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Developing theConditions forBetter Compulsion Loops in New Product Development
Mark A Hart, NPDP
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Objective
More of the effective activity in new product development
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Outline• Gamification
• Core compulsion loops
• Conditions for better compulsion loops in new product development
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Game Thinking and Game Mechanics
Fun4
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Characteristics of great games
• You are not forced to play
• Allows learning
• Outcome is uncertain
• Rules are understood
• Virtual worlds
• Understandable goals
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John Earner
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Gamification
Gamification is the use of game thinking and game mechanics in a non-game context in order to engage users and solve problems
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Wikipedia
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Game Mechanics
Constructs of rules intended to produce a game
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Stephanie Morgan
• Scores and points
• Badges and rewards
• Avatars
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Gamification
Concepts of gamification are frequently misinterpreted
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Core Compulsion Loop
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Essential ingredient that makes a game fun
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Compulsion• The state of being forced• A difficult to resist urge to
behave in a certain way
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Primary Compulsion Loop
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Layered Compulsion Loops
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primaryprimary
secondarysecondarysecondarysecondary
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Compulsion Loop
A properly functioning primary compulsion loop is a virtuous circle that keeps players engaged
A properly functioning primary compulsion loop is a virtuous circle that keeps players engaged
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Common Gamification Approaches in NPD
• Document explicit processes
• Compliance enforcement
• Financial incentives related to salaries and bonuses of individual contributors
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Subtle Gamification Approaches in Scrum
• Story points
• Burn down charts
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Generalized Version of a Compulsion Loop for NPD Environments
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Drive
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Dan Pink
• Autonomy - ability of a person to make their own decisions
• Mastery - proficient with tools and techniques
• Purpose - why
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Purpose
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• Personal
• Product
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Purpose
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• Develops from interactions• Emerges
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Developing Conditions for Better Compulsion Loops
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The concepts of autonomy, mastery, and purpose may provide a starting point Text
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Compulsion Loops
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• Can not be developed instantaneously
• Requires more that an aspiration• Requires more than posting
motivational graphicsText
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Compulsion Loops
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• Requires the appropriate supporting environment
• Theory• Practice
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Autonomy
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• Developed over time• Role dependent• Requires new knowledge• Evolves and adaptsText
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Mastery
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• Activities result in comprehensive knowledge and accomplishment
• Personal skills• Network skills
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Purpose
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Text
The role of an artist shifts to that of a ‘game developer’ who specializes in art... to create value
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Clinton Keith
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Prototyping a Better Compulsion Loop in your NPD Environment
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• Prototype the loop before you invoke a lot of technology
• Fun and technologyText
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Constraints in your NPD Environment
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• Compliance• Evolve as information emerges
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Prototype the conditions that you believe will produce a great Development Experience [DX] then use those insights to develop a better compulsion loop
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Developing theConditions forBetter Compulsion Loops in New Product Development
Mark A Hart
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www.OpLaunch.com
Twitter: @OpLaunch
July 2013