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Computing Quality of Life in Civilization IV

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Ethan Kennerly Interactive Media School of Cinematic Arts University of Southern California
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Page 1: Computing Quality of Life in Civilization IV

Ethan KennerlyInteractive Media

School of Cinematic ArtsUniversity of Southern California

Page 2: Computing Quality of Life in Civilization IV

Yes

No

Page 3: Computing Quality of Life in Civilization IV

Yes, I have played some version of Civilization

Page 4: Computing Quality of Life in Civilization IV

Yes

No

Page 5: Computing Quality of Life in Civilization IV

LandPopulationMilitary powerMonuments

Page 6: Computing Quality of Life in Civilization IV

Emperor, minister, governor, or a mayor?

Only a citizen?

Page 7: Computing Quality of Life in Civilization IV

But rules of our nationwill affect our quality of life

Page 8: Computing Quality of Life in Civilization IV
Page 9: Computing Quality of Life in Civilization IV

Civilization IIIKurt Squire

Page 10: Computing Quality of Life in Civilization IV

Ayiti: The Cost of Life

Page 11: Computing Quality of Life in Civilization IV

HealthHappiness...

Page 12: Computing Quality of Life in Civilization IV

2 hours in 2 minutesIt will be fast. Are you ready?

Page 13: Computing Quality of Life in Civilization IV
Page 14: Computing Quality of Life in Civilization IV

Kenneth Arrow

Page 15: Computing Quality of Life in Civilization IV
Page 16: Computing Quality of Life in Civilization IV

Quality 100% Healthy90% Trade 9 healthy years for 10 years0% Dead

In use since 1970s (Gold and Fryback)

Quality 100 90 ... 0

Healthy Sick Dead

Page 17: Computing Quality of Life in Civilization IV

HealthHappinessResearchCulture…

Page 18: Computing Quality of Life in Civilization IV

Happiness indexQuality of Life indexGross national happiness

Page 19: Computing Quality of Life in Civilization IV

John Broome, Weighing Lives, 2004

Page 20: Computing Quality of Life in Civilization IV

Attributes of a cityHealthHappinessResearchCulture...

Page 21: Computing Quality of Life in Civilization IV

Score = (Health Quality × Health Value)

× (Happiness Quality × Happiness Value)× (...)

Page 22: Computing Quality of Life in Civilization IV

Utilitarian ethicsSocial computation

Page 23: Computing Quality of Life in Civilization IV

Summation

Page 24: Computing Quality of Life in Civilization IV

Quality 100 90 ... 0

Happy Sad Dead

Cities Small and happy Large and sad

Page 25: Computing Quality of Life in Civilization IV

Large, sad city: (90 × 9) = ?

= 90 Quality × 9 Life Years

Small, happy city: (100 × 1) = ?

= 100 Quality × 1 Life Years

Page 26: Computing Quality of Life in Civilization IV

Large and sad city: 810 QLY = 90 Quality × 9 Life Years

Small and happy city: 100 QLY = 100 Quality × 1 Life Years

Page 27: Computing Quality of Life in Civilization IV

Derek Parfit

Page 28: Computing Quality of Life in Civilization IV

Average of the living

Page 29: Computing Quality of Life in Civilization IV

Large and sad city:

= 90 Quality Years / 9 Lives

Small and happy city:

= 100 Quality Years / 1 Lives

Page 30: Computing Quality of Life in Civilization IV

Large and sad: 10 QY/L= 90 Quality Years / 9 Lives

Small and happy: 100 QY/L

= 100 Quality Years / 1 Lives

Page 31: Computing Quality of Life in Civilization IV

But what if someone dies?

Page 32: Computing Quality of Life in Civilization IV

Sad city dies in war:

= (100 + 0) Quality Years

/ (1 + 0) Lives

Sad city lives in peace:

= (100 + 810) Quality Years

/ (1 + 9) Lives

Page 33: Computing Quality of Life in Civilization IV

Sad city dies: 100 QY/L

(100 + 0) Quality Years / (1 + 0) Lives

Sad city lives: 91 QY/L(100 + 810) Quality Years / (1 + 9) Lives

Page 34: Computing Quality of Life in Civilization IV

Derek Parfit

Page 35: Computing Quality of Life in Civilization IV

Average of living and dead

Page 36: Computing Quality of Life in Civilization IV

Go to war, and sad city dies:(100 + 0) Quality Years / (1 + 9) Lives

Keep peace, and sad city lives:(100 + 810) Quality Years / (1 + 9) Lives

Page 37: Computing Quality of Life in Civilization IV

Sad city dies: 10 QY/L(100 + 0) Quality Years / (1 + 9) Lives

Sad city lives: 91 QY/L

(100 + 810) Quality Years / (1 + 9) Lives

Page 38: Computing Quality of Life in Civilization IV

Large and sad city:= 90 Quality Years

/ 9 Lives

Small and happy city:= 100 Quality Years

/ 1 Lives

Page 39: Computing Quality of Life in Civilization IV

Large and sad: 10 QY/L= 90 Quality Years

/ 9 Lives

Small and happy: 100 QY/L

= 100 Quality Years / 1 Lives

Page 40: Computing Quality of Life in Civilization IV
Page 41: Computing Quality of Life in Civilization IV

Collaborate to deploy in classroomCompute quality of life for animalsPlaytest multiplayerCollaborate to modify artificial intelligence

Page 42: Computing Quality of Life in Civilization IV

Ethics: Rob BassDesign: Peter BrinsonSocial computation: Anonymous reviewersPresentation: Andreas Witzel,

participants of "Logic and the Simulation of Interaction and Reasoning 2"

Page 43: Computing Quality of Life in Civilization IV

Ethan [email protected]

To play the demoask me today, or visit:http://finegamedesign.com/qualityoflife


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