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CyberWorlds 2011 Presentation

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Presentation at Cyberworlds conference in Banff Center, Canada. Excuse video slides not working, please see YouTube/Vimeo for demo video.
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JULIAN STADON B.A, M.E.A, PHD CANDIDATE Post-Biological Hypersurfacing Embodied Mixed Reality Data Transfer
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  • 1. The Promethean Alchemist ANDTerra(socio)Sonica: Pouvior/PoussanceAre examples of hypersurfaces: Able to present dichotomousrelationships, between representation and matter, inside andoutside, organic and inorganic, the hypersurface is the site ofvirtual performance.- Giannachi My participation in the exchange is the threefold translationfrom organic data to computational code, to visualrepresentation using XML RPC. The viewer pushes thisfurther by becoming an alChemist stirring a virtualprimordial soup. While the viewer is firmly planted in thephysical realm, they still experience the dissolve between theorganic and inorganic, humanity and technology.

2. post-biological digital ID Post-biological, in this sense, refers to aredefinition of the embodied subject whichencompasses their location in virtualenvironments as well as in the physical.This involves the creation, through artpractice, of agents that are born fromdata, but which take on the appearance ofbio-forms and thus become embodied. At the same time these agents are adifferential embodiment of the bodies, whichfirst generated that data in their everydayactivities. 3. post-biological digital ID The existence of embodied information, linkedto and yet not the same as embodiedselves, creates an interface through whichhumans negotiate their identities across theboundaries of different reality states, moreor less virtual, and yet always involving themapping or writing of that identity onto abody. By having bodies both material andvirtual, humans have become post-biological even as their biologyremains the primary point ofreference for the datagathering, which enables thistransition to occur. 4. moving beyond post-human The concept of humanism or post-humanismis no longer valid due to biologicalprogression in the field ofastrophysics/neuroscience/consciousnessand spirituality to name a fewsciences. This calls for a discourse that is moreinclusive of other organisms. This isfurther expressed by visionscience, particularly atomic forcemicroscopy, digital telescopes etc. 5. The universe is nowvisible from the extremesof spatial distance andthis calls for theinclusion of all elementalbeings, organic andinorganic into a system ofanalysis that isuniversally inclusive inits approach 6. PARTICULR PARTICLES (08) 7. Post-human? Post-narcissism! 8. Nanotechnology thrives in the realm ofthe virtual. Throughout its history, thefield has been shaped by futuristicvisions of technologicalrevolution, hyperbolic promises ofscientific convergence at the molecularscale, and science fiction stories of theworld rebuilt atom by atom. ColinMilburn 9. syncretismIt is a popular belief that we are now, through a mediaconvergent, participatory culture (integrated socially through asubnet of platforms) creating a collective intelligence thatexists in this global village of knowledge (data) transfer. Thisperspective evades mythological notions of anthropomorphicinteraction. Networked systems that use real time MRDTexpand interaction beyond traditional bio-physical/electro-physical relationships and are integral to understanding ourrelationship with agency. 10. A note on latency within agencyAll cybernetic feedback systems endure what is known as time-space inconsistency. This is the spatial difference between userand agent and occurs due to latency, bandwidth speed, thepaths chosen for data transfer to occur to name a few examples.This creates a deterritorialised autonomy in that a potentiallyinfinite number of users can participate with agents in the gapbetween action and response. It is in this democratic space thatparticipants (real or virtual) can truly become autonomous, asthey are free within the network, emancipated of control andalleviated of the responsibility to respond. 11. While computer science endeavours to minimisethe effect latency has on functionality, artistsshould embrace this in between space.It is a novel interpretation of the gapbetween, representation and ideas, but it goesbeyond traditional dichotomies of the master-slave metaphor to peer to peer interactionmodels, without burdening the issue with theethically loaded terminology of master andslave which is pervasive in the literaturerelating to agency. It is forever expansive in itsinvitation to be engaged with 12. ROY ASCOTTS PARADIGM 13. Post-Biological Discourse Defined inReference to Real Time Networked DataTransferPost-biological, in this sense, refers to a redefinition ofthe embodied subject which encompasses theirlocation in virtual environments as well as in thephysical. This involves the creation, through artpractice, of what we might term autonomous agentsthat are born from data but which take on theappearance of bio-forms and thus become embodied.At the same time these agents are a differentialembodiment of the bodies, which first generated thatdata in their everyday activities. 14. In regards to real time digital participation thisthinking interrogates the meaning andconsequences of the possibility of the notion ofagency and, in doing so, enables us to questionthe notion that information, once extracted fromthe embodied self and placed within a computersystem, becomes bodiless. In posing thatquestion we discover that, contrary to what wemight at first assume, data is also embodied. 15. VIRTUAL POST-BIOLOGICALIDENTITY 16. AGENCY represent a transient, continuallyaltered identity, usually that of its author andacts as an agent, through which users canengage with virtual platforms. This isparticularly interesting when participants canphysically interact with a virtual deterritorialisedself in a networked environment and mediateit through physical engagement. 17. The dispersion of multiple virtual agentsvia mixed reality constructs andexpands deterritorialisation to includereterritorialisation, by facilitating adispersive relationship between thebody and its virtual self-referent. 18. Terrasociosonica video!!! 19. Organtrader2010 video!!!! 20. PROMETHEAN ALCHEMIST Promethean Alchemist is a mixed- reality, interactive data transfer system that engages participants in mythological/alchemic creation and genetic creation. Biological DNA data is translated into code using genome sequencing technology, which is further manipulated into 2D and 3D visual graphical outputs in a mixed reality construct 21. PROMETHEAN ALCHEMISTThe visualization form is the classic DNAdouble-helix, which re-enters the physicalworld through an XML RPC (RemoteProcedure Call) interface. When twosections of DNA are brought into closeproximity, the system recognizes theirproximity and splices (combines) thedata set into one. 22. Steigler and Promethean Alchemy 23. PROMETHEAN ALCHEMISTPromethean AlChemist is an artisticrendition of the implications of DNA codetranslated into the Deleuzian fold. Thatis, the in-betweenness of spaces; able torepresent dialectical opposites, such asorganic and inorganic, inside and outside. 24. REFERENCES[1] Roy Ascott, 2010. Syncretic Dialogues: Keynote address at Proceedings of The first International Conference on Transdisciplinary Imaging atthe Intersections between Art, Science and Culture. Published by Transdisciplinary Imaging Conference 2010 Sydney, ISBN: 978-0-9807186-6-9[2] Deleuze and Guatarri, A Thousand Plateaus: Capitalisim and Schizophrenia, 1980,p.66)[3] Levy, P. (1997), Collective Intelligence. trans. Bononno, R. Perseus Books, Cambridge,[4] McLuhan, Marshall (1994) Understanding Media. Massachusetts. MIT Press[5] MANIFEST.AR@ICAHTTP://WWW.LAYAR.COM/LAYERS/MANIFESTAR ICA[6] Gabriella Giannachi, Virtual Theatres: An Introduction, Routledge, London and New Y ork, 2008.[7] A. Butz, T. Hllerer , S. Feiner, B. MacIntyre, and C. Beshers. (1999). Enveloping Users and Computers in a Collaborative 3d Augmented Reality.IWAR99: Proceedingsof the 2nd IEEE and ACM International Workshop on Augmented Reality, page35,Washington,DC,USA,1999[8] Lang, T. MacIntyre, B. and Zugaza, I. (2008). Massively Multiplayer Online Worlds as a Platform for Augmented Reality Experiences. VirtualReality Conference, 2008 (VR08 IEEE), March 8-12 2008.[9] Kantonen T., Woodward C., Katz N., "Mixed reality in virtual world teleconferencing", Proc. IEEE Virtual Reality 2010Waltham, Massachusetts, USA, March 20 - 24, pp. 179-182[10] Istvan Barakonyi and Dieter Schmalstieg. Augmented Reality Agents for User Interface Adaptation. Journal of Computer Animation andVirtual Worlds, 19:23-35, 2008.[11] Boriana Koleva, Holger Schndelbach, Steve Benford, and Chris Greenhalgh. 2000. Traversable interfaces between real and virtual worlds. InProceedings of the SIGCHI conference on Human factors in computing systems (CHI 00). ACM, New York, NY, USA, 233-240.[12] Schndelbach,H,Penn,A.,Benford,S.,Steadman,P.,Koleva, B. Moving Office: Inhabiting a Dynamic Building,CSCW 2006 conference, Banff, Canada, pp.313-322[13] RaphaelGrasset,PhilipLamb,andMarkBillinghurst.2005. Evaluation of Mixed-Space Collaboration. In Proceedings ofthe 4th IEEE/ACM International Symposium on Mixed and Augmented Reality (ISMAR 05). IEEE Computer Society, Washington, DC, USA, 90-99.[14] RaphaelGrasset,JulianLooser,andMarkBillinghurst.2006. Transitional interface: concept, issues and framework. In Proceedings of the 5thIEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR 06). IEEE Computer Society, Washington, DC, USA, 231-232.[15] Sermon,PandGould,C(2011).LiberateyourAvatar:The Revolution Will Be Socially Networked , Creating Second Lives , pp. 15-31Routledge, Taylor & Francis Group, New Y ork, USA.[16] Roy Ascott, 2010. Syncretic Dialogues: Keynote address at Proceedings of The first International Conference on Transdisciplinary Imaging atthe Intersections between Art, Science and Culture. Published by Transdisciplinary Imaging Conference 2010 Sydney, ISBN: 978-0-9807186-6-9[17] Haraway, 1991,Simians Cyborgs and Women, The reinvention of Nature, p.149-181 Routledge, New York.[18] Hayles, N.K. (1990). Chaos Bound: Orderly Disorder in Contemporary Literature and Science. Ithaca, New York. Cornell University Press[19] Charles Ostman, 2003. Nanobiology? Where Nanotechnology and Biology Come Together. www.biota.org/ostman/nanobio.htm (accessedJune 3, 2004).*20+ Colin Milburn, Atoms and Avatars: Virtual Worlds as Massively-Multiplayer Laboratories, Spontaneous Generations, University ofToronto, 2:1 2008.[21] Brian Massumi, Parables for the Virtual: Movement, Affect, Sensation, Duke University Press, Durham, NC, 2002.*22+ ROY ASCOTT, 2008 C, TECHNOETIC, SYNCRETIC THE PROSPECT FOR ART LEONARDO VOL 41, #3,MIT PRESS P. 20


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