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Design principles for creating mobile experiences in museums.

Date post: 09-May-2015
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We share principles and processes for designing mobile experiences in museums based on research across a wide range of cultural organisations
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Frankly, Green + Webb Created for: Presented by: Date issued: All In Hand: Mobile Technology + Museums Alyson Webb November 2013
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Page 1: Design principles for creating mobile experiences in museums.

Frankly, Green + WebbCreated for: Presented by: Date issued:All In Hand: Mobile Technology + Museums Alyson Webb November 2013

Page 2: Design principles for creating mobile experiences in museums.

Frankly, Green + Webb

We work with cultural organisations to help them design, evolve and improve their digital services.

Page 3: Design principles for creating mobile experiences in museums.

Frankly, Green + Webb

We specialise in mobile.

Page 4: Design principles for creating mobile experiences in museums.

Frankly, Green + Webb

After the Gold Rush

Page 5: Design principles for creating mobile experiences in museums.

Frankly, Green + Webb

Share some of our design principles, our processes and the evidence behind them.

Page 6: Design principles for creating mobile experiences in museums.

Frankly, Green + Webb

Service Design Principles

Page 7: Design principles for creating mobile experiences in museums.

Frankly, Green + Webb

1. Design a service not a product

Page 8: Design principles for creating mobile experiences in museums.

Frankly, Green + Webb

Contentdesign

Experiencedesign

Servicedesign

• Operations

• Processes

• People

• Marketing

• Communication

• Infrastructure

• Software

• Hardware

• Information

• Help

• UX

Page 9: Design principles for creating mobile experiences in museums.

Frankly, Green + Webb

How Likely are Visitors to Use the Free Wifi Service?

Page 10: Design principles for creating mobile experiences in museums.

Frankly, Green + Webb

In the main, visitors’ concerns about using their smartphones in the museum centred on practical concerns about cost and battery life

1 in 5 visitors had no concerns at all about using their smartphones

Page 11: Design principles for creating mobile experiences in museums.

Frankly, Green + Webb

2. Design the service around specific audience motivations

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Frankly, Green + Webb

Who Uses the Audio Guide?

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Frankly, Green + Webb

Page 14: Design principles for creating mobile experiences in museums.

Frankly, Green + Webb

3. Market the benefits not the technology

Page 15: Design principles for creating mobile experiences in museums.

Frankly, Green + Webb

Communicating The Benefits Of The Service To Non-Users

Non-Users have few negative perceptions of the guide… They have little perception of the guide at all

Page 16: Design principles for creating mobile experiences in museums.

Frankly, Green + Webb

This is the audioguide hand out location.

Less than half of the visitors take the free audioguide

Page 17: Design principles for creating mobile experiences in museums.

Frankly, Green + Webb

4. Decide what you would like to see and make that happen

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Frankly, Green + Webb

“(we) liked when the story referred to things in the museum and asked you to

find them.”

“probably would have walked past Fire of London picture

otherwise.”

Page 19: Design principles for creating mobile experiences in museums.

Frankly, Green + Webb

5. Develop services that improve, extend or piggy-back on natural

visitor behaviours

Page 20: Design principles for creating mobile experiences in museums.

Frankly, Green + Webb

Q. What activities did you engage in using your smartphone, that enhanced your gallery or cultural visit?

Page 21: Design principles for creating mobile experiences in museums.

Frankly, Green + Webb

6. Do something small and do it well.

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Frankly, Green + Webb

Page 23: Design principles for creating mobile experiences in museums.

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7. Physical context and mobile experience has to work together

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Frankly, Green + Webb

“…the saxon roundhouse where we sat and watched the videos and then

thought about what made our house a home and what differences the were

between ours and theirs”

“there was somewhere quiet to read - like the house”

Page 25: Design principles for creating mobile experiences in museums.

Frankly, Green + Webb

Process

Page 26: Design principles for creating mobile experiences in museums.

Frankly, Green + Webb

1. Start small

2. Start mobile

1. Set the expectation of iteration

2. Work cross-departmentally

1. Show evidence of how your visitors are using mobile in the gallery already

2. Agree on a set of principles

3. Be clear and honest about what mobile does well and what it does badly

4. Make use of what is already out there.

5. Map the whole visitor journey

9 tips on process

Page 27: Design principles for creating mobile experiences in museums.

Frankly, Green + Webb

e: [email protected]

t: @FranklyGW

w: www.franklygreenwebb.com

Images thanks to Flickr Commons:

The hidden treasures of the Worlds Public Archives

http://www.flickr.com/commons

Created for: Presented by: Date issued:All In Hand: Mobile Technology + Museums Alyson Webb November 2013


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