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Crowd DNA: Credentials, 2012

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CROWD DNA CREDENTIALS PRESENTATION, 2012
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Page 1: Crowd DNA: Credentials, 2012

CROWD DNA CREDENTIALS PRESENTATION, 2012

!

Page 2: Crowd DNA: Credentials, 2012

‣ A brief intro to Crowd DNA

‣ What our work looks like

What we’re going to talk about...

Page 3: Crowd DNA: Credentials, 2012

A brief intro to Crowd DNA...

‣ Launched in 2008, based London E1

‣ Full service research and strategy, qualitative and quantitative, online and offline

‣ In house team, plus a network of contributors covering the EU, Asia, Australia and Americas

‣ MRS company partner - winner of MRS, Media Week, AOP and MRG awards

Page 4: Crowd DNA: Credentials, 2012

A brief intro to Crowd DNA...

‣ Trustworthy techniques - but also moving research forwards, ensuring relevancy

‣ Showing the logic, this allowing us to make tangible recommendations

‣ Three proprietary tools/approaches: Crowd DNA CommunitiesImpact DNAYouth DNA

Page 5: Crowd DNA: Credentials, 2012

A brief intro to Crowd DNA...

We help clients to gain commercial advantage through understanding people and the ever-changing relationships they have with media, content, products, life experiences, each other and brands...

Page 6: Crowd DNA: Credentials, 2012

Brands we’ve worked for...

Page 7: Crowd DNA: Credentials, 2012

We work for agencies, too...

Page 8: Crowd DNA: Credentials, 2012

Making sure research connects...

A focus on outputs and engagement, on developing narratives to amplify research. Outputs include films, websites, blogs, print material, workshops and events.

Page 9: Crowd DNA: Credentials, 2012

‣ CHANNEL 4 – UK TRIBES

‣ THE GUARDIAN – WORD OF MOUTH

‣ CAPTAIN MORGAN – TWITTER RESEARCH

‣ RIVER ISLAND – VARIOUS PROJECTS

‣ HOLIDAY INN – PROPOSITION TESTING

‣ PLAYSTATION – THREE SPEECH

‣ CHANNEL 4 – COMEDY BLOG

‣ IKEA – THOUGHT LEADERSHIP

‣ CHRISTIAN AID – 21ST CENTURY CHARITY

‣ ORANGE – WI-FI HOTSPOTS

‣ PLAYSTATION - DECODING DIGITAL

‣ FESTIVAL REPUBLIC - EVENT EVALUATION

‣ BAUER MEDIA - PRODUCT DEVELOPMENT

‣ VIACOM - GLOBAL CAMPAIGN EFFECTIVENESS

‣ METRO - THE SOCIAL CITY

‣ DOROTHY PERKINS - SOCIAL MEDIA

‣ GLOBAL RADIO - AD EFFECTIVENESS

‣ SONY MUSIC - COMMUNITIES + TOOLS

‣ DIGITAL CINEMA MEDIA - DIVING IN

‣ ASDA - THE MIDDLE CLASSES

‣ BODY SHOP - DEVELOPING PRODUCTS

‣ THE TELEGRAPH - HAPPINESS

‣ ITV/UKTV - DUAL SCREEN

‣ NATIONAL MAGAZINE COMPANY - 100 YEARS

‣ RED BULL - EVENT EVALUATION

‣ LACOSTE - TRAINER TRENDS

‣ VIMTO - SPORTS/ENERGY DRINK NPD

‣ PERONI - AGENDA

‣ ITV - SUPERFANS

‣ BAUER MEDIA - PROJECT PHOENIX

‣ WALLPAPER* - IPAD DEVELOPMENT

‣ OAKLEY - BRAND HEALTHCHECK

‣ WEIGHT WATCHERS - PRODUCT DEVELOPMENT

‣ DR MARTENS - GLOBAL TRENDS

‣ UBISOFT - 18-40 GAMERS

‣ BETHESDA - EU-WIDE TV AD TESTING

‣ PHILIPS - MALE GROOMING

‣ DOVE - DIGITAL UTILITY AND ENTERTAINMENT

‣ NEWS INTERNATIONAL - MEDIA MESHING

‣ SPOTIFY - UK/US/FRANCE MUSIC CONSUMPTION

‣ YAHOO! - MULTI MARKET CONTENT

‣ THREE - YOUTH/PARENT MOBILE JOURNEYS

‣ GE CAPITAL - STORE CARDS/LOYALTY CARDS

‣ MENTOS/SMINT - GUM AND MINT USAGE

‣ SONY PLAYSTATION - EU-WIDE COMMUNITIES

‣ MTV - ROAD TRIP

What our work looks like...

Page 10: Crowd DNA: Credentials, 2012

‣ An authentic, innovative way to segment youth

‣ Qualitative and quantitative research with over 80,000 participants

‣ A range of techniques - forums, groups, ethnography, surveys (including TGI fusion), co-creation, blogs, a UK-wide network of contributors

Channel 4 - UK Tribes

Page 11: Crowd DNA: Credentials, 2012

‣ Created a content rich website to bring the segments to life

Channel 4 - UK Tribes

Page 12: Crowd DNA: Credentials, 2012

‣ Created planning tools from the data

Channel 4 - UK Tribes

Page 13: Crowd DNA: Credentials, 2012

‣ Short films to offer a snapshot on each tribe

Channel 4 - UK Tribes

Page 14: Crowd DNA: Credentials, 2012

‣ Latest stage of project has consisted of working with 50 young video bloggers responding to various topics with a total of 500 videos

Channel 4 - UK Tribes

Page 15: Crowd DNA: Credentials, 2012

‣ Considerable press coverage and awards nominations

‣ Deployed by COI, McDonald’s, Nike, Xbox, Unilever, Durex, Puma, Nintendo

Key achievement: by far the best known, most respected youth research study of the 2000s; positions Channel 4 as the expert in the field

Channel 4 - UK Tribes

Page 16: Crowd DNA: Credentials, 2012

‣ Explore the dynamics of word of mouth and brand advocacy

‣ Make word of mouth something tangible, measurable

‣ Why? Commercial advantage, thought leadership

The Guardian - Word Of Mouth

Page 17: Crowd DNA: Credentials, 2012

‣ Expert interviews, desk research

‣ Network audit - observed and interviewed 10 networks of friends/colleagues/work associates; approx 400 interviews in total

‣ Quant phase to test findings on nat rep sample, plus to fuse with TGI

The Guardian - Word Of Mouth

Page 18: Crowd DNA: Credentials, 2012

‣ Key themes emerged like the status bargain, bridging capital and the significance of weak links

Created short, share-able film as method of presenting the research

The Guardian - Word Of Mouth

Created website to act as hub/destination for the research

Key achievements: nominated for 2009 Research Awards Consumer Insights Award; winner of 2010 AOP and MRG awards; 15 media agencies now signed up to use GNM’s TGI-fused word of mouth database

Page 19: Crowd DNA: Credentials, 2012

‣ Research in the US and Germany (mature versus emergent market) using Twitter mobile phone technology

‣ Granular, spontaneous means (supported by depth interviews) to exploring how the target audience organise their nights out, and what they get up to on those nights out

‣ Findings presented to global marketing teams and incumbent agencies

Captain Morgan - Twitter Research

Key achievement: powerful findings in areas such as group (dis)organisation, spontaneity, risk aversion, use of mobile technology and when legendary nights become legendary

Page 20: Crowd DNA: Credentials, 2012

‣ Have worked on audience segmentation, product development, campaign testing, attitudes to media, website usability, shopping and brands, competitor analysis, overseas opportunities, emergent trends

‣ Short term research communities, conflict groups - brand loyalists and rejectors in the same room - and quant studies (including trackers) across different territories

River Island - Various

Co-creation devices Customer segment films

Key achievement: have completely overhauled the brand’s attitude to research, including significant support at boardroom level

Page 21: Crowd DNA: Credentials, 2012

‣ Researching business travelers in UK, Germany and China

‣ Exploring attitudes to business travel - triggers, barriers etc

‣ Tested a number of propositions for revising Holiday Inn’s positioning with business travellers, evaluating required changes compared to US positioning

Key achievement: successfully provided a clear picture of the strengths/weaknesses of each proposition as part of a complex project requiring much collaboration between agencies

Holiday Inn - Proposition Testing

Page 22: Crowd DNA: Credentials, 2012

‣ Blog to create a more informal, two-way relationship between PlayStation and a core opinion-forming audience

‣ Effective way of engaging with gamers (200,000 unique users a month), offering research insights and brand advocacy

Sony PlayStation - Three Speech

Blog as hub of activity Offline events and workshops

Key achievement: offers PlayStation a window onto a notoriously hard-to-understand audience, allowing them to make quick decisions based on insights pinpointed from a positive collaborative process

Page 23: Crowd DNA: Credentials, 2012

‣ A place for the Channel 4 team and audience to meet and share ideas on what makes them laugh - online, on TV, on radio

‣ Hawthorne Effect! Asking the audience what matters to them increases engagement and advocacy

Key achievement: gave Channel 4 the confidence to make a set of major decisions on delivering comedy content both on TV and online

Channel 4 - Comedy Community

Page 24: Crowd DNA: Credentials, 2012

‣ Liberate The Home - writers, designers, architects etc across five territories contributing ideas and fresh thinking to a blog

‣ Analysed the most compelling themes, providing the Ikea PR teams with thought leadership stories on the future of the home

‣Don’t Be A Snob - Ikea wanted to improve sales in Finland and needed a new campaign idea

‣ Research identified a rich topic of conversation around snobbish attitudes to design/furniture, with Don’t Be A Snob comms campaign powered by insights

Key achievement: Liberate The Home secured 130 items of media coverage in five different markets. Don’t Be A Snob campaign became a major talking point on Finnish radio; 22% sales lift in Helsinki attributed to the activity

Ikea - Thought Leadership

Page 25: Crowd DNA: Credentials, 2012

‣ The brief was to help turn Christian Aid into a 21st Century charity

‣ Used an extensive programme of online and offline methods to develop a positioning for Christian Aid as a digitally-minded charity that thinks like a broadcaster and knows when to lead and when to hand over the controls to the audience

Key achievement: Christian Aid launched its Ctrl+Alt+Shift initiative based on the findings, thus starting an entirely new conversation with previously disinterested audience segments

Christian Aid - 21st Century Charity

Page 26: Crowd DNA: Credentials, 2012

‣ Research to understand what makes an ideal wi-fi hotspot for business customers

‣ Interviews and ethnography at a country-wide range of venues

‣ Based on selection criteria from the research, located Top 100 hotspots in the UK

Key achievement: Orange created a website from the research findings, offering business customers location-based advice on wi-fi hotspots

Orange - Wi-Fi Hotspots

Page 27: Crowd DNA: Credentials, 2012

‣ We were briefed to create a new segmentation model of the digital entertainment audience

‣ Groups, field research, co-creation, expert interviews

‣ Looked at all points from drivers/barriers to using digital entertainment through to optimising communication channels

Sony PlayStation - Decoding Digital

Created website, films and data-cutting devices from research

Key achievement: research provided a shared vision (both internally and across external agencies) of the target audience(s) and how best to connect with them as part of the challenging process of introducing the PS3

Page 28: Crowd DNA: Credentials, 2012

‣ Access to 65,000 16-24 year olds - pre, mid and post-festivals

‣ Developing innovative online and ethnographic research techniques

‣ Recommendations for brands on how to build enduring, innovative relationships with consumers through festival activity

Key achievement: we’ve created efficient means for brands to evaluate and optimise their activity, ensuring stand-out in the crowded music marketing space

Festival Republic - Event Evaluation

Page 29: Crowd DNA: Credentials, 2012

‣ A range of projects across brands such as FHM, Q, Kerrang! and new concepts like Gaz7etta, providing both quick fix tactical recommendations and ‘bigger picture’ cross-media channel strategic recommendations

‣ Various techniques - forums, blogging, focus groups, ethnography

‣ Explored differences/commonalities between loyalists, lapsed and potential readers

Key achievement: we’ve built a strong collaborative process with the marketing and editorial teams at these titles, reaching results to challenge existing thinking and drive positive change at all levels from magazine layout to digital strategy

Bauer Media - Product Development

Page 30: Crowd DNA: Credentials, 2012

‣ Campaign effectiveness research across 25 markets -from South Korea, China, Japan to Germany, Mexico, Greece - for campaigns such as ’21 Century VW Beetle’, ‘Captain America’ and ‘Swatch PlayGround’

‣ Innovative online survey formats, co-creation, forums, at-event interviews, blogging diaries and social media listening, plus our Impact DNA measures

‣ Important to capture the consumer full journey in terms of exposure; also the multi channel effect (TV, online, social, events)

Viacom - Global Campaign Effectiveness Research

Key achievement: achieved a range of effectiveness aims per project, such as successfully demonstrating the role of Viacom viewers as influencers in their social networks; particularly those viewers who’d been exposed to the campaign across multiple channels; also in optimising new iterations of sponsorship packages

Page 31: Crowd DNA: Credentials, 2012

‣ Exploring the relationship between social media and the city - how do online and in-city experiences impact on each other and what can media/brands learn from these

‣ Filmed interviews, blogging diaries, Twitter-based research

‣ Also devised a Build-A-City co-creation device - an online space in which our participants could create and describe their ideal city, plus comment on the cities created by other participants

Metro - The Social City

Key achievement: a wealth of fascinating findings on how social media usage increases the need for offline experiences, the explosion in opportunities for marketing activity that combines online and offline engagement, and the potential of social commerce; Metro has presented these findings to existing/prospective clients and, alongside, Crowd DNA shared them at a number of events

Page 32: Crowd DNA: Credentials, 2012

‣ Have researched/developed social media strategy for DP across six markets in Europe, Asia, Australia

‣ Analysis of sentiment around Dorothy Perkins online - tracking plus qualitative methods

‣ Explored the messaging/content/discounts/opportunities which matter for the DP audience

‣ Ultimately establishing a ROI model for social media

Key achievement: findings have led to an increase in social media ROI in excess of 100%, and developed a clear path for international growth

Dorothy Perkins - Social Media

Page 33: Crowd DNA: Credentials, 2012

‣ Testing the effectiveness of around 75 campaigns for the likes of Persil, British Airways, Sunday Times, ASOS, Vodafone and Nutella across multiple stations and including event sponsorship

‣ Incorporating cross-media metrics (on radio, online, events)

‣ Establishing category-specific benchmarks and creating powerful output material for sales teams

Key achievement: over 50 effectiveness projects completed, allowing Global to provide illuminating data to clients and to encourage sales

Global Radio - Advertising Effectiveness

Page 34: Crowd DNA: Credentials, 2012

‣ We’ve helped Sony Music revolutionise their approach to research

‣ Created a portal and planning tools (website, email newsletters, data cutting apps) to share segmentation-based research findings internally and externally

‣ Conducted workshops to explore knowledge sharing ideas/systems and to encourage best practice

Key achievement: the marketing and A&R teams at Sony Music now have a much improved ability to integrate insight into their planning and creative thinking; Sony Music has used the project to position itself as the market leader in research-driven marketing and brand solutions

Sony Music - Communities, Tools And Workshops

Page 35: Crowd DNA: Credentials, 2012

‣ A study for Digital Cinema Media exploring the social and cultural currency of cinema for young audiences

‣ Expert interviews, MMS/Twitter activity, social media tracking, online forums and accompanied cinema visits

‣ Presented findings through short films and a presentation (shown at DCM’s Bigger Picture conference), with a central message of cinema as a unifying force in an increasingly fragmented world

Key achievement: DCM has a fresh story to share at a trade level, highlighting the enduring thrill of the cinema for young audiences

Digital Cinema Media - Diving In

Page 36: Crowd DNA: Credentials, 2012

‣ Researching barriers/drivers to the middle classes shopping at Asda

‣ Blog diaries plotting changing attitudes to brand, depth interviews, tasks and ‘Come Dine With Me’ exercise

Key achievement: findings offered Asda a succinct and revealing view on previously unexplored opportunities within this market segment, including a particularly well received action plan on how to use print and online advertising

Asda - Middle Classes

Page 37: Crowd DNA: Credentials, 2012

‣ Quantitative and qualitative techniques to research new product ranges

‣ All points from exploring trends that are impacting on a category/sector, to testing propositions, concepts, packaging, the product and marketing/comms material

Key achievement: working alongside the brand team in a rigorous process of developing revised iterations following each research phase, we’ve successfully arrived at innovative, category-changing products for launch

The Body Shop - Developing Products And Comms

Page 38: Crowd DNA: Credentials, 2012

‣ Commissioned to explore how, as a result of the recession, the nation’s attitudes towards happiness may be changing

‣ Desk research (relevant papers, editorial); expert interviews (government advisers, economists, psychologists, marketers); blogging diaries (Telegraph consumers noting moments of happiness, plus interactions with media); quantitative study (nat rep sample tested against Telegraph consumers); voxpops (further evidenced the insights)

Telegraph Media Group - Happiness

Key achievement: a refreshingly different narrative enabling Telegraph Media Group to shift perceptions of the value of its audience. Revealing insights to support the following three parts of our hypothesis:

1. A link between happiness and advertising effectiveness. 2. Economic/social changes have altered people’s concept of happiness. 3. Telegraph Media Group’s audience potentially represents a happier, more contented audience

Page 39: Crowd DNA: Credentials, 2012

‣ Testing attitudes to/the user experience of ITV's interactive ‘dual screen’ football service, Live - in-home ethnography and self-filmed material from ITV viewers (aged 18 to 45) while watching World Cup games

‣ Similar format adopted for researching UKTV dual screen offerings, such as for Dave’s Argumental

Key achievement: our precise, quickly delivered recommendations are impacting directly on improving the service for roll-out across ITV football broadcasting in 2011 (FA Cup/Champions League coverage), plus across other content strands (soaps and talent shows); for UKTV have established best practice guidelines for digital teams and agencies

ITV/UKTV - Dual Screen

Page 40: Crowd DNA: Credentials, 2012

‣ “A Women’s Place” - major study to mark 100th anniversary of National Magazine Company

‣ Explored changing attitudes to technology and content, how changing lifestyles are driving the changes; also decision making processes/purchase journeys and multi-channel content strategy

‣ Blogging diaries, expert interviews, quant study comparing nat rep sample and readers/users of specific Nat Mags media brands

‣ Organised hugely successful research event with 40 magazine readers, the Nat Mags marketing and editorial teams and a number of clients/agencies

National Magazine Company - 100 years

Key achievement: next to findings for internal use (product development and marketing strategy), we’ve created a well-evidenced thought leadership story demonstrating that we now live in a social age and that, as women are naturally social, this creates significant advantage for them

Page 41: Crowd DNA: Credentials, 2012

‣ Red Bull tasked us to evaluate the audience experience at various events, including the prestigious international X-Fighters motocross series

‣ Using Twitter, video and images, our research participants provided a detailed diary/reportage covering exposure to X-Fighters pre-attending the event, to the event itself and the lasting impact on their sentiment towards Red Bull

Key achievement: provided a powerful sense of the audience experience and a set of three core recommendations that are now being implemented; also new insights to share with partner/sponsor brands

Red Bull - Event Evaluation

Page 42: Crowd DNA: Credentials, 2012

‣ UK-wide study of attitudes to trainers, with a particular emphasis on changing trends among JD Sports shopper

‣ Next to the broader view of trainer trends, also focused on the Lacoste brand (the product, heritage, marketing comms)

‣ Focus groups, store manager interviews, quant survey and pre-tasks were the main methodologies

Key achievement: next to successfully mapping regional differences in trainer trends, we pinpointed a strikingly new comms proposition for Lacoste, one that’s now being implemented

Lacoste - Trainer Trends

Page 43: Crowd DNA: Credentials, 2012

‣ Extensive product development research to test the viability of launching a range of sports and energy drinks under a licensed brand name

‣ Researched extreme sports professionals through to those simply inspired by the culture

‣ Touched on all points from taste, functionality and packaging to providing an overarching assessment of the scale of the opportunity

Key achievement: our research led to a radical re-thinking of the launch plan; an entirely new proposition with a revised point of difference over competitors

Vimto - Sports And Energy Drink Development

Page 44: Crowd DNA: Credentials, 2012

‣ Online/offline influencer community, who we engage with across the year

‣ Respond to tasks and challenges, many of them image/video based, to provide us with a window onto their cultural preferences

‣ Findings presented via short films and PDF magazines

Key achievement: findings presented to brand and its creative, digital, below the line and PR agencies, with metrics in place to ensure creativity and comms is bolstered through the research

Peroni - Agenda Community

Page 45: Crowd DNA: Credentials, 2012

‣ Detailed, three-phase study of fandom:

‣ Phase 1 - expert interviews and extensive desk research to explore different kinds of fandom and identify key segments of TV fans

‣ Phase 2 - large online quantitative survey to validate and measure the segments

‣ Phase 3 - in-home ethnography, focus groups and research communities for TOWIE, The X-Factor, I’m A Celebrity..., Downton Abbey, The Chase, ITV4, E4, Loose Women and Coronation Street

Key achievement: developed robust fan segments that can be applied across all ITV genres, as well as overlayed onto existing audience groups/consumer needs. Made recommendations on how best to engage with (and monetise) each segment

ITV - Superfans

Page 46: Crowd DNA: Credentials, 2012

‣ Tasked to understand the various journeys music consumers take - covering lifestages, friendship networks, purchase journeys and interaction with music media

‣ Major quant study - music media consumers vs nat rep sample

‣ 45 depth interviews across friendship networks

‣ Interviews with bands representing Bauer music brands

‣ An expert roundtable discussion

Bauer Media - Project Phoenix

Key achievement: a wealth of findings that have gained traction within the media (from trade press to the Independent), given Bauer a positive story to present to media agencies, and driving product development across Q, Mojo, Kerrang! and Kiss; winner of Media Week Award

Created a series of short films to help share the findings

Page 47: Crowd DNA: Credentials, 2012

‣ Evaluating user experience of the Wallpaper* beta app, current patterns of iPad usage and opinion of interactive iPad adverts.

‣ 15 x 90 minute filmed in-home depth interviews, filmed from different camera angles (aiming at face and screen)

‣ Participants exposed to an unreleased dummy app for research

‣ Hard-to-research high net worth participants recruited using an online survey seeded via Facebook, Twitter and Wallpaper* database

Key achievement: working to extremely tight timings we produced clear findings for the client to act on in finalising the iPad app; also broader findings on expectations the audience has of interactive Wallpaper* products and digital advertising for luxury goods

Wallpaper* - iPad Development

Page 48: Crowd DNA: Credentials, 2012

‣ A six-monthly read on how Oakley is performing with two key target audiences: lifestyle consumers and sports participants

‣ A tracker survey to observe attitudinal change and shifting spend trends, and focus groups to test comms ideas and products

Key achievement: a fluid, accurate update on brand performance for a busy client who wants to get straight to the nitty-gritty! Has already played an important role in developing ad campaigns, sponsorship activity and retail

Oakley - Brand Healthcheck

Page 49: Crowd DNA: Credentials, 2012

‣ Meticulously detailed bottled drink product development research, testing attitudes to concept ideas for launching products in a number of categories (carbonated, fruit juice, water+ etc) in phase one, then in-depth exploration into favoured concepts - bottle designs, taste, packing, messaging etc - in phase two

‣ UK-wide focus groups, plus an online diary pre-task to help us understand attitudes towards and drivers of weight management among the target audience

Key achievement: enabled the client to enter a highly competitive marketplace with confidence; armed with a solid set of understandings of the target market the first product is now in production

WeightWatchers - Product Development

Page 50: Crowd DNA: Credentials, 2012

‣ Qualitative and quantitative study to help Dr Martens understand style tribe trends in different markets - the UK, South Korea, Japan and US in phase one

‣ Desk research, a team of on-the-ground contributors in each market and a survey via Facebook

Key achievement: ensures that Dr Martens marketing teams are working from shared framework and can clearly articulate style developments at both a micro and macro level; has improved the brand’s ability to target consumers and communicate authentically

Dr Martens - Global Trends

Page 51: Crowd DNA: Credentials, 2012

‣ Ubisoft wanted to get away from generalisations when talking about/marketing to casual male gamers aged 18 to 40

‣ Filmed friendship groups, accompanied store visits and street voxpops to help understand gaming rituals, purchase patterns and influences

‣ Culminated in a workshop day for Ubisoft and its incumbent agencies, with video content and tasks/challenges to help the teams to connect with the audience

Key achievement: Ubisoft have used the work to develop colourful profiles for various segments within the 18-40 age range and to plot media/social media preferences, messaging drivers and attitudes to gameplay and functionality

Ubisoft - 18-40 Gamers

Page 52: Crowd DNA: Credentials, 2012

‣ Focus groups and online discussion groups for TV ad testing in multiple territories around major games releases such as Brink and Rage

‣ Working with different target audiences we test look/feel, comprehension and appeal of the TV adverts, noting differences and commonalities across the markets

Key achievement: our findings have played a lead role in shaping the final versions of the adverts that are signed-off for broadcast; we’ve also noted more longitudinal trends which have impacted on the messaging that Bethesda is concentrating on in upcoming TV adverts

Bethesda - EU-wide TV Ad Testing

Page 53: Crowd DNA: Credentials, 2012

‣ Video blogger/citizen journalist study in Brazil, the US, France and Germany; next to video reporting, participants also completed exercises via tumblr blog

‣ Explored attitudes to male grooming among two different customer types, including influences, tools/products used and new trends

Key achievement: project turned around in just nine days; high quality footage revealing a wealth of commonalities and differences per market and per customer type

Philips - Male Grooming

Page 54: Crowd DNA: Credentials, 2012

‣ A remote video study looking to uncover the utility and entertainment that the target Dove audience derive online, and the evolution of their usage of smartphones and tablets

‣ Ultimately zoomed in on the role of digital in health and beauty - tips and recommendations through to product research and purchase decisions

Key achievement: findings gathered at an extra-fast pace and used to inform Unilever workshop sessions with digital agencies; helped get beyond the ‘vanilla insights’ that had previously got in the way of idea generation

Dove - Digital Utility And Entertainment

Page 55: Crowd DNA: Credentials, 2012

‣ Tasked to help client understand engagement in the context of media meshing, customisation and the ‘personal brand’

‣ Expert interviews, quantitative study and innovative video techniques to explore meshing and customisation trends

Key achievement: provided the client with a powerful commercial narrative around the need for media owners and brands to optimise content for relevance, interactivity and personalisation

News International - Media Meshing

Page 56: Crowd DNA: Credentials, 2012

‣ Quantitative surveys, research communities and desk research to assess digital music consumption trends in all markets and commonalities/differences between each

‣ Particular areas of focus included recommendation patterns, ownership versus streaming, music apps/editorial, brand partnerships and competitor analysis

Key achievement: findings have created a clear landscape of findings which are informing a strategic roadmap in all markets, covering all points from interface development to partnerships and subscription models

Spotify - UK/US/France Music Consumption

Page 57: Crowd DNA: Credentials, 2012

‣ Exploring commonalities/differences in content requirements in different EU markets, covering sport, celebrity and news; also have explored the role of user generated versus professionally produced content

‣ Conducted a quant survey in each market, plus blogging diaries, video voxpops and mini research communities

Key achievement: created a roadmap for Yahoo! covering recommended partnerships and acquisitions, optimising content streams and the role of professionally produced content versus user generated; further brought to life through workshop sessions with the product strategy teams

Yahoo! - Multi Market Content

Page 58: Crowd DNA: Credentials, 2012

‣ Detailed exploration of influence and purchase journeys in relation to handsets, tariffs and networks, with focus on drivers/barriers among youths (8-24 years) and their parents

‣ Conducted a quant survey, online communities, depth interviews and workshops

Key achievement: provided a clear and well structured account of emergent trends among youth and their parents in relation to mobiles; co-developed proposition ideas and media/social media strategies

Three - Youth/Parent Mobile Journeys

Page 59: Crowd DNA: Credentials, 2012

‣ Projects in conjunction with Topshop/Topman and River Island, using a mix of focus groups, depth interviews and quantitative

‣ Topshop/Topman work centred on attitudes to debt among young people and the brands’ roles in communicating information relevantly and responsibly

‣ River Island work focused on repositioning their store card as a loyalty card, and building in more aspirational elements to the offering

Key achievement: both projects delivered clear findings that allowed the brands to action changes quickly and effectively

GE Capital - Store Cards/Loyalty Cards

Page 60: Crowd DNA: Credentials, 2012

‣ Exploring drivers/barriers for usage of mints and gum, pinpointing where in the landscape Mentos and Smint products sit compared to those from rival brands

‣ Ten focus groups with different audience types across the UK (preceded by innovative pre-task techniques), a quantitative study and a workshop format to debrief findings

Key achievement: the research has helped parent brand Perfetti Van Melle to plan revised product positioning and comms messages, amplifying the strengths (as perceived by consumers) of the Mentos and Smint product ranges

Mentos/Smint- Gum And Mint Usage

Page 61: Crowd DNA: Credentials, 2012

‣ 250 strong research communities across six markets, enabling qual and quant research with a number of key gamer segments - from hardcore to family

‣ Utilises forums, video tasks, co-creation, image exercises and surveys; also take the research offline (groups and depths)

Key achievement: provides Sony Computer Entertainment Europe with rapid response feedback on all points from packaging, comms and game play to overarching trends in gaming and digital entertainment

Sony PlayStation - EU-wide communities

Page 62: Crowd DNA: Credentials, 2012

‣ Six researchers under 25, two weeks, 11 locations, 150 participants - everything from quickfire interviews to lengthy ethnography

‣ Research themes explored included: Utility trumps allMedia stacking rulesSponsorship preferredOnline/offline symbiotic relationshipDon’t forget about local

Key achievement: produced a well designed and editorialised booklet, enabling MTV to share the findings both with internal stakeholders and partner brands

MTV - Road Trip

Page 63: Crowd DNA: Credentials, 2012

Crowd DNA, Unit 6.03, The Tea Building, 56 Shoreditch High Street, London E1 [email protected] | www.CrowdDNA.com | +44 (0)207 739 2885

THANKS FOR LISTENING! !


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