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Commoriom Submission v3,12

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    A Submission for

    Trail of Cthulhu

    Commoriom

    "I have yet to translate the terrible and

    abominable legend telling how a certain doughty

    citizen of Commoriom returned to the city after

    its public evacuation, and found that it was

    peopled most execrably and numerously by the

    fissional spawn of Knygathin Zhaum, whichpossessed no vestige of anything human or even

    earthly" ! he #amily ree of the $ods, Clar%

    &shton 'mith

    The protagonists are members of an expedition to

    excavate an ancient settlement buried beneath the

    Greenland ice. Faced with conflict from within and

    without, and the threat of approaching winter, the

    expedition degenerates into a struggle to survive as

    the team members realise that the real horror is

    beneath the ice under their feet. And the greatest

    horror of all may be truth itself.

    This scenario is inspired by the Hyperborean Cycle

    stories of Clar Ashton !mith, particularly The

    Testament of Athammaus andUbbo-Sathla. "t is

    recommended that the #eeper reads these short

    stories before running this scenario. The story of

    the $athieson %xpedition is told in the Call of

    Cthulhuscenario Trail of Tsathogguaby the late

    #eith Herber and published in the supplements

    Trail of Tsathogghua, &'() and The Compact Trail

    of Tsathoggua, &''*.

    The Hook"n &'+, an archaeological team from $isatonic

    -niversity found evidence of an ancient settlement

    beneath an ice cap in a remote valley in the

    mountains of est Greenland. The protagonists are

    members of a &'/& follow0up expedition to

    excavate the site.

    The Horrible TruthThe site is the ruin of Commoriom, the first capital

    of the lost civilisation of Hyperborea, which thrived

    before the last ice age. %ntombed in the city is a

    dormant, monstrous race descended fromTsathoggua and an alien crystal that grants visions

    of the disturbing origins of life on earth.

    The SpineThe team members voyage to Godthb, where theycan confront a Rival Expeditionfrom Germany.

    They then begin their arduous overland tre in

    Evighedsfjorden. Tensions increase between%thelrod, the team leader, and Granger, who is

    struggling to conceal his alcoholism, leading to The

    Death of Ethelrod. From %thelrod they can ac1uire

    a dictionary of the lost Tsath-Yolanguage.

    The team receives A Call for Helpfrom the crew

    of the German base ship, which has lost contact

    with the overland team, giving the protagonists a

    moral dilemma.

    2uring their 3ourney, the characters find evidence

    that strange %simo are watching them and may

    discover Gravesof members of the Germanexpedition, apparently attaced by an unnownanimal. A text in their possession, when translated

    with %thelrod4s boo gives hints about the history

    of the site.

    Arriving at the Site, the protagonists find a Cube-

    Shaped Struturewith walls inscribed with a

    history of the pre0humans who first settled there.

    5earby, the remains of the last members of the

    German expedition can be found. 6n the valley

    floor, a Shado! "nder the #eis visible.

    They are harried by frea weather conditions and

    attacs by a mysterious$east of the #e Sheet,

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    which continue until they lin it with the clan of

    strange %simo that has been following them, and

    neutralise it.

    Exavating the Struture under the #e leads to

    the discovery of an ancient tower entombed in ice.

    2igging into The #e-Cho%ed stair!a&uncovers a

    frie7e describing a history of Hyperborea and

    eventually leads to a Cit& "nder the #e. "n a vaultunder the ruins of a library is a crystal that can send

    the mind bac in time to the disturbing origins of

    life on earth.

    As the city4s inhabitants begin to awaen they try to

    free their 8Father4, leading to the A!a%ening of'n&gathin (hau). The protagonists4 only hope isto flee.

    However, even if they escape, the insight granted

    by the crystal may still claim their minds.

    Victory Conditions9ictory in this scenario means realising the horror

    that lies in Commoriom, and surviving it,

    preferably with the site safely sealed.

    Antagonist ReactionsThe rival Ger)an Expeditionis not a 85a7i

    expedition4 in any official sense :there is no such

    thing until the formation of the Ahnenerbe in &'/; especially the

    esoterically inclined > believed in occult theories of

    the uni1ue :or divine< origin of their ancestors on a

    lost northern continent :referred to as 8Thule4 or

    sometimes 8Hyperborea4 or 8Atlantis4 a time when

    the Armitage "n1uiry is in its formative stages. "n

    &'+(, Armitage, Bice and $organ scored a victory

    against the 2unwich Horror and soon 2r Albert

    ilmarth 3oined them following his encounter with

    the 86uter 6nes4 in the hills of 9ermont. ust a few

    wees ago, the =abodie %xpedition returned from

    Antarctica with stories of unnown prehistoric life

    forms and a vast range of mountains dotted with

    strange structures.

    6n his deathbed in &'+', =rofessor Curtis

    $athieson revealed a number of unpublished

    secrets about the &'+ expedition to his colleague2r Francis $organ. $organ shared the story with

    =rofessor Armitage and soon they were woring

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    with =rofessor %thelrod in %ngland to organise a

    follow0up expedition for &'/+. However, in late

    &'/, word reached them of a rival German

    expedition to the same region planned for &'/& and

    their pro3ect was hastened by a year. -nfortunately,

    this meant 2r $organ was unable to tae part, but

    he persuaded Charles Granger, a veteran of the

    $athieson %xpedition, to 3oin.

    *S&)bol+ Ar)itage #n,uir&This symbol defines

    sections that apply only to running the scenario as

    part of the Armitage "n1uiry.

    Running Commoriom as astandalone

    This scenario can be run as a standalone adventure

    or mar a dramatic beginning to an ongoing

    campaign.

    The difference is that %thelrod has organised the

    expedition with the ?ritish $useum, independently

    of Armitage and his colleagues, who may have little

    insight into what really happened on the $athieson

    %xpedition.

    *S&)bol+ Standalone This symbol defines

    sections that apply only to running the scenario as a

    standalone.

    Creating the ProtagonistsAppropriate roles for the expedition include

    archaeologists, geologists, anthropologists,

    biologists, explosives experts, drill engineers and

    radio engineers. All team members should be

    healthy and fit, and be capable cross0country siers

    > represented for game purposes as a minimum

    6utdoorsman rating of & and Athletics of /. The

    expedition will also need someone with $edicine

    rating of &D and First Aid of +D to fill the role of

    medic.

    The expedition leader is highly xenophobic and

    French applicants in particular are not considered.

    *S&)bol+ Ar)itage #n,uir& "f the expedition is

    organised by $isatonic -niversity, team members

    are liely to be American, perhaps students or

    professors at the $isatonic. ?ritish team members

    may have accompanied %thelrod.

    *S&)bol+ Standalone "f the expedition begins inGreat ?ritain it is liely that most of the team

    members would be ?ritish. American membersmay travelled with Granger.

    Prologue"n order to introduce their characters, it is

    recommended that the #eeper run a short scene

    from his or her expedition interview as a 2irected

    !cene for each one :see The Dying of St Margarets

    page (

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    "n the ?lood might be interesting if the character is

    related to the Hyperborean ?lond %simo.

    Pillars of Sanity

    The dominant theme of this scenario is the dignity

    or otherwise of human origins.

    6ne =illar of !anity that might be particularly

    interesting dramatically is Family. A character withthis =illar will have a firm conviction in the dignity

    of their origins. "f Caucasian, they may believe in

    the theory of the origins of their ancestors on the

    lost continent of Thule. They may have heard tales

    of 8blond %simo4 in north0western Canada. They

    may even subscribe to racist theories lie the

    5ational !ocialists of Germany.

    As players can create their own =illars of !anity it

    is impossible to provide an exhaustive list, but

    several others from the Trail of Cthulhu ruleboo

    that may be particularly interesting areE

    Beligious Faith

    Human 2ignity and 9alue

    The #eeper should try to encourage some players to

    pic from the pillars above.

    2rives potentially undermined by %yeE

    Anti1uarianism

    Thirst For #nowledgeAdventure

    !cholarship

    Curiosity

    Arrogance

    .illars of Sanit&

    Beligious Faith

    Family

    Human 2ignity and 9alue

    !cientific =rogress "ntellect

    Goodness of $anind

    $oral principles

    Aesthetics

    %picureanism

    =atriotism

    ove of Home City

    Scenes

    BriefingSene T&pe+Core :"ntroduction a

    large cabin and outhouses for supplies and dogs.

    They will use the drilling rig, blasting e1uipment,

    the ice melting machine, and hand excavation to

    access and excavate the site.

    From 5ovember it will become difficult toapproach by sea. "f necessary, the team will remain

    on the ice sheet over winter until $arch when the

    f3ord becomes accessible again. "n case of

    emergency, a team should be able to reach them

    from GodthIb overland in about five days.

    =rofessor %thelrod stresses his 1ualifications as a

    hard0nosed scholar not prone to flights of fancy or

    bi7arre speculations. However, there were many

    things he experienced that shoced him and caused

    him to reconsider ideas about the world. Hebelieves that what they found in the Greenland ice

    were remains of a lost prehistoric civilisation,

    perhaps hinted at in Gree myths.

    He introduces ilfred -pton0!mith, a round0faced

    7oologist and friend of the %thelrod family, and

    Charles Granger, a red0haired, red0faced man of

    around /, a second veteran of the $athieson

    %xpedition who will be 3oining them on this trip.

    *S&)bol+ Ar)itage #n,uir&0ral Histor& 2-

    .oint spend+ There are rumours that 2r Grangerhas a drin problem.

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    %thelrod ass each team member to introduce

    themselves and assigns roles.

    Assess Honest&+Henry %thelrod is reserved,somewhat aloof and doesn4t give much away.

    Arhaeolog& or Anthropolog&+ According to the

    expedition report, the team made transcriptions of a

    number of carvings on a large stone slab found at

    the face of Helheim Glacier on the east coast.Archaeologists have subse1uently associated these

    carvings with a Greenlandic colony of the extinct

    2orset Culture. 2-point spend+!ome odd artifacts

    featuring strange figures wearing hoodless paras

    with tall collars and women with large hairstyles

    were found on Cape 2orset on ?affin "sland in

    &'+. "t is generally thought that the Greenlandic

    2orset culture is limited to the north0west coast of

    the island.

    $iolog& or 0utdoors)an 2-.oint spend+=olarbears are mostly found in coastal regions in the

    north and east of Greenland > they are largely

    unnown in the mountains although females with

    cubs are sometimes found in coastal mountainous

    areas in the north.

    uestions and !Ans"ers

    %thelrod will as if there are any 1uestions. He may

    provide the following additional details and any

    others the #eeper deems appropriate.

    J $athieson remained onboard ship, due to health

    problems. He died of a heart condition in &'+'.

    J The top of the structure was estimated to be under

    at least &;0+ feet of ice and to extend to unnown

    depths. He declines to speculate on the age of the

    structure.

    J At an international archaeology conference in

    =aris last year, 2r !ummers of %dinburgh

    -niversity, heard reference to a forthcoming

    expedition to explore what was 8nonsensically4described as 8ruins of Thule found in est

    Greenland4. "t isn4t nown what si7e the rival team

    is or when they will arrive.

    He will wrap up the briefing after three or four

    1uestions, or if he doesn4t lie the direction the

    1uestions are going.

    Assess Honest&+hen ased about the specifics ofthe first expedition, why the details were not

    released or why the second expedition was delayed

    for so long, %thelrod seems somewhat evasive. 2.oint Spend+ He is deliberately hiding something.

    %thelrod will wrap up the briefing after three or

    four 1uestions, or if he doesn4t lie the direction the

    1uestions are going.

    Henry Ethelrod

    To interact with %thelrod significantly, ?ritish

    characters need a Credit Bating of ;D, Americans

    and other %uropeans need D. Anyone else will

    need to mae a &0=oint spend in Credit Bating on

    each significant occasion.

    Abilities+Athletics ;, Credit Bating *, Firearms *,Health *, !cuffling *, eapons

    Hit Threshold+/

    Ar)or+ 0& vs all :if wearing Arctic gear the

    8granddaughter4 of the god)hotha**uahand a

    sub0human 9oormis.

    The city executioner beheaded him three times

    and each time, witnesses later saw him alive,

    more monstrous than before. 6n the first and

    second occasion, #nygathin @haum illed andate one of the inhabitants of the city.

    ?y the third reappearance, he had

    metamorphosed into a fully alien entity, and had

    devoured many of the citi7ens, forcing the final

    abandonment of the city.

    A former inhabitant of Commoriom returned to

    the city one day and discovered it repopulated

    with the monstrous offspring of #nygathin

    @haum.

    Translating it or reading an accurate translation will

    grant & point of Cthulhu $ythos.

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    The #eeper might consider using or adapting Clar

    Ashton !mith4s story The Testament of Athammaus

    for the content of the main body of the story.

    The "nd of the Bauer"#pedition

    Sene T&pe+ 6ptional,Clue :?onus one of the !pawn of #nygathin @haum.

    6nce uncovered, the spawn will begin to thaw and

    awaen. !ee The #dol Tha!s. This nominally taes+) hours or ( hours if left in a warm place, lie an

    inhabited tent, however it should tae as long as is

    dramatically interesting.

    Tunnelling the &tairway

    Sene T&pe+ Core/ead-#n+Accessing the !tairway

    /ead-0ut+2escent into the 2epths

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    This phase taes ' days until breaing through to

    the ice0free section of the stairwell.

    !tairwell runs around perimeter of tower. !olidly

    constructed from basalt, most of it is still intact.

    There are places where steps have eroded or broen

    and places where there are gaps.

    =ictographs in stairwell tell history of

    Hyperboreans in reverse going bac to their arrivalon Hyperborea.

    Heyday of Commoriom showing current

    ings

    9arious older dynasties

    %ncroaching cold

    =rophesy of !ybil of =olarion

    Bise of Ohoundeh cult

    omar and @obna

    6ther settlements

    %arly Tsathoggua cult

    9oormis driven to $t. 9oormithadreth

    @on $e77amalechX

    Founding of Commoriom

    Hyperboreans leaving homelands :omarX

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    protagonists may be able to devise a faster or safer

    method using dog sleds, drilling e1uipment or the

    snow tractor.

    QsidebarR

    The Idol ThawsSene T&pe+ 6ptional, Antagonist Beaction

    Trigger+Clearing the Chamber

    As it thaws, especially if it has been brought bac

    to the camp, the dogs begin to act in a disturbed

    way, baring all day and night.

    6nce it has awaened, this intelligent, sentient

    organism will escape, and scuttle across the ground

    at night, on many limbs or slide under the edges of

    tents in order to find a sleeping host. The spawn

    will attempt to enter a sleeping or subdued human

    host, smothering their sounds as it forces itselfdown their throat and taes up residence in their

    body.

    -nless one of the protagonists unwittingly sets

    himself up as an obvious target, the spawn should

    attac a 5=CE one of the mushers or Germans. His

    tent mate waes up to see it and screams out for

    help before being attaced and infected himself.

    A successful !ense Trouble test against 2ifficulty

    :' if the attac is at night< will allow protagonists to

    hear a strange sound in the camp. "f they rush outimmediately they will catch sight of a bi7arre blac

    thing lie a huge spider attempting to crawl into

    one of the tents. Attacing it will cause it to attac

    the protagonist. Following it, he will witness it

    attacing the mushers.

    "n any case, the =rotagonists will automatically be

    woen by a blood0curdling scream that is suddenly

    cut short.

    Evidene Colletion+There are traces of a dar

    greyish slime on both bodies and at the edge of thetent where the canvas seems loose.

    6utcome for the victimX

    A !ense Trouble test against 2ifficulty ; :( at

    night< will alert a character to an imminent attac.

    Hunting it down, while it hides in the camp has the

    same 2ifficulty. 5oticing the thing attac a

    companion sleeping in the same tent is a 2ifficulty

    test.

    Q?egin sidebarR

    Spa"n of 7nygathin haum

    Also nown as 8=arasitic !pawn of Tsathoggua4,

    these entities bear some similarity to their cousins,

    except that they are smaller :about the si7e of a

    ?order Collie by flowing,

    rolling into balls, s1uee7ing through cracs or even

    breaing out of containers :controlled by a unifying

    intelligence, Athletics can still be used in this state the amount of damage they tae only affects the

    amount of time it taes for their Health to get above

    and able to act once more. Fire damage does not

    heal in this way, nor may some magical or chemical

    attacs.

    2ue to the hominid strain in its ancestry, the spawn

    has an affinity for human biology and can live

    inside a human being, substituting natural

    biological functions with its own. They will attempt

    to subdue a target and then, in li1uid form, typically

    force itself down his throat. The victim may be

    incapacitated or even illed during the attempt. The

    spawn will need to remove most of the victim4s

    internal organs in order to mae space for it4s own

    body. This will tae about ; minutes. The rest of

    the body, including the brain will remain alive,

    provided for by the spawn. The spawn will then

    tae control of the brain, raiding his memories and

    taing control of his actions. -ntil it fully settles in,for the first )( hours, a !tability test against

    2ifficulty will allow the host to have full control

    for a few minutes or allow some recollection of the

    attac event. Q!tability test to resist it when it

    asserts controlXR

    The host4s previous 2rive disappears and instead is

    subconsciously substituted with the spawn4s goals.

    To an observer, the host4s personality and mind

    seem to be intact, but Assess Honest&will detect a

    listless or 8off4 1uality that may be mistaen for

    shoc or other mental health issue. A 2-.ointspendsuggests that the host seems to lac sincereemotions.

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    Suffoate+The creature can use a limb to sei7e a

    victim around the nec or simply smother with its

    viscous body. Apply the 2rowning and !uffocation

    rules :Trail of Cthulhu ruleboo =(

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    =itted, dripping walls of ice with a narrow

    crawlspace. The spawn are dormant in here.

    Exavation+reveals strange channels, possiblymore 8toad idols4 and explosives could result in

    accelerated awaening of the spawn

    The S;uare

    Central space, crossroads with fossilised blocX :6ris this where #@ is still fro7enX< Human remainsX

    Exavation+reveals strange channels, possiblymore 8toad idols4 and explosives could result in

    accelerated awaening of #@ and the spawn

    The +ibrary

    $ore documentation of history, possibly more

    artifacts. !omewhere there may be a spell for

    L!peaing with @hotha11uah as his !tatueL. =ossibly

    a spell to call Aduwa from the icy wastes.ault

    This place must be accessible and obvious. here

    is itX -nder the libraryX -nder a templeX -nder the

    tower itselfX

    The historical frie7e spirals at right angles towards

    a plinth built into the middle of the room and spiral

    around the plinth to its top. A pale stone about the

    si7e of a small orange is mounted there.

    "tLs entirely possible that the crystal is embedded ina wall, table, statue etc. The Commorians

    Commorian sorcerer could have done so after

    ac1uiring it from @$. This might mae it feel less

    arbitrarily present.

    The "ye of +o*&athlaA#A 8Crystal of @on $e77amalech4

    9isions of the past, initially bac to sorceror, then

    3umps to @$. Then barrier then 3umps into past all

    the way bac to -! and tablets. Also addictive andleads to disillusionment with present0day reality

    which appears to be unreal. "dentification with @$

    then once past LbarrierL disidentification and loss of

    selfhood. To onlooers, perhaps enters comatose

    state, then a while later suddenly leaves and

    disappears :if somehow followed, seems to have

    illed self

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    for #nowledge of the Tablets of the %lder Gods

    QpermanentXR

    #nitial union !ith the )ind of (4

    Q/ point !tability test, + point !tability recovery for

    those with =illar of !anityE Family :8Hyperborea

    Hypothesis4 + Lhite apesL :actually relatives of9oormis< under hidden influence of Great

    Bace, raise city in Congo, rapidly evolving

    spread out across world as early humans.

    6 point Stability test.

    Drives lost+"n the ?lood

    .illars of Sanit& s)ashed+Family :if it

    involves beliefs about humanrace origins

    in Hyperborea / 9oormis gain freedom from !erpent

    =eople, found Hyperborean colony5 point Stability test

    )& > ) !erpent people in Ooth genetically

    engineer simians into land and a1uatic

    hominids to serve as slaves

    lose 3 Stability45 Sanity.

    .illars of Sanit& s)ashed+Family,

    Human 2ignity and 9alue, Beligion.

    Drives lost+Anti1uarianism, Thirst for

    #nowledge

    ;& > ;+ !erpent people civilisation wiped out byrise of dinosaurs

    lose 7 Stability45 Sanity

    ;/ > ;) !hoggoth rebellion defeated

    lose 7 Stability45 Sanity

    ;; > ; !erpent people ingdom of 9alusia

    lose 7 Stability45 Sanity

    & > + Cataclysm raises BLlyeh, arrival of

    Cthulhu. ar of Cthulhu and %lder Things

    lose 8 Stability46 Sanity0

    Drives lost+Anti1uarianism, Thirst for#nowledge

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    / > ) %lder thing experiments create vertebrates

    lose 3 Stability45 Sanity.

    .illars of Sanit& s)ashed+Family,

    Human 2ignity and 9alue, Beligion.

    Drives lost+Anti1uarianism, Thirst for

    #nowledge

    ; > Tablets of the %lder Gods

    lose 3 Stability45 Sanity.Drives lost+Anti1uarianism, Thirst for

    #nowledge

    Awa,ening of .nygathin/haum

    The spawn and #@ gradually begin to wae up,

    which builds into an antagonist reaction climax.

    6nce they begin to awaen en0masse, the spawn

    will abandon the infection strategy, switching

    instead to openly capturing the remaining humans.

    Chase

    Typically this will constitute a

    Combat

    9ictory

    7nygathin haum

    The entity that was nown an age ago, by the name

    8#nygathin @haum4 is a dar, mottled and

    mammoth0si7ed entity > a bloated trun, with a

    one0eyed 8face4 emerging from its midsection, and

    a second eye beneath that. Two long tentacles with

    8fingers4 lie nots of writhing snaes emerge from

    its 8shoulders4 and a cup0lie mouth protrudes at thetop. The lower limbs are a mass of slender

    proboscides covered in sucers.

    #nygathin @haum can attac with each of its two

    tentacles in a single round. ie his spawn, he can

    assume the form of a viscous, blac li1uid. And

    most forms of physical in3ury will simply flow

    closed.

    Athletics &+, Health ++, !cuffling +(

    Hit Threshold+/

    5eapon+ D; :trample


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