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Design is-how-it-works

Date post: 20-Jun-2015
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Slides from a talk I gave during ONA 2012 in San Francisco: Companies like Apple and IDEO have demonstrated the role that design thinking plays in the creation of revolutionary, game-changing products. Yet even in 2012, news design is experiencing a great stagnation: too often, our products and platforms feel more like 2006. Learn strategies to show how design thinking can actually create efficiencies in a product development process that will always be strapped for time.
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David Wright / NPR @dwjr Design is how it works
Transcript
Page 1: Design is-how-it-works

David Wright / NPR@dwjr

Design is how it works

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Callie NeylanJeremy PennycookPaulo LopezMax PfennighausPatrick CooperBenjamin DauerWes LindamoodStephanie SlobodianVince FarquharsonJoel SuchermanKinsey WilsonMiranda Mulligan

Michael YochIan AdelmanTyson EvansBill CouchMatt MansfieldJustin FerrellMatt ThompsonRon CoddingtonMichael ManessLaura RamosIrakli NadareishviliMarc Lavallee

Thank you to my smart friends:

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About me

• Newseum• Knight Ridder/Tribune• USA TODAY• NPR

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Platform ≠ storytelling

I don’t work in the newsroom.

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DreamWorks / 20th Century Fox

Holy crap!We are working in the future.

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We’re really good at telling stories, but ...

News design seems stuck because we can’t keep up with our audience’s expectations.

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Same

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152 choicesin the top navigation.

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We’re running the risk of getting our asses kicked

Quite possibly with our own content.

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Unsolicited NYTimes redesign by Andy Rutledge

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Your competitive set?

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WTHR app

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Flipboard

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Gawker’s conversation curationGawker

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Gawker’s conversation curationGmail = ubiquitous

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How might we make better things?

These problems go beyond visual design• Strategy• Money• Technology

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Design thinking can help

• Context• Research• Empathy (user-centered)• Synthesis ➔ Insights

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Why?

• Answer the right questions• Better answers, faster• Proactive, not reactive

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Five ways to improve your experiences

1. Experience is everywhere2. Get your house in order3. Solve the right problems4. Evaluate and iterate5. Understand your materials

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1. Experience is everywhere

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My father-in-law

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Experience is everywhere

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$0

$20

$40

$60

$80

1975 1980 1985 1990 1995 2000 2005 2010

US

Dol

lars

Adult Admission to Magic Kingdom Park Adjusted for Inflation to 2010 dollars

Experience is everywhere

Sources: allears.net / US Gov

$ 79

$ 21

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Experience is everywhere

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Experience is everywhere

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Good experiences create value.

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2. Get your house in order

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Get your house in order

creative commons photo by flickr user kenmccown

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Distribution Content

Traditional baggage

vs.

paid to manage risk paid to tell stories

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Technologists

Instead:

ProductShepherds

User Experience

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Subtitle

Good experience thrives in organizations where design is respected.

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3. Evaluate and iterate

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Evaluate and iterate

If you’re not agile, you’re doing it wrong

• Small• Multidisciplinary• Empowered• Accountable

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Evaluate and iterate

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Evaluate and iterateEvaluate and iterate

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Tappable prototype

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4. Solve the right problems

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Solve the right problems

Journalists are pre-wired for success

• Ask questions• Challenge the status-quo• Readers are fickle

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Solve the right problems

You’re probably focused on the wrong ideas

• “Weaponize metrics”• Twitter + Surveys• Facebook

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5. Understand how things work

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Understand how things work

We say “build” for a reason.

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Understand how things work

Handing a PSD to a developer does not make you a web designer.

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Understand how things work

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Interaction DesignUnderstand how things work

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Don’t get your ass kicked:

1. Experience is everywhere2. Get your house in order3. Solve the right problems4. Evaluate and iterate5. Understand your materials

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Start small:

• Little experiments• Skunk works can be cheap• Google is free• Show, don’t tell

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Thanks!

@dwjr


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