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SCHOOL OF MEDICINE
Fall 2014
Educational Technology Innovations Evaluation
Report 2013-‐14 Christy Boscardin, PhD
A special thank you and acknowledgment to our innovative and dedicated medical educators who are true pioneers:
June Chan, ScD Susannah Cornes, MD Vanja Douglas, MD Kathy Hyland, PhD Descartes Li, MD Dan Lowenstein, MD
Christy Boscardin Christian Burke
Chandler Mayfield Dylan Alegria Patricia Nason
Holly Nishimura Julia Vandermeer
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UCSF Educational Technology Evaluation Report 2013-14
BACKGROUND
The proliferation of Information and Communications Technology (ICT) in recent years is changing
the educational environment. A recent survey conducted by the Pew Internet & American Life Project
found that more than 56% of American adults have smart phones and 34% own a tablet computer.
According to the latest data from the Babson survey, about 7.1 million American students are taking
at least one online course now (Chronicle of Higher Ed). These emerging technologies are changing
the landscape of how we learn and acquire knowledge in and outside the traditional educational
structures (Downes, 2011; Fournier & Kop, 2010). However, research on learning technology
suggests that how the tools are used and supported are critical for successful implementation and
desired educational outcome (Salomon, Perkins, & Globerson, 1991).
PURPOSE OF THIS REPORT
At UCSF, we are considering several new instructional technology tools to promote pedagogical
innovations in medical education. In this evaluation, we report on the findings related to:
1) Level of learner adoption and engagement with these several new instructional technology tools
(i.e. reasons for learner adoption, barriers to adoption, features of the tool that worked/need
improvement, etc)
2) Impact on learning outcomes including changes in learning process and performance (i.e. self-
regulated learning, access to content)
3) Impact on instructional planning and delivery (i.e. inquiry based: iRocket reader; hypothesis
driven: NeuroExam; flipped classroom: BMB)
DESCRIPTION OF THE TOOLS:
IROCKET READER: The iROCKET Reader organizes learning by concept, helping learners to
pinpoint what areas they understand, and what areas they need to continue to study. Each concept is
like a leaf on the branch of a tree. Each leaf covers one or two important learning objectives using a
combination of images, text and rich-media, such as videos. For each leaf learners can check their
understanding by answering several short self-assessment questions. Students can mark leaves that
need further study and track their own progress relative to their peers.
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The iROCKET Reader also allows faculty to see how learners are progressing through the material
and to see learning trends. Noticing if a large group of learners are struggling with the same concepts
allows faculty to address this more quickly than with traditional learning methods and also allows
faculty to quickly improve their learning materials.
The iROCKET Reader was developed and hosted by Odigia, a learning technology company based in
North Carolina. The iROCKET Reader pilot focused on core content in Genetics and
Epidemiology/Evidence-Based Medicine traditionally delivered through the course syllabi in
Prologue, Organs, M&N, BMB and M3. The new learning content on iROCKET was developed in
partnership with Curriculum Ambassadors in the summer of 2013, course faculty, agraduate student
and post-doc. For more info: http://vimeo.com/75066548
NEURO-EXAM APP: The NeuroExam Tutor presents an innovative approach to learning the
neurological physical exam. With clinical cases, physician-authored information and a library of real
patient videos, the NeuroExam Tutor helps medical students, residents and practicing physicians
perfect their understanding and execution of the neurological exam. The Neuroexam Tutor was
developed as a partnership between University of California, San Francisco and Bandwdth
Educational Publishing. It was made possible by the work of many educators, technologists,
designers, producers and developers, including:
• Susannah Cornes MD, Vanja Douglas MD, Dylan Alegria MS, S. Andrew Josephson MD,
Dan Lowenstein MD, and the Technology Enhanced Learning team in the UCSF School
of Medicine Office of Medical Education.
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For more info: http://vimeo.com/album/2234882
Features:
• More than 60 high quality videos
• In-depth descriptions of how to execute more than 50 different physical exam maneuvers
• 6 interactive cases with real patient videos
• Descriptions of 8 exam categories with explanations of terminology and grading scales
• Quick reference flashcards for 6 common neurological complaints
• Pearls and pitfalls from the master clinicians at UCSF
The NeuroExam Tutor App was first pilot in the Neurology Core Clerkship in 2013-14.
BMB ONLINE AND FLIPPED CLASSROOM: The BMB Online Lecture project entailed creating 19
hours of new online learning content in the form of short chunked highly produced online videos.
These online lectures replaced content that was delivered via-in person lectures in the first year Brain,
Mind & Behavior course. The goal was to create more flexibility in the curriculum, more
opportunities for active and self-directed learning and to use technology to enhance the delivery of
core curriculum content. The videos were produced by TEL in partnership with UCSF ETS and the
faculty content experts. For more info: http://vimeo.com/album/2362353
EVALUATION FRAMEWORK:
THEMATIC CONCEPT TARGETED FOR 2013-14: SELF-REGULATED LEARNING
Self-regulated learning promotes life-long learning through use of metacognitive, motivational,
and behavioral strategies to regulate the learner's own learning process. In self-regulated learning, the
focus is on the learners taking the initiative in the learning process. Self-regulated learning is
conceived of as a learning process in which learners employ self-regulatory skills, such as self-
assessing, self-directing, controlling and adjusting, in order to acquire knowledge (Zimmerman,1989).
The ability to self-regulate is a key aspect of lifelong learning (Blumberg, 2000; Denton, et al 2000;
Dolmans & Schmidt, 1996; Schutz & Davis, 2000). The complexity and the rapid advances in
medical knowledge require our learners to be adaptive and develop life-long learning skills through
self-regulated learning. Effective teaching and learning empowers the learner become more self-
regulated and develop skills for adaptive expertise and life-long learning.
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In this evaluation, we draw on Zimmerman’s model of self-regulated learning to focus on three
phases of cognitive and behavioral strategies to evaluate the efficacy of the various new educational
technologies in enabling learners to develop these critical skills (Zimmerman, 2002). The three phases
of the self-regulation model includes: 1) forethought, 2) self-monitoring/performance, and 3)
evaluation. The forethought stage involves goal setting, planning, and motivational processes. The
second phase includes prompting the learners to monitor, and focus on the learning through inquiry.
This is closely linked to metacognitive skills. The last phase of self-regulated learning involves self-
reflection and appraisal of their learning strategies and performance.
UNITED THEORY OF ACCEPTANCE AND USE OF TECHNOLOGY MODEL
In addition to the SRL, using the United Theory of Acceptance and Use of Technology Model (Venkatesh et al. 2003), we focus on three aspects of the evaluation construct: 1) Adoption Level, 2) Perceived Benefits to Learning, 3) Challenges to Adoption.
Depending on the particular technology, selected items will be chosen for the survey:
Constructs Definition Potential Questions Level of Adoption and Usage
To determine whether the technology is being adopted and the degree of diffusion in the current context
• Frequency of Use • Ease of Use • Level of encouragement by the instructor to adopt • Level of encouragement from peers for
adoption/usage • Level of alignment with current course structure • Usability compared to other format (i.e. traditional
syllabus, podcast, coursera, etc)
Benefits To determine the degree to which the students perceive that the use of this technology will benefit their learning
• Assisted in obtaining content knowledge • Assisted in organizing and synthesizing content
(related to self-regulated learning: SRL) • Assisted in self-assessment and monitoring (related
to SRL) • Assisted in identifying areas for improvement
(related to SRL) • More individualized learning
Challenges/Areas of Improvement
To determine the challenges to adoption (including technological barriers,
• Level of recommendation to others • Any technological features that discourages
participation • Any course/contextual barriers to adoption (time
commitment, not a requirement, etc)
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context, social norm, etc)
• Areas for improvement
EVALUATION METHOD:
For 2013-14, we will focus on 3 specific instructional technology: 1) iRocket Reader, 2) NeuroExam App, and 3) BMB: Online Video lectures (Flipped Classroom).
Tools Evaluation Questions Addressed
Method & Data Source
iRocket Reader: online syllabus User Adoption
• First Year Medical Students (MS1)
• Second Year Medical Students (MS2) Survey
Changes in learning process (self-regulated learning, etc)
• MS1 and MS2 Survey
Impact on instruction • MS1 and MS2 Survey • Instructor Interview
NeuroExam App: physical exam tutoring App
User Adoption
• MS3 End of Neurology Clerkship Survey
• CPX Interstation Survey from UCSF and UC Irvine
Changes in learning process (self-regulated learning, etc)
• MS3 End of Neurology Clerkship Survey
• CPX Interstation Survey from UCSF and UC Irvine
Impact on instruction • Performance Exam Scores (CPX) • Developer Survey
BMB: Flipped classroom User Adoption • MS1 Survey
• MS1 Video User Log
Changes in learning process (self-regulated learning, etc)
• MS1 Survey • MS1 Focus Group
Impact on instruction • Instructor Survey
RESULTS FOR IROCKET READER:
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Instructional Challenge/Problem iRocket is Trying to Address:
v Current syllabus in PDF form created challenge to keep content of the course reader up to
date (static document). Inefficient production process.
v Traditional course reader is not dynamic and interactive. It does not allow for learner
flexibility.
Goals of the Tool:
v Develop Interactive, inquiry-based platform that engages the learner
v Improved presentation of images
v Ability to author content in teams and edit in real time
v Opportunities for innovative teaching modalities
LEARNER ENGAGEMENT/ADOPTION:
v Forty-five MS1s and forty-one MS2s participated and completed the evaluation survey. Both
MS1s and MS2s responded that they found the iRocket Reader only slightly useful. On a 5-
point scale for the level of usefulness, the mean for MS1s was (x1=1.71, sd=0.82) and the
mean for MS2s (x2=1.71, sd=0.98).
v Both MS1s and MS2s reported difficulty with the access to the iRocket materials.
v Both MS1s (62%) and MS2s (73%) found the chunking of information into individual
concepts (e.g. by leaf) was only slightly or not at all useful.
LEARNING PROCESS (SELF-REGULATED LEARNING):
v Students reported that the “Check My Learning” feature of iRocket Reader was one of the
most useful features of the technology. This feature provides an opportunity for students to
self-assess and monitor their learning progression.
v Other features of the technology (i.e. Tree-Branch-Leaf outline, Progress Leaf Map, Links to
other websites) which were designed to elicit forethought (planning stages of the self-
regulation process) and evaluation (self-appraisal and reflection and planning next steps)
were not as successful in facilitating these strategies as indicated by student responses.
INSTRUCTIONAL IMPACT:
v The course directors found the dynamic features of the iRocket reader very useful. Ability to
author content in teams and edit in real time were both key features that made the adoption of
iRocket worthwhile.
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v Despite the low enthusiasm from the students, both course directors thought that the iRocket
Reader platform provided a forum to implement the inquiry approach to learning the content.
v Although the interactive of the iRocket reader provided innovative teaching modalities,
technological limitations of the tool made access to the materials more difficult for the
students.
RESULTS FOR NEUROEXAM APP:
Instructional Challenge/Problem:
v To help medical students, residents and physicians overcome “neurophobia,” the feeling many people get when given the seemingly impossible task to learn and master the comprehensive version that has been traditionally taught by head-to-toe approach.
Goals of the Tool:
v To facilitate hypothesis driven approaches to physical exam by offering six interactive
case-based videos with real patients and health care experts.
v To provide a novel approach to learning the neurological physical exam by
providing a challenging series of assessments aimed at diagnosing neurological
disorders in patients.
v Provide videos and an explanation of normal physical exam findings, but also
provides interactive cases to hone your neuro exam acumen.
LEARNER ENGAGEMENT/ADOPTION:
v BMB: Of the 33 students who completed the user engagement survey, 70% of the
students used the App during BMB.
v Clerkship: About 32% (n=38 out of 118) of MS3s used the app during their clerkship.
v Of the students who used the App (n=27), 93% of the students agreed (some strongly
agreed) that App was useful.
v A lack of access to iPad was one of the biggest barriers to adoption of the App.
LEARNING PROCESS (SELF-REGULATED LEARNING):
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v Overall, the self-regulation skills between NeuroExam App users (NET) and non-users were
similar. Students indicated generally high self-regulations skills regardless of the app usage.
INSTRUCTIONAL IMPACT:
v Clinical Performance Examination (CPX): There were no significant differences in student performance on history taking, physical exam skills, or neurological specific items between users of the NeuroExam app vs. non-app users on the standardized patient neurological case.
RESULTS FOR BMB FLIPPED CLASSROOM:
Instructional Challenge/Problem:
v As the medical school curriculum changes to allow more workplace learning, large lectures will
become difficult to schedule. To facilitate this change, we used online lectures to provide some of
the didactic instruction in an asynchronous manner. This further allowed faculty to redesign
formally passive didactic lecture sessions into more active learning experiences.
Goals of the Tool:
v To deliver didactic content online and allow in-class sessions to focus on interactive
learning sessions including patient presentations.
v To allow instructors to show learning environments that are not possible in a lecture
(videos of clinical settings, clinical procedures).
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v To provide specific self-assessment questions to accompany the online lecture material
that students could use to track their own understanding of the material.
v To better prepare students for active learning sessions.
LEARNER ENGAGEMENT/ADOPTION:
v Overall, students had generally positive attitude towards BMB online lectures. On a five
point scale (1= not very helpful to 5 = excellent way to learn the material), the average
response was 3.9 (sd = 0.82).
v Majority of the students either were indifferent (23%) or would like to see more (51%)
classes use online lectures.
v Most (93%) watched the videos only once. Out of those that watched more than once,
pharmacology videos were viewed more than once due to difficulty of the material.
v Students reported that since they were able to watch the videos in faster speed, the time
allocation was less than to traditional in-class lecture time.
v In contrast to other Kahn Academy videos (designed to be about 10 minutes), students
varied in their preference for the length of videos. The suggested length ranged from 15
minutes to full length of in-class lecture. Some also commented that time was not an issue
and time should be allocated based on the amount of content needed to be cover.
v Most students (98%) watch the videos using their personal computer compared to other
devices including tablet/ipad.
v Some of the problems cited for barrier to adoption/engagement include: 1) poor audio
quality (radiology), 2) lack of coherence to the syllabus (Opiods).
v Student use of self assessment questions was mixed. Some appreciated them, but others
prefer a quiz that they can take long after watching the videos specifically as a study tool.
v More than half (54%) of the students indicated that they would like to see about the same or
more of the class lectures online relative the amount allocated in BMB. Only 7% responded
that they would like to see much less in comparison to BMB.
LEARNING PROCESS (SELF-REGULATED LEARNING):
v In comparison to sitting in a lecture, 45% of the students thought that the online lectures enabled
them to learn the material about the same and 29% thought it was better than going to the live
lecture.
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v Students reported that dividing the lectures into shorter modules with clearly defined objectives
helped them understand the structure of the lecture and what they were expected to learn.
INSTRUCTIONAL IMPACT:
v Overall, there was no significant difference in student ratings on the quality of the couse
compared to previous year.
2013 (1-‐5: Poor to Excellent)
2014 (1-‐5: Poor to Excellent)
Overall quality of course 4.60 4.66 Overall quality of lectures 4.47 4.24 Overall quality of small groups 4.09 4.35
v Some instructors indicated that presenting online lectures gave them opportunity to use more
videos and visual elements during lecture.
v The format also allowed them to break down each lecture into smaller components.
v It also provided an opportunity to review the alignment between the syllabus and lecture.
v Some instructors just transferred their live lectures to online lecture with minimal adjustments
or modifications.
SUMMARY AND RECOMMENDATIONS
v Given the low adoption of the tools, evaluation of the overall impact of the tools on
learning was limited and not generalizable.
v Instructors and course directors found that the development and the features of the new
technologies afforded new pedagogical approaches and provided forum for innovation.
v Despite the lack of significant impact of the tools on the development of self-regulated
skills, further studies examining the impact of the tools on the student’s learning plan and
approach to learning should be considered in the future.
v A high percentage of the students found the NeuroExam App useful and we should
consider creating or finding more apps to blend with the curriculum.
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v Overall, BMB online lectures were positively received and despite being the pilot year,
the format did not significantly impact the perceived quality of the course.
v Without explicit communication around the utility and the purpose of the new
educational technology, user adoption and engagement with the tool will be low.
v For increase adoption, providing ease of access and multiple platforms to access the tool
will be a key element.
v Instructors and developers will need to be explicit about the specific features that will
allow for interactivity and facilitate engagement with the learners.