EYE MOVEMENT BASED HUMAN COMPUTER INTERACTION TECHNIQUES: TOWARDS NON-COMMAND INTERFACE BY RAJ KIRAN 09B91A0586 GNITC
Transcript
1. EYE MOVEMENT BASED HUMAN COMPUTER INTERACTIONTECHNIQUES:
TOWARDS NON-COMMAND INTERFACE BY RAJ KIRAN 09B91A0586 GNITC
2. The Eye Eye Movement Non-command Introduction Conclusion
Tracking Interface Eyes are the windows of the soul. Eye are the
parts which perceive light in our human body. Interaction with
other body parts. A Combination of eyes and brain help us in
processesing complex visual information.
3. How We See ? Eye Movement Non-command Introduction
Conclusion Tracking Interface
4. Physiology of Eye Eye Movement Non-command Introduction
Conclusion Tracking Interface Cornea is a transparent structure
that covers the iris and pupil; a part of the focusing system of an
eye. Pupil is the adjustable opening at the center of the iris that
allows varying amounts of light to enter the eye. Lens helps to
focus light on the retina. Retina includes rods (94%), which are
sensitive to light and cones (6%) that capture colors. Cones are
concentrated in the centre of the retina - the fovea
5. Facts about Human gaze Eye Movement Non-command Introduction
Conclusion Tracking Interface Ones eye is rarely stationary. Eye
movement reflects a viewers visual information process. The eyes
can move faster than the hand. Eye movement consists of: Saccades
Fixations
6. Eye tracking Technology Eye Movement Non-command
Introduction Conclusion Tracking Interface What is Eye tracking?
Eye tracking is the measurement of eye activity. Why use eye
tracking ? Gives an accurate measure of where ones looking.
Enhances or back-ups observations. Can lead to many potentially
useful applications.
7. Techniques for measuring eye movements Eye Movement
Non-command Introduction Conclusion Tracking Interface Measuring
Visual line of gaze (Where he or she is looking in space).
Different techniques used for measuring eye movements. Skin
Electrodes Contact lens Head Mounted Remote System
8. Techniques for eye tracking: Skin Electrodes Eye Movement
Non-command Introduction Conclusion Tracking Interface Electrodes
placed on the skin around the eye socket. Measuring the electrical
differences between retina and cornea. GOOD POINTS: Both eyes can
be recorded together Least expensive Simple to use DOWNFALLS: It is
limited to horizontal and vertical movements Poor accuracy for
absolute positioning
9. Techniques for eye tracking: Contact lens Eye Movement
Non-command Introduction Conclusion Tracking Interface A
non-slipping contact lens fits over corneal bulge. Tracking is
recorded by affixing a magnetic coil or mirror to the lens. GOOD
POINTS: Provides accurate data about the nature of human eye
movements. DOWNFALLS: Extremely awkward, uncomfortable for the
user. Interferes with blinking. Covers only a limited range of eye
movements.
10. Techniques for eye tracking: Head Mounted Eye Movement
Non-command Introduction Conclusion Tracking Interface Small camera
and light source mounted to users head via a headband or helmet
Reports the angle of the users eye with respect to his or her head.
Two data sources can determine the line of gaze in physical space.
GOOD POINTS: Doesnt restrict the users head movements DOWNFALLS:
More awkward to use than the desk-based system as the user has to
have instrument mounted to head.
11. Techniques for eye tracking: Remote System Eye Movement
Non-command Introduction Conclusion Tracking Interface Most
practical method of eye tracking. Uses Illuminator/eye camera.
Tracking visible features of the eye. Head movements can be
distinguished from eye movements by tracking 2 points. GOOD POINTS:
Allows for a fair range of head movements Accurate, fast and
affordable DOWNFALLS: Head still needs to stay within camera range.
Delicate to calibrate and operate
12. Current Challenges Eye Movement Non-command Introduction
Conclusion Tracking Interface Midas Touch problem Jitter of eye
Multiple Fixations in a single Gaze Instability in eye Tracking
Equipment
13. Non-command Interface Eye Movement Non-command Introduction
Conclusion Tracking Interface Non-command interaction Interaction
Techniques Object Selection Moving an object Eye controlled
scrolling text Menu commands Listener window
14. Towards and beyond Non-command interfaces Eye Movement
Non-command Introduction Conclusion Tracking Interface Command
Style Interactivity New Interface Styles Beyond Windows System
15. Interactive Applications Eye Movement Non-command
Introduction Conclusion Tracking Interface Accessibility System
Enhancement Non-Command Based Systems Virtual Displays
16. Interactive Applications: Accessibility Eye Movement
Non-command Introduction Conclusion Tracking Interface Eye tracking
can allow people to use their eyes to communicate Because the
ability of some handicapped individuals to operate other devices is
limited or nonexistent. The eye movement interface need to perform
only minimally well to provide a significant benefit.
17. Interactive Applications: Non-command based systems Eye
Movement Non-command Introduction Conclusion Tracking Interface
Non-command based system The system passively monitors the user and
responds as appropriate, rather than waiting for the user to issue
specific commands. EX : Gamming Applications
18. Interactive Applications: System Enhancement Eye Movement
Non-command Introduction Conclusion Tracking Interface Mainly used
for the users whose hands are occupied Potential Problems: Some
will find the eye movement based interface better (faster, more
convenient and more natural) while others may feel uncomfortable.
Too unnatural to use in critical situations? Eye tracking may be
best used to act as a supplemental input or display method.
19. Interactive Applications: Virtual Displays Eye Movement
Non-command Introduction Conclusion Tracking Interface Making VR
more realistic If accurate, the user cannot detect the difference
between this arrangement and the large, high-resolution display it
emulates.
20. A Case Study on Tobii T120 Eye Tracker Tobii T120 Eye
Tracker Tobii T120 Eye Trackers enable you to conduct on-screeneye
tracking studies for a wide variety of research purposes.
Itdelivers reliable results in a natural testing environment
21. A Case Study on Tobii T120 Eye Tracker Figure : Overview Of
Eye Tracking System
22. A Case Study on Tobii T120 Eye Tracker Corneal reflection
Figure : Working of Eye Tracking System Initially position and
orientation of eye are determined. The Gaze Point is found at the
intersection of optical axis and the viewing plane
23. A Case Study on Eye Tracking in Cognitive ScienceVisual
Search Physical and cognitive processing limitations can prevent us
from instantly recognizing the presence of a target item in a
single glance.
24. A Case Study on Eye Tracking in Cognitive
ScienceMethodSubjects had to look for a specific object within a
visual scene. Target could be specified by a word or a picture.
Pictures specify the target template more elaborately than words.
To manipulate the time that the subject had to build up a target
template and keep it salient in memory. To manipulate target
familiarity, the target specification was either shown 4 times to
the subject prior to experiment.
25. A Case Study on Eye Tracking in Cognitive Science
26. A Case Study on Eye Tracking in Cognitive
ScienceResultsPicture rather than word resulted in: Faster total
search times Shorter scanning and verification times Fewer regions
visited Shorter scanning fixation durations (rejection of
distractors)
27. Conclusion Eye Movement Non-command Introduction Conclusion
Tracking Interface An Eye tracker as an input device is far from
perfect The approach in designing interaction techniques should be
more efficient We can view eye movement-based interaction as an
instance of an emerging new style of user-computer interaction It
is helpful for usability studies to understand users interact with
their environments Potentially could provide new and more effective
methods of computer-human interaction
28. Conclusion Eye Movement Non-command Introduction Conclusion
Tracking Interface Potentially could provide new and more effective
methods of computer-human interaction It is amazing that eye
movement-based interaction can be done at all The Technology is
still improving, and is not quite there yet but has an exciting
future!