DIANA Research Group-- HCI & VR Lab. --
(University of Málaga; Spain)
Arcadio Reyes Lecuona
Grupo DIANA Departamento de Tecnología ElectrónicaUniversidad de Málaga
www.diana.uma.es [email protected]
Girona, December, 19th, 2007
DIANA research group
• 5 Researchers• 3 PhD student• Close collaborations with:
– Psychologists– Artists
• Member of:– AIPO (Spanish HCI association)– INTUITION NoE
The Team
8 years working on HCI and VR
• Equipment:– General purpose VR devices
– Haptic devices
– Psychophysiological signal acquisition
DIANA research group
Past projects
UVIMO• VR Simulator for medical emergencies• Key factor: Presence
Past projects
INTENTIO (National project)• Brain Computer Interface using VR based training• Key factor: Real time psychophysiological signal acquisition
Characterist.Extraction Clasification Control
Interface
Electrodes
Subject
AcquisitionAmp.
Display
Past projects
ASTEROID B612• Exploring new interaction paradigms for reactive art.
A VR installation based on the Little Prince
• Key factor: exploring communication between Arts and HCI Engineering
ENVIRA (2006-2009)• Virtual Environments for learning (and training)• Role of UMA: Interaction.
– Navigation– Selection & manipulation
• Haptics & Pseudohaptics• Multimodality• Importance of interaction technique on training• Experimental methodology
Present projects
• Key factor: 3D Interaction mechanisms
INREDIS • INterfaces of Relation between the
Environment and DISable persons• Developing of basic technology for the creation of
communication channels and interaction between persons with special needs and their environment
• Role of UMA: Basic research on HCI– BCI, Adaptive automatic systems and gaze
tracking– Haptic– Telemedicine
Present projects
• Key factor: HCI for disabled people
ManuVAR (2008-2011)• VR and AR for manufacturing
– develop a technology platform and a methodological framework to support high value manual work throughout the product lifecycle
• Role of UMA:– VR and multimodal interaction technologies
Future projects
• Key factor: VR and AR for lean manufacturing
BRAINS (2008-2012)• BRAIN System interaction for disabled people
• Use of virtual reality techniques to improve BCI training performance: Observing mental tasks
• BCI control of a wheelchair in a virtual environment: Safe control
• Virtual Keyboard controlled by SSVEP (Steady-State Visual Evoked Potential)
Future projects
• Key factor: Training techniques in BCI
Research interests
Summarising• Research interests
– Interaction in Virtual Environments – Haptic Virtual Reality – Presence – Analysis of psychophysiological signals – Brain-Computer Interfaces (BCI)
• Application areas– VR simulation for training – VR for task evaluation– VR for Interactive Art – HCI for disabled people
Motivation and vision
• Why has not VR succeeded as expected?– VR is a solution looking for problems– We don’t have a killer application yet – 3D Interaction is a still open issue
• Our vision:– Multidisciplinary: Engineers, Psychologists, Artists, etc.– Our knowledge about human 3D interaction should be
improved– More research on 3D interaction techniques are
needed