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Computer Vision Spring 2010 15-385,-685 Instructor: S. Narasimhan WH 5409 T-R 10:30am – 11:50am...

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Computer Vision Spring 2010 15-385,-685 Instructor: S. Narasimhan WH 5409 T-R 10:30am – 11:50am Lecture #15
Transcript

Computer Vision

Spring 2010 15-385,-685

Instructor: S. Narasimhan

WH 5409

T-R 10:30am – 11:50am

Lecture #15

Binocular Stereo

Lecture #15

Recovering 3D from Images

• How can we automatically compute 3D geometry from images?– What cues in the image provide 3D information?

• Shading

Visual Cues for 3D

Merle Norman Cosmetics, Los Angeles

Visual Cues for 3D

• Shading

• Texture

The Visual Cliff, by William Vandivert, 1960

Visual Cues for 3D

From The Art of Photography, Canon

• Shading

• Texture

• Focus

Visual Cues for 3D

• Shading

• Texture

• Focus

• Motion

Visual Cues for 3D

• Others:– Highlights– Shadows– Silhouettes– Inter-reflections– Symmetry– Light Polarization– ...

• Shading

• Texture

• Focus

• Motion Shape From X• X = shading, texture, focus, motion, ...• We’ll focus on the motion cue

Stereo Reconstruction

• The Stereo Problem– Shape from two (or more) images– Biological motivation

knownknowncameracamera

viewpointsviewpoints

Why do we have two eyes?

Cyclope vs. Odysseus

1. Two is better than one

2. Depth from Convergence

3. Depth from binocular disparity

Sign and magnitude of disparity

P: converging point

C: object nearer projects to the outside of the P, disparity = +

F: object farther projects to the inside of the P, disparity = -

Binocular Stereo

Disparity and Depth

scene

left image right image

baseline

Assume that we know corresponds to

From perspective projection (define the coordinate system as shown above)

Disparity and Depth

is the disparity between corresponding left and right image points

• disparity increases with baseline b• inverse proportional to depth

scene

left image right image

baseline

field of viewof stereo

Vergence

one pixel

uncertainty ofscenepoint

Optical axes of the two cameras need not be parallel

• Field of view decreases with increase in baseline and vergence

• Accuracy increases with baseline and vergence

Binocular Stereo

scene pointscene point

optical centeroptical center

image planeimage plane

Binocular Stereo

• Basic Principle: Triangulation– Gives reconstruction as intersection of two rays

– Requires • calibration

• point correspondence

Stereo Correspondence

• Determine Pixel Correspondence– Pairs of points that correspond to same scene point

• Epipolar Constraint– Reduces correspondence problem to 1D search along conjugate

epipolar lines– Java demo: http://www.ai.sri.com/~luong/research/Meta3DViewer/EpipolarGeo.html

epipolar planeepipolar lineepipolar lineepipolar lineepipolar line

Stereo Image Rectification

• reproject image planes onto a common• plane parallel to the line between optical centers• pixel motion is horizontal after this transformation C. Loop and Z. Zhang. Computing Rectifying Homographies for Stereo

Vision. IEEE Conf. Computer Vision and Pattern Recognition, 1999.

Stereo Image Rectification

Details in next lecture

Stereo Rectification

Basic Stereo Algorithm

For each epipolar line

For each pixel in the left image• compare with every pixel on same epipolar line in right image

• pick pixel with minimum match cost

Improvement: match windows• This should look familiar...

• Correlation, Sum of Squared Difference (SSD), etc.

Size of Matching window

– Smaller windowGood/bad ?

– Larger windowGood/bad ?

W = 3 W = 20

Better results with adaptive window• T. Kanade and M. Okutomi, A Stereo Matching

Algorithm with an Adaptive Window: Theory and Experiment,, Proc. International Conference on Robotics and Automation, 1991.

• D. Scharstein and R. Szeliski. Stereo matching with nonlinear diffusion. International Journal of Computer Vision, 28(2):155-174, July 1998

• Effect of window size

Stereo Results

Ground truthScene

– Data from University of Tsukuba

Results with Window Search

Window-based matching(best window size)

Ground truth

Better methods exist...

State of the art methodBoykov et al., Fast Approximate Energy Minimization via Graph Cuts,

International Conference on Computer Vision, September 1999.

Ground truth

Stereo Example

input image (1 of 2) [Szeliski & Kang ‘95]

depth map 3D rendering

Stereo Example

left image right image depth map

H. Tao et al. “Global matching criterion and color segmentation based stereo”

Stereo Example

H. Tao et al. “Global matching criterion and color segmentation based stereo”

Stereo Matching

• Features vs. Pixels?– Do we extract features prior to matching?

Julesz-style Random Dot Stereogram

Range Scanning and Structured Light

Next Class

• Binocular Stereo (relative and absolute orientation)

• Reading: Horn, Chapter 13.


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