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Commoriom Submission v3,12 (1)

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    A Submission for

    Trail of Cthulhu

    Commoriom

    "I have yet to translate the terrible and

    abominable legend telling how a certain doughty

    citizen of Commoriom returned to the city after

    its public evacuation, and found that it was

    peopled most execrably and numerously by the

    fissional spawn of Knygathin Zhaum, whichpossessed no vestige of anything human or even

    earthly" ! he #amily ree of the $ods, Clar%

    &shton 'mith

    The protagonists are members of an expedition to

    excavate an ancient settlement buried beneath the

    Greenland ice. Faced with conflict from within and

    without, and the threat of approaching winter, the

    expedition degenerates into a struggle to survive as

    the team members realise that the real horror is

    beneath the ice under their feet. And the greatest

    horror of all may be truth itself.

    This scenario is inspired by the Hyperborean Cycle

    stories of Clar Ashton !mith, particularly The

    Testament of Athammaus andUbbo-Sathla. "t is

    recommended that the #eeper reads these short

    stories before running this scenario. The story of

    the $athieson %xpedition is told in the Call of

    Cthulhuscenario Trail of Tsathogguaby the late

    #eith Herber and published in the supplements

    Trail of Tsathogghua, &'() and The Compact Trail

    of Tsathoggua, &''*.

    The Hook"n &'+, an archaeological team from $isatonic

    -niversity found evidence of an ancient settlement

    beneath an ice cap in a remote valley in the

    mountains of est Greenland. The protagonists are

    members of a &'/& follow0up expedition to

    excavate the site.

    The Horrible TruthThe site is the ruin of Commoriom, the first capital

    of the lost civilisation of Hyperborea, which thrived

    before the last ice age. %ntombed in the city is a

    dormant, monstrous race descended fromTsathoggua and an alien crystal that grants visions

    of the disturbing origins of life on earth.

    The SpineThe team members voyage to Godthb, where theycan confront a Rival Expeditionfrom Germany.

    They then begin their arduous overland tre in

    Evighedsfjorden. Tensions increase between%thelrod, the team leader, and Granger, who is

    struggling to conceal his alcoholism, leading to The

    Death of Ethelrod. From %thelrod they can ac1uire

    a dictionary of the lost Tsath-Yolanguage.

    The team receives A Call for Helpfrom the crew

    of the German base ship, which has lost contact

    with the overland team, giving the protagonists a

    moral dilemma.

    2uring their 3ourney, the characters find evidence

    that strange %simo are watching them and may

    discover Gravesof members of the Germanexpedition, apparently attaced by an unnownanimal. A text in their possession, when translated

    with %thelrod4s boo gives hints about the history

    of the site.

    Arriving at the Site, the protagonists find a Cube-

    Shaped Struturewith walls inscribed with a

    history of the pre0humans who first settled there.

    5earby, the remains of the last members of the

    German expedition can be found. 6n the valley

    floor, a Shado! "nder the #eis visible.

    They are harried by frea weather conditions and

    attacs by a mysterious$east of the #e Sheet,

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    which continue until they lin it with the clan of

    strange %simo that has been following them, and

    neutralise it.

    Exavating the Struture under the #e leads to

    the discovery of an ancient tower entombed in ice.

    2igging into The #e-Cho%ed stair!a&uncovers a

    frie7e describing a history of Hyperborea and

    eventually leads to a Cit& "nder the #e. "n a vaultunder the ruins of a library is a crystal that can send

    the mind bac in time to the disturbing origins of

    life on earth.

    As the city4s inhabitants begin to awaen they try to

    free their 8Father4, leading to the A!a%ening of'n&gathin (hau). The protagonists4 only hope isto flee.

    However, even if they escape, the insight granted

    by the crystal may still claim their minds.

    Victory Conditions9ictory in this scenario means realising the horror

    that lies in Commoriom, and surviving it,

    preferably with the site safely sealed.

    Antagonist ReactionsThe rival Ger)an Expeditionis not a 85a7i

    expedition4 in any official sense :there is no such

    thing until the formation of the Ahnenerbe in &'/; especially the

    esoterically inclined > believed in occult theories of

    the uni1ue :or divine< origin of their ancestors on a

    lost northern continent :referred to as 8Thule4 or

    sometimes 8Hyperborea4 or 8Atlantis4 a time when

    the Armitage "n1uiry is in its formative stages. "n

    &'+(, Armitage, Bice and $organ scored a victory

    against the 2unwich Horror and soon 2r Albert

    ilmarth 3oined them following his encounter with

    the 86uter 6nes4 in the hills of 9ermont. ust a few

    wees ago, the =abodie %xpedition returned from

    Antarctica with stories of unnown prehistoric life

    forms and a vast range of mountains dotted with

    strange structures.

    6n his deathbed in &'+', =rofessor Curtis

    $athieson revealed a number of unpublished

    secrets about the &'+ expedition to his colleague2r Francis $organ. $organ shared the story with

    =rofessor Armitage and soon they were woring

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    with =rofessor %thelrod in %ngland to organise a

    follow0up expedition for &'/+. However, in late

    &'/, word reached them of a rival German

    expedition to the same region planned for &'/& and

    their pro3ect was hastened by a year. -nfortunately,

    this meant 2r $organ was unable to tae part, but

    he persuaded Charles Granger, a veteran of the

    $athieson %xpedition, to 3oin.

    *S&)bol+ Ar)itage #n,uir&This symbol defines

    sections that apply only to running the scenario as

    part of the Armitage "n1uiry.

    Running Commoriom as astandalone

    This scenario can be run as a standalone adventure

    or mar a dramatic beginning to an ongoing

    campaign.

    The difference is that %thelrod has organised the

    expedition with the ?ritish $useum, independently

    of Armitage and his colleagues, who may have little

    insight into what really happened on the $athieson

    %xpedition.

    *S&)bol+ Standalone This symbol defines

    sections that apply only to running the scenario as a

    standalone.

    Creating the ProtagonistsAppropriate roles for the expedition include

    archaeologists, geologists, anthropologists,

    biologists, explosives experts, drill engineers and

    radio engineers. All team members should be

    healthy and fit, and be capable cross0country siers

    > represented for game purposes as a minimum

    6utdoorsman rating of & and Athletics of /. The

    expedition will also need someone with $edicine

    rating of &D and First Aid of +D to fill the role of

    medic.

    The expedition leader is highly xenophobic and

    French applicants in particular are not considered.

    *S&)bol+ Ar)itage #n,uir& "f the expedition is

    organised by $isatonic -niversity, team members

    are liely to be American, perhaps students or

    professors at the $isatonic. ?ritish team members

    may have accompanied %thelrod.

    *S&)bol+ Standalone "f the expedition begins inGreat ?ritain it is liely that most of the team

    members would be ?ritish. American membersmay travelled with Granger.

    Prologue"n order to introduce their characters, it is

    recommended that the #eeper run a short scene

    from his or her expedition interview as a 2irected

    !cene for each one :see The Dying of St Margarets

    page (

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    "n the ?lood might be interesting if the character is

    related to the Hyperborean ?lond %simo.

    Pillars of Sanity

    The dominant theme of this scenario is the dignity

    or otherwise of human origins.

    6ne =illar of !anity that might be particularly

    interesting dramatically is Family. A character withthis =illar will have a firm conviction in the dignity

    of their origins. "f Caucasian, they may believe in

    the theory of the origins of their ancestors on the

    lost continent of Thule. They may have heard tales

    of 8blond %simo4 in north0western Canada. They

    may even subscribe to racist theories lie the

    5ational !ocialists of Germany.

    As players can create their own =illars of !anity it

    is impossible to provide an exhaustive list, but

    several others from the Trail of Cthulhu ruleboo

    that may be particularly interesting areE

    Beligious Faith

    Human 2ignity and 9alue

    The #eeper should try to encourage some players to

    pic from the pillars above.

    2rives potentially undermined by %yeE

    Anti1uarianism

    Thirst For #nowledgeAdventure

    !cholarship

    Curiosity

    Arrogance

    .illars of Sanit&

    Beligious Faith

    Family

    Human 2ignity and 9alue

    !cientific =rogress "ntellect

    Goodness of $anind

    $oral principles

    Aesthetics

    %picureanism

    =atriotism

    ove of Home City

    Scenes

    BriefingSene T&pe+Core :"ntroduction a

    large cabin and outhouses for supplies and dogs.

    They will use the drilling rig, blasting e1uipment,

    the ice melting machine, and hand excavation to

    access and excavate the site.

    From 5ovember it will become difficult toapproach by sea. "f necessary, the team will remain

    on the ice sheet over winter until $arch when the

    f3ord becomes accessible again. "n case of

    emergency, a team should be able to reach them

    from GodthIb overland in about five days.

    =rofessor %thelrod stresses his 1ualifications as a

    hard0nosed scholar not prone to flights of fancy or

    bi7arre speculations. However, there were many

    things he experienced that shoced him and caused

    him to reconsider ideas about the world. Hebelieves that what they found in the Greenland ice

    were remains of a lost prehistoric civilisation,

    perhaps hinted at in Gree myths.

    He introduces ilfred -pton0!mith, a round0faced

    7oologist and friend of the %thelrod family, and

    Charles Granger, a red0haired, red0faced man of

    around /, a second veteran of the $athieson

    %xpedition who will be 3oining them on this trip.

    *S&)bol+ Ar)itage #n,uir&0ral Histor& 2-

    .oint spend+ There are rumours that 2r Grangerhas a drin problem.

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    %thelrod ass each team member to introduce

    themselves and assigns roles.

    Assess Honest&+Henry %thelrod is reserved,somewhat aloof and doesn4t give much away.

    Arhaeolog& or Anthropolog&+ According to the

    expedition report, the team made transcriptions of a

    number of carvings on a large stone slab found at

    the face of Helheim Glacier on the east coast.Archaeologists have subse1uently associated these

    carvings with a Greenlandic colony of the extinct

    2orset Culture. 2-point spend+!ome odd artifacts

    featuring strange figures wearing hoodless paras

    with tall collars and women with large hairstyles

    were found on Cape 2orset on ?affin "sland in

    &'+. "t is generally thought that the Greenlandic

    2orset culture is limited to the north0west coast of

    the island.

    $iolog& or 0utdoors)an 2-.oint spend+=olarbears are mostly found in coastal regions in the

    north and east of Greenland > they are largely

    unnown in the mountains although females with

    cubs are sometimes found in coastal mountainous

    areas in the north.

    uestions and !Ans"ers

    %thelrod will as if there are any 1uestions. He may

    provide the following additional details and any

    others the #eeper deems appropriate.

    J $athieson remained onboard ship, due to health

    problems. He died of a heart condition in &'+'.

    J The top of the structure was estimated to be under

    at least &;0+ feet of ice and to extend to unnown

    depths. He declines to speculate on the age of the

    structure.

    J At an international archaeology conference in

    =aris last year, 2r !ummers of %dinburgh

    -niversity, heard reference to a forthcoming

    expedition to explore what was 8nonsensically4described as 8ruins of Thule found in est

    Greenland4. "t isn4t nown what si7e the rival team

    is or when they will arrive.

    He will wrap up the briefing after three or four

    1uestions, or if he doesn4t lie the direction the

    1uestions are going.

    Assess Honest&+hen ased about the specifics ofthe first expedition, why the details were not

    released or why the second expedition was delayed

    for so long, %thelrod seems somewhat evasive. 2.oint Spend+ He is deliberately hiding something.

    %thelrod will wrap up the briefing after three or

    four 1uestions, or if he doesn4t lie the direction the

    1uestions are going.

    Henry Ethelrod

    To interact with %thelrod significantly, ?ritish

    characters need a Credit Bating of ;D, Americans

    and other %uropeans need D. Anyone else will

    need to mae a &0=oint spend in Credit Bating on

    each significant occasion.

    Abilities+Athletics ;, Credit Bating *, Firearms *,Health *, !cuffling *, eapons

    Hit Threshold+/

    Ar)or+ 0& vs all :if wearing Arctic gear

    The three surviving members of the expedition

    entered the temple and :as instructed by Gobineau most liely the

    two younger ?lond %simo > at wor. "f someone

    is on watch, success indicates that their approach

    has been noticed.

    Trac+ing the "s+imo

    0utdoors)an+A 2-.oint spendwill allow tracsto be followed southwest for about three miles fromthe valley edge to a cramped shelter in the snow. "f

    this is attempted at night, this is a 6-.oint spend.

    Q!idebarR

    The &now &helterSene T&pe+6ptional

    Following the tracs will lead to a small igloo, after

    about an hour.

    Anthropolog&+This small type of igloo is typicallybuilt as a temporary shelter for hunting trips, often

    on sea ice.

    Hanging over the doorway is the sull of a bear. A

    stone spie has been driven through its nose, giving

    it an almost Bhinoceros0lie appearance.

    Anthropolog&+ This may be a totem animal spirit,

    probably to protect the igloo.

    Si)ple Searh+ "nside the igloo are a hearth, food

    for several days, bedding for one, and possible

    spare clothes or a stone spear, axe or nife.

    0utdoors)an+ Tracs of a dog sled can be found

    nearby. A 2-.oint Spendis needed per day to tracthem to the homestead.

    The "s+imo %omesteadSene T&pe+6ptional

    About four days away by dog sled, the clan4s

    homestead is huddled in a narrow valley in the wild

    mountains near %vighedsf3orden.

    The house is large structure of whalebone and hide

    construct, covered in ice and snow and out of sight

    of the valley. A tricle of hearth smoe often

    emerges from a hole in the roof.

    5ear the fire is a maeshift altar and a grotes1ue

    idol. The altar is a 3agged, natural roc. "n front of

    it, is a bowl of blood and the heart of a polar bear,

    sprinled with tiny flowers. =erched on the altar is asmall, crude whalebone statue of a s1uatting

    creature with tentacles for a face. !eeing this

    re1uires a &0point !tability test, $ythos related.

    Cthulhu 4&thos identifies it as a depiction ofCthulhu.

    All of the surviving members of the clan will be

    here. Approaching without alerting anyone is a

    !tealth test against 2ifficulty *. "f alerted, they will

    flee a strong group or attac a wea one. "f

    surprised, they will be in or around the shelter. "f

    cornered, they will fight fiercely to the death.

    Q?egin !idebarR

    The Blond "s+imoThese natives are, to the best of their nowledge,

    the last of an ancient race that once had great cities

    here. $ost of their civilised culture has been lost >

    they are now simple hunter0gatherers, living harsh

    lives in the more remote parts of Greenland. Their

    ancient religion has been lost and they mae theirofferings and prayers to Cthulhu, who they call

    8/ulu.

    =hysically, they loo very different from other

    %simo people, being blond, with long faces,

    elongated ear0lobes and substantial facial hair. They

    wear hoodless, wide0collared paras with hats.

    They believe that the thing that comes from the ice

    in answer to their song is a 8hite ?ear !pirit4 and

    wear amulets, mistaenly believing that they can

    offer protection from the Gnoph0#eh.

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    Anthropolog&+This primitive 3ewellery is an

    amulet depicting a fierce, stylised polar bear and

    possibly intended to offer protection of some ind.

    $iolog&+The pendant loos lie polar bear bone

    and the neclace is decorated with bear teeth and

    claws.

    $lat< the Angekok

    This white0bearded man may be in his s. He

    wears a long para decorated with strange motifs

    and symbols and an odd, pointed hat.

    "f -lat is pursued he will mutter incomprehensible

    curses and wave his hands around in a bi7arre,

    intimidating fashion. As a last resort he will attempt

    to defend himself with spells or a nife.

    -lat4s long, colourful para is decorated with

    a1uatic designs. Cthulhu 4&thos 2-.oint spend+

    The images of odd, octopoid beings dwelling inundersea towers on the shaman4s long para seem

    to be a depiction of Cthulhu and his race.

    Abilities+ Athletics , !cuffling ;, eapons ;,

    Health

    Hit Threshold+ /

    5eaponE 0& :nife the temptation to view the %ye is a

    Hard Driver. For all other characters, this is a Soft

    Driver.

    Adventure

    Anti1uarianism

    Arrogance

    Artistic !ensitivity

    ?ad uc

    Curiosity

    2uty

    %nnui

    Follower

    "n The ?lood

    =ower

    Bevenge

    !cholarship

    !udden !hoc

    Thirst For #nowledge

    9iewing the crystal sends the user4s mind into the

    past and connects it with the mind of a long dead

    Hyperborean sorcerer @$ and via @$4s use of the

    crystal to the ancestral memory of the species. This

    ancestral memory is in fact the mind :or proto0

    mind< of -bbo0!athla, the proto0shoggoth created

    by the %lder Things to spawn the first shoggoths

    and from which all earthly life spawned as a by0

    product. These ancestral memories are

    predominantly from direct ancestors, but they also

    3ump from other, nearby branches. Communion

    with the =roto0$ind and its many branches throughtime and space produces a cumulative loss of self0

    identity and a dissociation with what humans call

    LrealityL. This is reflected as a loss of !anity, and

    occurs irrespective of whether anything is recalled

    or not. !anity reduced to 7ero in this manner causes

    a total loss of selfhood. Afflicted in this way, a

    person may wal into moving traffic, sit and stare

    into space or simply wander into oblivion and

    disappear.

    9iewing crystal regresses user to @$ :loss of &

    !anity :discreet + Lhite apesL :actually relatives of

    9oormis< under hidden influence of Great

    Bace, raise city in Congo, rapidly evolving

    spread out across world as early humans.

    6 point Stability test.

    Drives lost+"n the ?lood.illars of Sanit& s)ashed+Family :if itinvolves beliefs about humanrace origins

    in Hyperborea / 9oormis gain freedom from !erpent

    =eople, found Hyperborean colony

    5 point Stability test

    )& > ) !erpent people in Ooth genetically

    engineer simians into land and a1uatic

    hominids to serve as slaves

    lose 3 Stability45 Sanity..illars of Sanit& s)ashed+Family,Human 2ignity and 9alue, Beligion.

    Drives lost+Anti1uarianism, Thirst for

    #nowledge

    ;& > ;+ !erpent people civilisation wiped out by

    rise of dinosaurs

    lose 7 Stability45 Sanity

    ;/ > ;) !hoggoth rebellion defeated

    lose 7 Stability45 Sanity

    ;; > ; !erpent people ingdom of 9alusialose 7 Stability45 Sanity

    & > + Cataclysm raises BLlyeh, arrival of

    Cthulhu. ar of Cthulhu and %lder Things

    lose 8 Stability46 Sanity0

    Drives lost+Anti1uarianism, Thirst for#nowledge

    / > ) %lder thing experiments create vertebrates

    lose 3 Stability45 Sanity.

    .illars of Sanit& s)ashed+Family,Human 2ignity and 9alue, Beligion.

    Drives lost+Anti1uarianism, Thirst for#nowledge

    ; > Tablets of the %lder Gods

    lose 3 Stability45 Sanity.

    Drives lost+Anti1uarianism, Thirst for#nowledge

    Awa+ening of .nygathin

    /haumThe spawn and #@ gradually begin to wae up,

    which builds into an antagonist reaction climax.

    6nce they begin to awaen en0masse, the spawn

    will abandon the infection strategy, switching

    instead to openly capturing the remaining humans.

    Chase

    Typically this will constitute a

    Combat9ictory

    7nygathin haum

    The entity that was nown an age ago, by the name

    8#nygathin @haum4 is a dar, mottled and

    mammoth0si7ed entity > a bloated trun, with a

    one0eyed 8face4 emerging from its midsection, and

    a second eye beneath that. Two long tentacles with

    8fingers4 lie nots of writhing snaes emerge from

    its 8shoulders4 and a cup0lie mouth protrudes at the

    top. The lower limbs are a mass of slender

    proboscides covered in sucers.

    #nygathin @haum can attac with each of its two

    tentacles in a single round. ie his spawn, he can

    assume the form of a viscous, blac li1uid. And

    most forms of physical in3ury will simply flow

    closed.

    Athletics &+, Health ++, !cuffling +(

    Hit Threshold+/

    5eapon+ D; :trample

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    many mouths for automatic damage on each

    following round

    Ar)our+ 0+ :thic, mottled membrane


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