Date post: | 29-Jun-2015 |
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Technology |
Upload: | vytautas-paukstys |
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Eskimi Gaming.graffleStart
Develop GAMES and APPS for5+ million ESKIMI usersCall for partnerships
Eskimi Gaming.graffleGlobal product
Nigeria2.2M
Vietnam800K
Indonesia190K
Ghana500K
Lithuania100K
Romania50K
India50K
Mobile-first flirting community with 5+ million users globally.Incredible growth from the 200K mark since December 2010.220,000+ unique users a day, spending 50 minutes each.
Thailand200K
S.Africa300K
Zimbabwe300K
Eskimi Gaming.graffleSample market: Nigeria, 2.2M+ registered users
0-1710.8%
18-2462.5%
25-3423.4%
35-442.1%
45+1.3%
Age City
Lagos 32.2%Abuja 6.2%Ibadan 5.7%Benin-City 5.2%Port Harcourt 5.0%Warri 3.6%Abeokuta 3.2%Aba 3.1%Akure 2.9%Other 32.2%
Youth (18-24) audience with a great distribution throughout the country.Good reach in the young professionals (25-34) group.
Eskimi Gaming.graffleProduct look and feel
Homepage Members Profile page
Mobile-first flirting community for feature phones.
Eskimi Gaming.graffleOur offer
50% 50% Revenue is shared equally between the developer and ESKIMI.
PROMO Guarantee of at least 100,000 visits for the first product trial through promotion in Eskimi and/or our partner network.
VIRAL Social tools to promote your game or app not only in Eskimi, but also in Facebook and Twitter are provided.
IDEAS Short of ideas? Don't worry. We know what would be cool for our users. Just ask.
MONEY Payment connections with all main countries and mobile ad network connections are provided in the API. Two business models available: virtual goods and mobile ads.
Eskimi Gaming.graffleThe way ahead
Step 1Product trial
100,000 visits through promotion in Eskimi and/or our partner network.
Expected results:
• At least 10% start playing thegame.
• Instant gratification and educationis very important at this stage.
• At least 15% daily users from totalcustomer base.
• Minimum ARPU requirements. • Minimum pageview requirements.
Step 2Product scaling
Additional 500,000 visits are delivered.
Expected results:
• Critical mass of players is achievedin order to sustain the game.
• Users recommend the game orapp to their friends.
• Longer term retention and interest in the gameplay or product is achieved.
• Virality requirements. • ARPU growth requirements.
Step 3Full product integration
Product is fully integrated in ESKIMI.
ESKIMI team works closely with the product (game or app) team and helps to fine tune and refine it going through all the project stages.
Eskimi Gaming.graffleIntegration details
HomepageThe list of games the player has already tried is displayed on the homepage for quick access.
Games centralThe list of games (including those user has not tried yet) is displayed in Games central page.
User profilesThe list of games user plays is included in displayed in his profile.
Eskimi Gaming.grafflePromotion details
AdvertisingGame is advertised throughout the site and partner network with text and image based ads.
Viral toolsGame players and app users are able to invite and share with friends on Eskimi, Facebook and Twitter.
As the user has already associated his account with both Eskimi and other social networks, sharing and inviting is done instantly, in one-click, without leaving the game or app.
Eskimi Gaming.graffleDeep integration tools
API features
API authentication is done using oAuth 2.0with the following options available:
• authorization code • resource owner password credentials flow
API resources available:
• app (/strings) • coins (/sms) • groups (/friends) • messages (/private) • notifications • payments (/order) • photos (/votes, /comments) • profile (/friends, /status, /visits) • site
Payments platform
API access to payments platform is provided with the following payment options:
• SMS billing in all main markets • WAP billing in Lithuania • PayPal billing in UK
Up to date API & Payments platform documentation is available at:http://api.eskimi.com/v1/docs.pdf
Eskimi Gaming.graffleFurther information
For any further information, please contact:
Vytas Paukš[email protected]+370 633 00000