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Commoriom Submission v3,24

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    A Submission for

    Trail of Cthulhu

    Commoriom

    General/structural comments:

    It would be good if, by the end, the protagonists

    have an idea of what KZ and his spawn might be,

    maybe where they came from. Do they also need a

    copy of the Book of Eibon

    Include !hule "ociety esoteric conspiracy # vril

    stuff $ne of the %ril "ociety ladies is with

    &obineau's team.

    (ave Ethelrod's manner of death depend on player

    actions) If they spot the &erman camp, perhaps he

    asks one of them what they think it is, and#or

    should we go there. If *E" then &obineau kills him

    there. If +$ then the &ermans follow them and

    &obineau shoots Ethelrod as they approach#enter

    the valley. If both these events are prevented then

    &ranger gets drunk and kills Ethelrod ust after theyarrive in the valley -or the &nophKeh kills him/.

    !he offspring of KZ have two forms) adult and

    uvenile. !he uvenile is simply a fissile offshoot

    of an adult. It's about the si0e and appearance of a

    leech. $nly the uvenile can parasitise a human.

    !hey take about 12 weeks inside a human to reach

    adulthood.

    !here is a fro0en mastodon carcass in the upper

    chamber of the tower.

    3hange both clues and instructions to the Keeper

    into second person.

    3an e4uipment be defined in terms of opportunities

    for the use of 5reparedness Eg. 6inches, ropes

    etc. 7eview travel, supply levels and some physical

    challenges to make them properly playerfacing and

    simple to use. But wait to see what 8aws comes up

    with in 9ythos E:peditions.

    9ake format of clues consistent -bulleted/ as per

    above

    (ans 7einerth) real archaeologist who did a lot of

    work for ;lfred 7osenberg and oined the +"D;5

    in

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    The Horrible Truth!he archaeological site is the ruin of the lost

    (yperborean city of 3ommoriom. Entombed within

    it are a descendent of !sathoggua and his

    amorphous, parasitic offspring.

    The Spine!he team members voyage to Godthb, where they

    can confront a Rival Expeditionfrom &ermany.!hey then begin their arduous overland trek in

    Evighedsfjorden.

    !he protagonists see strange Eskimo watching them

    from afar. In addition, a confrontation with the rival

    team may have deadly conse4uences.

    In The Valley of ommoriom! the protagonists

    can find the bodies of the last survivors of the&erman team, mysteriously burned to death.

    +earby, there is a strange temple inscribed with a

    history of the early prehuman settlers. $n the

    valley floor, a shadow under the ice indicates the

    location of the archaeological site.

    !here is strange singing in the valley and the

    protagonists see the elusive figures of blond

    Eskimo.

    Excavation leads to the discovery of an ancient

    tower entombed in ice, containing the remains ofancient astronomical e4uipment.

    nseasonal bli00ards harry the team as they work

    and they may glimpse a strange creature in the

    storm. !he problems escalate with damage to the

    camp and people attacked, until the 5rotagonists

    neutralise the Eskimo clan that is causing these

    problems.

    urther digging uncovers a stairway with a frie0e

    describing a history of (yperborea and eventually

    leads to a ity "nder the #cewhere the teamuncovers a device that sends their minds back in

    time to the disturbing origins of life on earth and

    merges them with the primordial mind of bbo

    "athla.

    ;s they e:plore and e:cavate, the city's dormant,

    parasitic inhabitants begin to awaken and infest the

    intruders, leading to the $%a&ening of 'nygathin(haum.

    Victory Conditions%ictory in this scenario means discovering the

    nature of the site and the horror within it and

    escaping alive, preferably with the site safely

    sealed.

    Antagonist Reactions!here are four factions of potential antagonists in

    this scenario.

    ; private &erman e:pedition of +a0iallied

    archaeologists and occultists is investigating the site

    as the possible ruin of Fltima !huleG. !hey see

    themselves as civilised men, and -with the

    e:ception of &obineau/ will initially be inclined to

    be cordial. (owever, they see the site as property of

    their ancestors and themselves as it's custodians.

    !hey will ruthlessly take control of the site or its

    artifacts if it seems necessary. 8ikewise, they may

    use violence if threatened or obstructed.

    ; tiny clan of latterday (yperboreans -or HBlond

    Eskimo'/ lives near the coast to the west of thevalley of 3ommoriom. !he Inuit of the region shun

    them for their foul religious practices. !heir

    ancestral myths warn that people disturbing the

    valley will awaken a giant fro0en in a city under the

    ice. !hey will do their utmost to protect the valley.

    !heir most effective tactic is calling a &nophKeh

    to hamper the e:pedition.

    6ithin the city itself, is a colony of amorphous and

    parasitic entities descended from !sathoggua.

    Initially dormant, they will gradually awaken, andattempt to subdue and infest human hosts, gradually

    gaining control over their behaviour and using them

    to attempt to awaken their leader Knygathin Zhaum

    and the other spawn. 6hen sufficient numbers are

    awake, they will launch a fullscale attack on the

    intruders.

    ; fourth potential antagonist is the team member

    Dr 3huck &ranger, whose alcoholism and mental

    health issues may cause him to become violent

    under the stresses of the e:pedition.

    Running Commoriom withthe Armitage Inquiry

    !his scenario begins in late >une of

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    &reenland e:pedition to his colleague Dr rancis

    9organ and 9organ shared the story with

    5rofessor ;rmitage. "oon they were working with

    5rofessor Ethelrod in England to organise a follow

    up e:pedition.

    )*ymbol: $rmitage #n+uiry,!his symbol defines

    sections that apply only to running the scenario as

    part of the ;rmitage In4uiry.

    Running Commoriom as astandalone

    *ou can also run this scenario as a standalone

    adventure or mark a dramatic beginning to an

    ongoing campaign.

    Ethelrod has organised the e:pedition with the

    British 9useum, independently of ;rmitage and his

    colleagues.

    )*ymbol: *tandalone, !his symbol defines

    sections that apply only to running the scenario as a

    standalone.

    Creating the Protagonists;ppropriate roles for the e:pedition include

    archaeologists, geologists, anthropologists,

    biologists, e:plosives e:perts, drill engineers and

    radio engineers. ;ll team members should be

    healthy and fit, and be competent crosscountryskiers @ represented for game purposes as a

    minimum $utdoorsman rating of < and ;thletics of

    1. !he e:pedition will also need a medic with

    9edicine and irst ;id ratings of at least .

    !he e:pedition leader is very :enophobic and

    rench applicants in particular need not apply.

    )*ymbol: $rmitage #n+uiry, !eam members arelikely to be ;merican, perhaps connected to the

    niversity. (owever, Ethelrod may have brought

    British team members with him.

    )*ymbol: *tandalone, !he e:pedition is Britishand most of its members are too. (owever, Dr

    &ranger may not be the only ;merican to oin the

    e:pedition.

    Prologue!he 5rotagonists have each applied for a position

    on an e:citing e:pedition to &reenland.

    !he following clues are availableabout recent polar

    e:peditions)

    $rchaeology/$nthropology:

    In

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    Insight into one or more of their 5illars of

    "anity.

    !hese things can be drawn out by the interviewer

    asking about the applicant's 4ualifications, reasons

    for wanting to oin the e:pedition, their beliefs,

    what they would rely on to get through the ;rctic

    winter and so on.

    )*ymbol: $rmitage #n+uiry,If organised by9iskatonic niversity, 3hairman of the

    ;rchaeology Department, Doctor Ernest 9c!avish

    conducts the interview along with ;ssociate

    5rofessor rancis 9organ.

    )*ymbol: *tandalone, If the e:pedition is

    organised by Ethelrod in England, he conducts the

    interview himself, accompanied by his friend

    6ilfred 8ipton, at Ethelrod's office in the British

    9useum.

    Scenes

    !riefing*cene Type:Introduction

    .ead0ut:5reparations, !he ;tlantic %oyage

    )*ymbol: $rmitage #n+uiry,!he briefing takes

    place in a seminar room at the ;rchaeology

    Department of 9iskatonic niversity. ;ssociate

    5rofessor rancis 9organ is a selfassured yet soft

    spoken field researcher in his early 1As, who

    e:presses regret at being unable to attend the

    e:pedition due to it being brought forward by a

    year. (e introduces e:pedition leader 5rofessor

    Ethelrod, a renowned linguist from 3ambridge and

    veteran of the 9athieson E:pedition, who has

    voyaged across the ;tlantic to oin them.

    $rchaeology:Dr 9organ has a good reputation as

    a scientist, adventurer and a man of integrity. -

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    crash of

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    M ;t an international archaeology conference in

    5aris last year, Dr "ummers of Edinburgh

    niversity, heard reference to a forthcoming

    e:pedition to e:plore what was Hnonsensically'

    described as Hruins of !hule found in 6est

    &reenland'. It isn't known what si0e the rival team

    is or when they will arrive.

    (e will wrap up the briefing after three or four4uestions, or if he doesn't like the direction the

    4uestions are going.

    $ssess 3onesty:6hen asked about the specifics of

    the first e:pedition, why the details were not

    released or why the second e:pedition was delayed

    for so long, Ethelrod seems somewhat evasive. 4

    5oint *pend: (e is deliberately hiding something.

    Ethelrod will wrap up the briefing after three or

    four 4uestions, or if he doesn't like the direction the

    4uestions are going.

    Henr Ethelrod

    !o interact with Ethelrod significantly, British

    characters need a 3redit 7ating of CN, ;mericans

    and other Europeans need ON. ;nyone else will

    need to make a

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    'esearching &reenland

    .ibrary "se:!ime spent in a maor library will

    grant a dedicated pool point for investigative

    spends in any field as it relates to &reenland, for

    e:ample, ;nthropology, ;rchaeology, (istory,

    &eology, $ccult or $utdoorsman. ; 4point spendwill grant dedicated pool points. ; 9point spend

    will grant 1.

    'esearching the (tholog of&reenland

    .ibrary "se:;fter his travels between 11A B3 and

    1A B3, the &reek e:plorer 5ytheas makes the first

    known reference to the mysterious island of !hule

    Fsi: daysR sail north of Britain, and near the fro0en

    seaG. (e claimed that people keep bees in this place

    and in summer, nights are only two or three hours

    long. It's not clear whether he is referring to

    Iceland, &reenland, +orway or somewhere else

    altogether.

    !he ;ncient &reeks also tell of the (yperboreans

    who live beyond the north wind -the literal meaning

    of H(yperborea'/. !heir land was perfect, with the

    sun shining 2 hours a day, and the people free

    from war, disease and old age and always happy.

    !he people were blond and very tall. (yperborea

    has variously been located in northeast ;sia,

    6estern Europe or Britain. In the

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    5oringover it -unlikely in time for the departure of

    the e:pedition/ provides N< to 3thulhu 9ythos, N

    for someone who has encountered !sathoggua or

    his minions.

    The (athieson E-pedition of ./01

    .ibrary "se: !he information on the 9athiesonE:pedition report, the Dorset 3ulture and the

    distribution of polar bears described in the-riefingcan be uncovered in a goodsi0ed academic library

    by substituting point spends in 8ibrary se.

    The &erman E-pedition

    inding out more about this e:pedition is very

    difficult as there is nothing published about it

    publically. Reassurance or lattery will get Dr9organ or 5rofessor Ethelrod to reveal that an

    associate of Ethelrod's, Dr "ummers of Edinburgh

    niversity, heard a reference to a privately funded&erman e:pedition at an international archaeology

    conference in 5aris last year.

    2utdoor Training

    %arious independently sourced courses in outdoor

    skills may grant a protagonist up to dedicated

    pool points in ;thletics or $utdoorsman, to be used

    in ;rctic and "ubarctic environments.

    The Atlantic Voyage*cene Type:$ptional, !ransition

    .ead#n:Briefing, 5reparations

    .ead0ut:&odthb

    !his is an opportunity to roleplay various

    interactions between player characters as they get to

    know one another and their leader.

    !he voyage for &odthb takes si: days, giving the

    5rotagonists plenty of time to get to know the other

    members of the team or to read in their cabins if

    they prefer.;n ;thletics test against Difficulty 1 is re4uired

    avoid seasickness. !he effect is the same as being

    (urt and lasts for 2 hours.

    TBegin sidebarU

    The Crew!he ship's crew consists of the 3aptain, irst 9ate,

    3hief 5etty $fficer and a crew of Q sailors.

    Captain 3ames (acAllen

    ; tall, lean, dour man who looks older than his 2C

    years. (e doesn't say much, but commands the

    respect of his crew.

    $bilities:;thletics 2, (ealth C, "cuffling O,

    6eapons

    3it Threshold:1

    8eapon: -fists/, < -boat hook#improvised/

    4irst (ate )ill Hewlett

    ;n e:perienced seaman who has worked closely

    with 9ac;llen for years, (ewlett is a somewhat

    portly man in his early 2As, with red hair.

    $bilities: ;thletics 1, (ealth C, "cuffling 2,

    6eapons

    3it Threshold:1

    8eapon: -fists/, < -boat hook#improvised/

    Chief Pett 2fficer Anders Pihl

    5ihl is a large, friendly man of Danish nationality.

    (e is 1P, has a full beard and enoys a drink.

    $bilities:;thletics O, irearms 2, (ealth P,

    "cuffling Q, 6eapons 1

    3it Threshold:1

    8eapon: -fists/, < -boat hook#improvised/, N


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