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AUDIENCES & INSTITUTIONSAUDIENCES & INSTITUTIONS
VIDEO GAMESVIDEO GAMES
Lesson 4Lesson 4
Video Game Video Game
Cover ConventionsCover Conventions
AIMS
•To understand the conventional layout of a video game cover
•To understand how to analyse representations in a video game cover
•To understand how to decode target audience from a video game cover
KEY TERMS
Conventions
TASK
Annotate the conventions of the video game cover you found last lesson.
QUESTION
WHAT CONVENTIONS WOULD WE TYPICALLY EXPECT TO FIND ON A
VIDEO GAME COVER?
Format
In this example the format is X-Box 360. Online play is available, which is connoted by the X-Box live logo. The purpose of this feature is to ensure the audience’s console is compatible with the game.
Main Image
Title/Logo/ Typography
Background Image
Age Advice
Institutional Information
SLIDE 1 – FRONT COVER CONVENTIONS
SLIDE 2 – BACK COVER CONVENTIONS
Blurb
Expanded Age Advice
BarcodeHealth Warning
Game InformationOnline
Information
Credits and Copyright
In-Game Screenshots
Gameplay Features
P.E.E.Point. Example. Explain.
Point – Simply identify the feature ( 1-5 words, underlined)
Example - Describe how that feature is used on your cover in detail (1-2 sentences)
Explain - say what the purpose of that feature is on a video game cover. (1-2 sentences)
For Example:P - FormatE - In this example the format is X-Box 360. Online play is available, which is connoted by the X-Box live logo. E- The purpose of this feature is to ensure the audience’s console is compatible with the game.
TASK
Annotate the conventions of the video game cover you found last lesson using
P.E.E.
DUE, PRINTED OUT
BEGINNING OF NEXT LESSON
WEDNESDAY 7th OCTOBER 2.05PM