Date post: | 20-Jun-2015 |
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Business |
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David Wright / NPR@dwjr
Design is how it works
Callie NeylanJeremy PennycookPaulo LopezMax PfennighausPatrick CooperBenjamin DauerWes LindamoodStephanie SlobodianVince FarquharsonJoel SuchermanKinsey WilsonMiranda Mulligan
Michael YochIan AdelmanTyson EvansBill CouchMatt MansfieldJustin FerrellMatt ThompsonRon CoddingtonMichael ManessLaura RamosIrakli NadareishviliMarc Lavallee
Thank you to my smart friends:
About me
• Newseum• Knight Ridder/Tribune• USA TODAY• NPR
Platform ≠ storytelling
I don’t work in the newsroom.
DreamWorks / 20th Century Fox
Holy crap!We are working in the future.
We’re really good at telling stories, but ...
News design seems stuck because we can’t keep up with our audience’s expectations.
Same
152 choicesin the top navigation.
We’re running the risk of getting our asses kicked
Quite possibly with our own content.
Unsolicited NYTimes redesign by Andy Rutledge
Your competitive set?
WTHR app
Gawker’s conversation curationGawker
Gawker’s conversation curationGmail = ubiquitous
How might we make better things?
These problems go beyond visual design• Strategy• Money• Technology
Design thinking can help
• Context• Research• Empathy (user-centered)• Synthesis ➔ Insights
Why?
• Answer the right questions• Better answers, faster• Proactive, not reactive
Five ways to improve your experiences
1. Experience is everywhere2. Get your house in order3. Solve the right problems4. Evaluate and iterate5. Understand your materials
1. Experience is everywhere
My father-in-law
Experience is everywhere
$0
$20
$40
$60
$80
1975 1980 1985 1990 1995 2000 2005 2010
US
Dol
lars
Adult Admission to Magic Kingdom Park Adjusted for Inflation to 2010 dollars
Experience is everywhere
Sources: allears.net / US Gov
$ 79
$ 21
Experience is everywhere
Experience is everywhere
Good experiences create value.
2. Get your house in order
Get your house in order
creative commons photo by flickr user kenmccown
Distribution Content
Traditional baggage
vs.
paid to manage risk paid to tell stories
Technologists
Instead:
ProductShepherds
User Experience
Subtitle
Good experience thrives in organizations where design is respected.
3. Evaluate and iterate
Evaluate and iterate
If you’re not agile, you’re doing it wrong
• Small• Multidisciplinary• Empowered• Accountable
Evaluate and iterate
Evaluate and iterateEvaluate and iterate
Tappable prototype
4. Solve the right problems
Solve the right problems
Journalists are pre-wired for success
• Ask questions• Challenge the status-quo• Readers are fickle
Solve the right problems
You’re probably focused on the wrong ideas
• “Weaponize metrics”• Twitter + Surveys• Facebook
5. Understand how things work
Understand how things work
We say “build” for a reason.
Understand how things work
Handing a PSD to a developer does not make you a web designer.
Understand how things work
Interaction DesignUnderstand how things work
Don’t get your ass kicked:
1. Experience is everywhere2. Get your house in order3. Solve the right problems4. Evaluate and iterate5. Understand your materials
Start small:
• Little experiments• Skunk works can be cheap• Google is free• Show, don’t tell
Thanks!
@dwjr