+ All Categories
Home > Business > Developing the conditions for better compulsion loops in new product development

Developing the conditions for better compulsion loops in new product development

Date post: 01-Nov-2014
Category:
Upload: mark-hart
View: 506 times
Download: 1 times
Share this document with a friend
Description:
How do you get individuals involved in new product development to do more of the effective activity? In this presentation, I will explore several concepts from game development. I will describe how to develop the conditions for a core compulsion loop to drive positive Development Experiences (DX) in new product development.
Popular Tags:
29
1 Developing the Conditions for Better Compulsion Loops in New Product Development Mark A Hart, NPDP 1
Transcript
Page 1: Developing the conditions for better compulsion loops in new product development

1

Developing theConditions forBetter Compulsion Loops in New Product Development

Mark A Hart, NPDP

1

Page 2: Developing the conditions for better compulsion loops in new product development

2

Objective

More of the effective activity in new product development

2

Page 3: Developing the conditions for better compulsion loops in new product development

3

Outline• Gamification

• Core compulsion loops

• Conditions for better compulsion loops in new product development

3

Page 4: Developing the conditions for better compulsion loops in new product development

4

Game Thinking and Game Mechanics

Fun4

Page 5: Developing the conditions for better compulsion loops in new product development

5

Characteristics of great games

• You are not forced to play

• Allows learning

• Outcome is uncertain

• Rules are understood

• Virtual worlds

• Understandable goals

5

John Earner

Page 6: Developing the conditions for better compulsion loops in new product development

6

Gamification

Gamification is the use of game thinking and game mechanics in a non-game context in order to engage users and solve problems

6

Wikipedia

Page 7: Developing the conditions for better compulsion loops in new product development

7

Game Mechanics

Constructs of rules intended to produce a game

7

Stephanie Morgan

• Scores and points

• Badges and rewards

• Avatars

Page 8: Developing the conditions for better compulsion loops in new product development

8

Gamification

Concepts of gamification are frequently misinterpreted

8

Page 9: Developing the conditions for better compulsion loops in new product development

9

Core Compulsion Loop

9

Essential ingredient that makes a game fun

Page 10: Developing the conditions for better compulsion loops in new product development

10

Compulsion• The state of being forced• A difficult to resist urge to

behave in a certain way

10

Page 11: Developing the conditions for better compulsion loops in new product development

11

Primary Compulsion Loop

11

Page 12: Developing the conditions for better compulsion loops in new product development

12

Layered Compulsion Loops

12

primaryprimary

secondarysecondarysecondarysecondary

Page 13: Developing the conditions for better compulsion loops in new product development

13

Compulsion Loop

A properly functioning primary compulsion loop is a virtuous circle that keeps players engaged

A properly functioning primary compulsion loop is a virtuous circle that keeps players engaged

13

Page 14: Developing the conditions for better compulsion loops in new product development

14

Common Gamification Approaches in NPD

• Document explicit processes

• Compliance enforcement

• Financial incentives related to salaries and bonuses of individual contributors

14

Page 15: Developing the conditions for better compulsion loops in new product development

15

Subtle Gamification Approaches in Scrum

• Story points

• Burn down charts

15

Page 16: Developing the conditions for better compulsion loops in new product development

16

Generalized Version of a Compulsion Loop for NPD Environments

16

Page 17: Developing the conditions for better compulsion loops in new product development

17

Drive

17

Dan Pink

• Autonomy - ability of a person to make their own decisions

• Mastery - proficient with tools and techniques

• Purpose - why

Page 18: Developing the conditions for better compulsion loops in new product development

18

Purpose

18

• Personal

• Product

Text

Page 19: Developing the conditions for better compulsion loops in new product development

19

Purpose

19

• Develops from interactions• Emerges

Text

Page 20: Developing the conditions for better compulsion loops in new product development

20

Developing Conditions for Better Compulsion Loops

20

The concepts of autonomy, mastery, and purpose may provide a starting point Text

Page 21: Developing the conditions for better compulsion loops in new product development

21

Compulsion Loops

21

• Can not be developed instantaneously

• Requires more that an aspiration• Requires more than posting

motivational graphicsText

Page 22: Developing the conditions for better compulsion loops in new product development

22

Compulsion Loops

22

• Requires the appropriate supporting environment

• Theory• Practice

Text

Page 23: Developing the conditions for better compulsion loops in new product development

23

Autonomy

23

• Developed over time• Role dependent• Requires new knowledge• Evolves and adaptsText

Page 24: Developing the conditions for better compulsion loops in new product development

24

Mastery

24

• Activities result in comprehensive knowledge and accomplishment

• Personal skills• Network skills

Text

Page 25: Developing the conditions for better compulsion loops in new product development

25

Purpose

25

Text

The role of an artist shifts to that of a ‘game developer’ who specializes in art... to create value

Text

Clinton Keith

Page 26: Developing the conditions for better compulsion loops in new product development

26

Prototyping a Better Compulsion Loop in your NPD Environment

26

• Prototype the loop before you invoke a lot of technology

• Fun and technologyText

Page 27: Developing the conditions for better compulsion loops in new product development

27

Constraints in your NPD Environment

27

• Compliance• Evolve as information emerges

Text

Page 28: Developing the conditions for better compulsion loops in new product development

28

Prototype the conditions that you believe will produce a great Development Experience [DX] then use those insights to develop a better compulsion loop

28

Text

Page 29: Developing the conditions for better compulsion loops in new product development

29

Developing theConditions forBetter Compulsion Loops in New Product Development

Mark A Hart

29

www.OpLaunch.com

Twitter: @OpLaunch

July 2013


Recommended