystery. It also
foreshadows the insanity ahead and removes a
source of security. If Ethelrod0s death is somehow
prevented here, it is recommended that he is killed
in some other, preferably non&trivial, way. Aor
e)ample, he could be killed by the gnoph&keh.
REnd idebarS
The Death of &thelrod"cene T)pe:!ore
ead#&n:-he !limb to the Ice heet
ead#0ut:3 !all for elp
ore lue: The route to ommoriom ne
simple action is permitted ducking, starting to run,
drawing a weapon or shouting a warning.
>therwise, the first thing noticed is a very loud
gunshot.
-he Keeper should emphasis the confusion here.
$ho is the shooter $ere they shooting at a threat3re they a threat Is anyone hurt $here is
everyone else 3 second ense -rouble test against
Difficulty 1 will identify the figure with the rifle as
a threat. 3nd a 3#5oint "pendin Evidence
ollectionwill identify him as 9ranger.
9ranger will pause for one round then, unless
interrupted, begin taking pot shots at other members
of the team. e begins at !lose range. owever, he
can spend no points on Airearms due to the
darkness, his drunkenness and general lack ofability. 3 #reparedness test against Difficulty 7 will
allow a #rotagonist to happen to be carrying a gun.
>therwise, retrieving these from tents will take
three rounds.
Reassurance 3#5oint spendor successful
#sychological -riage calms 9ranger down and he
lowers the gun. 3 second 3#5oint spendor
successful #sychological -riage convinces him to
relin"uish it.
If anyone moves towards him, 9ranger willthreaten them with the gun and shoot anyone who
gets too close or who raises a gun towards him.
(eanwhile Ethelrod lies unmoving on the ground.
In the darkness among the tents a ense -rouble
test against Difficulty 1 is needed to even notice
him.
4edicine 6core2 floating7:Ethelrod is mortallywounded, but he comes round briefly. e will tell
the protagonist to follow the route marked on the
map in his personal pack. e also warns them thatthe Mguardian of the temple must be placatedO but
slips into unconsciousness before he can e)plain
how.
3 third Reassurance 3#5oint "pendor
#sychological -riage will get 9ranger talking. e
raves and mutters incoherently about Mblond
EskimoO, Mthe man&eating beast of the iceO, Mthe
city of evilO, Mthe formless guardian of the templeO
and Ethelrod stealing his whisky. e soon lapses
into a state of muttering, incoherent catatonia, fromwhich, as 5s)choanal)sisindicates, he is unlikelyto recover without lengthy therapy.
Ethelrods Personal Effects
Ethelrod left most of his personal possessions on
one of the sleds. %eliant as they were on Ethelrod,
the rest of the team do not know with certainty the
route to their goal. -hey may find this material
while looking for his maps.
Ethelrod0s possessions include
ore lue:3 detailed map of $est 9reenland
with handwritten markings showing both the
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route taken by the (athieson E)pedition and
the route planned for the current e)pedition
Ethelro"&s 'otes on the Liber Ionis*see
@Ethelrod0s ecrets0 sidebar+
lue 65ipe7:A $reliminar% Interpretation of
the Tsath-(o Language *see @Ethelrod0s
ecrets0 sidebar+
$ictographs in the Temple of the )oth-A**ua*see @Ethelrod0s ecrets0 sidebar+
RBegin idebarS
Ethelrods Secrets
Ethelrod?s ;otes on the iber &vonis
anguage:English
"(im:6 hours
5ore:6G hours
-hese handwritten notes were written in the late
456Gs, based on the 'atin version of theBook of
Eibon. Ethelrod0s notes focus on language, the
geography, history and culture of yperborea, the
pre&human +oormisand the worship of their god
)hotha**uah.
"(immingthis provides the clues from the 'iber
Ivonis described on #age TT plus 4 dedicated pool
point to be used for >ccult, 3nthropology or
!thulhu (ythos spends relating to yperborea and
-sathoggua. 5oringover it provides an additional 6
dedicated pool points.
A 5reliminar) &nterpretation of the Tsath#@o
anguage2 b) !enr) Ethelrod and urtis4athieson
anguage:-sath&Qo to English
"(im:: hours
5ore::G hours
Ethelrod and (athieson compiled this provisional
dictionary and grammar of the Tsath-(o
hieroglyphic language based on their work prior tothe 4567 e)pedition and the glyphs they found in
9reenland. >nce "(immed, this book can be usedas a reference, with sufficient time and point
spends, te)ts written in -sath&Qo can be translated
with a reasonable level of accuracy. 5oringover itgrants 6 dedicated pool points in 'anguages *-sath&
Qo+.
5ictographs in the Temple of +oth#A--ua
anguage:English
"(im:6 hours
-his contains Ethelrod0s translations of a set of
-sath&Qo hieroglyphs found on the walls of a
temple in the valley of !ommoriom. e describes
the pictographs as being of a more primitive type
than previously seen and postulates that it was
created by a people he calls @+oormis&and that the
yperboreans adopted this language and refined it.
Anthropolog) or Archaeolog)reminds the reader
that such notions don0t correspond with accepted
human prehistory.
3 people called +oormiscame to this fertile
valley from far to the south and built a city
dedicated to their god)oth-A**ua. thulhu4)thosidentifies this as -sathoggua.
-he temple was consecrated by summoning one
of Zoth&3""ua0s children to guard it. -he high
priest was then ceremonially sealed alive in the
burial chamber behind the altar. thulhu
4)thosidentifies the reference to a spawn of
-sathoggua.
-he temperature grew colder and people
stopped following Zoth&3""ua and began to
worship other gods, especiallyA"uk,uthat
came from the north and was associated with
the dropping temperatures. thulhu 4)thos
suggests that this might be Itha"ua.
3 civil war broke out between the followers of
Zoth&3""ua and 3dukwu and the heretics were
forced out of the city, and hunted down. 3 few
survived in the mountains.
trange people with no hair on their bodies,only on their heads, came from the north in
boats made of skin *the ancestors of the
yperboreans, Ethelrod suggests+. -hey began
to trade, the builders of the city taught them
writing, and the newcomers "uickly learned the
ways of economics and government.
-he land continued to get colder, and trade
dwindled. -he coming of the cold was a curse
from 3dukwu or his long&dead followers.
-here is a prophecy that the bare&skinned
people would take the city. Eventually it would
lie abandoned and ravaged by the cold.
REnd idebarS
A Call for )el""cene T)pe:!ore, %oleplaying
ead#&n:-he Death of Ethelrod
ead#0ut:$aiting on the Ice, 3cross the Ice
If the team maintains the agreed schedule of twice&
daily radio communications, the following morningthey receive some news. -he team will probably be
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breaking the news of Ethelrod0s death in the same
broadcast.
-he base ship has been approached by
crewmembers of the 9erman base ship re"uesting
assistance. -he 9erman e)pedition has been out of
radio contact for three days. $hile this may simply
be a technical problem, the 9ermans are concerned
and would like help in looking for their teammates.-his is honourable behaviour between international
e)peditions. In particular, they would like to send
two representatives to oin forces with them.
!aptain Dreher, captain of the 9erman base&ship, isavailable to speak directly to the characters ifthey wish.
elping the 9ermans would mean a wait of two
days on the ice. >n the other hand, by bringing a
further two men with them and a sledge, the
9ermans could take Ethelrod0s body and anincapacitated 9ranger back to 9odthJb. -hey could
also bring supplies and could simply take the places
of Ethelrod and 9ranger.
-his is an ethical and practical dilemma for the
protagonists. It is recommended that that the
Keeper bring character Drives into play here by
using oft *or even ard+ Drivers, ideally
encouraging conflict between characters. Aor
e)ample, the 3rrogance or -hirst for Knowledge
Drives might favour pressing on without the9ermans, while Duty may encourage a character to
do @the right thing0.
If they decline to accept, the 9ermans send a two&
man team to make its way independently. -he
investigators may encounter them later and the
9ermans will be less than positively disposed
towards them.
3n obvious third option is that the protagonists
agree to look for the missing team, which the
9ermans will gratefully accept.
*aiting on the Ice"cene T)pe:>ptional, -ransition
ead#&n:3 !all for elp
ead#0ut: 3cross the Ice
If the protagonists decide to wait for the 9ermans
to reach them, they face a wait of two days on the
ice.
An "nearthl Howl3fter sunset on the first day there is a distant, but
terrible and strange howl, which will be noticed
with a successful ense -rouble test against
Difficulty 7. earing it is a 4oint tability test.
'iolog) or 0utdoorsman 3#5oint spend -hissound is not recognisable as a known inhabitant of
9reenland. -his insight increases the tability test
to 6 points.
The Two 'ermans
-he 9ermans will be very grateful to the team for
delaying their e)pedition in order to help and they
will make it clear that their interest is in the search
and rescue of their compatriots and are happy to
follow the Ethelrod E)pedition0s lead on other
matters.
-hey will, however try to persuade the English&
speakers to help them actively search for the
9ermans, perhaps by giving them some men to take
on a more southerly course towards where radio
contact was lost *i.e. in the direction of the scene,
Graves+. %eoining the main group from this pointwould re"uire a steep climb *see 0n the Edge+.
!aptain Dreher decides to lead the rescue operation
personally, leaving his first mate in charge of a ship
manned by a radio engineer and a skeleton crew.
e brings 9erald uber with him on a dog sled
with eight dogs. ee #age TTfor details of these
two.
ections of the scenario that apply if the 9ermanshave oined the team are marked with the following
symbol ,")mbol: German Expedition 4embers.
-n.estigation
Reassuranceor latter):-he 9erman e)peditionwas following the same route as the (athieson
E)pedition. Each of the following additional pieces
of information re"uires a 3#5oint spend
-he site is thought to be a city called
@8ltima -hule0, the capital of the lost
continent of -hule, ancient homeland of the
3ryan race
Information about the site came from ean
%aymond 9obineau, a veteran of the
(athieson E)pedition who moved to Berlin
in the late 456Gs
3ccording to 9obineau, the creature that
attacked the (athieson E)pedition was not
a bear, but something far worse
-here is a temple in the valley that one must
utter a special invocation to enter. 9obineauclaimed to know this, but protected it
fiercely.
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-he linguist and anthropologist erman
$irth translated glyphs found on a monolith
in Ainland describing the history or
mythology of this city
Across the Ice"cene T)pe:!ore, !lue *Bonus+
ead#&n:3 !all for elpead#0ut:
-he e)pedition is now heading southeast over the
fractured surface of the 9reenland ice sheet. -wice
a day, each member of the team must make a ense
-rouble test against Difficulty 1 *Difficulty : for
vehicle drivers+ to safely avoid crevasses. If this
fails, a Driving test *Difficulty :+ is re"uired to
avoid falling in for H4 damage and possible loss or
damage to vehicles, loads or dogs.
-his stage will take two days. owever, if the teampasses a piggybacked Driving *-ractor or Dog led
as applicable+ test against Difficulty 7, reduce this
to one day.
The 8atcher
3s the ourney progresses, the team gradually
approaches a range of nunataks*mountains
emerging from the ice sheet+ to the southeast. -here
are a few smaller nunataks along the way.
-owards the end of the last afternoon here, a ense-rouble test against Difficulty 1 will allow the
protagonists to spot someone watching them from
the top of a ridge ahead. e is perhaps half a mile
away. 3 #reparedness test *Difficulty :+ will give
an #rotagonist "uick access to binoculars. If viewed
through binoculars, he appears to be an Eskimo, but
dressed rather strangely in a high collared parka.
Anthropolog) or 'iolog) 3#5oint spend isfeatures are unusual for an Eskimo, with a long
face, large nose and elongated earlobes.Anthropolog) or Archaeolog) 3#5oint spendwill
then suggest that his appearance is reminiscent of
figures depicted in artifacts of the e)tinct Dorset
!ulture. thulhu 4)thos:-he figure0s appearance
is reminiscent of descriptions of the inhabitants of
yperborea.
3 successful 7oint #reparedness test will allow a
character to produce binoculars "uickly enough to
see that the Eskimo has a long, pale face and is
strangely dressed in a high&collared parka with a
sort of pointed hat instead of a hood. e "uicklydisappears from view whether seen or not.
!limbing the ridge is a :oint test. Aailure results
in : points of damage. 0utdoorsmanwill find histracks. 3#point spend:-he tracks appear to come
from the east *the direction the e)pedition is
headed+ and return the same way. 3nother 9#5ointspendis re"uired to follow the tracks a significant
distance. 3 skier will be able to travel faster than
the man on level ground, however he deliberately
heads over rough terrain, re"uiring a !hase using
3thletics versus 3thletics, with the Eskimo
receiving a free success at the start of the chase
representing the head start he has and a Difficulty
reduced to : representing his e)perience of the
terrain. 3nyone winning this !hase will have an
opportunity to take a single shot at the strange&
looking Eskimo if they have a rifle ready. 3fter
that, he disappears from view and a ense -rouble
test against Difficulty 2 is re"uired to avoid being
ambushed by a ferocious attack with a hand&a)e. ewill fight to the death rather than be captured.
een close&up, it is clear that the man is no ordinary
Eskimo. e is lean, with fair hair, and a long face
with elongated nose and ears. e appears to be in
his mid to late twenties. e will refuse to talk and
will try to escape at the first opportunity.
&nterrogation: In broken 9reenlandic Inuit, he will
warn that the outsiders have strayed onto forbidden
land, protected by the ancestors.-hey must leave at
once or they will die a horrible death.3 9#5ointspendpersuades him to give his name and that he is
a member of a small family that lives in a house
several days to the west of here. Assess !onest)reveals no hint of deception.
,")mbol: German Expedition 4embers. -he
9ermans, are e)tremely e)cited by the discovery of
@blond Eskimo0 announcing that it is proof of a
former 3ryan/=ordic civilisation in 9reenland.
Anthropolog) 3#5oint spend:ilhalmur
tefansson reported blond Eskimo in the ictoriaIsland area of !anada in 454G and there have been
several such reports, including in 9reenland, since
the 4Lth!entury.
)aakuk< the *lond Eskimo< Age 2=
Abilities: 3thletics 4G, cuffling F, $eapons 44,ealth 5
!it Threshold: 1
Armor &4 vs all *hide+
"tealth 4odifier:H6
Alertness 4odifier:H68eapon HG *stone a)e+
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-he team won0t be able to travel much further
today.
+n the &dge"cene T)pe: !lue *Bonus+
ead#&n:3cross the Ice
ead#0ut:-he 9erman !amp, -he alley of
!ommoriom
3bout a day from their destination, the e)pedition
is moving along the top of a steep ridge.
0utdoorsman or Evidence ollection:-here is a
dark red spot on a slope, about a mile or so from the
bottom of the ridge. Binoculars suggest that it is a
patch of blood with debris of some kind nearby.
-he face of the ridge, which would need to be
descended to reach the camp, is a near&vertical wall
of icy rock over 4GG feet high. !limbing down is an3thletics test *Difficulty 2+. !limbing back up the
wall is Difficulty F. In either case, damage is 4 die
H:, however, if a safety rope is used, unless the roll
is a natural 4 *in which case the rope doesn0t hold+,
the damage is reduced to &4, with a second 3thletics
test re"uired to complete the climb. 3pproaching
the red spot brings the protagonists to !uman
Remains.
0utdoorsman:3nother route is possible that
avoids the steep climb. It would mean going back
along the ridge then heading south. >n foot, thiswould take about a day each way, on unloaded dog
sleds about half that, and on loaded sleds or a snow
tractor, about 2 hours.
0utdoorsman or Evidence ollection:Bolts have
been left where someone climbed up the face of this
ridge. 3 3#point 0utdoorsman spendconfirms
that this was within the last week or so. 3nother 3#5oint spendindicates that there were three in theclimbing party.
3nyone remaining behind and passing a ense
-rouble test against Difficulty 2 will spot a figure,
similar to the previous one, watching them from a
mountainside to the north. %eaching the spot will
take about half an hour and a climb re"uiring an
3thletics test against Difficulty 1. 0utdoorsman 3#5oint spendwill successfully locate his tracks,
while another 3#5oint spendwill allow them to befollowed westward and higher up the mountain
where they are lost on the rocky surface.
If none of the protagonists remain here, the musherswill report the figure when they return and can take
the characters close to the spot where the figure
stood.
-he e)pedition will probably need to camp
somewhere on the ridge or tonight.
)uman Remains"cene T)pe: >ptional,!lue *Bonus+
ead#&n:>n the Edge, 9raves
ead#0ut:3ttack ite, >n the Edge
In addition to the large patch of blood are some
pieces of bone and clothing. $itnessing this is a :&
point tability test. 3 "imple "earchlocates papersthat identify the victim as ean %aymond 9obineau,
a Arench national, 9erman resident and a member
of the =D3# *=a?i #arty+.
orensics -he remains have probably been here
for almost a week. 3#5oint spend:-he bones aregnawed and crushed. -he tooth&marks are possiblyfrom a bear or other large carnivore.
Evidence ollection or 0utdoorsman:-he man0sprints can be seen coming from the south. 'arge,
footprints can be seen in the snow, possibly
distorted by melting. Both sets of tracks have
followed the same route. 0utdoorsman or
'iolog): -he prints appear to be those of a largecarnivoreU however, the e)tended claw in the
middle of the foot shows that this wasn0t a bear. In
fact, they don0t belong to any identifiable creature.3#5oint spend:-here is something very strange
about the gait. 3 further 3#5oint spend:-hebi?arre pattern of prints would almost seem to
imply that it has si) legs.
thulhu 4)thos:-his may be the 9noph&keh, thelegendary si)&legged beast of the 3rctic.
0utdoorsman 3#5oint spend:-racing the prints to
their origin will take characters to Graves.
Aollowing the creature0s subse"uent route will take
them northeast, deeper onto the ice sheet. 3fter two
hours, snowfall obliterates the trail.
!hat Happened Here>
$hen surprised by the 9noph&keh at the site of the
scene @Graves0, 9obineau *like many others+ fled.-he creature hunted him down, killed him and
consumed his body at leisure.
Attac, Site"cene T)pe: >ptional,!lue *Bonus+ead#&n:uman %emains, -he !limb to the Ice
heet
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ead#0ut:uman %emains, -he !limb to the Ice
heet
-hree mounds rise in the snow here marked with
simple wooden crosses. 3 crushed man&drawn sled
has also been abandoned here, its load still partially
onboard and partially piled on the snow nearby.
"imple "earch: -he mounds are of course graves.
Identity papers on the bodies will identify them as9erman nationals.
"imple "earch: -he sled holds camp gear,provisions and a broken radio. -here is also a
sealed brass tube containing a note from Bauer to
his missing countrymen, 9obineau and (et?ger. It
says that Bauer and his men have searched for a day
and been unable to find them. 3fter a vote, they
decided to continue to try for their goal. -hey were
heading to the ridge to the northwest. 3nd they
should oin them there. -hey would leave climbinggear at the ridge.
Evidence ollection 3#5oint spend: 8nder a layer
of snow there are numerousempty rifle cartridgesas if there had been a substantial fire fight.
0utdoorsman or Evidence ollection:-here areseveral sets of footprints around the graves and
signs snow that has been dug up to pile on the
graves. 3 3#5oint spendreveals a snow&covered
trail hinting that something large trampled through
this part of the valley several times, before thetracks were mostly covered in snow. $ith another
3#5oint spend, its route can be followed either to
!uman Remains or to The limb to the &ce"heet. In either case, 0utdoorsmanwill indicate
that after a couple of hundred yards the tracks have
little or no snowfall on them.
orensics:If disinterred and e)amined, one of the
bodies appears to have been crushed, one appears to
have deep lacerations to the upper body and the
third has a deep, impaling wound in the abdomen.3#point spend:-he first also had symptoms offrostbite. 3#point spend:-he wounds on the second
man are consistent with being mauled by a large
carnivore, but a bear0s claws are not sharp enough
to have inflicted those inuries.
!hat Happened Here>
-he 9erman e)pedition having ignored their
warning, one of the 'omaruit *Blond Eskimo+ sang
the old song to call the 9noph&keh. -he beast
stalked the e)pedition, called up a bli??ard andattacked them. ome of them tried shooting at it
without much success. -hree mere were killed and
the rest fled. 9obineau was followed and killed by
the creature. 3nother man *>tto (et?ger+ died of
hypothermia on the ice. -hree regrouped at the
same spot later, buried their dead and gathered their
possessions to continue.
The Valley of Commoriom
"cene T)pe: !oreead#&n:>n the Edge
ead#0ut:E)cavation
ore lue: The "hado$ %nder the &ce
Arri.ing at the Site
3s the team progresses along the ridge, they see
two mountain peaks ahead, between which they are
heading. Beyond that, according to Ethelrod0s map,
lies the valley of !ommoriom.
-he ourney is uphill and hard going, re"uiring 13thletics, Aleeing or ealth pool points for half a
day.
-he team reaches the top of a rise in the natural
pass between the two peaks and has view of a
mountainous plateau, a valley around a mile across,
with an ice cap covering what was once a valley.
3bout 6 miles away, on the other side of the valley,
a dark cube *The ube#"haped "tructure+ s"uats
on the lower slopes of the highest mountain. 3bout
one mile away, on another slope of tundra is a smallcamp.
-he wind blows harshly through the high valley,
whipping up particles of ice and snow into dancing
phantoms. 3 ense -rouble test against Difficulty :
allows #rotagonists to hear a strange droning sound.
-his is a natural effect caused by the wind blowing
between the mountains and through the valley.
>nce this is established, allow any ense -rouble
points spent to be reclaimed.
Evidence ollection2 0utdoorsman or Geolog)6ore lue7: 3lso about a mile away, close to themiddle of the ice&covered valley is a shadow that
matches the one Ethelrod showed the group in the
briefing *see The "hado$ %nder the &ce+.
Geolog):-he ice could be up to a thousand feetthick.
Evidence ollection: 3s you approach the cube&
shaped structure, you see a blackened, scattered pile
of debris on the ice.
In fact, this is the remains of the 9erman e)pedition
*see The End of the 'auer Expedition+.
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The 'erman Camp
-he camp consists of two tents with two sledges
parked nearby. -here is bedding for three men here.
It appears to be deserted.
0utdoorsman: -he camp has not been used for
days.
"imple "earch: -he camp contains some suppliesof food, kerosene, skis, ice picks, rifle ammunition,
and so forth.
Evidence ollection 3 point spendis re"uired to
find each of the following in the camp
6G dynamite charges with detonators and
fuse wire
46 flamethrower ignition cartridges
-he ournal of Ekkehardt Bauer
-he 3krafall aga
RBegin idebarS
,")mbol: 5ulp.
!echselapparat !e/6lamethrower
$hile it0s unlikely to do much more than delay the
horror they will face later, you could include an
intact flamethrower at the camp.
-his model is surplus from the 9reat $ar and
consists of a backpack with fuel cylinders and ano??le connected by a hose. 3 (echanical %epair
test against Difficulty 1 is re"uired to understand
the firing mechanism, with failure resulting in a
wasted shot. 9asoline, kerosene or diesel can be
used as fuel. 3 4G&chambered cylinder in the no??le
contains the ignition cartridges. Its heavy *27 lbs+
and cumbersome nature and high visibility make it
dangerous to wear, decreasing the wearer0s it
-hreshold by 4 and increasing 3thletics and
Aleeing Difficulties by 4. It0s also "uite fragile
treat as having 6 3rmour and : ealth if damaged.
Damage: H4 *and see below+
"hots:4G
Range:=ear
;otes:>nce hit, a target will continue to burn,inflicting HG damage for 4D2 rounds *3thletics test
against Difficulty 2 to e)tinguish+. &4 to wearer0s
it -hreshold. 3 user can also douse an area before
ignition, creating a fireball that inflicts similar
damage to an e)ploding stick of dynamite *see
Trail of Cthulhu rulebook p2L+.
REnd idebarS
The 5ournal of Ekkehardt *auer
anguage:9erman
"(im:1 hours
Doctor Ekkehardt Bauer was the leader of the
9erman e)pedition. By the time the protagonists
find him, he is dead. -his is his ournal, beginning
several months before the e)pedition started. It
includes "uotations from immler, erman $irth,
and the era Lin"a Book. It includes the following
clues
-he purpose of the e)pedition is to find
evidence that the ancestors of the 9ermans
had a civilisation in ancient 9reenland. -his
search is supported by certain nationalist
groups, and organisations, including
important members of the =D3# *=a?i
party+.
In 4565, ean %aymond 9obineau, veteran
of the (athieson E)pedition and grandson
of 3rthur de 9obineau the famous race
theorist, had recently moved to Berlin and
oined the =D3#. e contacted 9ustaf
Kossinna, #rofessor of 9erman
3rchaeology at the 8niversity of Berlin
with unpublished information about the
4567 e)pedition. Kossinna, himself a
nationalist and race theorist, encouraged
Bauer to organise an e)pedition.
'ike Ethelrod and (athieson, 9obineau
called the site @!ommoriom0 in reference to
a city mentioned in the 'ivre d0Eibon.
Kossinna called it @8ltima -hule0.
>n invitation, 9obineau oined the
e)pedition. It arrived in 9odthJb in early
uly and, following 9obineau0s directions,
landed in 9odthJbsforden where the ship
anchored in order to ma)imise radio
reception.
Bauer describes 9obineau as obno)ious and
mentally unstable. Bauer feels he is more of
a hindrance to the mission than a help.
Bauer and 9obineau fight sporadically.
trange&looking Eskimo were spotted
watching from a distance. 'ater one of them
approached. e was a bearded old man with
fair comple)ion and elongated facial
features. e resembled a candinavian.Bauer felt certain that this was proof of the
origin of the 3ryans on -hule/9reenland.
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-he man was not friendly. peaking in a
strange dialect, he appeared to threaten or
warn them and left.
-he following day, while caught in a sudden
bli??ard, they were attacked by a huge,
bear&like thing that was nevertheless
definitely not a bear. -hey tried to shoot it
without success. >nce they regrouped, theyfound that three of them were dead and two
missing. -hey decided to press on with only
three men left in the e)pedition.
The Akraf?all Saga
anguage:-sath&Qo and 9erman
"(imming Time:-he 9erman translation 6 hoursUtranslating from -sath&Qo takes longer *see below+
-his book is a speculative translation by erman
$irth of certain pictographs found etched onto amonolith in Ainland. $irth interprets the symbols
according to his own linguistic theories and wishful
thinking. 3nyone familiar with -sath&Qo will
recognise the glyphs.
anguages 6German7will reveal $irth0sinterpretation
A go""ess arose out of the earth an" se"uce" a
human. She gae birth to the Go"-#an. The Go"-
#an became a brae ,arrior an" a lea"er.
$irth associates this with the/arelian stor% ofIlmatar, the spirit of the air who gives birth to
YinYmPinen, the first man.
There ,as a cit% in a high0 fertile alle% in Thule0
,ith mountains to the ,est an" forests to the south.
The people of the cit% ,ere enious of the Go"-#an
an" took him prisoner. The% cut off his hea" an"
burie" the bo"%0 but he arose0 an" kille" one of the
people. The% e1ecute" him again an" the same
happene". #ost of the people fle" the cit%. n the
thir" occasion0 he reeale" his "iine form an""eoure" man% of the people until the last of them
fle". (ears later0 one of the inhabitants of the cit%
returne" an" foun" the cit% populate" ,ith a race
"escen"e" from the go"s. Thus began the
ciilisation of Thule an" the Ar%an race.
-his myth, argues $irth, is an account of the divine
seed from which the supreme =ordic&3ryan race
appeared on -hule before they went on to rule the
ancient ,orl". 2e also speculates e1tensiel% on
the relationships bet,een the pictographs an"'or"ic runes.
lue 6everaged7: If using Ethelrod0s -sath&Qo
dictionary, every si) hours work and 3 point
spendsin Archaeolog), anguages,
r)ptograph), Anthropolog)or thulhu
4)thos, one of the following points is translated
oldiers from !ommoriom captured the outlaw
Knygathin Zhaum and brought him back to the
city.
3ccording to rumour, Knygathin Zhaum was
the product of the union of the ShaklipC the
@granddaughter0 of the god)hotha**uahand a
sub&human oormis.
-he city e)ecutioner beheaded him three times
and each time, witnesses later saw him alive,
more monstrous than before. >n the first and
second occasion, Knygathin Zhaum killed and
ate one of the inhabitants of the city.
By the third reappearance, he had
metamorphosed into a fully alien entity, and had
devoured many of the citi?ens, forcing the final
abandonment of the city.
3 former inhabitant of !ommoriom returned to
the city one day and discovered it repopulated
with the monstrous offspring of Knygathin
Zhaum.
-ranslating it or reading an accurate translation will
grant 4 point of !thulhu (ythos.
-he Keeper might consider using or adapting !lark
3shton mith0s story The Testament of Athammaus
for the content of the main body of the story.
The End of the *auer E/pedition
Evidence ollection:
-here are three charred bodies here in a
blackened mass.
-here are rifle cartridges scattered around. 3tleast 2 shots were fired.
hemistr):
-he group was burned with fuel, probably
kerosene
-here is an odd tarry residue here that you don0t
recognise as a normal by&product of chemical
fires like this. It seems to be organic.
o 'iolog):-his isn0t any known organic
substance
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orensics:3ll three men appear to have died from
burns caused by an inflammable li"uid
Evidence ollection:=e)t to the first man is adark stone statuette. It is a s"uat, grotes"ue, vaguely
toad&like form with a fat body, half&closed eyes,
large ears and a lolling tongue. eeing this is a 4&
point tability test, (ythos related. 3nyone failing
this test is disturbed by a haunting sense ofrecognition, as if of a childhood memory or a
dream. -hat night, they are visited by an unpleasant
dream of this corpulent entity leering at them in
some dark, subterranean place. -hey will lose a
second point of tability.
thulhu 4)thos: imilar toad&like statues
were used by e)tinct 3merican Indian tribes
in !anada and =ew England. -hey
supposedly represent a being called
Tsathoggua. -here are interesting parallelswith an entity called Sa"og,ahassociated
with witchcraft in the 3uvergne region of
Arance. 3ccording to the Book of Eibon, the
worship of this god began on the lost
continent of yperborea, where he was
known as)hotha**uah.
0utdoorsman or Evidence ollection:
-hree sets of footprints come from the
direction of the cube&shaped structure. -hey
were running. 3 faint trail of fro?en moisture, mucus or
slime, also coming from the cube&shaped
structure
8hat !appened !ere
-he three surviving members of the e)pedition
entered the temple and *as instructed by 9obineau+
recited the spell he brought with him *!ontact
pawn of -sathoggua+. -hey entered and began to
e)plore. >ne of the men could not resist taking the
idol of -sathoggua from the altar when they left.-hey fled, pursued by the spawn. -hey fired on it to
no effect, but managed to set it on fire with their
flamethrower. It attacked them, causing the
flamethrower to rupture and burning the entire
group, including the spawn, to death.
The Cube#Shaped Structure
-his mysterious, ancient, weathered cube s"uats on
the mountainside like a tomb or a memorial to
something incomprehensibly ancient. It is built of
dark grey stone with sides fifty feet, narrow slits
high in the walls and an open, s"uare doorway
about nine feet wide.
Evidence ollectionor0utdoorsman:-here is a
faint, short path leading from the ice plain to the
doorway.
Geolog):-he building is constructed of basalt. 3point spend:-he profound erosion of this hardstone appears to imply that it is tens or hundreds of
thousands of years old.
Architecture:Each wall appears to be formed of asingle natural block.3 point spend:-he building
bears no relationship to any known architectural
style.
-he walls and floor are covered in thick frost. -here
are footprints across the floor and in places the frost
has been scraped from the walls.
Evidence ollection 3 5oint spend: In other
places, the frost has been melted from the walls as
indicated by dark scorch marks.
ust inside the door is a huge, three&legged basin of
a corroded greenish material that forms a pool of
green, several feet wide around it. hemistr)or
Archaeolog) recognises it as e)tremely ancient
bron?e covered in thick verdigris. -he bowl is si)
feet across and three deep. If e)amined, the inside
of the bowl is untarnished, in near&perfect
condition. Evidence ollection:-he feet are in theshapes of feline&like claws.
-he floor is seen to be tiled in a strange pattern of
large, irregular, five&sided flagstones. 5h)sics orArchitecture:-his pattern of tessellated pentagonsis unfamiliar and implies a sophisticated
understanding of obscure geometry.
trange hieroglyphs *identifiable as a primitive
version of -sath&Qo+ can be seen covering the
walls, in some still covered in frost and some
already e)posed. -he glyphs relate a history of the
original builders of the city as translated in
Ethelrod0s$ictographs in the Temple of )oth-
A**ua.
>n the back wall is an empty two&tiered altar.
Evidence ollection:3 bare spot in the frost and
wear on the stone indicates that an obect rested on
this altar for a long time time. 3#5oint spend
recognises the outline of the statuette found at TheEnd of the 'auer Expedition.
The 'urial hamber
Behind the altar, what may once have been a hidden
doorway lies open with fragments of corrodedbron?e chain on the floor nearby.
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hemistr)indicates that the chain fragments have
been in this position for only a few years. 9reen
stains on the door itself imply that the door was
probably chained for millennia.
-he windowless chamber beyond is almost fifty
feet wide and about ten feet deep. >pposite the door
seated on a large, bron?e throne is the striking
figure of a mummified baboon&like ape dressed inthe remnants of a red and purple robe and a
feathered headdress. -ufts of orange hair poke
through holes in the robe. -his is a :oint tability
test *(ythos related+.
'iolog):-he creature is of no known species of
ape and possesses certain features, for e)ample the
structure of the foot, which places it closer to
human beings.
-he throne is again of heavily corroded bron?e, but
in better condition than the basin.
-here is a long stone table at one end of the
chamber, which is empty apart from a few
fragments of ancient organic matter *the remains of
flowers, fruit and other foods+.
The Shadow under the -ce
=ear the centre of the ice cap, there is a dark spot of
roughly circular shape and about forty feet in
diameter. Evidence ollection:3 structure of
some kind, the top of which is around fifteen feetbeneath the surface, descends deep into the ice.
Evidence ollection3 5oint spendorArchitecture:It is difficult to see through thedistortion, but it has a resemblance to the top of a
tower complete with railed balcony.
If, at any stage, the Investigators balk at e)cavating
the structure C to ensure they can leave the site
before the sea&route is closed off by ice for e)ample
C you can use a !ard Driver1
Setting up Camp
3t some stage, the protagonists will probably want
to build their cabin. 3nyone with 0utdoorsmanor
Architecturewill know to build it on solid ground
rather than on ice. -here are several spots on the
foothills at the edge of the valley to choose from.
Building the cabin takes four days. If the
#rotagonists wish to do so, they can spend pool
points from 3rchitecture or a relevant !raft and
reduce construction time by half a day per point
spent.
$hile the team members are sleeping in tents and
building the cabin, it might be a good time for their
first e)perience of -he inging *see sidebar+.
>nce completed, the cabin has two rooms C a living
space with a stove and simple kitchen and "uarters
that sleep eight people in bunks. >thers may need
to sleep in the living space. Both rooms have one
small window. -here is an outhouse for storage andanother for the dogs.
Attac,s %y the)y"er%oreans
"cene T)pe: 3ntagonist %eaction
ead#&n:-he alley of !ommoriom
ead#0ut:-he airy -hing in the Bli??ard
-he tiny clan of Blond Eskimo has camped near the
valley in order to drive the outsiders away and
interfere with the dig. -his takes the form of
sabotage and singing the ancestral song for
summoning the 9noph&keh from the ice&plains to
wreak havoc in the valley.
aving tracked the outsiders to the valley, they
build their snow shelter and male members of the
clan take turns to be dropped off by sled, on a
possibly suicidal mission to draw the gnoph&keh to
their enemies0 camp.
8nfort