1989 Writeln(‘…’) 1995 Klik n Play 1997 ChatMet
2004 WorldBank 2007 Right To Play 2009 Museums
In the next 60 minutes: 6 observations and 15 examples to discuss games and digital storytelling.
#1
A collection is primarily a collection of stories.
#2
Running a museum is the creative and strategic process with which one effectively and sustainably translates a story to the largest possible audience.
Taalmuseum Leiden, the Netherlands
#3
Some of the best stories of all time are not represented by objects.
Never alone Digital
#4
There is no such thing as digital storytelling.
“There’s only storytelling in the digital age, and frankly speaking this isn’t much different from storytelling in the age of hunters, gatherers, dinosaurs and ICQ.”
A good story, may be a good digital story.
A bad story, is most likely also a bad digital story.
#5
Every story is part of a community.
local taxidermists
Mommy bloggers
urban conservationists
shepherds
artists
dinosaur lovers
#6
[T]elling a story to as many people as possible is a task for as many people as possible.
Ed Catmull - Creativity Inc.
A global vision for libraries #IFLAGlobalVision
Co-creating with communities Buzz Shared ideas Unexpected results Immediate impact https://www.linkedin.com/pulse/workshop-150-people-jasper-visser/