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Design and Manufacturing - Study Notes Chapter 1 DEFINITION OF ENGINEERING DESIGN 1.1 Introduction: The economic future of India depends on our ability to design, make and sell competitive products. Excellent design and effective manufacture are the pre-requisites of a successive industry. There is a general impression that the quality of Indian products can still be improved. The fact that consumers have lost their confidence on Indian-made products cannot be denied. This problem can be solved only by designing and manufacturing better products through improved methodology. Keeping this in view, the subject “Design and manufacturing” purpose to present the methods and procedures of design and manufacture. Although engineers are not the only people who design things, the professional practice of engineering is largely concerned with design. It is usually said that design is the essence of engineering. The ability to design is both a science and an art. The science can be learned through procedures developed by eminent scholars. But the art can be learned only by doing design. • Types of Products A product is the tangible end result of a manufacturing process and is meant for satisfying human needs. The product can be classified as follows: - • Convenience goods These are less expensive and are clustered around shops and restaurants. These can be purchased at consumer's convenience. E.g. Cigarette, Candy, Magazines etc. 2. Shopping goods These are expensive and people buy it less frequently. E.g. Jewelry garments etc. 3. Specialty goods These are purchased, taking extra pain. E.g. Rare objects like stamps. 4. Industrial goods.
Transcript
  • Design and Manufacturing - Study Notes

    Chapter 1

    DEFINITION OF ENGINEERING DESIGN

    1.1 Introduction:

    The economic future of India depends on our ability to design, make and sell competitive products.

    Excellent design and effective manufacture are the pre-requisites of a successive industry. There is a

    general impression that the quality of Indian products can still be improved. The fact that consumers

    have lost their confidence on Indian-made products cannot be denied. This problem can be solved only

    by designing and manufacturing better products through improved methodology. Keeping this in view,

    the subject Design and manufacturing purpose to present the methods and procedures of design and

    manufacture.

    Although engineers are not the only people who design things, the professional practice of engineering

    is largely concerned with design. It is usually said that design is the essence of engineering.

    The ability to design is both a science and an art. The science can be learned through procedures

    developed by eminent scholars. But the art can be learned only by doing design.

    Types of Products

    A product is the tangible end result of a manufacturing process and is meant for satisfying human needs.

    The product can be classified as follows: -

    Convenience goods

    These are less expensive and are clustered around shops and restaurants. These can be purchased at

    consumer's convenience.

    E.g. Cigarette, Candy, Magazines etc.

    2. Shopping goods

    These are expensive and people buy it less frequently.

    E.g. Jewelry garments etc.

    3. Specialty goods

    These are purchased, taking extra pain.

    E.g. Rare objects like stamps.

    4. Industrial goods.

  • These are items used in the production of other items.

    Eg: Raw materials.

    Another way of classifying products is into,

    (a) Continuous Products, and

    (b) Discrete products

    The continuous products are those which are produced in a continuous fashion. For example, plates,

    sheets, tubes and bars etc are produced in very long lengths, and then these are cut into desired

    lengths.

    On the other hand, discrete products are produced one after another, each in separate units.

    On the basis of the output product, the Industry is usually named as continuous industry and discrete

    industry.

    1.3 Requirements in a good product

    Customer Satisfaction

    Profit

    How to achieve customer satisfaction?

    -The product should function properly.

    -It must have desired accuracy

    -It must have desired reliability

    -It must be easy to operate

    -It must be serviceable

    -It must make minimum space utilization

    -It must withstand rough handling

    -Pleasant appearances.

    -Reasonable price.

    How can it be profitable?

    -It must be easy to manufacture

    -The raw material must be cheap and easily available

  • -The manufacturing process has to the decided on the basis of quantity to be produced

    -It must use standard parts

    -It must be easy to pack and distribute.

    1.4 Definition of Design: (S 94)

    Designing is such a vast field that it is defined in several ways. Various definitions of designing as

    pronounced by well-known designers are

    Design is that which defines solutions to problem which have previously been solved in a different way

    Design is the conscious human process of planning physical things that display a new form in response

    to some pre-determined need.

    Design is an act of collecting all pertinent information for the production of goods and services to meet

    some human need.

    The design of any component includes two things,

    Product design

    Process design

    The product design involves the development of specification for a product that will be functionally

    sound, good in appearance, and will give satisfactory performance for an adequate life.

    The process design involves developing methods of manufacture of the products so that the component

    can be produced at a reasonably low cost.

    1.5 History of Design Process

    Design by Single Person

    Over-the-wall design

    Simultaneous Engineering

    Concurrent Engineering

    Integrated design and Manufacture.

    In olden times one person could design and manufacture an entire product. Even for a large project such

    as the design of a ship or a bridge, one person had sufficient knowledge of the Physics, Materials and

    manufacturing processes to manage all aspects of the design and construction of the project. This

    period is referred to as the period of design by single person in the history of design.

  • By the middle of the 20th century products and manufacturing processes became so complex that, one

    person could not handle all aspects of design and manufacturing. This situation led to over-the-wall

    design process.

    In this method each functional departments were separated from others, as shown by wall. There was

    only one-way communications between Customer, Marketing, Engineering Design and production

    department. The customers throw' their needs to marketing department. The marketing department

    may throw the customer needs to the design department, in many instances, orally. The Engg. Design

    department may conceive a design and hands it over to the manufacturing sections. The manufacturing

    department interprets that design and makes the product according to what they think suitable.

    Unfortunately, often what is manufactured by a company using over-the-wall process is not what the

    customers had in mind. This is due to lack of interaction between the different departments. Thus, this

    single direction over-the-wall approach is inefficient and costly and may result in poor quality products.

    By the early 1980's the concept of simultaneous engineering emerged. This philosophy emphasized

    simultaneous development of the manufacturing process- the goal was the simultaneous development

    of the product and the manufacturing process. This was accomplished by assigning manufacturing

    representatives to be members of design team, so that they could interact with the design engineers

    throughout the designs process.

    In the 1980's the simultaneous design philosophy was broadened and called concurrent engineering. A

    short definition of concurrent engineering is the simultaneous progression of all aspects, at all stages of

    product development, product specification, design, process and equipment etc. In concurrent

    engineering the primary focus is on the integration of teams of people having a stake in the product,

    design tools, and techniques and information about the product and the processes used to develop and

    manufacture it. Tools and techniques connect the teams with the information. Although many of the

    tools are computer-based, much design work is still done with pencil and paper. In fact, concurrent

    engineering is 80% company culture and 20% computer support.

    With the advent of computer technology, drastic changes have taken place in the field of design and

    manufacturing. The result was a completely integrated design and manufacturing system. This system

    makes a good use of technologies such as CAD/CAM, FMS etc. The computer integrated manufacturing

  • systems (CIMS) moves towards the Factory of the future'. CIMS is necessary for better quality, efficiency

    and productivity.

    QUESTIONS

    How can you explain the term design? Explain the process of mechanical design. Discuss the role of

    creativity in the design process (S'94, 8M)

    The design of product is ..........customer expectations. (S'99, S'94)

    .get first preference in design

    Ans. Functional requirements (S'93)

    Explain the meaning of

    Conceptual design

    Functional design

    (iii) Production design. Give suitable examples for each. (S'03)

  • CHAPTER - 2

    TYPES OF DESIGNS

    2.1 The design can be classified in many ways. On the basis of knowledge, skill and creativity required in

    the designing process, the designs are broadly classified into three types

    Adaptive Design (W 95, 97, 98 00)

    Variant Design (S 97, 99)

    Original Design

    Adaptive Design

    In most design situations the designer's job is to make a slight modification of the existing design. These

    are called adaptive designs . This type of design needs no special knowledge or skill. E.g. converting

    mechanical watches into a new shape.

    Variant Design

    This type of design demands considerable scientific training and design ability, in order to modify the

    existing designs into a new idea, by adopting a new material or a different method of manufacture. In

    this case, though the designer starts from the existing designs, the final product may be entirely

    different from the original product.

    E.g. converting mechanical watches into quartz watches. Here a new technology is adopted.

    Original Design

    Here the designer designs something that did not exist previously. Thus, it is also called new design or

    innovative design. For making original designs, a lot of research work, knowledge and creativity are

    essential. A company thinks of new design when there is a new technology available or when there is

    enough market push. Since this type of design demands maximum creativity from the part of the

    designer, these are also called creative designs.

    2.2 On the basis of the nature of design problem, design may be classified as

    Selection design

    Configuration design

    Parametric design

    Original design

    Re-design

  • Selection Design.

    It involves choosing one or more items from a list of similar items. We do this by using catalogues.

    Eg. -Selection of a bearing from a bearing catalogue

    -Selection of a fan for cooling equipment

    -Selecting a shaft.

    Configuration / Layout / Packaging Design (W 97, S'02)

    In this type of problem, all the components have been designed and the problem is how to assemble

    them into the completed product. This type of design is similar to arranging furniture in a living room.

    Consider the packing of electronic components in a laptop computer. A laptop computer has a

    keyboard, power supply, a main circuit board, a hard disk drive, a floppy disk drive and room for two

    extension boards. Each component is of known design and has certain constraints on its position. For

    example, the extension slots must be adjacent to the main circuit board and the keyboard must be in

    front of the machine.

    Keyboard

    Main Circuit board

    Extension slots

  • Floppy drive

    Power supply

    The different components are shown above. The designer's aim is to find, how to fit all the components

    in a case? Where do we put what? One method for solving such problems is to select a component

    randomly from the list and position it in the case so that all the constraints on that component are met.

    Let's take keyboard first. It is placed in the front. Then we select and place a second component. This

    procedure is continued until we reach a conflict, or all the components are in the case. If a conflict

    arises, we back up and try again. Two potential configurations are shown above.

    Parametric Design

    Parametric design involves finding values for the features that characterize the object being studied.

    Consider a simple example

    We want to design a cylindrical storage tank that must hold 4 m 3 of liquid.

  • The volume is given by

    V = r 2 l

    The tank is described by the parameters, radius 'r', and length l .

    Given V = 4 m 3 = r 2 l

    r 2 l = 1.273

    We can see a number of values for the radius and length, that will satisfy this equation. Each

    combination-values of r and l gives a possible solution for the design problem.

    Original Design

    As described in an earlier section, an original design in the development of an assembly or component

    that did not exist before.

    Redesign

    The redesign is a modification of an existing product to meet new requirements. It is same as adaptive

    design. Most design problems solved in industry are for the redesign of an existing product. Suppose a

    manufacturer of hydraulic cylinders makes a product that is 0.25m long. If the customer needs a cylinder

    0.3m long, the manufacturer might lengthen the outer cylinder and the piston rod to meet this special

    need.

    2.3. On the basis of the objective or strategy the designs are of following main types.

    Production Design

    Functional Design

    Optimum Design

    Production Design

    In production design , the designer designs something in such a way that the cost of producing the

    product is minimum. That is, the first responsibility of the designer is reduction of production cost.

    Hence, a production designer is concerned with the ease with which something can be produced, and

    that at a minimum cost.

    Functional Design W93

    In functional design , the aim is at designing a part or member so as to meet the expected performance

    level.

  • Functional design is a way of achieving given requirements.- but the same may the unproducible or

    costly to produce. A good designer, then, has to consider the production aspects also. A product

    designed without keeping all these aspects into account, wastes time, money and efforts.

    Optimum Design [W 95]

    It is the best design for given objective function, under the specified constraints.

    2.4 On the basis of the field/ area or the domain of design, the following types are important.

    Mechanical Design

    Machine Design

    System Design

    Assembly/sub-assembly design

    Computer aided design

    Mechanical Design

    It means use of scientific principles, technical information and imagination in the design of a structure,or

    machine to perform prescribed functions with maximum economy and efficiency.

    Machine Design

    It is the process of achieving a plan for the construction of a machine.

    System Design

    System Design is an iterative decision making process to conceive and implement optimum systems, to

    solve problems and needs of society.

    Assembly/sub-assembly design [S 93]

    In the design of Assembly/sub-assembly the major criterion is the fulfillment of functional requirements.

    The assembly has to be designed to meet broad technical parameters and purpose for which it was

    meant.

    The characteristic features are:

    The total number of parts used in the design must be minimum.

    Sub-assemblies should be capable of being built separately in order to give maximum manufacturing

    flexibility.

    Standard parts may be used.

  • Flexible parts should be avoided, as they are easily damaged during handling and assembly.

    Computer aided design [CAD]

    It is a design methodology in which the designs take the advantages of digital computer to draw

    concepts, analyze and evaluate data etc. Computers are largely used in a design office for simulation and

    prototype study. In modern design, computers have become an indispensable tool.

    Other types of designs are

    Probabilistic Design

    Industrial Design

    Probabilistic Design [S 96]

    It is a design approach in which design decisions are made using statistical tools. Generally, the external

    load acting on a body, the properties of materials etc are liable to vary. In probabilistic design, the

    designer takes into account the variations of such parameters.

    Industrial Design [W 93]

    It is the design made by considering aesthetes, ergonomics and production aspects.

    Questions

    1. What are the characteristics features of system design, assembly/sub-assembly design and

    component design? Explain briefly with the help of examples. [S'93, 5M]

    2. Distinguish between functional design and industrial design. [W'93]

    3. Discuss the meanings of conceptual design, creative design, adoptive design and variant design. [S'97]

    4. What are the three main types of design? Give a comparative analysis. [W'00, W '97]

    Explain the difference between creative design, adoptive design and variant design. [S'02 W'98]

    Designing for function involves the use and knowledge of ..

    Ans. Eng. Sciences [W '94]

    8. Explain the meaning of

    Conceptual design, (ii) Functional design and (iii) production design. Give suitable example of each.

    [S0'3]

    10. Explain layout design. [S0'2]

  • Chapter 3

    DESIGN PROCESS AND ITS STRUCTURES

    3.1. Introduction

    Developing a manufacturable product is not an easy job. This chapter presents some methods that help

    achieve quality products. Rather than making a detailed study, only an overview of designing process is

    attempted here.

    3.2. Features of design process

    The following features can be observed in a design process.

    Iteration

    Decision-making

    Conversion of resources

    Satisfaction of need

    Design is completed in many phases. In each phase, repeated attempts are required to accomplish the

    aim. A satisfactory conclusion can be reached on, only after a number of trials.

    Decision-making is essential for a designer to select one out of several. A designer often comes across

    several equally acceptable alternatives to meet some end. In such conflicting situations, designer has to

    make the best decision.

    In any design process, there is conversion of resources such as time, money, talent, materials and other

    natural resources.

    All designs are aimed at satisfying some human need. Needs, whether important or unimportant is the

    starting point of design.

    3.3. How a design is born?

    In a broad sense there are two methods by which a design comes into existence.

    Design by evolution (Traditional Design)

    Design by innovation (Modern Design)

    Design by evolution

  • This implies the traditional method of design in which the objects and articles that we see around has

    taken its present form by gradual change of time. If one looks at history it can be seen that most of the

    tools, equipments, implements, took a long time to acquire their present form. Things changed gradually

    with the passage of time. Each change was made to rectify some defects or difficulties faced by the

    users. Bicycles, calculators, computers, steam locomotives etc. all went through a process of evolution in

    which designers tried one concept after another. Even today this process is being used to some extent.

    However, this evolutionary process is very slow. i.e., it took a very long period of time to occur even a

    slight modification. The main reason for this slow evolutionary process of design was the absence of

    proper information and design data records.

    In modern design situations the evolutionary methods are not adequate because of the following

    reasons.

    1. The traditional designing did not consider the interdependence of products. They were concerned

    about only one component /product. But in the modern world, the existence of one product is

    dependent on another in some way or other.

    2. In the past, production was on small scale. Thus the penalty of a wrong design was tolerable. But, in

    the present time, production is on large-scale basis. As a result, any penalty of a wrong design will cost

    great loss.

    3. Requirements of the customers of today's world changes so frequently. Traditional design lags behind

    the advanced product & process technologies available today.

    5. Traditional design methods cannot cope with competitive requirements of the modern world.

    Due to the above reasons modern design problem cannot be handled by traditional methods.

    Design by Innovation

    Since the traditional design method failed to cope with modern design requirements, nowadays almost

    all designs are made by innovation. i.e., developments of a product by following scientific and

    purposeful effort.

    The innovative design is entirely different from the past practice of evolutionary design. Here the

    designer's task is greatly magnified. He has to design and create something, which did not exist yet. Here

    he tries to solve the design problem in a systematic and orderly manner. This approach is similar to

    analytical problem solving.

    However, an innovative designer faces the following difficulties.

    1. He has to collect and evaluate information on a product, which is non-existing yet.

    2. Necessity of analyzing complicated interaction of components.

    3. He has to make predictions regarding its performance.

  • 4. He has to ensure the technical and economical feasibility of the product.

    Notwithstanding the above difficulties, there are eminent experts like Morris Asimow, J.E. Shigly, Dieter

    etc have attempted to systematize the design process. This systematized steps in design process is

    called Morphology of Design . The best way in which any problem can be solved is to break up the

    problem and to try for a solution in an analytical method. This approach of problem solving is also

    adopted in the Morphology of design.

    3.4. Problem-solving Methodology

    Knowingly or unknowingly we follow six basic actions when we try to find solution of any problem.

    1. Establish or convince ourselves that there is' a problem. Or we understand that a solution is needed.

    2. Plan how to solve this problem

    3. By analyzing the problem we decide what is actually required from the problem-solver. Or we decide

    the requirements.

    4. Generate alternative solutions.

    5. Evaluate the alternatives.

    6. Present the acceptable solution.

    3.5. Morphology of Design.

    Morphology means a study of form or structure'. Morphology of design refers to the time based

    sequencing of design operations. It is a methodology of design by which ideas about things are

    converted into physical objects. The logical order of different activities or phases in a design project is

    called the morphology of design.

    3.6. Design Process- Simplified Approach

    A simplified approach to designing as outlined by Morris Asimow is given below. According to him the

    entire design process in its basic forms consists of five basic elements as given below.

  • Design operations imply the various processes done during designing. These

    include

    Searching for possible alternatives systems to satisfy a need.

    Formulating a model for analysis purpose.

    Materials selection, etc.

    But in order to carryout the above processes (i.e., design operations) a lot of information is required.

    The required informations may be broadly classified into two.

    1. General Information

    E.g. Scientific Laws

    Information on market trends etc.

    2 . Specific information .

    E.g. Information on manufacturer's catalogue

    Materials science handbook etc.

    Once the designer has obtained the necessary information he can start design operations. The design

    operations give outcome s. The outcome may be in the form of

    Computer print outs, or drawings.

  • Next stage is the evaluation of this outcome. The purpose of evaluation is to decide whether this

    outcome is able to meet the need. Here a comparison between the capabilities of the outcome and the

    need is carried out. If the outcome is sufficient to meet the need, the designer goes on to next step,

    otherwise the design operation is repeated

    3.7 Detailed Morphology of Design

    A design project goes through a number of time phases. Morphology of design refers to the collection of

    these time phases. The morphology of design as put forward by Morris Asimow can be elaborated as

    given below. It consists of seven phases.

    Phase 1. Feasibility Study.

    This stage is also called conceptual design. A design project always begins with a feasibility study. The

    purpose and activities during feasibility study are

    To ascertain there really exists a need [ie the existence of need must be supported by necessary

    evidences, rather than the outcome of one's fancy]

    Search for a number of possible solutions

    Evaluate the solutions

    i.e. is it physically realisable?

    Is it economically worthwhile?

    Is it within our financial capacity?

    Phase 2 Preliminary (Embodiment) Design.

    This is the stage art which the concept generated in the feasibility study is carefully developed. The

    important activities done at this stage are:

    Model building & testing

    Study the advantages and disadvantages of different solutions.

    Check for performance, quality strength, aesthetics etc.

  • Phase III: Detail Design

    Its purpose is to furnish the complete engineering description of the tested product. The arrangement,

    from, dimensions, tolerances and surface properties of all individual parts are determined. Also, the

    materials to be used and the manufacturing process to be adopted etc. are decided. Finally, complete

    prototype is tested.

    Phase IV: Planning for manufacture

    This phase includes all the production planning and control activities necessary for the manufacture of

    the product. The main tasks at this phase are

    Preparation of process sheet, i.e. the document containing a sequential list of manufacturing

    processes.

    Specify the condition of row materials.

    Specify tools & machine requirements.

    Estimation of production cost.

  • Specify the requirement in the plant.

    Planning QC systems.

    Planning for production control.

    Planning for information flow system etc.

    Phase V: Planning for Distribution

    The economic success of a design depends on the skill exercised in marketing. Hence, this phase aims at

    planning an effective distribution system. Different activities of this phase are

    Designing the packing of the product.

    Planning effective and economic warehousing systems.

    Planning advertisement techniques

    Designing the product for effective distribution in the prevailing conditions.

    Phase VI Planning for Consumption/use

    The purpose of this phase is to incorporate in the design all necessary user- oriented features. The

    various steps are

    Design for maintenance

    Design for reliability

    Design for convenience in use

    Design for aesthetic features

    Design for prolonged life

    Design for product improvement on the basis of service data.

    Phase VII: Planning for Retirement.

    This is the phase that takes into account when the product has reached the end of useful life. A product

    may retire when

    It does not function properly

    Another competitive design emerges

    Changes of taste or fashion

    The various steps in this phase are

  • Design for several levels of use

    Design to reduce the rate of obsolescence.

    Examine service-terminated products to obtain useful information.

    3.8. Methods of Innovative Design

    As we know, innovative design is an organized, systematized and logical approach for solving a design

    problem. There are two design methods for innovative design.

    Design by creative design route

    Engineering Design

    Design by creative routs [Creative Design]

    This is a design method that demands maximum creativity' from the part of the designer. Hence this

    method is also called creative design. Here the designer finds solutions to problems by allowing his

    creativity aspects grow in a particular manner.

    Creativity [S94, W95, W98, S03]

    Majority of designs belong to variant design, where the designer simply modifies an existing system. But

    the success of engineering design depends on the modes of thinking and acting distinctively different

    from others. A creative designer is distinguished by his ability to synthesize new combinations of ideas

    and concepts into meaningful and useful forms. Design is commonly thought of as a creative process

    involving the use of imagination and lateral thinking to create new and different products.

    Qualities of a creative designer [S96, S00, S03]

    The creative designer is generally a person of average intelligence, a visualiser, a hard worker and a

    constructive non-conformist with average knowledge about the problem at hand.

    Generally, a creative designer has the following qualities.

    Visualization ability.

    Creative designers have good ability to visualize, to generate and manipulate visual images in their

    heads.

    Knowledge

    All designers start their job with what they know. During designing, they make minor modifications of

    what they already know or, creative designers create new ideas out of bits of old designs they had seen

    in the past. Hence, they must have knowledge of past designs.

    Ability to manipulate knowledge

  • The ability to use the same knowledge in a different way is also an important quality of a designer.

    Risk taking

    A person who does not take the risk of making mistakes cannot become a good designer. For example,

    Edison tried hundreds of different light bulb designs before he found the carbon filament.

    Non-conformist

    There are two types of non-conformists:-constructive and obstructive. Constructive non-conformists are

    those who take a firm stand, because they think they are right. Obstructive non-conformists are those

    who take a stand just to have an opposing view. The constructive non-conformists might generate a

    good idea. But the obstructive non-conformists will only slow down the design process. Creative

    designers are constructive non-conformists, and they want to do things in their own way.

    Technique

    Creative designers have more than one approach to problem solving. They are prepared to try

    alternative techniques, till they reach a satisfactory solution.

    Motivation

    They always motivate others in the design team. In such a favourable environment creativity is further

    enhanced.

    Willingness to practice

    Creativity comes with practice. Creative designers are ready to practice for a long enough period.

    Roadblocks to Creativity

    Fear of making a mistake

    Unwillingness to think and act in a way other than the accepted norm.

    Desire to conform to standard solutions.

    Unwillingness to try new approaches

    Fear of criticism

    Lack of knowledge

    Overconfidence due to past experience

    Unwillingness to reject old solutions

    Fear of authority

  • Difficulty in visualization

    Inability to distinguish between cause and effect

    Inability to collect complete information

    Unwillingness to be different

    Methods to enhance Creativity

    Use of analogy

    Asking question from different view points

    Memories of past designs

    Competitive products

    Deliberate day-dreaming

    Reading science fictions, etc.

    Intuition [S'01]

    Intuition means sudden ideas or flashes of inspiration and involves complex associations of ideas,

    elaborated in subconscious mind. Intuitive ideas lead to a large number of good and even excellent

    solutions.

    Creative Design Route [W95, 94, 98, 9'00]

    Creative design route is the procedure through which a creative design is born. The success of this

    design lies with the creativity of the designer. Creative design route can be practiced by following the

    sequences shown in figure.

    During preparation period, the designer analyses the need and collect all the necessary information

    required at various stages.

  • Concentration is the period when the designer digests all the aspects of the problem situation and tries

    various possible combinations.

    The next step is the incubation period. The designer relaxes away from the problem for some time.

    Illumination is the sudden insight and throwing up with a solution.

    The final step is the verification. Now, testing and inspection of the design is done and the details are

    completed.

    For a designer using creative methods for design, habitual or familiar methods must be avoided.

    (ii) ENGINEERING DESIGN (W 96)

    Another procedure for obtaining innovative design is Engg. Design. Apart from creativity-approach, this

    is a logical and intellectual attempt to solve design problems. It largely depends on discoveries and laws

    of science.

    The different steps in Engg. design process is given below: -

    Recognition of need

    Definition of the problem

  • Gathering of Information

    Conceptualization

    Evaluation of concepts

    Communication of the design

    Since all design projects are meant for satisfying some need, any design work starts withRecognition of

    the need . The need for a design is initiated by either a market requirement, the development of a new

    technology or the desire to improve an existing product.

    Once the need has identified, the next step is to define the design problem . This is the most critical step

    in the design process. The definition of the problem expresses as specifically as possible, what the

    design is intended to accomplish. It should include objectives and goals, definitions of any special

    technical terms, the constraints on the design and the criteria that will be used to evaluate the designs.

    The success of a design project depends on the clarity in the definition of the problem. Need Analysis is

    the technique used to define the problem(Chapter 6).

    The next step is collecting information. In many phases of deign process a large quantity of information

    may be required. The required information can be obtained from textbooks, journals, or other agencies

    (See Art. 6.4)

    The conceptualization step involves, finding several design ideas to meet the given need. Inventiveness

    and creating is very important in this step.

    The different ideas conceived are weighted and judged in the evaluation step. The advantages and

    disadvantages of each idea against its performance, cost aesthetics etc is valued.

    After evaluation, the best design is emerged. This final design with every detail is furnished in last step-

    ie communicating the design.

  • Common features between Creative Design & Engg. Design (W.94)

    The preparation phase in creative design and need analysis in Engg. Design is more or less common.

    Both steps deal with analyzing the need.

    In both design methods brainstorming and Synetics can be applied.

    Reviewing is applicable in both design methods.

    For both deigns, the success depends on the clarity with which the need statement is prepared.

    Testing and inspection is applicable for both designs.

    Difference between Creative Designs & Engg, Designs (W 94)

    Intelligence is not a must for creative design-but the same is desirable in Engg. Design.

    Creative design is based on use of analogy and synthesis of alternatives but engineering design is

    based on proven laws and past experience.

    Creative design involves phases like incubation, illumination but no such philosophy is followed in

    engineering designs.

    Creative person is highly intuitive and independent in thinking and usually resists working in group

    but engineering designers like teamwork.

    Customs, habits and traditions are enemies of creativity but the same are required in engineering

    design.

    3.9. Divergence, Transformation & Convergence (S'97 5M)

    The entire design process can be said to have composed of three distinct phases Viz. Divergence,

    Transformation and Convergence phases.

    The problem definition, need analysis and conceptualization etc. aims at generating as many ideas as

    possible to solve a given design problem. Thus, these activities belong to the Divergence phase.

    That activity wherein the concept is converted into physical object is termed as transformation phase.

    The convergence is a narrowing process, where the best optimal solution is tried for, by eliminating

    unwanted ideas.

    3.10. Design Process Using Advanced Technology (W00)

    Although Engineering is a major sector of the economy in a developing country. It has not been

    benefited greatly from advances in computer technology. Engineers still use computers only in

    peripheral tasks, such as drafting and analyzing, but not in making fundamental design decisions.

    Current computer tools such as computer-aided drafting' are restricted to the end of the design process

    and play no fundamental role in aiding design. It aids only in the final drafting of the specifications.

  • Computer-aided Design, (CAD) means a class of tools for crating drawing, or the physical description of

    the object. CAD systems have been sophisticated and 2D and 3D models are available.

    The CAD allows the designer to conceptualize objects more easily. The design process in CAD system

    consists of the following stages.

    Geometric modeling

    Analysis and optimization

    Evaluation

    Documentation and drafting.

    QUESTIONS

    How can you explain the term design? Explain the process of mechanical design. Discuss the role of

    creativity in the designs process. (S94. 8M)

    The mechanical design process normally has six stages and amongst them the three stage are ----- -----

    - ------- (S99, S94, 1 M)

    What is morphology of design? Explain the various steps with the help of block diagram (W.95)

    The three stages of design are (W 96)

    State the different phases that are involved in morphology of design (S.96)

    Briefly discuss the concept of creativity as applicable for solving design problems (W 98. 6M)

    What makes the design process tortuous? Explain (W 99, 6M)

    The creative design process can be considered to be (S93)

    Discuss creativity and creative design. Use examples to explain. (W 95)

    What do you understand by intuition (S 01)

    Draw a flow-chart showing different stages of engineering design. Explain why some stages are

    repeated several times. (S.93.5M)

  • What feedback loops provide information for the redesign of products and the productive systems.

    (W'93)

    The process of design by evolution adopted by craftsman is a ..

    Ans. Slow process of design development (W'94)

    With suitable examples, compare Design by evolution' and Design by innovation'. (S 96)

    Enumerate the steps in Engg. Design process and explain (W'96)

    Justify the statement with reasons Modern design problems cannot be handled by traditional

    methods'. (S'97, W'98)

    Good design requires both------ --------.

    Ans. Analysis and Synthesis. (S'93)

    Define creative design routes. What are the stages of these routes, Explain these in brief. (S'00)

    Explain the process involved in creativity. What are the various qualities of creative designer? Give the

    brief description of these. (S'00).

    What do you mean by creative design routes. Write down the different statements about creativity

    and creative designers. (S'01)

    Compare the design synthesis and design analysis. Explain the basics procedure of design synthesis

    giving suitable examples. (S '02).

    What are the common features and differences between creative design activities and Engg? Design

    activities. Explain briefly with the help of examples. (W'94)

    Discuss the divergence, transformation, and convergence phases in the design of a new product.

    (S'97)

    What are the three different stages in the design process? Explain with example. (W'99)

    What are the most important steps involved in the design process? Explain? (W'00)

    What are the methods currently being adopted for design process using advanced technology? (W'00)

    Name various phases in design morphology. Explain these in brief. (S'01)

    Explain Engg. Design (S'01)

    What major steps are involved in design process? Briefly explain each one (W'01).

    What do you understand by the design process? List out the various phases involved and explain them

    briefly. (S'02)

  • Give the checklist for an engg. Design problem. (W'98)

    ___ is one of the most powerful aids to creativity in design.

    (Use of analogy) (W '94).

    What do you understand by the term creativity? What are its requirements? ('03).

    Discuss the stages in engineering design process with the help of example. (S 05)

    Explain Design processes. Illustrate the steps followed with the help of a figure. Also explain the flow

    of work during the design process. (W 05, 8M)

    What do you understand by morphology of design'? Discuss the phases of feasibility study,

    preliminary design and detailed design. (W '05. 8M)

  • CHAPTER 4

    IDENTIFICATION OF NEED

    4.1. What is a need?

    A need can be defined as a personnel unfulfilled vacancy which determines and organizes all

    psychological and behavioral activities in the direction of fulfilling the vacancy

    A product can be product and marketed only if it is needed' by the customer. A person buys a pen

    because he needs' to write. A patient needs' something that can cure his illness. These examples show

    that needs are nothing but a scarcity or problem or wants felt by a person, device or a system. In fact a

    designer's goal is to find solutions to such problems

    4.2. Hierarchy of Human needs (W' 96)

    Maslow developed a hierarchy of human needs as given below

    1. Physiological needs

    - These are the basic needs of the body- For example, thirst, hunger, sex, sleep etc.

    2. Safety and security needs

    For a person whose physiological needs are met, the new emerging needs are safety needs. These

    include, protection against danger, threat etc.

    3. Social needs

    Once the physiological and safety needs are met, the next dominant need is social need. For example

    he/she want to love and be loved, he want to be in group, etc.

    4. Psychological needs

    These are the needs for self-respect and self- esteem, and for recognition.

    5. Self-fulfillment needs

    These are the needs for the realisation of one's full potential through self-development, creativity, and

    self-expression.

    4.3. Identification/Recognition of Needs (W 96)

    The beginning of any design process is the recognition of need or problem. When a turner hears an

    awkward noise from some part of the lathe he identifies/ recognises a need. i.e. the lathe requires

    repair. When the sales personnel observes that their customers are always complaining of poor

  • performance of the products, a need to develop a better product is identified. Similarly, when the

    customers are unsatisfied with the present model', a new need is recognised.

    Needs can be identified from,

    Careful market analysis

    Statements made by politicians from their observations

    Interpretations of a community's requirements

    Trends in other parts of the world

    4.4. Variety of Needs [S'00]

    Following are the needs, which can generate ideas for the development of new products.

    (i). Variation of an existing product.

    This could be a change in a single or a few parameters of an existing product.

    Eg - Changing the length of a cylinder.

    -Changing the power of a motor, etc.

    Improvements in the existing product.

    This implies the need to redesign some of the features of an existing product. Such needs can arise,

    when

    -Customers want a new feature or better performance than existing features

    -A vendor can no longer supply components or materials that had been used so far

    -Manufacturing or assembly departments identifies a quality improvement

    -Invention of a new technology that can be incorporated in the existing design.

    (iii) A change in production model

    Whenever the production model changes from job-shop to mass, a corresponding change in product

    design may be demanded. For example, there is more tendency to buy off-the shelf components for

    short-run products.

    Whatever may be the situation, a company has to identify or locate a need before the production of any

    device. This crucial step is called Recognition/ Identification of need.

    Examples:

  • 1. With the free-entry of Chinese products to Indian market, manufacturers in India recognize a need to

    sell their products at a lower price.

    2. When a company observes that their products do not perform well, the company recognizes a need

    to re-design it.

    4.5 Need Statement

    Once the need has recognized, the next step is to prepare the need statement. It is a general statement

    specifying the problem for which a solution is required. In other words-It is the objective of design,

    expressed in the form of a statement.

    Need Statement Examples [S 93]

    Give one need statement for each of the following

    Bicycle

    Voltage stabilizers

    Personnel Computer

    i). Bicycle: -

    The need statement for a bicycle could be A device for a common person to travel reasonable distance

    comfortably with least effort The initial cost should be low- and be as light as possible, have

    adequate life, be easy to maintain etc

    (ii). Voltage stabilizer

    A solid state noiseless electrical device of adequate power rating to provide continuously an output at

    constant voltage, accepting the input power at varying voltage between the limits__and__volts . The

    indications for input and output voltage levels may be provided.

    iii). Personnel Computer

    A computing device to accept input data, manipulate it according to a set of instructions and provide

    the desired output on CRT and printer

    Questions

    1. List hierarchy of human needs that motivate individuals. [W'96]

    2. Give one need statement for each of the following

    Bicycle (ii) Voltage stabilizer (iii) Personnel Computer [S'93]

    3. Explain the steps involved in identification of a problem by a designer [S'96]

  • 4. Every product is made in response to.of individual or society.

    Ans. needs [S'97]

    5. Enumerate and explain variety of needs which can generate ideas for the

    Development of new product. [S'00]

  • CHAPTER 5

    PRODUCT PLANNING

    5.1 Introduction

    Once the top management of an organisation recognized a need to develop a product, it will go for

    product design, only if,

    - the purposed product will guarantee a handsome profit

    - the market conditions are favorable in respect of competition.

    - the necessary resources are available

    - the purposed design is worthwhile.

    5.2 Feasibility Study.

    The starting point of a design project is a need. Once the need has been identified, the company has to

    ensure the worth of the project. Feasibility study is a preliminary analysis for making a decision

    regarding the design project, to be forwarded or not. If the feasibility study reveals that the proposed

    design project does not bring comfortable revenue, or the design demands huge investments beyond

    the capacity of the organisation, the project is dropped.

    5.3 .Product Planning [S 01]

    Planning is the process used to develop a scheme for scheduling and committing the resources of time,

    money and people. A plan shows how a project will be initiated, organized, co-coordinated and

    monitored. A product plan is a decision-making as regards to the design and manufacture of a product,

    by considering the revenues from different products. For example assume that a company already

    manufacturing 3 products, say P 1 , P 2 and P 3 identifies a need to design a new product N'. Owing to

    the design and manufacture of the new product, the production volume, and hence revenue from

    products P 1 , P 2 ,and P 3 may be affected (due to re-allocation of company resources such as raw

    materials, machineries). In this situation, the company has to decide a time-schedule for the design and

    manufacture of the new product. Such plan made by the management is called the product plan. It must

    contain the time-as well as resource allocation for each of the products. More over it will result in

    optimum and efficient use of resources. After the product plan in made, the management begins a

    project for a new product design.

    5.4. Organisation Of Design Group

    The complexity of mechanical devices has grown rapidly over the last 200 years. For example Boeing 747

    aircraft (which has over 50,000 components) required over 10 thousand persons' years of design time.

    Thousands of designers worked over a three-year period on the project. These show that, design work is

    generally done by a team or group. A design team may include thousands of design and manufacturing

  • engineers, material scientists, technicians, purchasing agents, drafters, and quality control specialists, all

    working over many years.

    The first phase in any design process is identification of needs. Needs may be identified by market

    survey, the desire to improve an existing product or even by the development of a technology.

    Since any design activity consumes company resources like money, people and equipments etc. the

    planning of these resources is the next phase after need- identification. Planning means allocation of

    resources such as money, people etc. The first step in planning is to form a design team.

    5.5. Members of Design Team

    Following is a list of individuals needed in a design team. Their titles may vary from company to

    company.

    1. Design Engineer.

    This person is responsible for suggesting ideas for the proposed product. For that, he must clearly

    understand needs for the product as well as its engineering requirements. Hence, he must posses both

    creative and analytical skills. He must be an engineering graduate having vast experience in the

    particular product area.

    2. Marketing Manager.

    He is responsible for success of the product in the market. He is a link between the product and the

    customer. He always sees whether the customer like this product?

    3. Manufacturing Engineer.

    He knows the best manufacturing process suitable for the production of the particular product. He can

    give advice on the various manufacturing processes available in the industry.

    4. Detailer

    In many companies the design engineer is responsible for specification development, planning,

    conceptual design and the early stages of product design. The project is then turned over to detailers

    who finishes the details, develops manufacturing and assembly documents.

    5. Drafter

    A drafter aids the design engineer and detailer by making drawing of the product. In many companies

    the detailer and the drafter are the same individual.

    6. Technician.

    The technicians aid the design engineer in developing test-apparatus, performing experiments etc.

    7. Materials Specialist.

  • In some products, the choice of the material is based on availability. In some other cases, a certain

    material is to be chosen according to some features of the product. Material specialist can give advice

    on properties of different materials.

    8. Quality Control Specialist.

    A quality control specialist observes how well the product meets specifications. This inspection is done

    on finished products as well as raw materials purchased from vendors.

    9. Industrial Engineer.

    Industrial designers are responsible for how a product looks and how well it interacts with customers.

    They generally have background in fine arts and in human factor analysis.

    10. Assembly Manager.

    The assembly manager is responsible for putting the product together. Note that assembly process is an

    important aspect of product design.

    11. Suppliers' Representative.

    As part of product development, the company may purchase components or sub-assemblies from out-

    sources. In that case, the representative of the supplier of the specified component must be included in

    the design team

    5.6 Organisational Structure of Design Teams

    Since a design project requires individuals with different fields of expertise, they can be organised into

    different structures. Listed below are the five organisational structures. The number in the bracket

    shows the percentage of design projects that use that particular organisation structure.

    1. Project matrix, (28%)

    It is an organisation structure having the features of project and matrix organisations.

    2. Functional matrix (26%)

    It is another organisational structure obtained by combining functional as well as matrix organisations.

    3. Balanced Matrix (16%)

    Here the project manager and functional manager work together. A project manager is assigned to

    oversee the project, and the responsibility and authority for completing the project rests with functional

    managers.

    4. Project Team (16%)

  • A project manager is put in charge of a project team composed of a core group of personnels from

    several functional areas or groups assigned on a full time basis.

    5. Functional Organisation (13%)

    Each project is assigned to a relevant functional area or group within a functional area. A functional area

    focuses on a single discipline.

    5.7. Task Clarification [S 01]

    A project plan is a document that defines the tasks necessary to be completed during a design process. A

    project plan is used to keep the project under control. It helps the design team and management to

    know how the project is actually progressing.

    There are five steps to establish a plan. They are,

    Identify the task

    State the objective of each task

    Estimate Personnel's, time, resources required.

    Develop a sequence for these tasks.

    Estimate product development cost.

    Step 1 Identify the tasks

    In the first step of the planning of the design project, the different tasks needed to bring the problem

    from its initial state to the final products are identified. The tasks are the activities to be performed

    during the design process. Given below is a list of tasks drafted by a design team, for the development of

    a certain product.

    a. Collect and evaluate customer requirements and competition scenario.

    b. Establish two concepts for product development.

    c. Develop final prototype.

    d. Test prototype No1 and select one design for finalisation.

    e. Redesign and produce proto type No2.

    f. Field test prototype No2.

    g. Complete production documentation.

  • h. Develop marketing plan.

    i. Develop quality control procedures.

    j. Prepare patent applications.

    k. Establish product appearance.

    l. Develop packaging.

    Step .2. State the objective for each task.

    Even though the tasks are initially identified, they need to be refined to ensure that the results of the

    activities are the stated objectives. For example, for the task No. (a) above, the objective is to collect

    information required for developing specification.

    Step 3: Estimate the Personnel, Time & other Resources Required.

    Completion of each of the tasks listed above will consume resources such as personnel, time etc. An

    estimate of the requirement of resources may look like:

    Task Personnel/time

    Collecting data Two market surveyors, two months

    Concept generation Two designers, two week.

    Step 4 Develop a Sequence for the tasks

    The next step is scheduling of tasks-the purpose is to ensure that each task is completed, before its

    result is needed. CPM is the best method to accomplish this.

    Step 5 Estimate Product Development Cost

    On the basis of the above steps, the costs for developing the product can be estimated. Normally design

    cost is only about 5% of manufacturing cost.

    The above plan developed in the early stage of the design has to be refined as the project progresses.

    Questions

    1. Market research is necessary before starting the production of any product.

    (True) [S '97]

    2. Write a short note on Product planning and task classification. [S '01]

  • Brainstorming

    Brainstorming - Idea Hunting by a Group of Persons.

    Brainstorming is by far the most widely used tool to stimulate creative thinking. It was developed in

    the 1940s by the American advertising executive Alex Osborn who believed that anyone could learn to

    generate creative solutions for a wide variety of problems.

    Brainstorming is a group method of ideation in which stress is laid on the quantity of ideas

    generated. Members are asked to generate a large number of ideas while criticism is kept under

    check. Participants are encopuraged to build upon the lideas of others, but not knock out them

    down.

    Perhaps the most important benefit of "Brainstorming" in complex problems is the identification

    of the categories of solution concepts.

    ===========================================

    brainstorming process

    brainstorming technique for problem-solving, team-building and creative process

    Brainstorming is a great technique for generating creative ideas. Generally performed in groups, it's a

    fun way to get lots of fresh ideas out on the table and get everyone thinking and pulling together.

    To start out, keep the group on the small side( 4 - 8 ). The participants should be relatively at ease

    with one another, and as you continue to brainstorm together over time, they'll become more

    comfortable throwing out off-the-wall ideas--which often generate the best results.

    Begin by choosing a facilitator to record the ideas on large, poster-size sheets of paper that can be

    stuck to a bulletin board or along the walls of the room.

    This will keep all the ideas clearly visible. And follow these important ground rules:

    Suspend criticism. All ideas, no matter how crazy they may seem, should be encouraged and

    recorded without comment or criticism from the group. The general goal of brainstorming is

  • to collect as many ideas as possible, making quantity much more important than quality at

    this initial stage.

    Postpone evaluation. Brainstorming sessions are not the time or place to evaluate the merits

    of the ideas suggested. So don't suspend the process to evaluate the projected results of any

    single idea.

    Build on others' ideas. At their best, brainstorming sessions are fast-paced and fun.

    Participants should try to build each consecutive idea on the previous ones. This can

    sometimes result in surprising twists and turns.

    brainstorming process

    1. Define and agree the objective. 2. Brainstorm ideas and suggestions having agreed a time limit. 3. Categorise/condense/combine/refine. 4. Assess/analyse effects or results. 5. Prioritise options/rank list as appropriate. 6. Agree action and timescale. 7. Control and monitor follow-up.

    ------------------------------------------------------------------------------------------------------

    Brainstorming

    Brainstorming is a powerful tool used by teams and businesses around the world. The concept was

    first introduced by Alex Osborne in the 1940s.

    Brainstorming is a tool for generating ideas. It is an activity in which all members of a group (whether

    it be a work team, classroom, committee, etc.) contribute to a list of problems to be solved or

    solutions to a problem.

    Brainstorming helps to get a lot of ideas into discussion in a short amount of time. Brainstorming may

    look unstructured, but to be effective, there should be some ground rules.

    These can include:

    - Set a time limit on the brainstorming session.

    - Don't let participants get sidetracked. Now is not the time to critique ideas that are being suggested.

    - Be sure that everyone speaks freely.

    - Be sure everyone contributes.

    - Let the participants, not the leader, do the talking.

    --------------------------------------------------------------------------------------------

  • Design and Manufacturing Notes Chapter 1

    DEFINITION OF ENGINEERING DESIGN

    1.1 Introduction:

    The economic future of India depends on our ability to design, make and sell competitive products.

    Excellent design and effective manufacture are the pre-requisites of a successive industry.

    There is a general impression that the quality of Indian products can still be improved. The fact that

    consumers have lost their confidence on Indian-made products cannot be denied.

    This problem can be solved only by designing and manufacturing better products through improved

    methodology. Keeping this in view, the subject Design and manufacturing purpose to present the

    methods and procedures of design and manufacture.

    Although engineers are not the only people who design things, the professional practice of engineering

    is largely concerned with design. It is usually said that design is the essence of engineering.

    The ability to design is both a science and an art. The science can be learned through procedures

    developed by eminent scholars. But the art can be learned only by doing design.

    1.2 Types of Products A product is the tangible end result of a manufacturing process and is meant for

    satisfying human needs.

    The product can be classified as follows: -

    1. Convenience goods

    These are less expensive and are clustered around shops and restaurants. These can be purchased at

    consumers convenience. E.g. Cigarette, Candy, Magazines etc.

    2. Shopping goods

    These are expensive and people buy it less frequently. E.g. Jewellary garments etc.

  • 3. Specialty goods

    These are purchased, taking extra pain. E.g. Rare objects like stamps.

    4. Industrial goods.

    These are items used in the production of other items. Eg. Raw materials.

    Another way of classifying products is into, (a) Continuous Products, and (b) Discrete products

    The continuous products are those which are produced in a continuous fashion. For example, plates,

    sheets, tubes and bars etc are produced in very long lengths, and then these are cut into desired

    lengths.

    On the other hand, discrete products are produced one after another, each in separate units. On the

    basis of the output product, the Industry is usually named as continuous industry and discrete industry.

    1.3 Requirements in a good product

    1. Customer Satisfaction 2. Profit

    How to achieve customer satisfaction? -

    The product should function properly.

    -It must have desired accuracy

    -It must have desired reliability

    -It must be easy to operate

    -It must be serviceable

    -It must make minimum space utilization

    -It must withstand rough handling

    -Pleasant appearances.

    -Reasonable price.

    How can it be profitable?

    -It must be easy to manufacture

    -The raw material must be cheap and easily available

    -The manufacturing process has to the decided on the basis of quantity to be produced

    -It must use standard parts

    -It must be easy to pack and distribute.

  • 1.4 Definition of Design: (S 94)

    Designing is such a vast field that it is defined in several ways.

    Various definitions of designing as pronounced by well-known designers are --:

    Design is that which defines solutions to problem which have previously been solved in a different

    way

    Design is the conscious human process of planning physical things that display a new form in

    response to some pre-determined need.

    Design is an act of collecting all pertinent information for the production of goods and services to

    meet some human need.

    The design of any component includes two things, (i) Product design (ii) Process design The product

    design involves the development of specification for a product that will be functionally sound, good in

    appearance, and will give satisfactory performance for an adequate life. The process design involves

    developing methods of manufacture of the products so that the component can be produced at a

    reasonably low cost.

    1.5 History of Design Process

    (i) Design by Single Person

    (ii) Over-the-wall design

    (iii) Simultaneous Engineering

    (iv) Concurrent Engineering

    (v) Integrated design and Manufacture. In olden times one person could design and manufacture an

    entire product.

    Even for a large project such as the design of a ship or a bridge, one person had sufficient knowledge of

    the Physics, Materials and manufacturing processes to manage all aspects of the design and

    construction of the project. This period is referred to as the period of design by single person in the

    history of design.

    Cus

    to

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    Ma

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    ing

    Eng

    g.

    Des

    ign

    Pro

    duc

    tion

    By the middle of the 20th century products and manufacturing processes became so complex that, one

    person could not handle all aspects of design and manufacturing. This situation led to over-the-wall

    design process. In this method each functional departments were separated from others, as shown by

    wall. There was only one-way communications between Customer, Marketing, Engg. Design and

    production department.

    The customers throw their needs to marketing department. The marketing department may throw the

    customer needs to the design department, in many instances, orally. The Engg. Design department may

    conceive a design and hands it over to the manufacturing sections. The manufacturing department

    interprets that design and makes the product according to what they think suitable. Unfortunately,

    often what is manufactured by a company using over-the-wall process is not what the customers had in

    mind.

  • his is due to lack of interaction between the different departments. Thus, this single direction over-the-

    wall approach is inefficient and costly and may result in poor quality products. By the early 1980s the

    concept of simultaneous engineering emerged. This philosophy emphasized simultaneous development

    of the manufacturing process- the goal was the simultaneous development of the product and the

    manufacturing process. This was accomplished by assigning manufacturing representatives to be

    members of design team, so that they could interact with the design engineers throughout the designs

    process. In the 1980s the simultaneous design philosophy was broadened and called concurrent

    engineering.

    A short definition of concurrent engineering is the simultaneous progression of all aspects, at all stages

    of product development, product specification, design, process and equipment etc. In concurrent

    engineering the primary focus is on the integration of teams of people having a stake in the product,

    design tools, and techniques and information about the product and the processes used to develop and

    manufacture it. Tools and techniques connect the teams with the information. Although many of the

    tools are computer-based, much design work is still done with pencil and paper. In fact, concurrent

    engineering is 80% company culture and 20% computer support. With the advent of computer

    technology, drastic changes have taken place in the field of design and manufacturing.

    The result was a completely integrated design and manufacturing system. This system makes a good use

    of technologies such as CAD/CAM, FMS etc. The computer integrated manufacturing systems (CIMS)

    moves towards the Factory of the future. CIMS is necessary for better quality, efficiency and

    productivity.

    QUESTIONS

    1. How can you explain the term design? Explain the process of mechanical design. Discuss the role of

    creativity in the design process (S94, 8M) 2. The design of product is ..........customer expectations.

    (S99, S94)

    3. .get first preference in design

    Answer---. Functional requirements (S93)

    4. Explain the meaning of (i) Conceptual design (ii) Functional design (iii) Production design. Give suitable

    examples for each. (S03)

    ---------------------------------------------------------------------------------------------------

    CHAPTER 2

    TYPES OF DESIGNS

    2.1 The design can be classified in many ways. On the basis of knowledge, skill and creativity required in

    the designing process.

  • The designs are broadly classified into three types

    (i) Adaptive Design (W 95, 97, 98 00)

    (ii) Variant Design (S 97, 99)

    (iii) Original Design

    (i) Adaptive Design

    In most design situations the designers job is to make a slight modification of the existing design. These

    are called adaptive designs. This type of design needs no special knowledge or skill. E.g. converting

    mechanical watches into a new shape.

    (ii) Variant Design

    This type of design demands considerable scientific training and design ability, in order to modify the

    existing designs into a new idea, by adopting a new material or a different method of manufacture. In

    this case, though the designer starts from the existing designs, the final product may be entirely

    different from the original product. E.g. converting mechanical watches into quartz watches. Here a new

    technology is adopted.

    (iii) Original Design

    Here the designer designs something that did not exist previously. Thus, it is also called new design or

    innovative design. For making original designs, a lot of research work, knowledge and creativity are

    essential. A company thinks of new design when there is a new technology available or when there is

    enough market push. Since this type of design demands maximum creativity from the part of the

    designer, these are also called creative designs.

    2.2 On the basis of the nature of design problem, design may be classified as:

    (a) Selection design

    (b) Configuration design

    (c) Parametric design

    (d) Original design

    (e) Re-design

    (a) Selection Design. It involves choosing one or more items from a list of similar items. We do this by

    using catalogues. Eg. -Selection of a bearing from a bearing catalogue -Selection of a fan for cooling

    equipment -Selecting a shaft.

    (b) Configuration / Layout / Packaging Design (W 97, S'02)

    In this type of problem, all the components have been designed and the problem is how to assemble

    them into the completed product. This type of design is similar to arranging furniture in a living room.

    Consider the packing of electronic components in a laptop computer. A laptop computer has a

  • keyboard, power supply, a main circuit board, a hard disk drive, a floppy disk drive and room for two

    extension boards. Each component is of known design and has certain constraints on its position. For

    example, the extension slots must be adjacent to the main circuit board and the keyboard must be in

    front of the machine.

    Key

    boa

    rd

    Mai

    n

    Circ

    uit

    boa

    rd

    Ext

    ens

    ion

    slot

    s

    Flo

    ppy

    driv

    e

    Po

    wer

    sup

    ply

    The different components are shown above. The designers aim is to find, how to fit all the components

  • in a case? Where do we put what? One method for solving such problems is to select a component

    randomly from the list and position it in the case so that all the constraints on that component are met.

    Let's take keyboard first. It is placed in the front. Then we select and place a second component. This

    procedure is continued until we reach a conflict, or all the components are in the case. If a conflict

    arises, we back up and try again. Two potential configurations are shown above.

    (c) Parametric Design Parametric design involves finding values for the features that characterize the

    object being studied. Consider a simple example We want to design a cylindrical storage tank that

    must hold 4 m3 of liquid. The volume is given by V = r2 l The tank is described by the parameters, radius

    'r', and length l. Given V = 4 m3 = r2 l r2 l = 1.273 We can see a number of values for the radius and

    length, that will satisfy this equation. Each combination-values of r and l gives a possible solution for the

    design problem.

    (d) Original Design As described in an earlier section, an original design in the development of an

    assembly or component that did not exist before.

    (e) Redesign The redesign is a modification of an existing product to meet new requirements. It is same

    as adaptive design. Most design problems solved in industry are for the redesign of an existing product.

    Suppose a manufacturer of hydraulic cylinders makes a product that is 0.25m long. If the customer

    needs a cylinder 0.3m long, the manufacturer might lengthen the outer cylinder and the piston rod to

    meet this special need.

    2.3. On the basis of the objective or strategy the designs are of following main types.

    A. Production Design

    B. Functional Design

    C. Optimum Design

    A. Production Design In production design, the designer designs something in such a way that the cost

    of producing the product is minimum. That is, the first responsibility of the designer is reduction of

    production cost. Hence, a production designer is concerned with the ease with which something can be

    produced, and that at a minimum cost.

    B. Functional Design W93 In functional design, the aim is at designing a part or member so as to meet

    the expected performance level. Functional design is a way of achieving given requirements.- but the

    same may the unproducible or costly to produce. A good designer, then, has to consider the production

    aspects also. A product designed without keeping all these aspects into account, wastes time, money

    and efforts.

    C. Optimum Design [W 95] It is the best design for given objective function, under the specified

    constraints.

  • 2.4 On the basis of the field/ area or the domain of design, the following types are important.

    1. Mechanical Design

    2. Machine Design

    3. System Design

    4. Assembly/sub-assembly design

    5. Computer aided design

    1. Mechanical Design It means use of scientific principles, technical information and imagination in the

    design of a structure,or machine to perform prescribed functions with maximum economy and

    efficiency.

    2. Machine Design It is the process of achieving a plan for the construction of a machine.

    3. System Design System Design is an iterative decision making process to conceive and implement

    optimum systems, to solve problems and needs of society.

    4. Assembly/sub-assembly design [S 93] In the design of Assembly/sub-assembly the major criterion is

    the fulfillment of functional requirements. The assembly has to be designed to meet broad technical

    parameters and purpose for which it was meant.

    The characteristic features are: The total number of parts used in the design must be minimum. Sub-

    assemblies should be capable of being built separately in order to give maximum manufacturing

    flexibility. Standard parts may be used. Flexible parts should be avoided, as they are easily damaged

    during handling and assembly.

    5. Computer aided design [CAD] It is a design methodology in which the designs take the advantages of

    digital computer to draw concepts, analyze and evaluate data etc. Computers are largely used in a

    design office for simulation and prototype study. In modern design, computers have become an

    indispensable tool.

    Other types of designs are Probabilistic Design Industrial Design

    Probabilistic Design [S 96] It is a design approach in which design decisions are made using statistical

    tools. Generally, the external load acting on a body, the properties of materials etc are liable to vary. In

  • probabilistic design, the designer takes into account the variations of such parameters.

    Industrial Design [W 93] It is the design made by considering aesthetes, ergonomics and production

    aspects.

    Questions 1. What are the characteristics features of system design, assembly/sub-assembly design and

    component design? Explain briefly with the help of examples. [S'93, 5M] 2. Distinguish between

    functional design and industrial design. [W'93]

    3. Discuss the meanings of conceptual design, creative design, adoptive design and variant design. [S'97]

    4. What are the three main types of design? Give a comparative analysis. [W'00, W '97]

    5. Explain the difference between creative design, adoptive design and variant design. [S'02 W'98]

    6. Designing for function involves the use and knowledge of .. Ans. Eng. Sciences [W '94]

    7. Explain the meaning of (i) Conceptual design, (ii) Functional design and (iii) production design. Give

    suitable example of each. [S0'3]

    8. Explain layout design. [S0'2]

    -------------------------------------------------------------------------------------------

    Chapter 3

    DESIGN PROCESS AND ITS STRUCTURES

    3.1. Introduction

    Developing a manufacturable product is not an easy job. This chapter presents some methods that help

    achieve quality products. Rather than making a detailed study, only an overview of designing process is

    attempted here.

    3.2. Features of design process

    The following features can be observed in a design process.

    * Iteration

    * Decision-making

    * Conversion of resources

    * Satisfaction of need

    Design is completed in many phases. In each phase, repeated attempts are required to accomplish the

  • aim. A satisfactory conclusion can be reached on, only after a number of trials. Decision-making is

    essential for a designer to select one out of several. A designer often comes across several equally

    acceptable alternatives to meet some end. In such conflicting situations, designer has to make the best

    decision. In any design process, there is conversion of resources such as time, money, talent, materials

    and other natural resources. All designs are aimed at satisfying some human need. Needs, whether

    important or unimportant is the starting point of design.

    3.3. How a design is born?

    In a broad sense there are two methods by which a design comes into existence.

    a. Design by evolution (Traditional Design)

    b. Design by innovation (Modern Design)

    a. Design by evolution

    This implies the traditional method of design in which the objects and articles that we see around has

    taken its present form by gradual change of time. If one looks at history it can be seen that most of the

    tools, equipments, implements, took a long time to acquire their present form. Things changed gradually

    with the passage of time. Each change was made to rectify some defects or difficulties faced by the

    users. Bicycles, calculators, computers, steam locomotives etc. all went through a process of evolution in

    which designers tried one concept after another. Even today this process is being used to some extent.

    However, this evolutionary process is very slow. i.e., it took a very long period of time to occur even a

    slight modification.

    he main reason for this slow evolutionary process of design was the absence of proper information and

    design data records.

    In modern design situations the evolutionary methods are not adequate because of the following

    reasons.

    1. The traditional designing did not consider the interdependence of products. They were concerned

    about only one component /product. But in the modern world, the existence of one product is

    dependent on another in some way or other.

    2. In the past, production was on small scale. Thus the penalty of a wrong design was tolerable. But, in

    the present time, production is on large-scale basis. As a result, any penalty of a wrong design will cost

    great loss.

  • 3. Requirements of the customers of todays world changes so frequently. Traditional design lags behind

    the advanced product & process technologies available today.

    4. Traditional design methods cannot cope with competitive requirements of the modern world. Due to

    the above reasons modern design problem cannot be handled by traditional methods.

    b. Design by Innovation

    Since the traditional design method failed to cope with modern design requirements, nowadays almost

    all designs are made by innovation. i.e., developments of a product by following scientific and

    purposeful effort. The innovative design is entirely different from the past practice of evolutionary

    design. Here the designers task is greatly magnified. He has to design and create something, which did

    not exist yet. Here he tries to solve the design problem in a systematic and orderly manner.

    This approach is similar to analytical problem solving. However, an innovative designer faces the

    following difficulties.

    1. He has to collect and evaluate information on a product, which is non-existing yet.

    2. Necessity of analyzing complicated interaction of components.

    3. He has to make predictions regarding its performance.

    4. He has to ensure the technical and economical feasibility of the product. Notwithstanding the above

    difficulties, there are eminent experts like Morris Asimow, J.E. Shigly, Dieter etc have attempted to

    systematize the design process.

    This systematized steps in design process is called Morphology of Design. The best way in which any

    problem can be solved is to break up the problem and to try for a solution in an analytical method. This

    approach of problem solving is also adopted in the Morphology of design.

    3.4. Problem-solving Methodology

    Knowingly or unknowingly we follow six basic actions when we try to find solution of any problem.

    1. Establish or convince ourselves that there is a problem. Or we understand that a solution is needed.

  • 2. Plan how to solve this problem

    3. By analyzing the problem we decide what is actually required from the problem-solver. Or we decide

    the requirements.

    4. Generate alternative solutions.

    5. Evaluate the alternatives.

    6. Present the acceptable solution.

    3.5. Morphology of Design.

    Morphology means a study of form or structure. Morphology of design refers to the time based

    sequencing of design operations. It is a methodology of design by which ideas about things are

    converted into physical objects. The logical order of different activities or phases in a design project is

    called the morphology of design.

    3.6. Design Process- Simplified Approach

    A simplified approach to designing as outlined by Morris Asimow is given below. According to him the

    entire design process in its basic forms consists of five basic elements as given below.

    Ge

    ner

    al

    Info

    rma

    tion

    Spe

    cific

    Info

    rma

    tion

  • Des

    ign

    Op

    era

    tion

    s

    Out

    co

    me

    Eva

    luat

    ion

    No

    Yes

    GO

    TO

    NE

    XT

    STE

    P

    Design operations imply the various processes done during designing. These include Searching for

    possible alternatives systems to satisfy a need. Formulating a model for analysis purpose. Materials

    selection, etc. But in order to carryout the above processes (i.e., design operations) a lot of information

    is required.

  • The required informations may be broadly classified into two.

    1. General Information E.g. Scientific Laws Information on market trends etc.

    2. Specific information. E.g. Information on manufacturers catalogue Materials science handbook etc.

    Once the designer has obtained the necessary information he can start design operations.

    The design operations give outcomes. The outcome may be in the form of Computer print outs, or

    drawings. Next stage is the evaluation of this outcome. The purpose of evaluation is to decide whether

    this outcome is able to meet the need. Here a comparison between the capabilities of the outcome and

    the need is carried out. If the outcome is sufficient to meet the need, the designer goes on to next step,

    otherwise the design operation is repeated.

    3.7 Detailed Morphology of Design A design project goes through a number of time phases. Morphology of design refers to the collection of

    these time phases. The morphology of design as put forward by Morris Asimow can be elaborated as

    given below.

    It consists of seven phases.:

    I. Feasibility study

    II. Preliminary Design

    III. Detail design


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