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Event Code 814 Revision C (22 Feb 2017) SILICON VALLEY MONTEREY BAY COUNCIL, BSA COYOTE CREEK DISTRICT CAMPOREE Friday — Saturday — Sunday 28, 29, 30 April 2017 Camp Lindblad BSA CAMPOREE PROGRAM GUIDE
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Event Code 814 Revision C (22 Feb 2017)

SILICON VALLEY MONTEREY BAY COUNCIL, BSA

COYOTE CREEK DISTRICT CAMPOREE

Friday — Saturday — Sunday 28, 29, 30 April 2017 Camp Lindblad BSA

CAMPOREE PROGRAM GUIDE

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Contents Mysteries of the Mayincatec ............................................................................................4

Theme Ticklers ........................................................................................................................................ 5

Camporee Communications................................................................................................................. 6

Camporee Support .................................................................................................................................. 6 Camporee Planning .................................................................................................................................................................................... 6 Game Support ............................................................................................................................................................................................... 7 OA Staff Participation and Candidate Recognition ....................................................................................................................... 7

Attendance and Registration ............................................................................................................... 8 Participation .................................................................................................................................................................................................. 8 Early Reservations ...................................................................................................................................................................................... 9 Registration and Fees ................................................................................................................................................................................ 9 Historic Dates ............................................................................................................................................................................................. 10 Check-In Requirements ......................................................................................................................................................................... 10

Program Activities ............................................................................................................................... 11 Camp Check-in ........................................................................................................................................................................................... 11 Scout Mixer ................................................................................................................................................................................................. 11 Leaders’ Briefing and Cracker Barrel .............................................................................................................................................. 11 Opening Ceremony .................................................................................................................................................................................. 11 Troop Pioneering Challenge ................................................................................................................................................................ 11 The Patrol Games ..................................................................................................................................................................................... 12 Trail Lunch .................................................................................................................................................................................................. 12 Campsite Inspection and Theme Judging ...................................................................................................................................... 13 Great MAYINCATEC Cook-off ................................................................................................................................................................... 13 Communal Gathering and Feast ......................................................................................................................................................... 13 Costume Contest ....................................................................................................................................................................................... 14 Campfire Show and Awards Ceremony .......................................................................................................................................... 14 Leaders’ Cracker Barrel / OA Cracker Barrel .............................................................................................................................. 14 Scout’s Own Interfaith Service ........................................................................................................................................................... 14 Checkout and Departure ....................................................................................................................................................................... 15

Patrol Games Guidelines .................................................................................................................... 16 Basic Game Etiquette .............................................................................................................................................................................. 16 Game Rotation ........................................................................................................................................................................................... 16

Patrol Games Summary ...................................................................................................................... 16 The Civil Games ......................................................................................................................................................................................... 17 The Skill Games ......................................................................................................................................................................................... 18 The Thrill Games ...................................................................................................................................................................................... 20

Contest Guidelines ............................................................................................................................... 20 Pioneering Contest Information ........................................................................................................................................................ 20 Campsite Contest Information ........................................................................................................................................................... 21 Cooking Contest Information .............................................................................................................................................................. 24 Costume Contest Information ............................................................................................................................................................. 25 Campfire Contest Information ............................................................................................................................................................ 26

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Awards and Recognitions .................................................................................................................. 27 Participant Recognition ......................................................................................................................................................................... 27 El Cadejo – Top Dog Award .................................................................................................................................................................. 27 Eagle Knight – Staff and Crew Recognition ................................................................................................................................... 28 Troop Challenge Awards ....................................................................................................................................................................... 28 Patrol Game Awards ............................................................................................................................................................................... 28 Theme Awards ........................................................................................................................................................................................... 28 Other Prizes ................................................................................................................................................................................................ 28

Directions to Camp Lindblad ............................................................................................................ 29

Campground Logistics ........................................................................................................................ 30

General Rules and Requirements ................................................................................................... 31

Attachments Aztec–Maya-Inca Background

Weekend Events Schedule

Camp Lindblad Site Map

Top Dog Points Schedule

Campsite Inspection Sheet

Campfire Signup Sheet

Patrol Events Roster

Unit Registration Sheet

RSVP & Interest Sheet

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COYOTE CREEK DISTRICT CAMPOREE 2017

MYSTERIES OF

THE MAYINCATEC

MAYINCATEC is a literary trope representing a broadly generic view of Mesoamerican and Andean native cultures. A trope is a recurring theme or motif used as literary short-hand, often clichéd, with roots in popular culture. The MAYINCATEC trope is the TV/movie/video game version of the Maya, Inca, Aztec, Toltec, and other ancient civilizations of Mexico, Central America, and South America. It may also include Amazonian and Southwestern influences. The interaction between Amerindian and European cultures is another common theme. MAYINCATEC is a grand combination of history, myth, fiction, and fantasy. Although they shared some common traits, the Maya, Inca, and Aztec were distinctly separate peoples, historically and culturally. In the spirit of fun, we will borrow from the popular culture. In the spirit of historicity, we will make efforts to introduce some accurate, educational elements to the narrative. The camporee theme is designed to promote fun, but it is also meant to be educational. It is hoped that Scouts gain some knowledge of Central and South American geography and history, and gain an appreciation of ancient cultures. Admittedly, our approach is romanticized, and we shall avoid controversial topics. However, any cultural motifs, such as costuming, should strive for a reasonable degree of authenticity. All portrayals should be approached with respect and dignity.

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Aztecs and Incas and Mayas, Oh My!

THEME TICKLERS All games and activities reflect the theme. Your unit should embrace the theme in preparing for the troop challenge, the cook-off, the costume contest, and campfire acts. Unit campsites should include a gateway, props, signs, and decorations that help depict the theme. Please adopt a sub-theme (specific civilization, culture, region, or period) for your unit and apply it consistently.

Please share theme ideas and background information in this guide with your Scouts. A comparative summary of Aztec, Maya, and Inca cultures is attached as a starting point. MAYINCATEC references in the popular culture are too numerous to list here. Encourage Scouts to do their own research and to strive for authenticity.

Official languages of the camporee are Nahuátl (Aztec), Quechua (Incan), and Yucatecan (Mayan dialect).

Pueblos Indigenas of Mexico, Central, and South America Aztec Toltec Mapuche Nahua Maya Olmec Mixtec Zapotec Inca Moche Chavin Quechua Nazca Chimu Huari Teotihuacano

Some Common MAYINCATEC-Motifs

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Chasqui – Inca Dispatch Runners (Quechua)

CAMPOREE COMMUNICATIONS ! Be sure to review Campground Logistics and General Rules and Requirements.

This information has changed due to the change of camporee location.

Check the following sources for camporee questions, updates, and notifications.

Key Contacts Camp Director Steve Goldammer 408-926-9548

District Director Marcell Vargas 408-638-8334

District Roundtables For more information on the camporee and other district or council events, attend the Coyote Creek District Roundtable. This gathering is held on the second Thursday of each month, from 7:30 to 9:00 pm, in the LDS building at N White Rd and Patt Ave in San Jose.

Council Web Site and District News Group E-mail updates are distributed via the district news group. To subscribe to the mailing list, go to:

http://groups.yahoo.com/group/coyote_creek_district/

Camporee information is posted on the council web site and the district news group at the following locations:

http://svmbc.org/svmbc/districts/coyote-creek/ (near bottom of page)

http://groups.yahoo.com/group/coyote_creek_district/files/ (in CAMPOREE folder)

On-Site Bulletin Board A bulletin board is located outside the camp office during the camporee. Check the board throughout the day for schedule changes and other on-the-spot news.

Mita – Public Service (Quechua)

CAMPOREE SUPPORT A successful and worry-free camporee is possible only with everyone’s assistance. Without your support, there can be no camporee. Help is needed for all phases of the camporee, including setup, check-in, traffic control, ceremonies, troop competitions, patrol games, campsite inspections, cooking staff, cook-off judging, campfire program, campfire building, stargazing, chapel program, and checkout.

! Everyone’s effort is needed and appreciated. Help make this a memorable event for everyone in your unit and the district as a whole.

Camporee Planning (Your information is needed!) Advance information from every unit participating in the camporee is crucial in order to provide adequate staffing and resources for the camporee. Please complete and submit the RSVP & Interest Sheet as soon as possible to indicate your unit’s estimated attendance and your ability to support the camporee games and other activities. See Early Reservations.

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Game Support (Your help is needed!) Each unit is offered the opportunity to host one or more patrol games and activities. Adult leaders are needed to supervise the games, but units are encouraged to enlist senior Boy Scouts and Venturers to staff the games. Consequently, games and activities that that do not receive support will be struck from the lineup.

A preliminary list and descriptions of camporee games is included later in this guide (see Patrol Games Summary).

! Please volunteer early to allow ample time to become familiar with the game design and rules, to collect the required materials, and to work out potential problems. Preparation contributes to a productive and enjoyable outcome for both Scouts and game leaders.

Full game packets are provided to volunteer game hosts prior to the camporee. The packet includes a game description, game rules, judge’s instructions, game diagrams, a materials list, a game location map, and scorecards. Some game materials may be provided by the Quartermaster, but other items may need to be supplied by the game host.

Game Proposals Your unit may wish to submit an additional game for consideration. All games must be designed to meet the following objectives. Send any game proposals to the Campmaster for approval at least three weeks prior to the camporee.

• Test basic Scoutcraft skills or teach new skills • Challenge physical fitness, creativity, teamwork, or problem solving • Adhere to Safe Scouting guidelines • Incorporate the camporee theme (background story and props) • Establish clear rules and requirements • Establish objective scoring criteria Scouts working on Game Design merit badge may be interested in developing games for the camporee.

OA Staff Participation and Candidate Recognition

OA Staff Participation Members of the Tindeuchen Chapter of the Order of the Arrow are participating in the camporee as program staff, site crew, game leaders, and so on. Please encourage your Arrowmen to volunteer for camporee staff positions. Camporee planning occurs at regular OA chapter meetings (same time and place as the District Roundtable.)

OA Candidate Elections, Callouts, and Ordeal New OA candidates are recognized at the district campfire on Saturday night. Candidates may be notified prior to the camporee, but the official call-out ceremony occurs at the campfire. Arrowmen who have recently completed the OA Ordeal are also recognized.

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Several important OA events happen this spring. If your unit has not conducted an OA election for this year, please schedule one promptly so that your Scouts may participate in these activities.

March 10–12 OA Ordeal at Camp Pico Blanco – Candidates must complete the Ordeal in order to become OA members and earn the sash. New candidates and candidates from last year who have not yet completed the ordeal should plan to attend.

April 21–23 OA Section W-3S Conclave at Camp Lehi – Saklan Lodge (SVMBC) is hosting this year’s area conclave. This is an excellent opportunity to learn more about the OA and to share fellowship with Arrowmen from seven different lodges.

April 28–30 Coyote Creek Camporee at Camp Lindblad – This is the major service project for Tindeuchen Chapter. We need all Arrowmen to help support the event. Newly elected candidates and recently installed Ordeal members are recognized at the campfire.

June 3–5

September 9–11

OA Ordeal at Camp Hi Sierra

OA Ordeal at Chesebrough Scout Reservation

Candidates may also complete the Ordeal on these dates. However, they will not be eligible to attend the conclave or to be part of this year’s camporee staff.

To schedule an OA election for your unit –Contact the lodge at the following address. [email protected]

Provide your unit number, the name, phone number, and e-mail address of the contact person, and the preferred date and location for the unit visitation.

You may also contact the Tindeuchen Chapter Chief or the Chapter Advisor (Camp Director).

! Please schedule early. The visitation team has limited capacity and may not be able to respond immediately.

Codex Vergara – Aztec Census

ATTENDANCE AND REGISTRATION

Participation (Who should attend?) Registration is open to all chartered Boy Scout troops and Venturing crews in the Coyote Creek District. Units from other districts may attend if space-permits.

• Boy Scouts may participate in all patrol competitions and all general camporee activities. • Webelos Scouts may attend if they are invited by and camp with a hosting Boy Scout troop. Webelos

dens may not compete in patrol games, but individual Webelos may be embedded with Boy Scout patrols to experience the games. (Webelos may participate in certain age-appropriate activities, such as the costume contest and campfire skits.)

• Venturing Scouts may attend as a crew or attend with a Boy Scout troop. Venturers are encouraged to volunteer as game judges, traffic monitors, or staff aides. Venturers may participate in general camporee activities, but they may not compete in the patrol games. (Certain games may be opened to Venturers for recreational play if time and resources permit.)

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Early Reservations (Please respond now!) Units are urged to complete the RSVP & Interest Sheet if they plan to attend the camporee. Please return this form as soon as possible to the Camp Director. Indicate your unit’s estimated attendance. Also, select which games your unit would prefer to sponsor and any other activities that your leaders, parents, or senior Scouts can support.

! Please provide your best estimate of attendance. This is not a final commitment. No fee payments or deposits are required to complete and return the RSVP form.

This information is needed by the camporee staff to adequately plan for the events, obtain materials, order patches and awards, and purchase food.

Electronic Submission (Quick, easy, and appreciated!) A fillable version of the RSVP form can be completed online and submitted by e-mail. Online submission is preferred, as the information is immediately captured and routed to the Camp Director. The online form is available at the following sites:

http://svmbc.org/svmbc/districts/coyote-creek/ (near bottom of page)

http://groups.yahoo.com/group/coyote_creek_district/files/ (in CAMPOREE folder)

! PDF forms should be downloaded to a laptop or desktop computer. They should be completed using Acrobat Reader (ver. X or later). The Print, Save, Submit Form, and auto-calculation features are not supported or may not work correctly on many smartphones and tablets.

Registration and Fees All participants (Scout youth, adult leaders, and staff) are required to pay the event registration fee.

Early registration (on or before April 1) $ 17.00 ea

Late registration (after April 1)† $ 21.00 ea

Staff/OA registration (full-time staff and crew, not attending with a unit)

$ 10.00 ea

† Units that register early but add participants after April 1 must pay the late registration fee for the later additions.

The registration fee covers the cost of the site and facilities, permits, materials for events, awards and patches, liability insurance, and incidental expenses.

! The Saturday barbeque dinner is included in the registration fee. Units are responsible for providing all other meals for their members.

All registrations may be completed online. Registration links are provided on the district web page. There are separate forms for Scout units and staff members.

http://svmbc.org/svmbc/districts/coyote-creek/ (near bottom of page)

Online registration is preferred, but a hardcopy Unit Registration Sheet may be printed and returned with payment to the Silicon Valley Monterey Bay Council Service Center (970 W Julian St, San Jose CA 95126).

! PDF forms should be downloaded to a laptop or desktop computer. They should be completed using Acrobat Reader (ver. X or later). The Print, Save, Submit Form, and auto-calculation features are not supported or may not work correctly on many smartphones and tablets.

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Historic Dates The following dates are of historical significance.

Now - ASAP Complete and return the RSVP/Interest Sheet

March 11 RSVP sheets due now (for maximum Top Dog points)

April 1 Early registration deadline (for discount rate)

April 22 Pre-registration deadline (for payment at Scout office or online)

April 28 Check-in and on-site registration at Camp Lindblad

April 30 Check-out, settle accounts, and receive patches

! All fees not paid prior to the camporee are due at check-in. Bring all pre-registration receipts to the camp office to assure proper credit and to avoid overpayment of fees.

Check-In Requirements Please have the following items available for check-in upon arrival at the camporee. (BSA Local Tour Permits are not required for this event.)

• All pre-registration forms and receipts (to assure proper crediting of fees) • Payment for the balance of fees due (if any) • BSA medical and consent forms (parts A and B) for each registered Scout

(to be kept by the unit leader) • A list of any newly-elected OA candidates in your unit, to be recognized at the campfire;

Also, a list of any newly-installed Ordeal members (since last camporee). Please inform the registrar upon check-in if your unit intends to check out early on Saturday.

Final schedules, maps, and other handouts may be obtained from the camp office during check-in or at any later time.

! Be sure to obtain a parking pass for each vehicle that is staying in camp. Display the pass on the dashboard or windshield of each vehicle.

! Be sure to collect two meal tickets for each paid participant.

! Be sure to complete a Patrol Events Roster for each patrol that intends to compete in Saturday’s patrol games. Return rosters at the leaders meeting on Friday night. Failure to do so will delay non-compliant patrols from starting the games.

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Ilhuitzintli –Fiesta (Nahuátl)

PROGRAM ACTIVITIES Refer to the Weekend Events Schedule for planned activity times and locations. A final schedule is distributed at the camporee. Check the on-site bulletin board periodically for last-minute updates.

Chun –The Beginning (Yucatean) Camp Check-in

Friday 5:00 pm to 9:00 pm .............. Check in at Camp Office

All units and staff must check in at upon arrival.

• Please review Check-In Requirements prior to arrival. • Please observe Campground Logistics requirements (vehicle, parking, traffic, and campsite setup).

Zócalo – Gathering Place (Nahuátl) Scout Mixer

Friday 8:45 pm ............ Scouts gather at Dining Hall

All Scouts are invited to gather for fellowship, popcorn, drinks, games, stories, and entertainment.

Ueuetque –Council of Elders (Nahuátl) Leaders’ Briefing and Cracker Barrel

Friday 9:30 pm ............ Unit leaders, game leaders, and staff meet at Dining Hall

All unit leaders, game leaders, staff members, and senior patrol leaders are invited to gather in the kitchen for a cracker barrel social and leaders’ briefing. Get essential news updates and tips. Program schedules and logistics are reviewed. Patrol leader packets and game leader materials are distributed.

! All units must be represented. Bring your completed Patrol Events Roster for Saturday’s competitions. All patrols must be enrolled and tabulated in order to participate in the games.

Ximopanōltih / Haykuykuy – Welcome (Nahuátl/Quechua) Opening Ceremony

Saturday 8:30 am ....... Units convene at Flag Meadow

All Scouts and units gather at the flag meadow for an official welcome, the raising of the flags, roll call, acculturation, and A10t’s (announcements).

! Be on time! All Scouts should wear Class A uniforms. Bring your unit flag and patrol flags.

Humpitl- Dumpitl –Earth Movers Troop Pioneering Challenge

All units are presented with a pioneering challenge prior to the camporee. The challenge establishes the basic objective for the project, the design specifications, and performance criteria to be achieved. Each unit must design, build, and, prove their project accordingly. The challenge proceeds in three stages: design, build, and proof.

Separate awards are presented for the Design and Construction category and the Function and Performance category.

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! Full design and construction guidelines and game rules will be provided in a separate document prior to the camporee. Units must gather materials and complete the design stage before arriving on site.

Build Stage Saturday 8:00 am ...... Units deliver materials to the Gathering Area Saturday 9:00 am ....... Build competition begins at the Gathering Area

The build stage takes place in the morning while the patrol games are being readied. See Construction Guidelines for build stage information.

! Deliver all construction materials to the Gathering Area prior to the opening ceremonies on Saturday morning. Materials may be deposited either Friday evening or early Saturday morning.

Proof Stage Saturday 3:45 pm ...... Performance trials begin at the Gathering Area

The troop challenge resumes after the patrol games have concluded. Build teams may make final inspections and adjustments to their project prior to the proof stage. All projects must pass safety inspection.

See Performance Guidelines for proof stage information.

! All prescribed safety equipment must be worn during the build and proof stages.

Xochiyaoyotl – The Aztec Flower Wars (Nahuátl) The Patrol Games

Saturday 10:00 am – 3:30 pm ........ Games proceed in all activity areas Saturday 3:45 pm ....... Championship rounds proceed (certain games)

Patrol games take place immediately following the troop challenge on Saturday. Some games entail playoff rounds. A final games list and game location map is distributed at the camporee.

The games reflect MAYINCATEC themes and stories. All games emphasize basic Scout skills and teamwork. The games provide an opportunity for leadership, problem solving, and learning.

Expect the games to be fun and challenging. Expect to be tested on the skills you have and to learn new skills in the process. Do not expect perfect scores. Do not be disappointed by low scores: you may likely rank higher than you realize.

Some games have playoff rounds. Check with the game leader for a list of finalists and competition times.

The patrol games are divided into three classes: Civil Games, Skill Games, and Thrill Games. See Patrol Games Guidelines for game etiquette and the game rotation plan. See Patrol Games Summary for a description of the games planned for the camporee.

! Each patrol must carry its patrol flag and the Patrol Leader Packet. Be sure to bring pens, pencils, and notepaper. The Ten Essentials are required to accomplish many of the games.

Itacatl - Food for the Road (Nahuátl)

Trail Lunch We will not have time for napping. Games and other activities continue through lunch. Patrols may eat during the lunch break or any other time at their own convenience. Scouts should carry lunches in a day pack or fanny pack.

Snacks and bottled water are available from the OA Trading Post during the games and other activities.

! Each Scout should carry a day pack, shoulder bag, or belt pack with a sack lunch and drinking water.

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Pamba Tokoyrikoq – Camp Inspectors (Quechua) Campsite Inspection and Theme Judging

Saturday 10:30 am .... Inspection and judging at Campsites

Campsite inspections are conducted by the staff during the games. See Campsite Inspection Sheet for details.

! The senior patrol leader should perform a self-inspection after the flag ceremony to assure that the campsite is ready for inspection.

Campsite theme contests are also judged during this time. These include:

• Pacha – Best Civilization (overall campsite inspection and theme displays) • Punga – Best Gateway (campsite entry structure) • Tlamantli – Best Artifacts (theme props and gadgets) • Tlacuilos – Best Pictograms (educational posters or displays) See Campsite Contest Information for details.

Yanuna Mikuna– Cook Food (Quechua) Great MAYINCATEC Cook-off

Saturday 3:45 pm ...... Food preparation at Campsites Saturday 5:30 pm ...... Judging at the Dining Hall

The unit cook-off competition is held in conjunction with the barbeque dinner on Saturday. All dishes should be inspired by native or traditional Mexican, Central American, or South American recipes. See Cooking Contest Information for details.

! Deliver all food to the dining hall for judging prior to evening grace.

Nuuk Hoochik Cha’an – Great Harvest Festival (Yucatean) Communal Gathering and Feast

Saturday 5:50 pm ....... Flag retreat and Grace at the Dining Hall Saturday 6:00 pm ....... Feast and food sampling at the Dining Hall

A barbeque dinner is prepared by the staff on Saturday evening. The cost of the barbeque is included in the registration fee. The feast is served at the dining hall.

! Some vegetarian selections are provided. Units with special dietary needs must indicate that fact when completing the registration form.

Dining Protocol Deliver all food to the dining hall at least 15 minutes prior to grace. After the contest judging, these dishes are offered for tasting by all feast-goers.

Two meal tickets for each participant are issued at check-in.

• The first ticket is collected in the main dinner line. • The second ticket is collected in the tasting line. The ticket entitles the diner to sample one dish of his or

her choice. • Members of units that participated in the cook-off competition are served first in the tasting line. • After all diners have had a chance to sample one of the contest dishes, the tasting line is opened for

seconds. No ticket is required for seconds, but please help share by taking only one sample per trip through the line.

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Ts’iiboltik Nook’ – Fancy Clothes (Yucatean) Costume Contest

Saturday 6:00 pm ...... Wear costumes during the Feast at the Dining Hall

All Scouts and leaders are encouraged to wear MAYINCATEC–inspired costumes, masks, and accessories to the feast. Judging occurs informally during the feast. Outfits may also be worn through the day on Saturday. However, they must be removed at any game where they could present a safety hazard. Judging occurs informally during the feast by the Sapa Inca’s secret fashion police. (Be careful not to dress more grandly than the Sapa.) See Costume Contest Information for details.

! Wear your costumes during the feast for judging.

Xiuhmolpilli – New Fire Festival (Nahuátl) Campfire Show and Awards Ceremony

Saturday 3:45 pm ....... Signups for Campfire at Trading Post (deadline 5:00 pm) Saturday 8:30 pm ....... Campfire skits and awards at the Amphitheatre

The district campfire is held at the main amphitheater. Skits and songs are performed and camporee awards are presented. Scouts may wear either uniforms or theme costumes to the campfire.

Order of the Arrow candidates and newly-inducted Ordeal members are recognized at the conclusion of the campfire. Candidates and members are invited to an OA cracker barrel following the callout.

Campfire Signups Volunteer your person, patrol, unit, or other group to lead a song, tell a story, or perform a skit at the campfire. The best performance is selected by audience acclamation. See Campfire Contest Information for performance guidelines.

Volunteers are needed also to help build the campfires. (Check with an OA member.)

! Avoid writer’s block. Develop your skit now. Don’t wait until the Saturday afternoon deadline. All acts must be pre-approved. Do not forget to sign up.

Ueuetque –Council of Elders (Nahuátl) Leaders’ Cracker Barrel / OA Cracker Barrel

Saturday 9:30 pm ...... Leaders’ Cracker Barrel at Dining Hall Saturday 9:30 pm ...... OA Cracker Barrel at Dining Hall

Unit leaders, game leaders, and senior patrol leaders gather in the kitchen for fellowship. Share your experience, observations, and ideas about this and future camporees.

Order of the Arrow members and candidates meet on the dining hall deck for an OA cracker barrel. Come to meet and greet the new candidates.

Temples of Stone Scout’s Own Interfaith Service

Sunday 8:30 am ........... Worship Services at Little Mafeking

An interfaith Scout's Own service is held at the small campfire circle on Sunday morning. This is a time for peaceful reflection. All units are encouraged to attend and all Scouts are invited to share their traditions. Units may also choose to hold private or denominational services at their own campsites.

! This is quiet time. No vehicles are allowed in campsites during the service.

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Xiauh ica cualtzin / Allin purina - Good Journey (Nahuátl/Quechua) Checkout and Departure

Saturday 7:30 pm ....... Vehicle access to campgrounds (for early checkout) Sunday 9:00 am ........... Break camp; Vehicle access to campgrounds

! If you plan an early departure on Saturday night, please contact the camp office immediately after the Saturday feast to arrange for a checkout inspection and vehicle access to the campsite.

After breaking camp, all units must police their campsite and the surrounding common areas (including pathways). Each unit campsite must be inspected by a staff member. An approved inspection chit is required for checkout.

Checkout Requirements All units must check out at the camp office before leaving camp, to complete the following:

• Turn in an approved campsite inspection chit. • Pay all outstanding fees or receive a refund for overpayment. • Pick up all camporee patches, unit awards, and patrol awards. • Turn in patrol game evaluations. • Check the lost-and-found for misplaced items. The Top Dog awards are presented at the next District Roundtable.

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Conduct of the Flower Wars

PATROL GAMES GUIDELINES

Basic Game Etiquette Basic courtesies are necessary to assure that all participants enjoy a safe, fun, and fulfilling game experience.

• Be Prepared when you arrive at the games. Have paper, pencil, and ten essentials handy. • Do Your Best at each game. Try to complete as many games as possible. • Demonstrate Scout Spirit. Practice good sportsmanship at all times during the games. • Be respectful of other patrols, Scouts, and game leaders. • Follow the game leader’s instructions and observe all safety rules. • Thank the game leaders for their time and effort in providing the game. • Wait quietly for your turn or move to another game if there is a long wait.

! Patrols may be disqualified, sidelined, or docked points for un-Scout-like behavior, unsafe actions, or damage to property or equipment due to carelessness.

Game Rotation The following game rotation rules are designed to reduce congestion and give all patrols an equal opportunity to participate in the games.

1. A patrol roster for each patrol competing in the games must be returned at the leaders’ meeting on Friday night. Patrol leaders must pick up patrol packets from the camp office on Saturday morning following the opening ceremonies. Failure to do either will delay a patrol from entering the games.

2. Games may be completed in any order, except as follows: • A starting game is randomly assigned to each patrol. The patrol must complete the assigned game

before proceeding to any other games. • No games may be repeated (except for sanctioned playoff rounds).

3. Patrols must manage their own time to complete as many games as possible in the time allotted. Some games may have longer queues than others. Moving on to faster-moving or less popular games is a good strategy for conserving time and maximizing total points. (Total points count for Top Patrol awards.)

4. Patrols queued more than two deep at any game may be directed to other games.

Legends of the Flower Wars

PATROL GAMES SUMMARY The patrol games are divided into three classes. Each class is described below, along with game summaries.

• The Civil Games Social interaction • The Skill Games Scoutcraft skills • The Thrill Games Sports and fun activities

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The Civil Games The Civil Games involve social interaction. These games are not played separately. They are played in conjunction with the Skill and Thrill Games.

Zuma-Totoloque – The Game of Games At recent camporees, a ticket system has been used to encourage patrols to participate in a wider variety of games. This year, the ticket system is replaced with a token collection scheme.

• Zuma is a present-day MAYINCATEC-themed video game named after the great Aztec King, Montezuma II. There are many variations, but the basic goal is to capture matching sets of colored gemstones.

• Totoloque is an ancient Aztec wagering game similar to a carnival toss. Gold pellets were thrown to hit small silver targets.

Objectives In our combined game of Zuma-Totoloque, each patrol collects colored stones (ping pong balls) in the course of playing other games. Three stones of the same color comprise a triplet. The object of the game is to collect at least one triplet of every color, and to collect as many triplets as possible. Patrols have the opportunity to exchange stones at each game, or to win or lose additional stones by playing totoloque.

Rewards In addition to a ribbon award and Top Dog award points, each member of the winning patrol receives an individual prize. In case of a tie, stones are drawn to determine first place.

Game Play Distributing the Stones

1. Each patrol receives an allotment of stones before the games commence. • The initial number of stones given to each patrol is the same. • The mix of colors for each patrol is different, but uniformly distributed among patrols.

2. Each game location has a storehouse of colored stones. • Each game is assigned one or more key colors that are identified on the game sign.

Patrols may pick a game based on its key colors in order to obtain a needed color. • Each game also has a supply of random colors that may be won by playing totoloque.

Starting the Games

3. Each patrol is assigned a specific starting game (based upon the patrol’s initial color mix). Collecting the Stones

4. Patrols may trade, barter, or wager with other patrols to obtain the colors that they need to make matched triplets.

5. After playing a game, the patrol must toss one of their stones at group of three totoloque baskets. The payout depends upon where the stone lands.

Missed shot The thrown stone is forfeited Basket 1 (easy) The thrown stone is returned as is Basket 2 (harder) One stone is returned. The patrol may select one of the game’s key colors. Basket 3 (harder) Two stones are returned. However, the colors shall be drawn randomly.

6. Additional stones may be mined by playing the El Dorado Gold game, by discovering one of the Crystal Skulls, or by playing other special games offered by the staff or OA.

Assaying the Stones

7. Patrols must return their stones to the camp office for official “weighing” prior to the feast on Saturday.

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Inca-Trilogy – The Chosen Ones Some games may involve patrol-vs-patrol competitions. The Inca Trilogy game is used to determine which team starts first (or to make any other needed decisions).

• The Inca Trilogy refers to the condor, the puma, and the serpent (aka the eagle, the cougar or jaguar, and the snake). These three animals, along with the hummingbird, were considered sacred by the Inca. The trilogy is associated with the chakana (the Inca cross), which is used as a healing talisman. The trilogy is frequently depicted in Incan artwork and pottery.

Game Play The Inca Trilogy game is a simple variation on the traditional rock-paper-scissors game.

The game is played as follows.

Animal Actions Victory

Condor Raise both arms in flapping gesture Condor catches serpent Puma Raise both hands in clawing gesture Puma kills condor Serpent Move one arm in a slithering gesture Serpent bites puma

The Skill Games The Skill Games test and challenge basic Scoutcraft skills.

1. Totopoca Pop! (corn popping) Skills: Fire building, fire starting, fire extinction, cooking Legend: The first maize/corn varieties were too hard to eat or grind into flour, but the Aztecs

discovered a unique way of making it edible: popping. They named this food teosinte or popcorn. Totopoca was the distinctive sound that it made when heated.

Challenge: Build a fire, throw on the teosinte, and rediscover this ancient staple and tasty treat.

2. Quipu Strings (knots) Skills: Knot tying and knot identification Legend: Unlike the Aztec and Maya, the Inca had no system of writing. However, they did keep

accounting records using colorful arrays of knotted strings called quipus. Some historians believe that the quipus also contained non-numeric information, but to date, no one has yet successfully decoding one.

Challenge: An Inca chasqui (runner/messenger) has delivered a quipu to you from the supreme Sapa Inca. Can you decode the knots of the quipu? Can you tie a quipu in response, for the chasqui to dispatch back to the Sapa Inca? Be careful not to insult him, if you value your skin.

3. Nazca Lines (map and compass) Skills: Map, compass, pacing, measurements, observation Legend: The ancient Nazca culture built expansive geoglyphs in the Nazca Desert of southern Peru.

The shallow line patterns were created by removing reddish surface rocks, thus exposing the lighter colored ground below. Several well-known Nazca designs include the hummingbird, the condor, and the monkey. The purpose of the designs is unknown.

Challenge: On a recent land expedition, you discovered a series of previously unknown Nazca lines. You must map the designs quickly, if you plan to present your finding to the Royal Society next month in London. You would not want another patrol to claim the glory.

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4. Cenote Wells (water relay) Skills: Teamwork, problem solving, lashings Legend: A cenote is sinkhole that exposes an underground lake. They are formed when acidic water

etches its way through limestone bedrock. Cenotes are commonly found in the Yucatan Peninsula. Mayan cities grew around cenotes, as they provided a year-round source of potable water. Cenotes were also used for sacrificial rituals to the rain god Chaac.

Challenge: As a Mayan engineer, you must devise a system for fetching water from the deep cenote well and transporting it efficiently to the fountains of the temple complex at Chichén Itzá.

5. El Dorado Gold (treasure hunt) Skills: Geocaching Legend: There are many legends of lost cities and lost treasure. These include Montezuma’s Treasure,

the Seven Cities of Gold (Cibola), the Lost City of the Monkey God, the White City (La Ciudad Blanca), and the Mountain of Silver (Sierra de la Plata). However, one of the most enduring legends is that of El Dorado, the magnificent Lost City of Gold. From Spanish conquistadors and German adventurers to Sir Walter Raleigh and Percy Fawcett—many have tried and searched unsuccessfully for the elusive prize.

Challenge: You have discovered new evidence for the location of El Dorado using satellite imagery and remote sensing data. Following the tradition of your great grandfather, Indian Jones, you must mount an expedition, find the secret location, and excavate the golden treasure before any rival treasure hunters pick up the scent.

6. Tepahtiani (first aid) Skills: First aid, bandages, carries, safety, emergency response Legend: Aztecs healers, called tepahtiani, used a variety of herbal medicines. They used cactus juice to

clean wounds and applied splints to help mend fractures. In the time of the Flower Wars, many warriors were wounded on the battlefield. The purpose of the Flower Wars was to capture enemy warriors as sacrificial victims. The tepahtiani’s skills were in high demand, to save the walking wounded from such a vicious fate.

Challenge: As an Aztec tepahtiani, you must triage the casualties and treat the wounded. You must remove your patients and yourself safety from the battlefield. If captured, you are destined to be sacrificed at Templo Mayor to the gods Huitzilopochtli and Tlaloc.

7. Aztec Stars (astronomy) Skills: Star and constellation identification Legend: The Aztecs were accomplished astronomers. The movement of heavenly bodies provided the

basis for the Aztec calendar. The calendar was important for setting the proper dates for sacred festivals and agricultural activities, such as planting and harvesting. Aztec temples were aligned to the movements of the sun, moon, and stars to function as astronomical observatories.

Legend: Aztec astronomers identified a variety of constellations that had cosmological and mythological significance. Can you match the ancient Aztec constellations to their modern equivalents?

8. Inca Trail (bridge lashing) Skills: Lashings (including deck lashing), teamwork Legend: Camino Inca (the Inca Trail) is a challenging mountain trail that runs from the Aztec capitol at

Cusco to the Sapa Inca’s retreat at Machu Picchu in Peru. The trail passes ancient ruins. It traverses narrow passages, tunnels, and bridges. The trail peaks at an altitude of 13,800 ft.

Challenge: For many days, you have trekked steadily the length of the Camino Inca. Now, a deep gorge lies between you and your ultimate destination, the Sun Gate at Machu Picchu. But there is misfortune as you approach the deep gorge ahead. A critical footbridge has been severely damaged by heavy spring storms. To complete your journey, to reach food and shelter, you must repair the rickety bridge.

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The Thrill Games The Thrill Games involve sports and fun activities.

A. Jaguar Knights (jousting) Skills: Physical fitness, sports Legend: The elite shock troops of the Aztecs, the Cuāuhocēlōtl, comprise two classes: Cuāuhtli (the

eagle knights) and Ocēlōtl (the jaguar knights). One of their most favored weapons is the macuahuitl, a long wooden club that is embedded with obsidian spikes.

Challenge: You are to be inducted into the jaguar knights. You must prove your mettle and skill with the macuahuitl. Only the survivors ultimately earn the right to wear the distinctive and fearsome jaguar-head-helmet of the Ocēlōtl warrior.

B. Montezuma (skittle pitch) Skills: Physical fitness, team sports Legend: The Vikings traveled across oceans to many distant lands. There is no evidence that they

every reached Mexico, but if they had, the Aztecs surely would have adopted the Viking game of kubb. Naturally, in honor of their own great ruler, they would have renamed the King Kubb, Montezuma.

Challenge: You have just arrived from the Viking Sagas (camporee 2014) and you are eager for a friendly round of your favorite game, kubb. Can you defeat the Aztec’s best player/warriors and topple the great Montezuma?

C. Ultimate Ulama (hoop ball) Skills: Physical fitness, team sports Legend: A popular ball game that was played throughout Mesoamerica involved shooting a hard

rubber ball through a pair of stone rings. The ball represented the sun and the rings may have represented the equinoxes. Playing the game kept the universe in balance. The game was invented by the Olmec and perfected by the Aztecs. The game is known by many names: ullamaliztli, pok-a-tok, tlachtli, and pitz. The modern version of the game is called ulama.

Challenge: Ulama was often played as a proxy for war. In those cases, the failing team was marked for ritual sacrifice. Make you shots count. Play for your life. Please the gods and defeat your rivals.

C. Tequihua Warrior (archery) Skills: Field sports Legend: At birth, an Aztec male received two ritual emblems, a shield placed in his left hand, and an

arrow placed in his right hand. Archery was an important skill for both war and hunting. The Aztec archer was known as a Tequihua warrior. The war bow was called the tlahuitolli and its obsidian tipped arrows were called yaomime.

Challenge: As a Tequihua archer, you are first in battle. Much depends upon your aim. Demonstrate your archery skills in the Flower Wars, and perhaps someday you may advance to become an eagle knight.

Tribal Traditions

CONTEST GUIDELINES Following are basic rules, guidelines, and suggestions for the various camporee contests.

Pioneering Contest Information The Aztec and Maya had neither the wheel nor pack animals. They relied largely on water transportation. The Inca used llama and alpacas as beasts of burden. The Incas knew of the wheel, but carts were of little utility on rugged mountain trails. Common goods were transported using shoulder baskets and head baskets.

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Even so, the MAYINCATEC build great cities with magnificent stone monuments. They moved heavy loads great distances using manual labor. They presumably used sleds, ropes, and levers, but they had no advanced machinery.

Ancient Alien to the Rescue! – There are those who suspect that the ancient builders had other-worldly help for their monumental construction projects. What if…

You have just arrived in Mesoamerica after time-traveling from the Alien Space Camp (camporee 2015). Ignoring the Prime Directive, you have decided to help the inhabitants build their pyramids more efficiently. A dump truck or skip loader would be a quite handy tool for moving earth, stone, and timbers. You have limited local resources, so the machine must be constructed from timbers and powered by human labor. What kind of tool could you design? Success! The Aztecs have elevated you to god-like status. In their native Nahuátl language, they have christened your machine the Humpitl-Dumpitl. Things are going very well, but be cautious; you can quickly fall from grace (or off the wall).

In reality, no one really knows how the ancients did it. Obviously, it was not impossible.

Construction Guidelines Following are general criteria for the design and build stages of the contest. Specific requirements, detailed rules, and sample designs will be published prior to camporee.

• All machines must be constructed from wooden poles or beams using standard rope lashings. • Other fasteners and adhesives are prohibited unless otherwise specified (no bungee cords, duct tape,

or like items). • Hardware may be used only for specified mechanical functions (guide rings, hooks, pulley blocks, lock

and release mechanisms, and the like). • No mechanical, electrical, chemical, or nuclear power sources are allowed. • The vehicle must have a license plate that identifies the sponsoring unit. • Decorations are allowed, but not required. • All pioneering work must be completed on site within the prescribed time period. • All work must be completed by Scouts. Adult leaders may observe, but not supervise.

Performance Guidelines Following are general rules for the proof stage of the contest. Specific performance criteria and detailed rules will be published prior to camporee.

• The crew must perform all tasks required by the judges. (There will be no surprise twists this year.) • Each team shall be directed by a team leader and be monitored by a team safety observer. • All team members must wear all required safety gear. • Repairs may be completed as necessary during the proof phase. If a vehicle is severely disabled, all parts

must be carried across the finish line in order to earn completion points. • All spectators must remain clear of the proving grounds.

Campsite Contest Information

Pacha – Best Civilization (Quechua “world”)

This is a unit award presented for the best overall campsite. Your campsite should create a great overall impression, when considering both campcraft skills and theme presentation.

Requirements Judging is based upon the following factors:

• Campsite inspection scores – Inspection scores are based on health, safety, camping skills, evidence of Scout spirit, and use of the patrol method (see Campsite Inspection Sheet for details).

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• Campsite theme presentation – Overall theme selection and execution are considered. Separate awards are given for the gateway, props, and displays, but all items contribute to the overall Best Civilization award.

Campsite Theme Suggestions Select a Mesoamerican, Andean, or related motif for your campsite. You may pick any peoples, culture, location, or historical event that fits the general MAYINCATEC theme. You are not limited to the big three (Maya-Inca-Aztec). Whatever your idea, use the overall staging of your campsite, the gateway design, miscellaneous props, and educational displays to sell your concept.

! Gateways and other theme structures must be temporary. They must not damage the campsite.

Here is a brief primer on Maya, Inca, and Aztec construction. You may use this information as an inspirational starting point for designing your own civilization. Of course, you are encouraged to do your own research and develop your own unique concepts.

• Monuments – The monumental stone architecture of the Aztec, Maya, and Inca civilizations includes massive complexes of stepped pyramids (ziggurats), temples, palaces, and ball courts. Temples were often placed at the top of a pyramid. Maya pyramids supported only one temple, but Aztec pyramids often supported two. Pyramids frequently contained hidden passages and chambers. Monuments were constructed mostly of limestone, but the Inca also used granite. The Aztec used adobe mortar and the Maya used lime mortar. The Inca fitted the stones so tightly that mortar was not required. Most stonework was decorated with intricate carvings of gods or mythical beings. The Aztec whitewashed their buildings and the Maya covered them in stucco. The Inca lined the walls of important temples with gold. The Maya and Aztec used corbelled arches and colonnades. The Inca were found of rectangular buildings with trapezoidal doors and windows.

• Buildings – Adobe was used for more common buildings and dwellings. Roofs were made of thatch. Aztec roofs were flat and Inca roofs were pitched. The Aztecs used cotton canvas for canopies and the Inca used leather for door and window coverings.

• Roads – The Aztec and Maya had paved roads, but relied more on canals or waterways for transportation. The Inca had an extensive well-engineered network of roads known as the Qhapaq Ñan (beautiful road). Guard stations were built at intervals along the roads. Each station included a qullqa, a round stone storehouse with a conical thatched roof. The Aztecs built causeways to cross swampy land and drawbridges to protect city entrances. The Incas built both pontoon and suspension bridges.

• Waterworks – The Aztecs built their capitol city Tenochtitlan in the middle of a lake. They created a network chinampas and canals for farming. A chinampa is an artificial floating island built from reeds and soil. The Aztec, Maya, and Inca all built aqueducts. The Inca created complex systems of agricultural terraces and catchment basins.

Inspirational Aztec Sites • The Floating Gardens of Tenochtitlan • The Great Temple of Quetzalcoatl at Tenochtitlan (aka Templo Mayor) • Pyramids of the Sun and the Moon at Teotihuacán • Temple of the Feathered Serpent at Teotihuacán • The Great Pyramid of Cholula

Inspirational Maya Sites • The Temple of Kukulcan at Chichén Itzá (aka El Castillo) • The Great Ball Court of Chichén Itzá • Temple IV at Tikal • The Pyramids at La Danta and Nohoch Mul

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Inspirational Inca Sites • The Golden Temple of the Sun at Coricancha • The Great Walls and the Temple of Muyuq Marka at Sacsahuaman • Machu Picchu (the Sapa Inca’s royal mountain retreat) • The Moray Terraces (an experimental agricultural station) • Qhapaq Ñan (the Great Incan Highway, the “beautiful road”)

Other Inspirational Sites • The Nazca Lines • Various cliff and pueblo dwellings of the Ancestral Puebloan civilizations (Northern Mexico

and Southwestern US)

Punga – Best Gateway (Quechua) This is a unit award. Judging is based upon the originality and construction of a campsite gateway or welcome sign. Judging occurs during campsite inspections and contributes to the Best Civilization award.

Requirements A “monumental” gateway should designate the entrance to your campsite. The gateway design should reflect your selected campsite theme.

• Construct a gateway or welcome sign to demarcate the entrance to your campsite. • Use theme-related materials and motifs to inform your design. • Post the U.S. flag and unit flag near the gateway.

Tlamantli – Best Artifacts (Nahuátl) This is a unit award. Judging is based upon thematic content, creativity, and craftsmanship. Judging occurs during campsite inspections and contributes to the Best Civilization award.

Requirements The campsite should be decorated with theme-related props. These can be everyday items that represent the times and culture you have chosen.

• Create one or more theme-related props or gadgets to decorate your campsite.

Examples Gold, silver, and copper jewelry and ornamentation, precious stones (jade, turquoise, topaz, opal, quartz, malachite, amber), stone and copper tools, monumental stone carvings, petroglyphs, head baskets, dugout canoes, pan pipes, ocarinas, rain sticks, amulets, artwork, Moche pottery, Mayan codices (record books), Aztec pictograms, Mayan hieroglyphs, Incan quipus (knotted strings for record keeping), Incan yupana (abacus), mythical crystal skulls, Incan chakana (talisman), Incan tumi (ritual knife), Aztec eagle and jaguar headdresses, ceremonial items, and ancient weaponry (see related Costume Suggestions),

Tlacuilos – Best Pictograms (Nahuátl) This is a unit award. Judging is based upon educational content, impact, creativity, and artistic merit. Judging occurs during campsite inspections and contributes to the Best Civilization award.

Requirements

Educational posters, signs, or displays should tell a story about the culture, history, legends, technology, or other aspects of MAYINCATEC civilizations.

• Pick one or more subjects that are connected to your overall MAYINCATEC campsite theme. Suggested subjects include indigenous peoples and their history, culture, religion, geography, technology, archaeology, famous persons, and so forth.

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• Create an educational display (poster, banner, or signs) that presents the selected subject material. A humorous approach is permissible if not demeaning or vulgar.

• Erect the display near the road in front of your campsite so that others can view and learn from it when they pass by.

Cooking Contest Information

Best Food This is a unit award presented in multiple categories. Judging is based upon authenticity, taste, and presentation. Judging occurs at the dining hall immediately before the Saturday evening feast.

All dishes should be inspired by native or traditional Mexican, Central American, or South American dishes and ingredients.

Menu Suggestions Check the Internet for traditional Aztec (Mexican), Maya (Yucatean), and Inca (Peruvian) recipes. You may also concoct your own recipes using common MAYINCATEC ingredients.-Substitute ingredients may be used for any unusual, unpalatable, difficult to obtain, or possibly illegal ingredients.

• Common Fruits, Vegetables, and Spices – maize (corn), black beans, chili peppers, avocados, tomatoes, potatoes (3800 varieties in Peru, even purple), yams, zapallo (squash), pumpkins, chayote (gourds), plantains, quinoa, chia and kiwicha seeds, chocolate, vanilla, oca and achira (root vegetables), ullucu and arracacha (like carrots), chaya leaves (like spinach), yucca, limes, jicama (like turnips), pichuberries, guavas, papayas, pineapples, manioc, oregano, allspice, and honey

• Common and Exotic Meats – fish, turkey, deer, duck, bird eggs, frog, cuy (guinea pig), gophers, dogs, monkey, acocil (shrimp), axolotl (salamander), snakes, iguana, alpaca, llama, vicunas, and grasshoppers and other insects

• Common Prepared Foods – Tortillas, tamales, atole (corn porridge), posole (corn stew), tacos, salsa, mole (sauces) and guacamole, posole (hominy), cornbread, tapioca, and popcorn

• Some Specialty Dishes –Mayan hot chocolate, tikin-xic (grilled fish wrapped in banana leaf), poc chuc (slow-cooked pork with orange marinade), desayuno (scrambled eggs, black beans, and fried plantains), mixiotes (barbequed meat wraps), chili, panuchos (stuffed, refried tortillas), queso relleno (stuffed cheese), and cuy al palo (roasted whole guinea pig)

Cooking Guidelines • All dishes for the contest must be prepared at the unit campsites. • Dishes may be entered in the following categories:

Soup/Salad/Bread Meat/Fish/Vegetable Dessert/Appetizer

• A maximum of three dishes may be entered, with each in a different category. • Dishes should utilize typical Mexican, Central American, or South American ingredients and recipes. • Quantities should be sufficient to serve 20 to 30 persons (sample servings). • An entry card must be provided for each dish with the following information.

• Name – What is the dish called? • Origin – Where and by whom is this dish enjoyed (region, country, culture, or tribe) • Description – What are the main ingredients? How is it prepared? • Category – In what category should this dish be judged? (If more than one category applies, select

the most relevant one.) • Head Chef –On the back of the card, identify the unit number and name of the head chef.

After judging is completed, dishes may be sampled by all campers. Each unit should provide a server to help control portions.

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Costume Contest Information

Best Costumes This includes both group and individual awards. Judging is based upon authenticity, craftsmanship, and artistic merit. Judging occurs informally during the Saturday evening feast.

• Individual awards are presented separately to youth and adults. • Group awards are presented to patrols or units for the best-dressed group or tribe. All Scouts and leaders are encouraged to wear MAYINCATEC-inspired costumes, headgear, and accessories to the feast. Judging occurs informally during the feast. Outfits may also be worn through the day on Saturday. However, they must be removed at any game or activity where they could present a safety hazard.

Costume Suggestions Please research your costume and be knowledgeable about the culture or history associated with it. Check Internet sources for costume illustrations and description. Have fun with your costume, but wear it respectfully.

! Weaponry is for decorative purposes only. All weapons must be safe and non-functional. No sharp tips or edges are allowed. Club-type weapons must be soft-padded. Note that functional blow guns are illegal in California (they must be permanently plugged).

Following is a brief overview of MAYINCATEC clothing and accessories.

Common Ornamentation Silver, gold, copper, turquoise, jade, topaz, obsidian, amber, glass, bone, shell, and feathers were commonly used for jewelry, adornment, and ornamentation.

The Well-Dressed Aztec • Fabrics – cloth of cotton or maguey (agave) fibers, white or earth-toned, with some color patterns;

animal skins • Basic Dress –maxtlatl (breechcloth), tilmahtli (long cape), and cactli (sandals) • Nobility – headdresses with quetzal feathers, gold, and turquoise • Warriors - tlahuiztli (battle suit), including eagle-head or jaguar-head helmet, animal skin cloak, and

decorative breastplate • Weaponry – ichcahuipilli (quilted cotton armor), chimalli (round wooden shield), maquahuitl (spiked

club), cuauhololli (ball-head mace), tepoztopilli (spear), tlacochtli and atlatl (dart and throwing device), sling, wasp-hive bomb, and tlahuitolli and yaomime (bow and arrow)

• Hair Style- Tequihua warrior: medium length with stalk extending from center of scalp; Quachic warrior: similar to a Mohawk warrior; Otomí warrior: long ponytail tied with a red ribbon; Priest: long and unkempt; Commoner: shoulder length with fringe on forehead

• Body Decoration – ear plugs (for stretching lobes), nose plugs, and lip plugs

The Well-Dressed Mayan • Fabrics – brightly colored cloth of cotton or hemp fibers, animal skins • Basic Dress - breechcloth or short skirt, sleeveless tunic, manta (poncho or blanket wrap), moccasins • Nobility –elaborate feather hat/headdress (the taller the, the higher one’s status), jewelry • Warriors – padded leather mantle, quilted cotton armor encrusted with salt brine • Weaponry – round wooden shield (decorated with leather and feathers), obsidian knife, jade axe, bow

and arrow, yaomitl and atlatl (darts and throwing device), bow and arrows, blow gun and poison darts • Hair Style –hair removed from forehead, but long in back and tied in a ponytail or topknot • Body Decoration – body paint (blue for priests, red and black for warriors), ear plugs (for stretching

lobes), tattoos; tooth sharpening and decoration, head binding (to elongate the forehead, eye-crossing

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The Well-Dressed Inca • Fabrics – wool and cotton, knitted or woven, colorful patterns (red most popular color) • Basic Dress – breechcloth, long sleeveless tunic, and llama-hide sandals; poncho for warmth; jewelry

and metal pin fasteners; small purse for personal items • Nobility – llautu (headdress/turban wrap) of colorful fabrics, with tasseled fringe, decorated with

feathers, gold, and precious stones (coraquenque feathers reserved for the emperor) • Warriors – uma chucu (helmet: wood or plaited cane for soldiers; copper for officers), quilted cotton

armor encrusted with salt brine • Weaponry –hualcana (round or rectangular wooden shield with leather cover), throwing bola, cuncha

chucuna (stone or copper axe), suchuc chiqui (bronze or bone tipped spear), macana (star-headed spear), chambi (palm-wood club), bow and arrows, huaraca (sling), javelin and estolica (like atlatl)

• Hair Style –short in front, medium-long in back, held by hair band • Body Decoration –Face, arm, and leg paint (red and purple for ceremonies, black for mourning, other

colors according to status), head binding (to elongate the forehead), tattoos (uncommon but used in some areas).

• Other – tumi (ceremonial knife representing the sun god Inti), head baskets for carrying goods

Related Groups • Indigenes – other tribes and cultures of South and Central America, Mexico, and the Southwest • Interlopers –conquistadors, missionaries, adventurers, and explorers from Europe or US • Fantastics – mythical beings and legendary creatures of South and Central America, Mexico,

and the Southwest

Campfire Contest Information

Best Legend This award is presented to the best skit or song performed at the campfire. Units, patrols, or individuals may participate. The winner is determined by acclamation of the assembled crowd.

Campfire Performance Guidelines All units are encouraged to perform a skit, song, or other diversion at the campfire. The best performances are selected by audience applause.

Any act is welcome. However, to be eligible for an award, the act must incorporate a MAYINCATEC theme. Many familiar skits or songs can be easily adapted by switching circumstances, changing character names, and selecting appropriate props.

• Acts may be presented by units, patrols, groups, or individuals. • Units that volunteer receive Top Dog participation points whether or not their act is selected. • All acts must be submitted to the Master of the Fire for approval using the Campsite Inspection Sheet.

Clarification or auditions may be requested for some acts prior to performance. • Revisions may be required for approval of some acts. Acts may be rejected for inappropriate

or insensitive material. • Some acts may not be selected due to time constraints or duplication.

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Tribute – Feathers, Shells, and Beads

AWARDS AND RECOGNITIONS Many prestigious awards and honors shall be bestowed upon those individuals, patrols, and units who demonstrate the highest degree of excellence in the games and competitions.

Participant Recognition All units in attendance at the camporee receive a participation ribbon for their unit flag.

All registered participants receive the camporee patch.

About the Patch • MAYINCATEC is a trope in popular culture which combines common aspects of the Maya, Inca, Aztec,

Toltec, and other pueblos indigenas. • Featured colors include the precious metals gold and silver; the precious stones turquoise, jade, and

amber; and the blood red of sacrifice. • The stepped pyramid is modeled after the Mayan El Castillo at Chichén Itzá. This represents the many

monumental stone temples and pyramids of the Maya, Aztec, and Inca. • The total solar eclipse and the sun rays highlight the ancient connection between the sun and the

temple. The ancients demonstrated extensive astronomical knowledge of the Sun, Moon, and Venus. Their calendars were capable of predicting eclipses.

Note: A total solar eclipse crosses the North American continent on 21 August 2017. The nearest point for viewing totality is in central Oregon.

• The starburst motif represents the colorful geometric designs that are popular in the textiles of this region.

• The stepped cross is the chakana, an Incan talisman. The cross indicates the cardinal points of the compass and it represents the constellation of the Southern Cross. The hole at the center of the chakana (which coincides with the eclipse shadow) represents the Incan capitol of Cusco (the center of the world). Various other cosmological, calendric, spiritual, and healing aspects are associated with the Inca cross.

El Cadejo – Top Dog Award This year’s Coyote Creek Top Dog award is named El Cadejo after a huge, legendary black dog with glowing red eyes. In Mexico and Central America, el cadejo is said to follow travelers after dark to see them safely home. El cadejo is often described as having goat-like hooves. In other versions of the legend, there is a black cadejo and a white cadejo, one good and the other evil.

The Top Dog award is presented to the top-ranked troops. Base points are awarded for participation in various activities. Competition points are awarded for patrol game scores (troop average), campsite inspection scores, and special contest awards. Bonus points may be awarded for exemplary Scout spirit.

This award is limited to approximately the top quartile (25%) of units attending the camporee. Award criteria are detailed in the Top Dog Points Schedule.

The Top Dog awards are presented at the District Roundtable in May. Each qualifying unit receives a ribbon for its unit flag. Each member of the unit receives a special Top Dog award strip to be worn with the main camporee patch.

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Eagle Knight – Staff and Crew Recognition All volunteer staff members receive the special Eagle Knight Camporee Staff strip, which may be worn with main camporee patch. This recognition is presented to principal staff, OA crew, game leaders, contest judges, and other significant camporee contributors. Both adults and youth are eligible for this award.

The eagle knights (aka soldiers of the sun) were an elite order of Aztec warriors and also members of the Aztec nobility. In Mexico, the Caballero Aguila (eagle knight) is awarded as the highest rank in Scouting, equivalent to the BSA’s Eagle Scout.

Troop Challenge Awards Ribbons awards are presented to the first, second, and third ranked troops in the camp-wide pioneering challenge.

Separate awards are given for the build stage (design and construction) and for the proof stage (performance and effectiveness). Game rules and judging criteria will be distributed in a separate document.

Patrol Game Awards Ribbons awards are presented to the first, second, and third ranked patrol in each patrol game. (No ribbons are issued for a game if four or more patrols tie for first place.)

Top Patrol awards are presented to the first, second, and third ranked patrol in overall scoring. (Patrols can increase their total scores not only by scoring well in individual games, but also by participating in as many games as possible.)

Each Scout game is scored on skills, problem solving, and teamwork. Best times and exceptional Scout spirit are considered in case of a tie. Judges follow objective point criteria specified by the scorecard for each game.

The total points earned during patrol games for each unit is divided by the number of patrols to determine the troop point average. The point average is applied to the Top Dog award.

Theme Awards A number of special awards are presented for the best interpretations of the MAYINCATEC camporee theme.

• Best Civilization – Unit campsite award (see Campsite Contest Information). This is the overall campsite award. Subcategory awards include:

Best Gateway Best Pictogram Best Artifacts

• Best Cuisine – Unit cooking award (see Cooking Contest Information) • Best Costumes – Group or individual costume award (see Costume Contest Information) • Best Legend – Group or individual performance award (see Campfire Contest Information) Ribbons are awarded in each category. Basic Top Dog award points are accrued by all units that participate in the theme contests. Additional points are awarded to first, second, and third place winners in each contest.

Other Prizes Other individual prizes may be awarded for various contests (to be announced at the camporee), such as trivia contests, bean counting, and treasure hunts.

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Qhapaq Ñan – Great Inca Highway

DIRECTIONS TO CAMP LINDBLAD

The Coyote Creek Camporee is held at Camp Lindblad. The camp is located at 17660 Kings Creek Road, north of Boulder Creek, California. (Entrance coordinates: 37°10'23.8"N, 121°07'07.5"W)

• Via Saratoga (shorter but winding) – Take SR- 9 west, crossing SR- 35 (Summit Road), and continuing past Chesebrough Scout Reservation. At the Mountain Store, turn left onto Pool Rd and left again onto Kings Creek Road. Continue for 1.8 miles. Look for the camp entrance on the right.

• Via Los Gatos (winding and narrow) – Take SR-17 south. Exit at Bear Creek Road proceed west to Boulder Creek. Turn right and follow SR-9 north. Turn right onto Kings Creek Road. Continue for 1.8 miles. Look for the camp entrance on the right.

• Via Scotts Valley (longer but faster) – From SR-17, exit at Mt Hermon Road. Follow Mt Hermon to Felton. Turn right and follow SR-9 north through Ben Lomond and Boulder Creek. Turn right onto Kings Creek Road. Continue for 1.8 miles. Look for the camp entrance on the right.

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Llamas and Head Baskets

CAMPGROUND LOGISTICS

Vehicles, Parking, and Traffic • Parking space is limited. The camp will be at capacity. Carpooling is essential. • Park in designated spaces as directed by the camporee staff. • Vehicles are not allowed in the camping area or game areas except as directed by camporee staff. • A maximum of two vehicles per unit are permitted to transport gear to and from campsites during

specified arrival and departure times only. To expedite equipment drop-off, pack all gear in one or two vehicles before departure.

• Vehicle access may be suspended if necessitated by road conditions. • Vehicles must remain in the designated parking area at all other times, except for staff service vehicles

that are authorized by the Camp Director and Ranger. • A parking pass must be obtained from the registrar. The pass must be displayed on the dashboard of all

parked vehicles. This pass identifies the driver's name and unit, in case it becomes necessary to move a vehicle or silence an alarm.

Campsite Setup • Friday check-in begins at 5:00 pm. • Units must check in at the office immediately upon arrival in order to receive campsite assignments. • Campsites are assigned first on the basis of unit size, and then by order of arrival.

Specific sites cannot be reserved. • Tents should be neatly arranged and grouped by patrols. • The U.S. flag and unit flag should be posted at the site entrance. • Entry gateways with unit identification signs or banners are strongly encouraged. • Theme props, decorations, and posters are strongly encouraged.

Games Setup • Units should deliver all materials for the pioneering challenge to the Gathering Area prior to the opening

ceremonies on Saturday morning. Materials may be deposited either Friday evening or early Saturday morning.

• Game sponsors must provide adequate staffing and allow sufficient time to have games fully prepared and ready to play by 10:00 am on Saturday morning. This should include time to try out and adjust the game as needed. Prior preparation is essential.

• One vehicle per game is permitted to transport gear between the parking area and the activity areas for game setup and removal. The quartermaster may be able to deliver some items.

• No vehicles are allowed in the activity areas during the games unless authorized by the Camp Director.

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Ama Su, Ama Llulla. Ama Quella – Do not steal. Do not lie. Do not be lazy (Quechua)

GENERAL RULES AND REQUIREMENTS

Patrols • The optimal patrol size is six to eight Scouts. • If fewer Scouts are attending from a regular patrol, a provisional patrol of six to eight Scouts should be

organized for the event. (If necessary, the Gamemaster has the discretion to redistribute patrols). • It is trusted as a point of Scout honor that a unit does not handpick patrol members for the express

purpose of winning competitions.

Uniforms • All registered Scouts and leaders are expected to wear the Class A uniform for the morning flag

ceremony and the Scout’s Own service. Class A includes the official BSA shirt with proper insignia. • During events and free time, Scouts and leaders may wear either the Class A uniform

or the Class B uniform (recommended for games). Class B includes a Scout-design polo shirt or a T-shirt approved by the unit. Theme-related caps or accessories may be worn, but all members of a patrol should wear the same uniform to show patrol spirit.

• Official Scout pants or shorts are encouraged, but not required. Scout shorts should be worn only with Scout socks. Neckerchiefs are not required, but they signify a unit with high Scout spirit.

• Event leaders are encouraged to wear theme-related outfits during the events on Saturday. All participants may wear theme-related items during the feast and evening activities.

• Costumes must be removed during any activities where they might present a safety hazard.

Camp Courtesy and Supervision At Camp Lindblad, we are the guests of Mt Diablo Silverado Council. As representatives of the Santa Clara Monterey Bay Council, please strive to leave a good impression.

• Observe the Scout Oath and Scout Law at all times. • Unit leaders are responsible for monitoring their Scouts during all free-time and in-camp periods. • Patrol leaders should take charge of the patrol during all camporee events. • Quiet time is observed from taps each night until reveille the next morning.

Fires and Wood • Portable camp stoves are recommended for general cooking purposes. • All wood or charcoal fires must be contained in fire rings or fire pits. A limited number of fire rings

are available in the campsite areas. • Bring some extra wood to contribute to the district campfire on Saturday night. • In case of severely dry conditions, the Camp Director or park ranger may ban or restrict fire building.

Water, Food, and Cooking • Drinking water is plumbed to several locations within the campgrounds. • Bring suitable containers for transporting and storing water at unit campsites. • Each unit is responsible for providing its own cooking and safety equipment. • Scouts should plan and cook their own meals in accordance with the patrol method. • Not all campsites have fire rings or picnic tables. Be prepared and bring camp stoves or portable grills

and folding tables for cooking. • Secure food in patrol boxes to prevent midnight raids by wildlife or hungry staff members. • Practice green camping: minimize the use of disposable plates, cups, and utensils. • Do not wash dishes at the water spigots or in the restroom or shower facilities.

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Sanitary Facilities • Toilet and shower facilities are located between the camping area and the office area. • The shower facility does not provide individual stalls. If you wish to use the showers, schedule a time at

the office in order to avoid youth/adult or male/female conflicts. Call out before entering shower to assure that it is clear.

• Please help keep all of the facilities clean.

Lost and Found • Turn in any found items to the camporee registrar. • Items not claimed by the second District Roundtable following the camporee will be disposed

or donated at the discretion of the District Executive.

Weather Conditions • Come prepared for changes in weather. It sometimes rains in April. It can be warm by day and cold by

night. • In the event of rain, the camporee will continue as planned. Some activities may be moved, modified, or

replaced by contingency programs. • The camporee will only be canceled if conditions are severe enough to force closure of the campground

or roads. In this case, notification will be sent out on the district e-mail list.

Emergencies • In case of a medical emergency, seek help immediately at the first aid station, which is near the camp

office. • In case of a fire or other emergency, contact the camporee headquarters or a senior staff member. • Staff members and other leaders equipped with an FRS radios can contact the first aid station or the

Camp Director in an emergency. The Camp Director will contact the ranger if needed. • Channel 5-5 is reserved for staff communications. Individuals using radios for unit communications

should stay clear of this channel, except for emergencies or camporee business.

Telephone • The contact number for the camp ranger is 831-338-3415. Please reserve this number for emergencies. • Cellular phone service is available at most points within the camp (AT&T and Verizon). • There is no telephone or wi-fi service available at the camp office. • A telephone is available in the camp office. It is reserved for official and emergency use only.

First Aid • First aid treatment is available at the first aid station located near the camp office. A trained first aid

responder is on site. • For insurance purposes, all injuries and illnesses must be reported to the first aid station, however

minor they may appear. • Each unit should come prepared with a fully equipped first aid kit.

Trash and Litter • All units are responsible for their own garbage collection. Bring garbage bags with you. • All garbage bags must be placed in the trash containers provided by the camp. • Lids must be kept on containers at all times to prevent scattering by scavengers. • Do not allow trash to spill out of containers. Empty containers before they are full. • Remove filled bags to the camp dumpster.

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• No unwanted items (like old tents or broken chairs) may be abandoned at the camp or placed in the dumpster.

• Campsites, trails, and surrounding common areas must be policed for litter immediately prior to checkout.

• If the dumpster is full, do not stuff the dumpster or leave trash bags on the ground. Pack out any excess trash.

Wildlife and Hazards • Snakes, ticks, poison oak, and other hazards may be present in some areas of the camp. • Report any dangerous animals to the camporee staff or the ranger. Do not chase, corner, or handle any

animals. • Always remain in campsites, designated activity areas, or on marked trails. • Do not climb on hillsides. Stay out of creeks and ravines. • Use caution and common sense at all times. • Notify camporee staff and unit leader if you plan to hike outside of the immediate camporee area. • Observe the buddy system during all activities outside of your campsite area.

Park Preservation • Always observe the Outdoor Code and practice no-trace, low-impact camping. • Police your area before check-out. Remove all trash and liter.

Restricted Items • Cell phones may be used for photography, note taking, GPS navigation, educational applications,

and critical communications. • Playing cards are permitted in campsites with the unit leader’s approval. They are not permitted in the

program area during games and activities.

Prohibited Items The following items are prohibited by BSA regulations or council and district rules:

• Sheath knives, firearms, and ammunition • Electronic games, radios, and music players • Bows and arrows, wrist rockets, sling shots, or other projectiles • Fireworks, explosives, propellants, and spray paint • Pepper spray, tear gas, and hazardous materials • Squirt guns and water balloons (except during supervised games) • Alcoholic beverages, smoking or vaping products, and illegal or non-prescribed drugs • Laser pointers (except for supervised astronomy activities)

Restricted Areas • The area around the ranger’s house is off-limits. • Camp buildings are off-limits except when they are being used for scheduled activities. Otherwise,

obtain permission from the Campmaster before entering any building. (Latrines are excluded.) • Do not use the shower facility without checking the usage schedule at the camp office. • Do not leave the camporee grounds without permission. Stay clear of Kings Creek Road. • The parking area is off-limits to youths, except upon arrival and departure, for unloading

and loading gear.

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ATTACHMENTS

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Coyote Creek District Camporee – MAYINCATEC 2017

BACKGROUND: AZTEC/MAYA/INCA

Category Aztec Empire Maya Civilization Inca Empire

Native Name Ēxcān Tlahtōlōyān Tahuantinsuyo

Meaning The Triple Alliance The Four Regions

Language Nahuátl Mayan (family of languages) Quechua

Region Mexico and parts of Guatemala Mexico (Yucatan) and Central America

South America, along the Andes and parts of the Amazon

Capitol City Tenochtitlan (Mexico City) Tikal, Chichén Itzá, and others Cuzco (Peru)

Historical Period 1200 –1521 AD 400 BC – 1517 AD 1200 –1521 AD

Downfall European conquest and diseases

Overpopulation and environmental destruction

European conquest and civil war

Conqueror Hernán Cortés Francisco Pizarro

Title of Ruler The Huey Tlatoani The Sapa Inca:

Notable Rulers Itzcoatl, Montezuma II Pachacuti Inca Yupanqui

Clan System Calpulli Ayllu

Economy Farming, trade Farming, trade Farming, trade

Clothing Cotton and maguey (agave) fibers, animal skins; mostly drab

Cape and loincloth, sandals

Feather headdresses, eagle-head and jaguar-head helmets

Cotton and hemp fibers, animal skins; brightly colored

Breechcloth and sleeveless shirt, moccasins

Towering hats/headdresses to indicate rank

Wool and cotton fabrics, color red popular

Sleeveless tunic and large cloak, sandals, small pouch

Head wraps adorned with tasseled fringe (nobles)

Mythology Huitzilopochtli - god of war, sun, and human sacrifice

Tlaloc – god of rain and water

Quetzalcoatl - plumed serpent, god of life and wind

Mixcoatl - cloud serpent, god of the hunt

Tezcatlipoca – god of magic, night, and earth

Chicomecoatl – god of corn and agriculture

Itzamna – creator god, god of fire

Kukulcan - feathered serpent

Bolon Tzacab (Huracan) – god of storms, wind, and fire

Chaac – god of rain and lightning

Hunahpu and Xbalanque.- the hero twins

Inti - sun god

Viracocha - creator god

Mama Quilla – moon, goddess of marriage)

Pachamama mother earth

Supay - god of the underworld, death

Sacrifices Large-scale human sacrifice of captured warriors

Animal sacrifice and some human sacrifice, monthly self-inflicted bloodletting rituals

Some human sacrifice

Symbolism Eagle, serpent, and cactus - founding story

Hummingbird - sun god

Wide nose, flat head - ideal of beauty

Red tree - east, the sunrise

Condor, puma, and serpent - Inca trilogy: sky, earth, and underworld

Ts’unu’un - hummingbird, sun

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Category Aztec Empire Maya Civilization Inca Empire

Symbolism (cont’d)

Frog – joy

Butterfly – transformation

Rabbit – fertility

Monkey - festivity

Eagle (cuāuhtli) and jaguar (ocēlōtl) knights – elite warrior classes

Flowers – beauty of life

White tree - north, the ancestors

Yellow tree - south, zenith (noon)

Black tree - west, sunset, underworld

Chakana - Inca cross, sacred talisman

Huacas - sacred places and talismans

Tumi – Inca ceremonial knife

Legends Montezuma’s Treasure

Chupacabra - the goat-sucker (cryptid)

Cibola – the Seven Cities of Gold

Crystal Skull of Lubaantun (hoax)

El Dorado – the golden one, city of gold

Lost City of the Monkey God

La Ciudad Blanca - the White City

Sierra de la Plata –Mountain of Silver

Nazca lines (ancient astronaut theory)

Paititi - Lost City of Gold

Geographic Points Valley of Mexico

Lake Texcoco

Popocatépetl (volcano, Mexico City)

Yucatan peninsula

Cenotes (sinkhole lakes)

Andes Mountains

Lake Titicaca

Atacama Dessert

Amazon Rainforest

Monumental Works

Floating Gardens of Tenochtitlan

Great Temple of Quetzalcoatl at Tenochtitlan

Ziggurats – stepped-pyramid temples

Temple of Kukulcan at Chichén Itzá

Great Ballcourt of Chichén Itzá

Ziggurats – stepped-pyramid temples

Golden Temple of the Sun at Coricancha (Enclosure of Gold)

Machu Picchu - royal compound

Moray Terraces – experimental agricultural station

Citadel of Sacsahuaman

Agricultural Waterworks

Chinampas –floating gardens (reed islands), canals and aqueducts

Ridged fields, irrigation Agricultural terraces, catchments, irrigation, aqueducts, experimental farming techniques

Crops Corn, beans, tomatoes, squash, quinoa, avocado, chili peppers

Corn, beans, tomatoes, squash, quinoa, avocado, chili peppers, cotton

Maize, cotton, potatoes, sweet potatoes, quinoa

Delicacies Chocolate (food of the gods), vanilla, popcorn

Chocolate, vanilla Coca, chicha (corn beer)

Animals Jaguar, eagle, frog, monkey, butterfly

Jaguar, monkey Condor, Llama, alpaca, vicuna, cuy (guinea pig)

Games Ullamaliztli - ball and hoop game

Patolli - board game similar to parcheesi

Totoloque - ball tossing game

Pok-a-Tok - ball and hoop game

Bul - dice game

Jal Alai - handball variant

Tlachtli - ball and hoop game

Zuma – color matching game

Pichca - dice game

Government City states with centralized control

Independent city states Strong central government

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Category Aztec Empire Maya Civilization Inca Empire

Motives for War Xochiyaoyotl (Flower Wars) - capture of sacrificial victims, also demands of tribute

Demands of tribute Conquest of territory and expansion of empire

Weapons and Armor

Maquahuitl - club embedded with obsidian points

Cuauhololli - ball-headed mace

Tepoztopilli - spear

Tlacochtli and atlatl - dart and throwing device

Chimalli - round wooden shield

Ichcahuipilli - quilted cotton armor encrusted with salt brine

Jaguar and eagle mask helmets

Tlahuitolli and yaomime – bow and arrow

Slings; Wasp-hive bombs

Yaomitl – long dart used with atlatl

Blow gun and poison darts

Bow and arrow, spears, slings

Obsidian knives, jade axes

Round wooden shield

Quilted cotton armor encrusted with salt brine

Bola

Mace with copper or bronze head

Spear with bronze or bone tip

Palm-wood club

Bow and arrows, slings

Javelin with atlatl

Quilted cotton armor with wood or metal plating

Rectangular animal hide shields

Plaited cane helmets

Festivals Xiuhmolpilli –New Fire Festival, every 52 years to forestall end of world

Tlacaxipehualiztli - festival of Xipe Totec, god of war

Quecholli - festival of Mixcoatl, god of the hunt

Xilonen - sacrifice to goddess of maize

Aztec rain festivals (each season)

El Fuego Nuevo – New Fire Festival, every 52 years to forestall end of world

Camay Inca Raymi - Festival of the Inca

Hatun Cuzqui – harvest festival

Inti Raymi - feast of the sun

Construction Monumental stone architecture

Stepped pyramids, corbelled arches

Adobe mortar, whitewash

Limestone, adobe, wood

Flat thatched roofs

Wooden pilings

Monumental stone architecture

Stepped pyramids, corbelled arches

Limestone, adobe, wood

Lime mortar

Monumental stone architecture

Golden temples

Granite, limestone, adobe

Mortar-free construction

Sloped thatched roofs

Transportation Well-maintained roads

Canoes

Canals and waterways

No beasts of burden or wheels

Head baskets

Causeways and drawbridges

Paved roads

Dugout canoes

Coastal waters

No beasts of burden or wheels

Head baskets

Qhapaq Ñan – extensive well-engineered road system

Llamas and alpacas as pack animals.

Head baskets; Chasqui (runners)

Wheel impractical in mountainous terrain

Suspension and pontoon bridges

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Category Aztec Empire Maya Civilization Inca Empire

Medicine Set fractures with splints

Medicinal herbs

Sweat rooms for therapy

Hair for sutures

Iron pyrite for fillings

Jade or turquoise for false teeth

Performed trepanation - cranial surgery

Used coca leaves as analgesic and anesthetic

Writing System Pictographs Hieroglyphics None

Number System Base 20 number system (vigesimal) with concept of zero

Base 20 number system (vigesimal) with concept of zero

Base 10 number system (decimal) with concept of zero

Quipu - knotted strings used for accounting

Yupana - abacus

Astronomy Sunrise on the equinox is marked by a snake-like shadow along the steps of the Temple of Kukulcan.

Mamalhuaztli – Orion’s belt (significant to new fire festival)

Tianquiztli – The Pleiades

Citlaltlachtli – Gemini (represents the sun and moon, Aztec ball game)

Xonecuilli – Ursa Major or sometimes the Southern Cross

Citlalcolotl - scorpion star

Building complexes served as observatories able to track astronomical bodies and predict eclipses.

Ah-Chicum-Ek'- Venus (morning star)

K'inich – the sun

Wakah Chan – the Milky Way, representing the world tree

Tzab-ek – The Pleiades (rattlesnake tail)

Ak' Ek' – Orion (turtle star)

Mountaintop temples were designed as observatories with astronomical alignments.

Chakana – Southern Cross

Qolqa – The Pleiades

Atoq – Fox

Amaru – Snake

Kuntur – Condor

Llut’u – Partridge

Mallki –Tree of life

Katachillay –Llama

Hamp’ato – Toad

Solar eclipse showed the displeasure of the gods, requiring lama sacrifices

Comets were omens of death, disaster, or war.

Calendar Tonalpohualli - day count religious calendar, 260 days

Xiuhpohualli (solar calendar, 365 days (18 months of 20 days, 19th month of 5 unlucky days)

Calendars synchronized on a 52 year cycle

Tzolk'in - day count religious calendar, 260 days (13 months of 20 days)

Haab' (solar calendar, 365 days (18 months of 20 days, 19th month of 5 unlucky days)

Calendars synchronized on a 52 year cycle

Historical long-count calendar repeats on 584,283 day cycle, beginning with creation in 3114 BC

Solar calendar, 360 days (12 month, 3 weeks per month, 10 days per week.

Leap days to corrected calendar at equinoxes and solstices

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Coyote Creek District Camporee – MAYINCATEC 2017

W E E K E N D E V E N T S S C H E D U L E

Start End FRIDAY NIGHT 28 APRIL 2017 4:30 pm Camporee commences 5:00 pm – 9:00 pm Check-in and registration (at camp office) 7:55 pm Sunset 5:30 pm – 9:30 pm Campsite setup (controlled vehicle access to campsites) 8:45 pm – 10:30 pm Games and popcorn (at dining hall) 9:30 pm – 10:30 pm Leaders briefing and cracker barrel

(Game Leaders, SMs, ASMs, SPLs, at dining hall) 10:30 pm Deadline to turn in patrol rosters (to camp office) 10:30 pm / 10:45 pm Tattoo (retire to unit campsites) / Taps (lights out) 10:43 pm Moonset 10:45 pm – 6:30 am All quiet in camp

Start End SATURDAY MORNING 29 APRIL 2017 6:16 am Sunrise 6:30 am Reveille 7:00 am – 8:15 am Breakfast and cleanup (at unit campsites) 8:00 am – 8:30 am Deliver troop challenge building materials

(to gathering area) 8:30 am – 9:00 am Opening flag ceremony (at flag meadow) 9:14 am Moonrise (20%, waxing) 9:00 am – 10:00 am Patrol games final preparations 9:00 am – 10:00 am Troop challenge: Build phase (at gathering area) 10:00 am – 3:30 pm Patrol games (see events map) 10:30 am – 12:00 pm Campsite inspection and theme judging (by staff)

Start End SATURDAY AFTERNOON 29 APRIL 2017 10:00 am – 3:30 pm Patrol games continue (see events map) 12:30 pm – 1:15 pm Scout lunch (flexible, eat sack lunch as convenience) 3:45 pm – 5:00 pm Troop challenge: Proof phase (at gathering area) 3:45 pm – 5:00 pm Patrol game playoffs (check bulletin board)

3:45 pm – 5:00 pm Campfire signups (at trading post, see OA) 3:45 pm – 5:30 pm Cook-off contest preparation (at unit campsites) 3:40 pm Deadline to return scorecards (to camp office) 5:20 pm Deadline to deliver desserts (bring to dining hall) 5:30 pm – 5:50 pm Cook-off contest judging 5:50 pm Mess call (all hands assemble at dining hall) 5:50 pm – 6:00 pm Flag retreat and grace 6:00 pm – 7:00 pm Dinner served 6:15 pm – 6:45 pm Costume contest judging (by staff, during dinner)

Start End SATURDAY NIGHT 29 APRIL 2017 7:00 pm – 7:30 pm Campfire setup (by OA) 7:30 pm – 8:15 pm Vehicle access for early checkout (LDS units) 7:56 pm Sunset 8:30 pm – 9:15 pm Campfire: skits and awards (at amphitheater) 9:30 pm – 10:00 pm Leaders debriefing and cracker barrel

and OA cracker barrel (at dining hall) 9:30 pm – 10:00 pm Early checkout (LDS, at camp office) 10:45 pm / 11:00 pm Tattoo (retire to campsites) / Taps (lights out) 11:47 pm Moonset 11:00 pm – 7:00 am All quiet in camp

Start End SUNDAY MORNING 30 APRIL 2017 6:15 am Sunrise 7:00 am Reveille 7:15 am – 8:15 am Breakfast and cleanup (at unit campsites) 8:30 am – 9:00 am Scout's Own service (at Little Mafeking, all quiet in camp) 9:00 am – 12:30 pm Break camp and pack-out (controlled vehicle access) 9:30 am – 12:30 pm Area policing, site inspections and checkout 10:13 am Moonrise (30%, waxing) 12:30 pm Camporee concludes

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Coyote Creek District Camporee – MAYINCATEC 2017

C A M P L I N D B L A D S I T E M A P

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Coyote Creek District Camporee — MAYINCATEC 2017

T O P D O G P O I N T S S C H E D U L E Point Categories (2275 Points) Maximum

and Criteria Points

Registration and Check-In (125 points) Return RSVP form by March 11 ...................................................................................................................................................... 50 Pre-register and pay fees by April 1 (bring receipts to check-in) ..................................................................................... 25 Show medical and consent forms at check-in (unit leader keeps forms) ...................................................................... 25 Attend Friday leader briefing/cracker barrel (sign in for points) .................................................................................... 25

Campsite Inspection and Theme Contests (475 points) Campsite Inspection (score from inspection sheets, includes contest participation points) ............................ 250 Best Gateway Award (1st / 2nd / 3rd) .................................................................................................................. 100 / 80 / 60 Best Artifacts (props) Award (1st / 2nd / 3rd) .................................................................................................... 50 / 40 / 30 Best Pictograms (poster/display) Award (1st / 2nd / 3rd) ............................................................................ 50 / 40 / 30 Best Civilization Award (best campsite overall) ...................................................................................................................... 25

Patrol and Troop Games (1200 points) Patrol Games (Troop Average Score = Total Points ÷ Number of Patrols) † ......................................................... 1000 Troop Challenge – Build Phase (1st / 2nd / 3rd / Participant) ....................................................... 100 / 80 / 60 / 40 Troop Challenge – Proof Phase (1st / 2nd / 3rd / Participant) ......................................................................... 50/40/30 Other activities and ad hoc awards (to be determined) ........................................................................................................ 50

Feast and Garb Participation (200 points) Cook-off Award (1st / 2nd / 3rd / Participant) ‡ ................................................................................... 100 / 80 / 60 / 30 Costume contest participation (at Troop / Patrol / Individual level) ......................................................... 75 / 50 / 25

Campfire and Chapel Participation (150 Points) Campfire skit or song performance (submit sign-up sheet to Firemaster) .................................................................. 50 Best Skit Award (1st place only) ...................................................................................................................................................... 50 Scout’s Own participation (sign in for points) ƒ ........................................................................................................................ 50

Break Camp and Checkout (75 Points) Return game evaluation sheets (all patrols in unit) ................................................................................................................ 25 Campsite cleaned and inspected (turn in inspection chit) ................................................................................................... 25 Settle accounts with registrar; pick up patches; turn in all forms .................................................................................... 25

Special Merits or Demerits (by Campmaster) (50 Points) Exemplary display of Scout Spirit ................................................................................................................................................... 50 Conduct unbefitting of Scouts .......................................................................................... Points Penalty or Disqualification † Total game points may vary depending upon the final count of games sponsored and presented. ‡ Multiple dessert entries are allowed (3 maximum), but only one award is granted per unit. ƒ Units departing Saturday night to attend church on Sunday qualify for Scout’s Own points.

Units may also hold private services in own campsites. Please inform the Registrar.

Note: Award categories and criteria are subject to change prior to the camporee.

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Coyote Creek District Camporee — MAYINCATEC 2017

CAMPSITE INSPECTION SHEET Unit Number ______________ Site Name/Number __________________________

Inspected By ____________________________________________

Category Inspection Item Maximum Points

Points Awarded

Spirit & Theme Participation points only. Additional points are awarded to contest winners.

U.S. flag and unit flag posted (unless raining) 20

Gateway or welcome sign erected (with unit identity) 20

Educational theme poster or banner on display 20

Theme props or camp gadgets on display 20

Appearance & Security

Overall impression neat and orderly 10

Tents organized by patrols 10

Grounds free of hazards (trip hazards marked) 10

Grounds free of litter (including trails around campsite) 10

Personal gear stowed in tents 10

Tents secured (staked, doors zipped, rain-covered) 10

Food & Cooking

Menus posted (meals well balanced) 10

Duty rosters posted (cooks, water, fire, cleanup, etc.) 10

Kitchen area and utensils clean 10

Kitchen fly pitched over food preparation area 10

Food storage secured from animals (or hungry staff) 10

Perishable foods properly refrigerated (on ice) 10

Health & Safety

First aid kit properly stocked and easily accessible 10

Fire tools at ready (full water container, rake or shovel) 10

Duff cleared away from fire pit 10

Equipment stored safely (axes, fuel, lanterns, stoves, etc.) 10

Garbage contained (overflow removed from site) 10

Overall Total Inspection Score 250

Inspectors: • Complete one inspection form for each campsite. • Record results for all campsites on the Campsite Inspection Report. • Post this form on campsite bulletin board after completing inspections and recording results.

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Coyote Creek District Camporee — MAYINCATEC 2017

C A M P F I R E S I G N U P S H E E T

Unit Number

Group (Name of Patrol, or Other Group)

Director or Principal Performer

Unit Position

Performers Individual Patrol Unit Other Group

Youth Adult Staff

Number of Performers (approximate)

Type of Act Skit Stunt Run-On Cheer Song Story

Audience Participation Other:

Title of Act

Plot or Description (attach script or lyrics, if available)

Time Required to Perform Act (minutes)

Review by Master of the Fire

Review Comments / Suggested or Required Changes

Results Theme Related (encouraged, but not required) Auditioned Suitable Content Selected for Campfire

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Coyote Creek District Camporee — MAYINCATEC 2017

GAMES REGISTRATION &

PATROL EVENTS ROSTER

Please Print Clearly

Unit No. _______________ Patrol Name _____________________________________

No. Position Name (First and Last) Rank

1 Leader

2 Assistant

3 Member

4 Member

5 Member

6 Member

7 Member

8 Member

• All patrols must register in order to compete in the patrol games. • Complete a separate roster for each patrol competing in Saturday’s events. • Turn in patrol rosters at the Cracker Barrel on Friday night or before 8:00 am Saturday. • Optimal patrol size is 6 to 8 Scouts. Minimum for competition is 4 boys

and maximum is 8 boys. • Larger or smaller patrols may be divided or combined with other patrols

at the discretion of the Gamemaster.

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UNIT REGISTRATION SHEET

COYOTE CREEK DISTRICT CAMPOREE

MAYINCATEC 2017 28 –30 April 2017 at Camp Lindblad BSA

Event Code 814

• Submit this form to the Council Service Center by April 1 with payment to qualify for reduced pricing. • Registrations may also be submitted online at http://svmbc.org/svmbc/districts/coyote-creek/. • To assure proper crediting of funds, please bring a copy of this form or any other preregistration receipts when

checking in at the camporee.

Unit Type _______________________ Unit Number ______________________

Scoutmaster _____________________________________________________ Phone ___________________________

e-Mail ____________________________________________________________________________________________

Camporee Contact _____________________________________________________ Phone ___________________________

e-Mail ____________________________________________________________________________________________

CAMPOREE REGISTRATION FEES

Number of youth participants

Number of adult leaders

Total Participants

Registration Fees

On or before April 1 ...... $17.00 ea

After April 1 ................... $21.00 ea

Total Fees Due

SATURDAY DINNER OPTIONS

Number of Meat

Number of Vegetarian

Special Dietary Requirements

Total Meals

Cost Included

Form B

Print Version – Download an electronic version or submit an online registration at http://svmbc.org/svmbc/districts/coyote-creek/

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R S V P & I N T E R E S T S H E E T

COYOTE CREEK DISTRICT CAMPOREE

MAYINCATEC 2017 28 –30 April 2017 at Camp Lindblad BSA

Event Code 814

• Please provide your best estimate of attendance. This information is vital for planning a successful event. • This is not a final commitment. No fee payment is required at this time. • Complete and return this form by March 11 in order to earn Top Dog Award points.

In any case, please respond as soon as possible. • Completed and submitted the PDF form electronically (preferred).

Alternatively, print and return the paper form to the Council Service Center (Attention: Marcell Vargas) • All units are expected to assist with at least one game or activity or service area.

Unit Type ________________________ Unit Number _______________________

Scoutmaster _________________________________________________________ Phone _____________________________

e-Mail __________________________________________________________________________________________________

Camporee Contact _________________________________________________________ Phone _____________________________

e-Mail __________________________________________________________________________________________________

Our unit plans to attend the camporee. Estimated number of Scouts ______________________ Estimated number of adult leaders ______________

Our unit expects to participate in the following competitions. Patrol Games Expected number of patrols __________________ Troop Pioneering Contest Troop Cooking Contest

Our unit will host a patrol game at the camporee. Preferred game/skill area ________________________________________________________________________________ 2nd choice ______________________________________ 3rd choice __________________________________________

Our unit can assist with games, contests, campfire, chapel, stargazing, or other activities. Type of support ___________________________________________________________________________________________ Bugler (youth) ______________________ Campfire emcee (youth) ___________________________

The following individuals may be interested to serve as game leaders or to assist the staff. Adults are needed to supervise patrol games. Senior Scouts may assist as game leaders and serve in other camporee staff and crew positions.

Name ______________________________________ Staff Area ____________________ Phone ___________________ Name ______________________________________ Staff Area ____________________ Phone ___________________

Sorry, our unit cannot attend the camporee this year. Comments _________________________________________________________________________________________________

Print Version – Download a fillable version that can be submitted electronically from http://svmbc.org/svmbc/districts/coyote-creek/

Form A


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