eBook IPI GAMIFICATIONHOW TO ENGAGE YOUR CONTACT CENTRE EMPLOYEES THROUGH GAMIFICATION
www.ipintegration.com
INTRODUCTION
In the post-pandemic business economy, the question of how to
effectively motivate your team is a constantly recurring theme.
How do you engage your people to deliver results? How do you
challenge your agents to exceed their previous performance?
How do you inspire your team to be the best possible version
of themselves at work? As organisations embrace the “NEW NORMAL” and a new hybrid workforce emerges – with workers
split between the office and home – boosting employee
motivation has never been more important than it is today.
Motivation comes in many forms, but one proven method lies in
turning an activity into a pseudo game and rewarding participants.
This is gamification in its simplest form – the art of applying the
principals of game play (point scoring, rules and competition
against other participants) to other activities to increase
engagement.
Whether you’re aware of it or not, you’ll have experienced
gamification in your every-day lives. Whether it’s as parents
rewarding kids for completing a task, smartwatch users receiving
badges for reaching a certain milestone, or collecting stamps on
a loyalty card for a free coffee – the concept of gamification has
been well and truly baked into our everyday lives.
A seemingly simple concept, gamification can deliver impressive
results if its underlying principles are understood and a
programme is well structured. Within this eBook you will learn
how gamification has evolved over time, and how it can be used
to best meet the needs of the 21st century contact centre. We
will share our best practice tips gathered from IPI’s 20 years’
experience of working with contact centres, helping you to kick-
start a well-structured gamification programme that ensures
success.
GAMIFICATION in its simplest form – the art of applying the principals of game play (point scoring, rules and competition against other participants) to other activities to increase engagement.
THE USE OF GAME MECHANICS AND EXPERIENCE DESIGN TO DIGITALLY ENGAGE AND MOTIVATE PEOPLE TO ACHIEVE THEIR GOALS. “
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MODERN BUSINESS TACTIC, HISTORIC ROOTS
Whilst the term ‘gamification’ was first coined in 2002 by British-born
computer programmer and inventor Nick Pelling, its origins can be
traced back almost a century earlier. In 1908 the Boy Scouts organisation
was founded, and Scouts were given badges in recognition of their
achievements in certain skill areas. This is gamification in its PUREST FORM.
From a business perspective, the topic took a little longer to come to
the fore. The launch of the 1973 book “The Game of Work” by author
Charles A Coonradt marked a key turning point. Designed to address
the productivity crisis in the US, the book suggested game play as the
solution to the issue of employee engagement. Elsewhere, strides were
being taken to WEAVE THE CONCEPT INTO SOCIETY – the late 70s
saw the introduction of the first multi-user social video game, while the
early 80s brought about the advent of the first frequent flier programme
that recognised customer loyalty with rewards. Fast forward to the 21st
Century and the concept started gathering pace with the launch of social
app Foursquare in 2009, the ground-breaking 2010 TED Talk ‘Gaming
can make a better world’, and gamification’s inaugural placement in the
Gartner Hype Cycle in 2011.
It wasn’t all plain sailing and success stories though. While many found
success through gamification, the market became over saturated and
over time organisations moved further away from the core principals
of the concept – ignoring the need to link initiatives back to corporate
objectives. In fact, there was so much confusion in the marketplace,
and such a high rate of project failure, that in 2014 Gartner issued a new
definition of gamification as:
As our understanding of how to enhance employee
performance has increased, interest in gamification in
the corporate world has gathered pace once again. The
main principal of gamification – motivating ‘players’ to
meet/exceed a set of desired goals – means that it is
perfectly suited to the modern workplace and helping to
meet corporate objectives. According to Gartner, “When
successfully designed, gamification apps ENHANCE USER ENGAGEMENT and DRIVE CUSTOMER ACQUISITION AND RETENTION” – delivering universal success.
As we navigate through changes in the workplace, many prompted by the
pandemic, and new structures evolve to incorporate a greater proportion
of home workers, new challenges will inevitably emerge. With a displaced
workforce, worker disconnect can be a common problem, with research
from Workplace by Facebook finding that only 14% of remote employees
feel connected to their corporate headquarters and executive team. This
has a resulting knock-on effect on engagement– negatively impacting
productivity levels. However, when issues around engagement are
addressed, organisations typically report a 17% increase in productivity and
a 41% reduction in absenteeism (Gallup).
Gamification is a proven technique for boosting engagement. A study
from Talent IMS found that gamification made employees feel MORE PRODUCTIVE (89%), whilst 88% WERE HAPPIER at work. In addition, 87%
of employees said that introducing game elements made them feel more
SOCIALLY CONNECTED and provided a sense of belonging at work.
A GAMIFICATION RESURGENCE
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“GAMIFICATION IN THE CONTACT CENTRE
Added to this is the CHANGING NATURE of the workplace – which, post-
pandemic, has evolved considerably, particularly within the contact centre
world. With more remote agents – the CCMA estimates that the sector
will experience more blending between home workers and office workers
– many contact centre agents are now even further removed from the in-
person buzz of the office. That culture of learning from others around you
and being seen to excel amongst your colleagues doesn’t really translate
to the home office environment. In addition, traditional office-based tools
such as interactive whiteboards, featuring employee stats on key KPIs
reached, or office incentives like food treats or extra breaks, have now
become significantly less effective for the new hybrid workforce.
In the context of this, a strategy built around gamification principles is a
sound approach for many organisations looking to revitalise their contact
centre operations – particularly after such a turbulent start to the new
decade. Gamification can introduce a structured, yet seemingly fun, way
to boost employee engagement and drive employees towards desired
corporate objectives. But how do you go about developing a programme
that delivers?
STAFF TURNOVER IN THE CALL CENTRE INDUSTRY IS AROUND 26% ANNUALLY, CONSIDERABLY ABOVE THE NATIONAL AVERAGE OF 15%.
The contact centre can often struggle to motivate and engage employees
in the long term. The industry is particularly prone to high rates of
staff turnover (CCMA puts this figure at 26% annually as compared to
the national average of 15%) as well as higher than average rates of
absenteeism. With contact centre work typically repetitive, and agents
often following the same set scripts call after call, staff can easily lose
interest in the job at hand. Performance is also often assessed on metrics
such as Average Handling Time, or Compliance – which limits the way
that an agent can deal with customer contact, hardly leaving room for
agents to excel.
As with most things – there are many ways to develop a gamification
programme that suits your organisation and will generate success.
Rather than provide a step-by-step approach which might not fit your
organisation’s needs – there is no one size fits all here – what follows
are IPI’S TOP TEN TIPS FOR SUCCESS, collated from our experience
in working closely with leaders in the contact centre industry. These
are what we believe to be the foundations of a successful gamification
programme – no matter what your sector or size of organisation.
Follow these, and your programme will be off to a solid start.
IPI’S TEN TOP TIPS FOR GAMIFICATION SUCCESS IN THE CONTACT CENTRE:
1. Gather support beyond the contact centre team
2. Set clear KPI’s
3. Set clear ground rules
4. Make it time bound
5. Start small and scale
6. Keep it fun
7. Use it as a long-term development opportunity
8. Watch out for anomalies
9. Analyse, refine, repeat
10. Work with a trusted consultant
GAMIFICATION - DESIGNING YOUR PROGRAMME
For any gamification practice to truly take flight, it must be more than a siloed
departmental initiative. As a strategy designed to improve employee engagement within
the contact centre, HR has a central role to play in helping to shape the direction of
this policy. HR is experienced in how to effectively engage and reward employees and
therefore can add a valuable perspective to your plans.
In addition, launching an innovative initiative is a great way to connect the leadership
team into your department. As gamification is intended to increase employee
engagement, and more importantly productivity, it should make an appealing business
case to the C-suite. With high-level support and budget behind your project, your
gamification plans will hit the ground running.
GATHER SUPPORT BEYOND THE CONTACT CENTRE TEAMTOP TIP #1
Most gamification programmes fail because they’re not linked back to central
business objectives – so choose your metrics well. A well-structured gamification
programme provides the ability to define what success looks like within the contact
centre and what behaviours and attributes you want to promote amongst your agents.
Ask yourself; what are the key metrics that encourage the right behaviours? Is it
the number of calls handled? Is it overall customer satisfaction? Is it the number of
customers completing a satisfaction survey?
In defining these benchmarks make sure that the KPIs can be judged objectively –
so rather than measuring “the nicest contact centre agent” think about tracking the
highest CSAT ratings on a call. You need to be comparing like with like based on
statistical data.
Also, make sure you track your progress against these KPIs – they will be essential
when assessing the success of your initiative and making future plans.
SET CLEAR KPI’STOP TIP #2
Make sure everyone understands the rules of play. Everyone should be made aware
of what the KPIs are and how they can reach them so that the competition is fair
between agents. Set these up from the get-go so that agents are operating on a level
playing field. A poorly framed programme without rules and clear guidance will fail, so
make sure this is done before your programme gets off the ground.
SET CLEAR GROUND RULESTOP TIP #3
They say nothing focuses the mind like a deadline and the same is true here. There
is no point having a game with no end point. Set some clear boundaries and focus
attention by having a clear timeframe for people to work within. Depending on uptake
and success levels, you can then look to run a new programme once your initial
activity has run its course.
MAKE IT TIME BOUNDTOP TIP #4
As with any new initiative you are best to test the waters on a small pilot project
before running ahead with multiple complex initiatives. All of our clients have a short
testing period prior to going live with their implementations which is invaluable to iron
out any unforeseen issues. Do the same here, and extend your programme slowly –
building traction within your department to ensure long-term success.
START SMALL AND SCALETOP TIP #5
Remember, this is meant to be an exercise to boost motivation – so keep it playful.
Make sure the reward associated with the “game play” has meaning as well. A
branded t-shirt isn’t going to yield results, but equally just offering lump sums of cash
can go too far to the other extreme. In our experience, vouchers for experiences or
for a retail outlet work well. You know your team best though, so make sure that the
prize reflects their interests and is enough to generate the results you want out of the
programme.
KEEP IT FUNTOP TIP #6
The benefits of gamification extend far beyond motivating your workers to meet
desired corporate behaviours in return for short-term reward. You can use what you
learn throughout the programme to identify how to help staff to perform better long-
term. Staff who are motivated by the gamification programme will want to succeed
and learn how to work more effectively to meet their targets.
If you think strategically, you can springboard off the initiative to offer agents further
training and development opportunities – again, work closely with HR to make
sure that staff have an appropriate development plan in place that enables them to
perform at their best.
USE IT AS A LONG-TERM DEVELOPMENT OPPORTUNITYTOP TIP #7
Every programme will have its discrepancies and this is no different. There will be
some agents that approach the programme at full throttle and put themselves at risk
of burnout to meet set targets. If this is the case, work with the agents to manage their
work levels and revisit your KPIs if they are set too high. Equally look out for those
not participating in the programme. Is your reward/incentive enough? Do they need
further training to help them achieve their goals?
Also, ensure you keep tracking your KPIs to look for trends in the data. If the same
agents are repeatedly winning the rewards, you should reassess your programme
framework. Your agents will lose interest quickly if they feel that they do not have a
chance of winning. Remember, you want to promote the desired behaviours amongst
many, not just a few select employees, so make sure it is a fair game.
WATCH OUT FOR ANOMALIESTOP TIP #8
Once you have established your gamification programme framework, test it amongst
a select group of employees. Look at how the competition aspect works, check that
the metrics set are achievable, and make sure that participants feel the competition
is fair and, more importantly, fun! Based on your findings, refine the programme and
make any necessary changes before repeating the cycle.
Once the programme is live, continue analysing the success of the programme. Look
at the KPIs – are agents meeting the desired objectives? Do the objectives still match
the correct business outcomes? Is the reward right? How can you make the next
programme better? Iteration is key to success – so constantly review the details and
the outputs of the programme.
ANALYSE, REFINE, REPEATTOP TIP #9
Gamification programmes have been self-implemented by organisations with
great success. However, working with a consultant can often yield better results.
Consultants can draw on their extensive experience working across numerous
industries, using this to design a best-in-practice programme. They also can save
money – helping to reduce costs in the programme through spotting efficiencies that
can be made.
WORK WITH A TRUSTED CONSULTANT
TOP TIP #10
ENHANCED CUSTOMER EXPERIENCE
Our Consulting team is expert at problem solving and opportunity
spotting. They’ll understand the true nature of your operation and
will be invaluable in delivering a wide range of innovative ideas and
opportunities to optimise your contact centre.
They know the intricacies of contact centre technology, processes, roles
and demands. They understand the realities of running a contact centre,
as well as the practicalities of making advanced software reveal its full
potential.
At IPI, we offer a blend of deep contact centre expertise with decades
of technology experience. This unique balance means that we can bring
you the best that contact centre technology has to offer, and ensure
your people are equipped to deliver exceptional customer experiences.
We will ensure your business gets the full benefit of your contact centre
technology, and consistently moves towards your goals.
TAKE THE NEXT STEP
IP Integration LtdIntegration HouseTurnhams Green Business ParkPincents LaneReading, BerkshireRG31 4UH
0118 918 4600
https://ipintegration.com
NEXT STEPSIf you are considering starting a gamification
programme and would like to talk to IPI’s
consultancy team about how to get a project
off the ground, please visit our dedicated IPI
Consulting page or get in touch with one of
our expert consultants.