CSC1401
Animation
Creating methods/instructions (class-level)
Recall….Princess EscapeA princess has been grounded by her
father (a wizard) and kept inside the castle. Being a rather rebellious princess, she has emailed the local dragon taxi service. The dragon will fly to the princess and she will climb aboard the dragon to escape from the castle – to meet some friends at the village dance club.
Textual Storyboard(pseudo code)
Do in order
dragon takes off
dragon flies to princess
princess climbs on dragon's back
dragon and princess escape
knight shakes his arm (and sword) in protest
In our programs,we have been using…
Classes In Alice, classes are predefined as 3D models
Objects An object is an instance of a class.
Class: Frog (Uppercase name)
Objects: frog, frog1, frog2, frog3
(lowercase names)
We have also used…
built-in (predefined) methods Examples: move, turn to face, say
World.my first method Example:
In the Dragon world, we wrote program code where a dragon took off (as the first step in our animation).
All the program code was written in this one method, see next slide…
Larger Programs
As you become more skilled in writing programs, you will find that programs quickly increase to many, many lines of code.
Games and other "real world" software applications can have thousands, even millions of lines of code.
Potential ProblemThe program code just seemed to grow and grow.
If we continue to write programs this way the programs will become longer and more difficult to read and think about.
Solution
A solution is to organize the instructions into smaller tasks.
Stepwise Refinement
The process of breaking a problem down into large tasks and then breaking each task down into simpler steps is called stepwise refinement.
Once the storyboard is completed, we write a method for each task.
Stepwise refinement - 1
How can a dragon "take off"?Do together
dragon moves up
dragon flaps wings
Do in order
dragon takes off
dragon flies to princess
princess climbs on dragon's back
dragon and princess escape
knight shakes his arm (and sword) in protest
Stepwise refinement - 2
How can a dragon flap its wings?
Do together
dragon flap left wing
dragon flap right wing
Do together
dragon moves up
dragon flaps wings
Stepwise refinement - 3
How can a dragon flap its left wing?Do in order
Do together dragon close left wing rolls right dragon far left wing rolls right
Do togetherdragon close left wing rolls leftdragon far left wing rolls left
Do together
dragon flap left wing
dragon flap right wing
Demo: Create a class-level method
Drag the code into the editor
The complete method
Calling a method
Demo
Create the flapLeftWing method
Create an analogous flapRightWing method
Create a flapWings method
Demo
Create the flapWings method
Create a takeOff method, where the dragon moves up 2 meters and flaps its wings twice
What changes will you need to make to the duration= parameter to get the animation working?
Summary
Why do we want to write our own methods? saves time -- we can call the method again and again without reconstructing code
reduces code size – we call the method rather than writing the instructions again and again
allows us to "think at a higher level"can think surprise instead of
“The alien moves up and says ‘Slithy toves?’ and then the robot's head turns around. "
the technical term for "think at a higher level" is "abstraction"
Summary: Classes, Objects, & Methods
Object-oriented programming uses classes, objects, and methods as basic programming components.
These components help to organize a large program into small modules
design and think about an intricate program
find and remove errors (bugs)
Assignment
Read Chapter 4, Section 3 Class-level Methods
How to create them
How to call them