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Designing Effective Exhibits Using WWW-based Technologies 1 Designing Effective Exhibits Using World Wide Web-based Technologies ASTC Conference, October 26, 1996 Paul M. Helfrich, Ph.D. The Franklin Institute Science Museum 215-448-1210 [email protected]
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Designing Effective Exhibits Using WWW-based Technologies 1

Designing Effective Exhibits Using World Wide Web-based

Technologies ASTC Conference, October 26, 1996

Paul M. Helfrich, Ph.D.The Franklin Institute Science Museum

215-448-1210 [email protected]

Designing Effective Exhibits Using WWW-based Technologies 2

How do I define exhibit design?

From a variety of perspectives:• Our Customer (User)• Instructional Designer (Content Developer)• Graphic Designer (labels, panels,

computer screens)• Exhibit Designer (3D / Space Designer)• Evaluator (front end, formative, summative)• Exhibit Support Technicians (Maintenance)

Designing Effective Exhibits Using WWW-based Technologies 3

What is the CyberZone Exhibit?

a @2,500 sq. ft. exhibit opening 1/17/97 at the Franklin Institute Science Museum, Philadelphia , PAan introduction to the Internet for families and school groupsfour primary areas:• introduction (2 kiosks / Panels)• Internet surf stations (13 kiosks)• communication - chat, email, homepage (6 kiosks)• Albert M. Greenfield Cutting Edge Gallery

Designing Effective Exhibits Using WWW-based Technologies 4

The Happy User Perspective

attract power - looks cool, I’ll try it.

holding power - it is cool, I like it!

take-aways - meeting educational goals• “Aha! Now I understand how ‘xyz’ works.”

• the user is now motivated to find out more on the topic or concept post-visit

Designing Effective Exhibits Using WWW-based Technologies 5

The Unhappy User Perspective

attract power - looks cool, I’ll try it.

holding power - how the $#!@! does this thing work? It’s too slow, boring! Too much text, boring! I’m hungry, etc.

take-aways - unhappy users rarely get to this point.

Designing Effective Exhibits Using WWW-based Technologies 6

The Instructional Designer Perspective

hypermedia design vs. linear computer exhibit design issues:• depth - no more than three levels vs.

infinite web surfing

• navigational cues - hyperlink colors, button shape / size / location, start, back, stop, help commands

• home page - point of departure and return, table of contents

Designing Effective Exhibits Using WWW-based Technologies 7

The Instructional Designer Perspective

defining educational goals for exhibits:• define audience - family groups? school

groups? single user?

• define content age level - beginner, intermediate, advanced vs. K-12, adult

• define educational goals in writing!– e.g. the user will explore one or two concepts,

things, processes, etc.

Designing Effective Exhibits Using WWW-based Technologies 8

The Instructional Designer Perspective

instructional design strategies:• labels, content panels

• close-captioned video segments

• interpretive staff support

• take-aways - print outs, brochures

• pre-visit, post-visit info available on local web site = new opportunities!

Designing Effective Exhibits Using WWW-based Technologies 9

The Instructional Designer Perspective

computer interface design issues:• primary goal = make transparent to user!– attract power / holding power

• instructional labels - online vs. hard copy• color selections - color blindness in 10% of

male population (red on green)• video / screen font resolution - is it

readable?• screen button size = an adult thumb

Designing Effective Exhibits Using WWW-based Technologies 10

The Instructional Designer Perspective

hypermedia web design issues:• the museum floor is often a noisy,

distracting environment • text-based, graphics enhanced “book” vs.

multimedia enhanced (video, sound, graphics, text, animation) “video game”–Grades K - 5 are very visual and aural, don’t

spend time reading on the museum floor–Grades 6 - Adult don’t read as much either, but

will if it’s interesting

Designing Effective Exhibits Using WWW-based Technologies 11

The Instructional Designer Perspective

browser issues for exhibit surf stations:• functionality - frames, java, colors, tables,

HTML 3.2, 2.0, 1.0 compatible• ‘plugins’ to support various new media

(realaudio, shockwave, quicktimeVR, etc.)• home page button - user orientation and

navigation• kiosk mode - no user access to operating

system

Designing Effective Exhibits Using WWW-based Technologies 12

The Instructional Designer Perspective

other technical issues:• unsavory material filter (Surfwatch, others)– pornography, hate-speech, criminal activities,

illicit drugs, racism

• access speed <1 second– response time, touch screen vs. mouse /

keyboard– proxy server - local cache of most frequently

used sites– auto time-out feature - return to attract screen

Designing Effective Exhibits Using WWW-based Technologies 13

The Graphic Designer Perspective

traditional 3D space design issues:• readable color combinations

• readable font sizes and combinations

• sizing images

• all the above support educational goals

Designing Effective Exhibits Using WWW-based Technologies 14

The Graphic Designer Perspective

custom web page issues:• hyperlink “traditional” colors– blue = unvisited, purple = visited

• new hyperlink color schemes– ??? = unvisited, ??? = visited

• speed rules! – <30K size limit per graphic– <60K for the entire page!

Designing Effective Exhibits Using WWW-based Technologies 15

The Exhibit Designer Perspective

floor space issues:• visitor flow - disparate experiences vs. a

guided, thematic tour

• what is the visitor capacity in the space?

• is there adequate ventilation?

• adequate lighting / shading? (the sun is a dynamic light source)

• sound design - sound cones vs. !#@$!

Designing Effective Exhibits Using WWW-based Technologies 16

The Exhibit Designer Perspective

kiosk design issues:• ergonomics, human actors, ease of use– is your user(s) standing or sitting?–wheel chair accessible?

• visually related to rest of the space?

• integration with graphic treatments

Designing Effective Exhibits Using WWW-based Technologies 17

The Exhibit Designer Perspective

kiosk design issues:• adequate ventilation for computers &

monitors• access for support technicians• cable labels• hardware schematic inside kiosks• wire / cable management - network

connections, power, mouse, speakers

Designing Effective Exhibits Using WWW-based Technologies 18

Summary

Good hypermedia exhibit design is defined by our customer = the User

Instructional, Graphic, Exhibit Designer, Evaluator, Support Technicians all work together in creating effective exhibit design

Hypermedia vs. traditional linear computer design; the WWW opens a new chapter for museums...


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