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EXIT FATE WALKTHROUGH By Kashmeria
This is a walkthrouh !or a" I"#y ame $reate# $alle# E%it Fate whi$h is &ery similar
to 'uiko#e" ( ) * i" style+ It $a" ,e #ow"loa#e# at htt-.//www+s$!works+$om/e!+-h-
This is my 0rst time $reati" a walkthrouh1 so -lease #o"2t e%-e$t it to ,e a"ythi"
rou"#,reaki"+ I ha&e trie# my ,est to kee- this s-oiler !ree1 ,ut sometimes it was
im-ossi,le ,e$ause o! how the e"emies a"# ,osses a--ear+ Throuhout the
walkthrouh you will "oti$e that I make a $ha"e whe" listi" the stats o! ,osses+
Orii"ally I liste# what I 0ure# were the most im-orta"t stats ,ut later #e$i#e#
aai"st this a"# a##e# all o! them+ At this -oi"t i" time the ,osses shoul# "ot ,e too
#i3$ult so i! you wish to k"ow their stats1 ,ri" 4ol with you a"# '$a" them+
Also1 si"$e the !ormats I ha# use# to hel- ora"i5e the walkthrouh wo"2t work
here1 i! you "ee# to 0"# somethi" 6ui$kly1 use the $trl7F !eature+ 8lease #o"2t -ost
u"til I i&e the OK+ The !a6 will ,e 6uite a !ew -osts+ With that sai#1 here2s the
walkthrouh+
't+ Rei"ar# 4astle
There really is"9t mu$h to #o here+ There is a Tool sho- to shar-e" your wea-o" to
Le&el (+ I! you hea# riht !rom the starti" s-ot1 you9ll e&e"tually ru" i"to it+ I! you
:ust wa"t to mo&e ahea# with the story1 mo&e le!t !rom the starti" s-ot a"# kee-
hea#i" le!t throuh the #oors1 $ha"i" ;oors o"e time+ There will ,e a s$e"e
e&e"tually+ A!ter this your "e%t task is to o to the meeti" room+
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,e!ore rea$hi" the ,oss as
it will ,e #i3$ult to wi" at a lower le&el i! you9re "ot use# to the ,attle system+
There are three $hests i" this $a&e+ O"e o! them is throuh the 0rst east e%it you
ru" a$ross+ The other two are throuh a "orth e%it alo" the way to the ,oss+
A!ter #e!eati" the ,oss you9ll ,e ,a$k at the $astle+ Hea# to the ?eeti" Room or
shar-e" your wea-o" i! you ha&e"9t alrea#y+ There will ,e a series o! s$e"es o"$e
you o to the ?eeti" Room a"# you will e"# u- i" your 0rst War Battle+
War Battle (
This is a -retty easy ,attle+ I wo"9t o i"to #etails a,out the ,attle as it shoul# ,e
-retty easy to u"#ersta"# the ,asi$s+
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Bla$ksmith.
'har-e" to le&el *
Armor sho-.
Leather =a$ket * 7 8@F1 ( WGT
Leather Hat (D 7( 8@F1 ( WGT
Leather Boots (D 7( 8@F1 ( WGT
?ai$ 'ho-.
?e"# ( Heals o"e ally
Lihtray Liht #amae to o"e e"emy
'-ark Fire #amae to all e"emies
'-lash Water #amae to a row
A!ter talki" with the el#er1 your task is to hea# "orth ,ut why "ot take i" the
sihts 0rst E%it the tow" throuh the south a"# e"ter the worl# ma-+
Worl# ?a-
E"emies.
Killer Hor"et
'-i#er
8u##le
I suest mo&i" Fit$h to the ,a$k row as he9s a lo" ra"e atta$ker+ I! you hea#
south alo" the water1 you9ll 0"# Baysi#e Tow" 0rst+
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Baysi#e Tow"
Item 'ho-.
Leather Boots (D 7( 8@F1 ( WGT
White Glasses DD 7( A44
Brow" Her, > Heals ( H8
?ai$ 'ho-.
?e"# ( Heals o"e ally
'ha#ow$ast @ark #amae s-rea# to o&er all e"emies
There is "ot mu$h to this tow" at this -oi"t i" time+
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A"ti#ote * $ures -oiso"
8rism Le"s ( $ures ,li"#
oi$e Bo% (D $ures sile"$e
Bla$ksmith.
'har-e" to le&el *
Armor 'ho-.
Leather =a$ket * 7 8@F1 ( WGT
Iro" Helmet * 7* 8@F1 7* WGT
Leather Hat (D 7( 8@F1 ( WGT
Leather Boots (D 7( 8@F1 ( WGT
?ai$ 'ho-.
Lihtray Liht #amae to o"e e"emy
I$i$le I$e #amae to a $olum"
Liht"i" Thu"#er #amae to a#:a$e"t s-a$es
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Hea# south+ Alo" the way you9ll 0"# a $hest to the east+ Take the o"ly -ath south
a"# the" east+ Whe" there is a !ork1 kee- oi" east !or two $hest the" o ,a$k to
the !ork a"# take it -ath south+ The west -ath is :ust a $ir$le so o east i"stea#+
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Worl# ?a-
E"emies.
Gray Wol!
Gree" i-er
Go,li"
To the south is ?ay!all 4ity to the west a ,ri#e you $a" $ross+ 'outhwest o! the
,ri#e is Ame" 4or"er+ There is "othi" to #o at Ame" 4or"er1 es-e$ially si"$e
e&erythi" you $a" ,y there1 you $a" ,uy at ?ay!all1 riht "ow so hea# to ?ay!all
4ity+
?ay!all 4ity
Item 'ho-.
White Ba"#a"a DD 7( 'KL
White Glasses DD 7( A44
Woole" '$ar! DD 7( '8@
4o--er Ri" DD 7( ?AG
Iro" Or, DD 7( ?@F
Iro" Bra$er DD 7( 8@F
Brow" Her, > Heals ( H8
?eme"to (* $ures ame"sia
A"ti#ote * $ures -oiso"
8rism Le"s ( $ures ,li"#
oi$e Bo% (D $ures sile"$e
E"ery @ri"k ( $ures e"!ee,le
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Bla$ksho-.
'har-e" wea-o"s to Le&el
Armor 'ho-.
Leather =a$ket * 7 8@F1 ( WGT
Iro" Helmet * 7* 8@F1 7* WGT
Leather Hat (D 7( 8@F1 ( WGT
Leather Boots (D 7( 8@F1 ( WGT
?ai$ 'ho-.
?e"# ( Heals o"e ally
Lihtray Liht #amae to o"e e"emy
'ha#ow$ast @ark #amae s-rea# to o&er all e"emies
'-ark Fire #amae to all e"emies
I$i$le I$e #amae to a $olum"
'-lash Water #amae to a row
Liht"i" Thu"#er #amae to a#:a$e"t s-a$es
O"$e here $he$k out the sho-s i! you wa"t+ Wilo"a $a" ,e !ou"# i" a house 'he
rates your total mai$1 ,ut you are "owhere "ear e"ouh to the mai$ "um,er
she9s looki" !or+ Outsi#er a"# ?ike $a" ,e !ou"# i" the Ta&er"+ '-eaki" o! the
Ta&er"1 there is a uy there selli" a" item !or D a"s+
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Iro" Or, DD 7( ?@F
Iro" Bra$er DD 7( 8@F
Brow" Her, > Heals ( H8
?eme"to (* $ures ame"sia
A"ti#ote * $ures -oiso"
8rism Le"s ( $ures ,li"#
oi$e Bo% (D $ures sile"$e
E"ery @ri"k ( $ures e"!ee,le
Go throuh the 4or"er a"# at the ,or#er uar# you meet =oe1 who :ust ha--e"s tosteal your mo"ey a"# your letter+ Time to o 0"# that $ree-+ 4hase him arou"# !or a
while a"# the" you9ll s-lit u-+ Hea# i"to the ta&er" to $or"er him+ O"$e you ha&e
your stuM ,a$k1 hea# i"to the !orest+
?ay!all Forest
E"emies.
Gol,i"
Li5ar#ma"
Gray Wol!
Or$
At the !ork o south !or a Feather Hat+ The" take the "orth -ath+ At the "e%t !ork1 o
west as the two e&e"tually $o""e$t ,ut west has two $hests ,e!oreha"#+ Get the
two $hests a"# hea# south u"til you must o west o" the "e%t s$ree"+ O"$e you
rea$h the sa&e $rystal1 hea# south as the "orth e"tra"$e lea#s to a lo$ke# ,uil#i"+Follow the -ath u"til a s$e"e a"# the" ,a$ktra$k to the sa&e -oi"t+ Take the "orth
-ath towar#s the lo$ke# ,uil#i"+ It looks like 4ol #i#"9t lose the ,et a!ter all+
Boss Fiht
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?ist ?o"ster
Le&el (*
H8 D
Eleme"t Thu"#er
A -retty easy ,oss i! you9re -ro-erly le&ele# a"# e6ui--e#+ It9s ?ist atta$k #eals
#amae to e&ery,o#y+ It $a" also $ast E"!ee,le o" a $hara$ter+ Other tha" that
there9s "othi" to this ,oss+ Heals ( H8
?eme"to (* $ures ame"sia
A"ti#ote * $ures -oiso"
8rism Le"s ( $ures ,li"#
oi$e Bo% (D $ures sile"$e
E"ery @ri"k ( $ures e"!ee,le
There is "othi" to #o i" this tow" riht "ow1 so :ust hea# throuh the e%it at the
west+
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E"emies.
?atria" Wol!
Grey Wol!
Go,li"
Or$
Wa"#eri" ?ae
There are si% "ew -la$es o" the worl# ma- that you $a" hea# to+ 4re#e"$e a"#
4re#e"$e $astle are i" the !ar "orth+ I" the south is ?yst9s house a"# Ois$hi" Forest+
I" the !ar west is Wester" 8ass I" the mi##le is your mai" #esti"atio" o! ?atre$h+
Howe&er1 hea# south a"# e"ter ?yst9s house1 whi$h you $a" see !rom the starti"
s-ot this is"9t the s-ot resti" aai"st the ate+ I" here you9ll 0"# ?yst+ Heals ( H8
?eme"to (* $ures ame"sia
A"ti#ote * $ures -oiso"
8rism Le"s ( $ures ,li"#
oi$e Bo% (D $ures sile"$e
E"ery @ri"k ( $ures e"!ee,le
Armor 'ho-.
Nuilte# 4oat ( 7> 8@F1 * WGT
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Blue Ro,ePD 7* 8@F1 7( ?@F1 ( WGT
Feathere# Hat D 7* 8@F1 ( WGT
Hi#e Belt DD 7D H8
?ai$ 'ho-.
?e"# ( Heals o"e ally
Lihtray Liht #amae to o"e e"emy
'ha#ow$ast @ark #amae s-rea# to o&er all e"emies
'-ark Fire #amae to all e"emies
I$i$le I$e #amae to a $olum"
'-lash Water #amae to a row
Liht"i" Thu"#er #amae to a#:a$e"t s-a$es
TiMa"y a"# Tee: $a" ,e !ou"# i" the IJJ ,ut they $a"9t ,e re$ruite# "ow+ 'ho- i! you
!eel like it otherwise there9s "othi" else to #o here+ 'i"$e ,oth ,or#er ates a"#
4re#e"$e 4astle ha&e "othi" to #o either1 hea# to your "e%t #esti"atio"+
?atre$h
Item 'ho-.
Hi#e Belt DD 7D H8
White Ba"#a"a DD 7( 'KL
White Glasses DD 7( A44
Woole" '$ar! DD 7( '8@
4o--er Ba#e DD 7( 'TR
4o--er Ri" DD 7( ?AG
Iro" Or, DD 7( ?@F
Iro" Bra$er DD 7( 8@F
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Brow" Her, > Heals ( H8
?eme"to (* $ures ame"sia
A"ti#ote * $ures -oiso"
8rism Le"s ( $ures ,li"#
oi$e Bo% (D $ures sile"$e
E"ery @ri"k ( $ures e"!ee,le
Bla$ksmith.
'har-e" wea-o"s to Le&el >
?ai$ 'ho-.
Jeutrali5e *D4ures 8oiso"
?emorial *D 4ures Am"esia
iour *D 4ures 'low
4learsiht *D 4ures Bli"#
?us$leheal *D 4ures E"!ee,le
Joise *D 4ures 'ile"$e
The e"tire -arty s-lits u- !or "ow a"# 4ol tells you to meet u- with him at the IJJ
later+ Go ahea# a"# $he$k out the sho-s here i! you wa"t+
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The" talk to 4ol aai"+ Wat$h the s$e"es that -lay out+ HurrahQ
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Jow retur" the ,uil#i" you met the 4ha"$ellor a"# you9ll ru" i"to os$h+
A!terwar#s hea# to Eri"9s room to ,e assi"e# a missio"+ Ayara a"# L:usal! are
re6uire# mem,ers o! the -arty+
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'tri&e to et a Ra"k A as it makes re$ruiti" 8aris easier+ It may take a !ew tries as
the AI is stu-i# at times+
A!ter you ha&e wo"1 there will ,e a $ou-le o! s$e"es a"# =as-er will lea&e you+
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#ow" the uar#s 0rst with rou- s-ells i! you ha&e them+ I! you are "ot -re-are#1
you9ll ,e slauhtere#+ I9m "ot sure i! it was :ust $oi"$i#e"$e or "ot1 ,ut I #i#"9t
#e!eat Bru$e u"til @a"iel was the o"ly $hara$ter le!t ali&e+
'ally :oi"s your army a!ter Bru$e ;ees a"# you re$ei&e the treasure+ 'i"$e this took
a while1 @a"iel suests hea#i" ,a$k to Eri" ,e!ore $o"ti"ui"+ It #oes"9t $ha"e
a"ythi" i! you #e$i#e to re$ruit the mae "ow1 thouh so you miht as well #o so+
I! you talk with 'ally1 she $a" take you ,a$k to Treasure Isla"#1 ?i#ia"9s Isla"# or
,a$k to ?atre$h+ 4hoosi" to o to ?atre$h a$tually #ro-s you oM "e%t to 4re#e"$e
$astle+
O" ?i#ia"9s isla"#1 hea# u- to the house+ 8ush the woo#e" $rate #ow" "e%t to the
,ookshel! a"# the" $lim, o" to- o! it so that you $a" et the treasure $hest #ow"+
A!ter a talk with ?i#ia"1 he9ll :oi" your army+ Hea# ,a$k to ?atre$h ,ut &isit ?yst
,e!ore seei" Eri" !or a"other e%-erime"t+
Eri" will tell you that you ha&e a"other meeti" with the $ha"$ellor so o to the IJJ
a"# rest aai"+ The "e%t mor"i" hea# to Eri"9s o3$e+
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throuh the west #oor !or a"other two $hests a"# the" hea# u- the stairs a"# you9ll
,e i" a room with D #oors that ,ri" you ,a$k to the same room+ 'tarti" !rom the
west #oor1 o throuh ea$h #oor a"# o"$e o" the east #oor1 o i" re&erse or#er
#o"9t re-eat the #oor !arthest to the east+
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Brow" Her, > Heals ( H8
'il&er @ust (* Heals > H8 !or e"tire -arty
?eme"to (* $ures ame"sia
A"ti#ote * $ures -oiso"
8rism Le"s ( $ures ,li"#
oi$e Bo% (D $ures sile"$e
E"ery @ri"k ( $ures e"!ee,le
I" the "orther" -art o! tow" there9s the o-e"i" to what looks like a mi"e+ This is
the Hihla"# ?i"e+ Heals ( H8
'il&er @ust (* Heals > H8 !or e"tire -arty
?eme"to (* $ures ame"sia
A"ti#ote * $ures -oiso"
8rism Le"s ( $ures ,li"#
oi$e Bo% (D $ures sile"$e
E"ery @ri"k ( $ures e"!ee,le
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I! she9s "ot i" your -arty1 you $a" 0"# 'ally ,y the lare ,oats+ 'he $a" i&e you a
ri#e ,a$k to your $astle i! you wa"t+ ?ai a"# =oh""y $a" ,e !ou"# here1 ,ut they
$a"9t ,e re$ruite# yet+
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E"ery @ri"k ( $ures e"!ee,le
O"$e you are i" $o"trol aai"1 hea# "orth a"# kee- hea#i" "orth !or * $hests+
Hea# ,a$k a"# the" east+ Whe" the -ath ,ra"$hes1 o east a"# "orth+ The other
-aths are #ea#Ce"#s+ U- here1 o u- to the #oor a"# i"&estiate it+ Jow o east a"#
take the ,ottom -ath !or two $hests+ Je%t take the u--er -ath a"# $he$k out the ,i
hole i" the wall+ 4hoose to o throuh it+ @ow" here there are sha!ts o" either si#e+
Go #ow" the west sha!t as the east o"e is a loo-1 a"# o "orth+
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Bersta#t
?ai$ 'ho-.
?e"#CAll Heals all allies
Jeutrali5e *D4ures 8oiso"
?emorial *D 4ures Am"esia
iour *D 4ures 'low
4learsiht *D 4ures Bli"#
?us$leheal *D 4ures E"!ee,le
Joise *D 4ures 'ile"$e
?e"# ( Heals o"e ally
Wea-o" 'ho-.
'har-e" your wea-o"s to le&el +
Armor 'ho-.
Grey Ro,e *D 7> 8@F1 7* ?@F1 * WGT
Fi"e 4hai"mail ( 7 8@F1 > WGT
'tu##e# Leather D 7D 8@F1 * WGT
8lume# Helmet 7D 8@F1 * WGT
Liht Helm D 7 8@F1 ( WGT
Har# Boots DD 7* 8@F1 ( WGT
Remem,er1 you $a" steal Har# Boots !rom Ores+
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A!ter the s$e"e here1 =as-er is i" your -arty a"# it9s time to hea# ,a$k to your $astle
a"# -re-are !or war+ Take a look i" the west #oor o! the Go&er"or9s House to 0"# 4at
aai"+ I! you ha&e !ou"# 4at all !our times me"tio"e# i" this ui#e1 whe" you retur"
to your $astle1 you9ll see the $at at the e"tra"$e o! your $astle+ Talk to the $at a"#Klaus will :oi" your army+ Jote that at this -oi"t i" time you $a"9t o throuh
?a#rial "or $a" you sail to Bla$kwater+ Hea# to the ?eeti" Room to a#&a"$e the
story+
A!ter the s$e"e1 hea# to your room+ Hey1 what9s that sha#ow o" our ,ookshel! Let9s
o take a look a"# see+ The" "e%t mor"i"+++ hey1 #i#"9t @a"iel say to ha&e
someo"e uar# the #oor !rom "ow o" Where9s that uar#Q Hea# ,a$k to the
?eeti" Room a"# talk to 4arso"+ Arra"e your u"its a"# o to war+
Okay1 may,e "ot+ It looks like there is a -ro,lem a"# @a"iel #e$i#es to ha&e a small
!or$e to o 0"# out what9s u-+ 8i$k your -arty a"# $o"ti"ue o"war#+
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out 0rst+ O"$e he9s o"e1 the 0ht is -retty easy+
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room a"# o straiht "orth a"# the" west to et it+ Hea# to the sa&e -oi"t you $a"
see1 a"# the" o throuh the -ath "orth o! it to the "e%t s$ree" !or a s$e"e+
Boss Fiht
?ist Nuee"
Le&el >
H8 (*
'TR D
?AGD(
8@F >P
?@F (
'8@
A44 D
@EX D
'teal. Gol# @ust
This ,oss is -retty har#+ 'he9s !ast1 has hih ?@F a"# #o#es 6ui$k o!te"+ 'he
$om-letely #estroye# me my 0rst !ew times 0hti" her+ I! this ha--e"s to you1 I
suest le&eli" u- more shar-e"i" your wea-o"s etti" ,etter e6ui-me"t
sto$k u- o" a"# use '-lash s-ells or may,e e&e" $omi" ,a$k later i" the ame+
O"$e you ,eat her1 you et a Thu"#er,olt s-ell a"# ** a"s+
What the s$e"e that -lays out a"# Ri$har# a"# Ja:a :oi" your army+ Jow it9s time to
o to ?t+ Bos$h+
?t+ Bos$h
E"emies.
Wil# Bar,aria"
Ore
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?i"otaur
Hea# "orth o"$e you are i" the mou"tai"s+ This -la$e will ,e a $akewalk i! you #i#
the 6uest with Ri$har#+ 'teal a Leather Belt7( H8 !rom the Wil# Bar,aria"s as
you will "ee# this to re$ruit ?yst+ 8lus these $a" re-la$e a"y Hi#e Belts you ha&e
e6ui--e#+ At the 0rst !ork1 hea# throuh the ,ottom -ath a"# you9ll ,e at your
#esti"atio"+ A!ter the s$e"e1 it9s time to hea# ,a$k to the 4a-ital a"# 0"# Eri"1 ,ut
let9s sear$h the mou"tai" 0rst+
Take the to- -ath at the !ork a"# !ollow it to a"other !ork+ Take the -ath east a"#
you9ll 0"# Joma#+ Whe" you talk to him1 he me"tio"s A&alo"+ 4hoose the se$o"#
o-tio" a"# he9ll me"tio" a key+ Lea&e him !or "ow a"# take the -ath "orth+ There
will ,e a $hest here a"#++++ uess whatQ That9s all that9s o" the mou"tai"+ It9s time to
hea# ,a$k+
Hea# to Eri"9s o3$e a"# talk with her+ A!ter the s$e"e1 o to your room a"# talk to
Ayara+ @oes Ayara lea&e or #oes she s-e"# the "iht with @a"iel That9s u- to you
to #e$i#e+ A"yways1 the "e%t mor"i"1 hea# ,a$k to ?eeti" Room+
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8oi"t1 the > #iit $o#e is (*D> or the year that the &ault was ma#e mi"us the ae o!
the $reator o! the &ault+
E"ter the #oor a"# you9ll ha&e a ,oss 0ht+ Jow this ,oss 0ht a--ears to ,e :ust
like a reular ,attle1 ,ut the 4a-tai" is stro"er tha" the o"es you9&e ra" a$ross i"
the -ast+ He has a $olum" strike a"# $a" $ast liht"i"+ The mai" -oi"t o!
me"tio"i" him thouh is that you $a" steal a 'il&er Helmet !rom him+
A!terwar#s there will ,e a $ou-le o! s$e"es a"# the" you9ll ,e ,a$k at your $astle+
Hea# ,a$k to the mai" area o! the $astle a"# a"other s$e"e will o$$ur whe" you
re$ruit Rors$ha$h+ Jow o to the ?eeti" Room+ Whe" you are rea#y to $o"ti"ue1
talk to Bast+
War Battle >
'ta"# your rou"#+
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Boss Fiht
Keyser
Le&el
H8 ((D
'teal. ?ithril Bra$er
Kirar# 'erea"t %>
This ,attle is"9t too #i3$ult o! $ourse1 i! you are"9t -re-are#1 it will ,e+ Keyser
himsel! is -retty stro" -hysi$ally a"# #e$e"t mai$ally+ The 'erea"ts $oul# a## u-
#amae wise1 so you shoul# take them out 0rst+ Kee- your H8 u- a"# he9lle&e"tually !all+ "ot i"$lu#i" your E"tourae a"# hea# to ?ay!all+ Talk to Wilo"a with
your -arty+ I! your ?AG is o&er >1 she9ll :oi" your -arty+ yet+ Remem,er1 4o--er Ri"s a"# Bro"5e Ri"s
i"$rease your ?AG+
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O"$e you ha&e #ow" the a,o&e1 o &isit ?yst aai"+ This time he is looki" at a
,ookshel! a"# there is a" o-e" ,ook where he "ormally sta"#s+ Rea# the s-ell ,ook
a"# it tells you what all you "ee#+ O-e" the $hest "e%t to you+ What you "ee# !or
the ,ook is ( Brow" Her,1 ( ?eme"to !rom a"y item sho-1 ( Brow" 4lay1 ( Leather
Belt ( 'ea 'er-e"t To%i" Li6ui#1 a"# that 4hare# =et you :ust -i$ke# u-+ O"$e you
ha&e all o! those items1 talk to the '-ell ,ook+ 8er!orm the s-ell a"# a!terwar#s ?ystAJ@ @erek :oi" your army+
Jow hea# ,a$k to your $astle a"# et a oo#1 stro" -arty rea#y+ The "e%t re$ruit
re6uire a 0ht aai"st a stro" ,oss+ There is a"other re$ruit you $oul# et "ow1 ,ut
the ,oss !or it is way too har# at this -oi"t i" time+ ?ake sure =oe is either i" your
-arty or your E"tourae a"# hea# to Ame" 4or"er+ Hea# to @eke9s ma"sio" a"#
s-eak with him out !ro"t+
Boss Fiht
Iro" Golem
Le&el (
H8 (
'teal. Gra"ite ?ail
?ai$ will ,e your !rie"# this ,attle as he has &ery hih 8@F a"# &ery low ?@F+ He
$a" hit -retty har#1 ,ut i! you ha&e a stro" !ro"tli"e1 thi"s shoul#"9t ,e too
#i3$ult+
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Ois$hi" Forest
E"emies.
Woo# Beserker
Basilisk
Bla$k 4o,ra
@rao" ?a"
Talk to the uar#s as you e"ter so that they allow you to -ass+ Hea# south a"#
!ollow the -ath+ At the !ork1 hea# south a"# $olle$t the three $hests+ Hea# ,a$k u-
a"# hea# west+ Follow the -ath !or a s$e"e+ A!ter the s$e"e1 take the semiChi##e"-ath east+ Take the $hest a"# hea# ,a$k a"# "orth+ a"s !or wi""i"+
A!ter the ,attle there will ,e a $ou-le o! s$e"es a"# the" you9ll ha&e $o"trol ,a$k o"
the Worl# ?a-+
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Worl# ?a-
E"emies.
Basilisk
Woo# Berserker
@e&ourer
I" the east is your #esti"atio" o! Fara#ay 4ity+ West is 'i,et Tow" o" the other si#e
o! the ri&er is 4e"to Tem-le+ Hea# to 'i,et Tow" 0rst+
'i,et Tow"
Item 'ho-.
Brow" Her, > Heals ( H8
'il&er @ust (* Heals > H8 !or e"tire -arty
A"ti#ote * $ures -oiso"
?ai$ 'ho-.
8hoto" Beam D Liht #amae to o"e e"emy
E$li-se D @ark #amae s-rea# o&er all e"emies
Fire,all D Fire #amae to all e"emies
Frostwa&e D I$e #amae to a $olum"
Water!all D Water #amae to a row
Thu"#er,olt D Thu"#er #amae to a#:a$e"t s6uares
Talk to Hawk i" the west si#e o! tow"+
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Fara#ay 4ity
Item 'ho-.
'to"e Armlet 7( ?8 Ree"
Leather Belt D 7( H8
Gree" Ba"#a"a D 7* 'KL
Gree" 4a-e D 7* @EX
Gree" Glasses D 7* A44
4otto" '$ar! D 7* '8@
Bro"5e Ba#e D 7* 'TR
Bro"5e Ri" D 7* ?AG
Brow" Her, > Heals ( H8
'il&er @ust (* Heals > H8 !or e"tire -arty
?eme"to (* $ures ame"sia
A"ti#ote * $ures -oiso"
8rism Le"s ( $ures ,li"#
oi$e Bo% (D $ures sile"$e
E"ery @ri"k ( $ures e"!ee,le
Wea-o" 'ho-.
'har-e" wea-o"s to Le&el
Armor 'ho-.
?oo" Ro,e (D 7D 8@F1 7 ?@F1 WGT
'il&er Tu"i$ (D 7 8@F1 WGT
Bria"#i"e *D 7(( 8@F1 WGT
'il&er Helmet (D 7 8@F1 WGT
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'ilk Beret (DD 7> 8@F1 ( WGT
'teel Boots 7 8@F1 * WGT
Har# Boots DD 7* 8@F1 ( WGT
Go &isit e"kal i" the west si#e o! tow"+ Jow hea# throuh the ,uil#i" at the to-
$e"ter o! the tow"+ I"si#e talk to the -erso" at the #esk to 0"# out the way to the
hea#master+ Be!ore #oi" that1 hea# u- the stair i" the east si#e a"# o throuh the
#oor+ Talk to the uy i" this room to ha&e @a"iel tell him to meet you i" !ro"t o!
e"kal9s house later+ Jow o ,a$k a"# talk to e"kal+ Jow o to the house i" the
"ortheast a"# talk to ?r+ Walters+ e"kal will $ome i" a"# will :oi" your army+ Hea#
,a$k to the s$hool+
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Brow" Her, > Heals ( H8
'il&er @ust (* Heals > H8 !or e"tire -arty
?eme"to (* $ures ame"sia
A"ti#ote * $ures -oiso"
8rism Le"s ( $ures ,li"#
oi$e Bo% (D $ures sile"$e
E"ery @ri"k ( $ures e"!ee,le
?ai$ 'ho-.
Bala"$e D4ures 4haos
E"liht D 4ures ?i"#,low
?elt D 4ures Free5e
4learmi"# D 4ures Berserk
Jer&eheal D 4ures 8araly5e
Alarm D 4ures 'lee-
Restore Re&i&es a KO9e# ally
@uri" the s$e"es that !ollow1 you are i&e" a 8hoto" Beam a"# > a"s+ @eus will
still ,e i" your -arty a"# it9s "ow time to hea# east to the a,a"#o"e# ma"sio"+ Jote
that 'ha#!ork $a" ,e !ou"# i" the tem-le1 ,ut he $a"9t ,e re$ruite# yet+
Eleme"tal ?a"sio"
E"emies.
@ee- 8u##le
Blue Eleme"tal
Bla$k Eleme"tal
White Eleme"tal
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This e"tire #u"eo" $oul# ,e 6uite $halle"i"+ The e"emies here all use mai$ a"#
6uite o!te"+ Hea# throuh the easter" most #oor a"# the" throuh the #oor o" the
!ar si#e o! the room the south #oor+ From here1 o #ow" the ste-s a"# et the two
treasure $hests+ Hea# throuh the south #oor+ Follow the -ath a"# i" the "e%t room1hea# throuh the #oor i" the "ortheast+ Tou$h the tor$h to e%ti"uish it a"# hea#
out o! the room+ Go i" the #oor "e%t to this o"e a"# et the $hest i" the room+ Jow
hea# throuh the #oor i" the -re&ious room that is ,elow this room+ *
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A44 D*
@EX >D
'teal . 4hai" Belt
Tiamat
Le&el
H8
'TR
?AG >P
8@F D*
?@F *
'8@ D
A44 D
@EX
'teal. Brass Ri"
I$e
Le&el *
H8 >D
'TR D
?AG D
8@F >
?@FD
'8@ D
A44 >
@EX D
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'teal. Frostwa&e
Orla"#o
Le&el *
H8 D*D
'TR >
?AG D(
8@F D
?@F >
'8@ >P
A44 D
@EX D(
'teal. Water!all
This ,attle $oul# ,e worse tha" it is1 ,ut there are times that they ea$h use their
tur" #oi" "othi"+ They ea$h are o! a #iMere"t eleme"t a"# ha&e -ower!ul atta$ks+
I! you9re steali" items a"# are struli" with this ,attle1 I9# suest oi" a!terTiamat a"# Boris9s items+ The other two items you $a" -i$k u- real easily i! you
ha&e the mo"ey ,oth $a" ,e ,ouht at 'i,et !or D a"s ea$h+ =ust -lay Bla$k=a$k
with =oh""y to wi" the mo"ey 6ui$kly+
?y suestio" is to o a!ter them i" or#er o! H8+ The soo"er you $a" et ri# o! o"e1
the ,etter+
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e&ery,o#y o"$e a"# the" talk to Ale%+ Jow talk to e&ery,o#y o"e more time a"#
the" talk to Ale% aai"+ A!ter the s$e"e1 Ale% :oi"s your army+ Hea# ,a$k to your
$astle "ow+ Be!ore oi" to 0"# Eri"1 talk to Bartolli+ He me"tio"s "ee#i" her,s+
Hea# to 'i,et "ow a"# talk to Hawk to ha&e him :oi" your army+
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A!ter the ,attle1 ?a"#ala :oi"s your army+ Hea# to Hihla"# like you9re su--ose# to+
The a$tual -la$e to o i" Hihla"# is ,a$k to the ?i"es+ There will ,e a -erso" :ust
i"si#e o! them waiti" !or you+ Talk to him to a#&a"$e the ame+ A!ter the s$e"es1
hea# ,a$k to your $astle a"# -re-are !or war ,y talki" to Bast+ Keyser1 yes Keyser1
:oi"s your army ,e!ore the war ,attle you9ll ha&e to talk to Bast aai" to start the
,attle+
War Battle D
I! you ha&e re$ruite# all o! the re$ruits so !ar1 you will ha&e u"its a"# *
$hara$ters to work with+ 'et u- your army a"# start the ,attle+
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4athea#
The -la$e to o is slihtly to the west o! the $a-ital+ Why $oul#"9t we o here
,e!ore Well++++ it is a ,i -la$e+
A44 P
@EX DD
'teal. @iamo"# @ust
Le!t Wi"
'TR
?AG *
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8@F D>
?@F P
'8@ DP
A44
@EX D
'teal. 8hoto" Beam
Riht Wi"
Le&el
'TR
?AG *
8@F (
?@F D
'8@ DP
A44
@EX D
'teal. Brass Ba#e
It may look like this is o"e ,oss at 0rst1 ,ut his wi"s are !a$tore# i"to the e6uatio"
as they are their ow" taret+
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?atre$h 4or-oral
O"$e you are ,a$k i" $o"trol1 you must ;ee the $ourthouse+ Hea# east !or a $hest
,ut you9ll ha&e to !a$e some sol#iers to et it+ Hea# west a"# et the $hest i" this
room ,e!ore hea#i" #ow" the stairs a"# east the #oor is irrele&a"t+ At the 0rst
!ork1 hea# east1 a"# the" east aai" at the "e%t !ork+ Hea# south at the "e%t !ork+
'$e"es later a"# you9ll ,e ,a$k at your $astle a"# -re-ari" !or war+ Talk to A"el i!
you wa"t to sa&e+ Talk to Bast to arra"e your troo-s+ Talk to =o&ia"1 yes =o&ia"1 to
$o"ti"ue with the ame+
War Battle
=o&ia" a"# o"e u"it will ,e Guest u"its !or this ,attle+
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Boss Fiht
?ai
Le&el
H8 **
'TR P
?AG (D
8@F D
?@F (*D
'8@ P
A44 *
@EX
'teal. Jothi"
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?AG. (
8@F. D
?@F.
'8@. DD
A44.
@EX. >
'teal. Tita"ium Bra$er
Boris has more li!e this time arou"# a"# is a ,ier threat+ His weak"ess is mai$
aai"+ 'teal his ,ra$er a"# the" take him #ow" ,e!ore he takes you #ow"+
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I" this "ew room1 hea# "orth u"til the !ork+ At the !ork1 hea# east as "orth is :ust a
#ea#Ce"#+ At the "e%t !ork1 hea# "orth u"til the sa&e -oi"t+ Hea# west !or the $hest
a"# the" hea# ,a$k to the sa&e -oi"t+ Hea# "orth i"to the "e%t room+
I" this "e%t room1 hea# east at the !ork+ The"1 !ollow the -ath that hea#s south a"#
the" east+ At the !our way i"terse$tio"1 hea# east !or the $hest a"# the" hea# ,a$k+
Jow o "orth a"# !ollow the -ath to a !ork+ Hea# south u"til you see a"other sa&e
$rystal+ 'a&e a"# $o"ti"ue -ast it thouh the #oor+
There will ,e a s$e"e i" this "ew1 lit1 room+ That shoul# ,e a $lear war"i" that
somethi" is oi" to ha--e"+++
Boss Fiht
8estile"$e
Le&el >*
H8. **
'TR. (*
?AG. P
8@F. P
?@F. D
'8@.
A44.
@EX. D*
'teal. Tita"ium Or,
This worm shoul#"9t ,e too #i3$ult+ Gi&e him all you ot a"# he9ll o #ow"
e&e"tually+
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A!ter the 0ht1 wat$h the s$e"e+ (
H8. (
'TR. (D
?AG. D>
8@F. *
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?@F. P
'8@. P
A44.
@EX. D
'teal. @arkstrike
'i$k
Le&el >
H8. D
'TR. P
?AG.
8@F. (
?@F.
'8@. *
A44.
@EX. >
'teal. Lihtstrike
This 0ht is -retty mu$h like the last o"e+ They shoul#"9t ,e too #i3$ult to ,eat this
time arou"#+ ?ake sure to steal their items+
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A!terwar#s hea# ,a$k to your $astle a"# i"to the meeti" room+ A"el a"# =o&ia"
:oi" your -arty a"# you are to o to Baysi#e+ Go to the ta&er" !or a s$e"e+
Boss Fiht
4li"t
Le&el >>
H8. (*
'TR. ((
?AG.
8@F. >
?@F. P
'8@. P
A44. P
@EX.
'teal. A#&e"turer9s =a$ket
This uy $a" ,e touh+ His Roulette 'hot $a" #o har# #amae to your e"tire -arty+
He $a" also i"$rease his s-ee# ,y $asti" Haste+ =ust kee- your H8 u- a"# he9ll o
#ow" e&e"tually+
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Jihtmare
Hill Gia"t
That9s !u""y+++ last time you were here1 these e"emies woul#9&e KOe# you i" o"e hit+Jow1 they shoul#"9t ,e too #i3$ult+
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Wat$h the s$e"e a"# the" $o"ti"ue o"war#+ Hea# to 8ort =aro+
8ort =aro
Item 'ho-.
4hai" Belt 7* H8
Re# Ba"#a"a 7> 'KL
Re# 4a-e 7> @EX
Re# Glasses 7> A44
el&et '$ar! 7> '8@
Brass Ba#e 7> 'TR
Brass Ri" 7> ?AG
?ithril Or, 7> ?@F
?ithril Bra$er 7> 8@F
Brow" Her, > Heals ( H8
Gree" Her, D Heals D H8
'il&er @ust (* Heals > H8 !or e"tire -arty
Gol# @ust (D Heals * H8 !or e"tire -arty
?eme"to (* $ures ame"sia
A"ti#ote * $ures -oiso"
8rism Le"s ( $ures ,li"#
oi$e Bo% (D $ures sile"$e
E"ery @ri"k ( $ures e"!ee,le
?ai$ 'ho-.
4ure (*D Heals o"e ally
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Restore Re&i&es a KO9e# ally
?e"#CAll * Heals all allies
?e"# ( Heals o"e ally
Armor 'ho-.
Fi"e 'ilk Ro,e 7P 8@F1 7 ?@F1 D WGT
Warm 8arka > 7(> 8@F1 WGT
K"iht Armour ( 7(P 8@F1 ( WGT
'tri-e# isor D 7 8@F1 > WGT
Hea#,a"# >P 7 8@F1 * WGT
'il&er Grea&es * 7D 8@F1 WGT
Lo" Boots (D 7> 8@F1 ( WGT
Bla$ksmith.
'har-e" wea-o"s to le&el (+
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Whe" you are rea#y to $o"ti"ue o"1 !ollow the -ath u"til you $ome to a !ork+ This
is"9t really a !ork si"$e you $a" o"ly o south+ Go south to a"other !ork+ Hea# east
a"# !ollow this -ath to the o"ly $hest i" this room+ Jow hea# ,a$k to the !ork a"#
$o"ti"ue south+ Follow this -ath to the #oor i" the "orth a"# e"ter the "e%t room+
4olle$t the two $hests i" this room a"# $o"ti"ue throuh the #oor at the "orth e"#+
Hea# west i" this "ew room a"# "orth to a !ork+ Hea# west a"# !ollow this -ath to
a"other room+ I"si#e are !our $hests+ Take them a"# the" hea# ,a$k to the !ork+
Hea# east this time to 0"# a sa&e -oi"t+ Guess what that mea"s Hea# "orth a"#
!ollow the -ath i"to the "e%t room+ Follow the -ath !or a s$e"e+
Boss Fiht
Ghost ?aus
Le&el >
H8. >D
'TR. >
?AG. (*
8@F. (
?@F. (P
'8@. >
A44. >
@EX. >
'teal. Fi"e 'ilk Ro,e
That9s "ot a ty-o+ This uy o"ly has ( !or his 8hysi$al @e!e"se1 so hit him with your
wea-o"s+ This uy $a" hit -retty har# a"# $a" -ut you to slee-1 ,ut he shoul#"9t ,e
too #i3$ult !or you+ He $a" also steal li!e !rom you1 so ,e $are!ul o! this+
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A!ter the ,attle1 Eri" a"# =as-er :oi" your army+ O"$e you ha&e $o"trol a!ter the
s$e"es1 hea# to the meeti" room o! your $astle+ A!ter the meeti"1 talk to Ea"#er
to start the "e%t war ,attle+
War Battle P
This ,attle wo"9t last &ery lo"+ A!ter a $ertai" "um,er o! troo-s are kille#1 your
army e"#s u- retreati"+ I was wi-i" the ;oor with them I o"ly lost a,out *
troo-s while killi" o&er a thousa"# o! theirs a"# was tol# they were too stro"+
Trar$ia
Item 'ho-.
Nuart5 Armlet D 7* ?8 Ree"
4hai" Belt 7* H8
Re# Ba"#a"a 7> 'KL
Re# 4a-e 7> @EX
Re# Glasses 7> A44
el&et '$ar! 7> '8@
Brass Ba#e 7> 'TR
Brass Ri" 7> ?AG
?ithril Or, 7> ?@F
?ithril Bra$er 7> 8@F
Brow" Her, > Heals ( H8
Gree" Her, D Heals D H8
'il&er @ust (* Heals > H8 !or e"tire -arty
Gol# @ust (D Heals * H8 !or e"tire -arty
?eme"to (* $ures ame"sia
A"ti#ote * $ures -oiso"
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8rism Le"s ( $ures ,li"#
oi$e Bo% (D $ures sile"$e
E"ery @ri"k ( $ures e"!ee,le
Wea-o" 'ho-.
'har-e" Wea-o"s u- to Le&el ((
Armor 'ho-.
Fi"e 'ilk Ro,e 7P 8@F1 7 ?@F1 D WGT
Warm 8arka > 7(> 8@F1 WGT
K"iht Armour ( 7(P 8@F1 ( WGT
'tri-e# isor D 7 8@F1 > WGT
Hea#,a"# >P 7 8@F1 * WGT
'il&er Grea&es * 7D 8@F1 WGT
Lo" Boots (D 7> 8@F1 ( WGT
O"$e you ha&e $o"trol aai"1 you9ll ha&e to talk to Har&ey to $o"ti"ue o"1 ,ut look
arou"# the tow" 0rst+ Talk to Frore i" tow" a"# try to re$ruit him+ He says he has to
lay low riht "ow+
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Warlo$k
From where you start1 hea# south a"# !ollow the -ath+
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Le&el D*
H8. ((
'TR. (*
?AG.
8@F. PD
?@F. P
'8@. ((
A44. (>
@EX. PD
'teal. 'il&er Ba#e
Bla$k Beast
Le&el D*
H8. ((
'TR. (*
?AG.
8@F. PD
?@F. P
'8@. ((
A44. (>
@EX. PD
'teal. 'tu##e# Belt
What makes these uys #i3$ult is there s-ee# a"# stre"th+ Fo$us o" taki" o"e
#ow" at a time or ,oth tiers with mai$ a"# kee- your $hara$ters ali&e+ I"
a##itio" the White Beast $a" i&e you the !ree5i" status so wat$h out+
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A!ter the ,attle1 $o"ti"ue i"to the "e%t room+ A!ter the short s$e"e1 it9s time !or the
real war ,attle+
War Battle (
This ,attle is :ust like the last o"e ,ut they ha&e less troo-s+ This time you $a"
a$tually ,eat them+
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U"i$or"
E"$ha"ter
Tem-lar
Hea# i"si#e a"# e%ami"e the ta,let+ I" this "e%t area there are !our ,uil#i"s you
$a" e"ter. West1 Jorthwest1 Jorth1 a"# Jortheast+ Hea# i"to the west a"# "orth
,uil#i"s !or a $hest a -ie$e a"# the" hea# i"to the Jortheast o"e+ The Jorthwest
,uil#i" has "othi" i"si#e o! it+ Hea# throuh either #oor i" this ,uil#i" as they
$o""e$t toether+ Hea# "orth #ow" here1 $olle$t the two $hests1 a"# hea# out the
#oor i" the west+
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8@F. (>
?@F.
'8@.
A44.
@EX.
'teal. Blue Ba"#a"a
He shoul#"9t ,e #i3$ult at all with how your le&els are "ow+
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?ama 4a&er"s
E"emies.
La&a Bo"es
4ato,le-as
Ho,ol,i"
Garoyle
Im-
O"$e i"si#e1 !ollow the straiht !orwar# -ath u"til you rea$h a sa&e $rystal+ Hea#
east to the $hest a"# the" retur" ,a$k to the sa&e -oi"t+ Hea# "orth "ow+ At this
!ork1 hea# west !or a $hest a"# the" $o"ti"ue alo" the -ath+ @o"9t o "orth whe"i&e" the o-tio" :ust $o"ti"ue a"# o south+ I" the "e%t room1 et the $hest a"#
$o"ti"ue o" the -ath to a"other sa&e -oi"t+ Go east i"to the "e%t room+ Wat$h the
s$e"e a"# the" it9s ,oss time+
Boss Fiht
'oth
Le&el D
H8. *D
'TR. (>
?AG. (>
8@F. ((
?@F. (
'8@. (
A44. (
@EX. (*
'teal. Bla$ke"e# Helmet
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His stats are #e$ei&i"+ Whe" he #oes his 4ha""eli" -ower mo&e1 his stats
i"$rease+ Take him #ow" 6ui$kly or you9ll start to strule+ ?AG
?ithril Or, 7> ?@F
?ithril Bra$er 7> 8@F
Brow" Her, > Heals ( H8
Gree" Her, D Heals D H8
'il&er @ust (* Heals > H8 !or e"tire -arty
Gol# @ust (D Heals * H8 !or e"tire -arty
?eme"to (* $ures ame"sia
A"ti#ote * $ures -oiso"
8rism Le"s ( $ures ,li"#
oi$e Bo% (D $ures sile"$e
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E"ery @ri"k ( $ures e"!ee,le
?ai$ 'ho-.
Lihtshiel# (D tem-orarily -rote$ts aai"st Liht #amae
@arkshiel# (D tem-orarily -rote$ts aai"st @ark #amae
Fireshiel# (D tem-orarily -rote$ts aai"st Fire #amae
I$eshiel# (D tem-orarily -rote$ts aai"st I$e #amae
Watershiel# (D tem-orarily -rote$ts aai"st Water #amae
Thu"#ershiel# (D tem-orarily -rote$ts aai"st Thu"#er #amae
Lihtstrike ( tem-orarily i"!use taret9s wea-o" with Liht eleme"t
@arkstrike ( tem-orarily i"!use taret9s wea-o" with @ark eleme"t
Firestrike ( tem-orarily i"!use taret9s wea-o" with Fire eleme"t
I$estrike ( tem-orarily i"!use taret9s wea-o" with I$e eleme"t
Waterstrike ( tem-orarily i"!use taret9s wea-o" with Water eleme"t
Thu"#erstrike ( tem-orarily i"!use taret9s wea-o" with Thu"#er eleme"t
Hea# #ow" "ear the IJJ a"# you9ll ha&e a s$e"e with 4li"t+ Retur" to your $astle
"ow+
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Alme"a 4a-tai"
?ou"tai" Tier
8arasite
?a"ti$ore
8a"#ora9s Bo%
Alme"a 'ummo"er
Joti$ea,le 'teals are.
Im-erial ?ail !rom the Alme"a 4a-tai"s+
?e"u !rom 8a"#ora9s Bo%+
Restore !rom 8arasite+
Like the ame states1 you $a" -ress A to $ha"e ,etwee" -arties+ There is a sa&e
-oi"t i" ea$h o! the starti" rooms i" $ase you9re i"tereste#+
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"ow+ ?o&e =o&ia" !orwar# "orth !or two $hests a"# the" hea# west to the other #oor
that was lo$ke#+ Hea# "orth a"# the" east whe" you $ome to the lo$ke# #oor+ I"
this "e%t room1 hea# "orth throuh the #oor you $ome to a"# hea# east !or a $hest+
Je%t1 hea# west a"# o i" the #oor+ Hit the swit$h a"# swit$h ,a$k to @a"iel+
Go "orth throuh the #oor !or two $hests+ The" hea# ,a$k a"# o west+ Follow the
-ath u"til you $ome to a lo$ke# #oor1 stairs to your west1 a"# a" o-e" #oorway to
your east+ Go east !or a $hest+ Jow o u- the stairs a"# !ollow the -ath u"til the
!ork+ Go east a"# !ollow the straiht!orwar# -ath u"til a"other !ork+ Go west a"#
i"to the swit$h room+ @o"9t tou$h the swit$h :ust yet+ The" swit$h to Har&ey a"#
ha&e him hit his swit$h to tur" it to ?oo"+ 'wit$h to =o&ia"+
Je%t1 ha&e =o&ia" a#&a"$e throuh the #oor that was lo$ke# to him ,e!ore+ Go "orth
a"# at the !ork o west a"# !ollow the -ath to a"other lo$ke# #oor+ 'wit$h to Ayara+
Ha&e Ayara hit her swit$h a"# the" swit$h ,a$k to =o&ia"+ ?o&e =o&ia" throuh the
#oor a"# all the way to a swit$h that you $a" ste- o"+
'wit$h to Har&ey1 hit his swit$h1 a"# swit$h ,a$k to Ayara+ Ha&e her 0"ally e%it this
room a"# a#&a"$e !orwar# to a lo$ke# #oor+ 'wit$h to @a"iel ,rie;y to u"lo$k the
#oor a"# swit$h ,a$k to her+ Go "orth a"# i"to the 0rst room you $ome a$ross !or a
$hest+ 4o"ti"ue o"1 i"ore the "e%t o-e"e# #oor1 a"# o to her swit$h to sta"# o"+
'wit$h to Har&ey a"# mo&e him east to the e"# o! the hall the" south+ 8i$k u- the
$hest as you9re hea#i" south+ Follow the -ath all the way to his sta"#i" swit$h+
'wit$h to @a"iel a"# mo&e ,a$k to the !ork+ Hea# "orth this time a"# you9ll 0"# his
sta"#i" swit$h+ O"$e all -arties are sta"#i" o" the swit$hes1 the #oors i" !ro"t o!
them will o-e"+ I"si#e are the ,osses !or the -arties most ha&e to tra&el throuh a
$ou-le o! small rooms to et to them+ Remem,er1 you $a" swit$h armor ,etwee"
-arties a"# also a!ter #e!eati" the ,osses+
Har&ey.
Alme"a 'ol#ier %
these are "ormal e"emies
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?aha#e&i
Le&el DD
H8. **
'TR. ((
?AG. (D
8@F. (D
?@F. ((D
'8@. ((*
A44. ((*
@EX.
'teal. Fire,all
This 0ht shoul#"9t ,e too #i3$ult+ Take out the sol#iers 6ui$kly a"# the" take #ow"
the ,oss+ 'he he $a" hit -retty har# a"# ,li"# you1 ,ut it shoul#"9t take too lo"
i! you9re -re-are#+ a"s !or #e!eati" them+
@a"iel.
El#er 'ummo"er
Le&el D
H8. (*
'TR. (D
?AG. ((
8@F. (
?@F. ((D
'8@.
A44. P
@EX.
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'teal. 4hare# =et
I"#ra
Le&el D
H8 *D
'TR. (D
?AG. (**
8@F. ((>
?@F. ((
'8@. ((
A44. (**
@EX. D
'teal. Thu"#er,olt
@e!eat the 'ummo"er 0rst si"$e she $a" heal a"# will o #ow" 6ui$kly+ This 0ht
shoul# ,e -retty easy+
=o&ia".
Alme"a 'ol#ier %
aai"1 "ormal e"emies
Ja"#i
Le&el D>
H8. *
'TR. (
?AG. ((
8@F. (
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?@F. P>
'8@. PP
A44. ((
@EX.
'teal. Frostwa&e
Take out the sol#iers 0rst aai" a"# the" o a!ter the ,oss+ Ja"#i $a" hit -retty har#
a"# $a" hit all o! your $hara$ters1 ,ut it shoul#"9t ,e a"ythi" too se&ere+ I! this
,oss $a" $ause !ree5e1 I "e&er ra" i"to it+ The ,oss shoul# !all 6ui$kly+
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As always1 take $are o! the sol#iers 0rst a"# the" the ,oss+ What makes this o"e
#i3$ult is Kama is !ast a"# $a" use Fraile whi$h i&es the !ree5e status to a
$hara$ter+ Take #ow" the ,oss 6ui$kly -hysi$al strikes are slihtly ,etter tha"
mai$al+ a"s
A!ter you ha&e #e!eate# all o! the ,osses1 there will ,e a series o! s$e"es to wat$h+
Whe" you ha&e $o"trol aai"1 your missio" is to hea# to Le&ier with =o&ia" a"#
A"el
Worl# ?a-
E"emies.
?ou"tai" Tier
Gree" Wol!
8a"#ora9s Bo%
'traiht i" !ro"t o! you o" the worl# ma- is your #esti"atio" o! Le&ier+ The Forotte"
4a&e is i" the mou"tai" to the "ortheast o! here1 ,ut you are most #e0"itely "ot
rea#y !or it+ To the "orthwest is =ormu"#a"# a"# a ,ri#e that you $a"9t $ross+ To
the east is a"other ,ri#e that you $a"9t $ross+
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Gol#e" Hat * 7 8@F1 > WGT
Gol#e" Grea&es (> 7 8@F1 WGT
Gol#e" Boots ((D 7 8@F1 WGT
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H8. *D
'TR. **
?AG. *P
8@F. (*
?@F. *(
'8@. (
A44. (**
@EX. (
'teal. White Fe5
This uy is stro" a"# !ast+ Lu$kily his #e!e"se is"9t too hih+ Gi&e him all you9&e ot
a"# ho-e!ully he9ll o #ow" 6ui$kly+ @uri" the ,attle he miht sheath his swor#V+ I
ha&e "ot 0ure# out what e%a$tly this #oes1 ,ut ,elie&e that it is -ro,a,ly similar to
what the eleme"tals #i# ,a$k whe" you !a$e# them a+k+a+ waste a tur"+ 7( 8@F1 7( ?@F1 WGT
Gol#e" est 7*( 8@F1 ( WGT
Gol#e" 8late > 7* 8@F1 (D WGT
Gol#e" Helmet **D 7(( 8@F1 WGT
Gol#e" Hat * 7 8@F1 > WGT
Gol#e" Grea&es (> 7 8@F1 WGT
Gol#e" Boots ((D 7 8@F1 WGT
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?ai$ 'ho-.
Ree" * Re$o&ers h- o&er time
Lo$k * Tem-orarily lo$ks all status o" taret
Haste * Tem-orarily raises s-ee#
Barrier * Tem-orarily hal&es -hysi$al #amae
'hiel# * Tem-orarily hal&es mai$al #amae
Bli"k * Gi&es a $ha"$e o! #o#i" a"y atta$k
4ureCAll Heals all allies
4ure (*D Heals o"e ally
Wat$h the s$e"es that -lay out+ Whe" you ha&e $o"trol1 you9ll ,e i" Tal Gre" a"# are
su--ose# to lea&e+ 4he$k out the tow" 0rst+ The mai$s here are "ew a"# you
miht wa"t to take a look at them+ 'u--ose#ly some o! these mai$s are "e$essary
!or #e!eati" some o! the !uture ,osses+ O"$e you are #o"e1 it9s time to hea# ,a$k
to your $astle+ Rash"u is willi" to es$ort you out+ I! you #o"9t wa"t to o throuh
the mou"tai"s aai"1 take him u- o" his oMer+ O"$e at the ,ei""i" o! the
#u"eo"1 talk to your ma" to lea&e the area+ A short meeti" a"# the" talk with
Ea"#er to start the war ,attle+
War Battle ((
I! you9re lu$ky1 they wo"9t mo&e ma"y troo-s a!ter your ,a$k atta$k+ Be $are!ul ,ut
ha&e @a"iel9s si#e mo&e 6ui$kly otherwise they9ll wi-e out Bast1 =o&ia"1 a"# ?erri$k+
A!ter the ,attle1 wat$h the s$e"es a"# the" !orm a -arty+ At this ,oss 0ht1 #o"9t
e&e" try+
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I! this ,attle looks too oo# to ,e true1 the" it -ro,a,ly is+ A!ter you a#&a"$e to a
$ertai" se$tio"1 more troo-s will a--ear a"# you9ll e&e"tually retreat+
Ba$k at the Fort wat$h the s$e"e+ Jow it9s time !or the REAL ,attle+
War Battle (*+(
Hmm+++ Tarlia is missi" aai"+ A"other am,ush 8ro,a,ly+ They alrea#y #o
out"um,er you+ ?o&e your !or$es u- a"# wat$h out !or that am,ushQ A!ter the
am,ush that really #oes $ome1 $are!ully $o"ti"ue o" with the ,attle a"# aim !or
Ash+
A!ter the ,attle1 s$e"es a"# Tarlia will :oi" your army+ Form a -arty a"# $o"ti"ue+
H8.
'TR. *D
?AG. *
8@F.
?@F. (P
'8@. (P
A44. ((
@EX. (*
'teal. Bli"k
This ,oss has low -hysi$al #e!e"se ,ut stro" -hysi$ally a"# mai$ally+ Take it #ow"
6ui$kly to ear" Battle 8la" ( a"# a"s+
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There will ,e a short s$e"e a"# the"+++
4ha-ter
There will ,e some s$e"es+ Bru$e will :oi" your army+ Time !or a"other war ,attle+
War Battle (
This ,attle looks &ery weir#+ 'ur-risi"ly #uri" the ,attle "othi" ha--e"s+ 8erha-s
a!ter the ,attle+++
Whe" you ha&e $o"trol1 you $a" mo&e !orwar# i! you wa"t+ Howe&er1 "ow that you
ha&e li,erate# Kirar#1 you miht as well look arou"# the $ou"try 0rst+ O" the other
si#e o! Ft+ Brahma1 you will 0"# the $ity o! al#u5+ I" the "orth is the $a-ital+ =ust
east o! the $a-ital is Ba"#it 4a&e whi$h has $om-letely "othi"1 a"# to the !ar east
is =i"e" Gama+ 'to- ,y Tal Gre" a"# talk to Rash"u !or Battle 8la"s (+
al#u5
Item 'ho-.
Nuart5 Armlet D 7* ?8 Ree"
4hai" Belt 7* H8
Re# Ba"#a"a 7> 'KL
Re# 4a-e 7> @EX
Re# Glasses 7> A44
el&et '$ar! 7> '8@
Brass Ba#e 7> 'TR
Brass Ri" 7> ?AG
?ithril Or, 7> ?@F
?ithril Bra$er 7> 8@F
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Brow" Her, > Heals ( H8
Gree" Her, D Heals D H8
'il&er @ust (* Heals > H8 !or e"tire -arty
Gol# @ust (D Heals * H8 !or e"tire -arty
?eme"to (* $ures ame"sia
A"ti#ote * $ures -oiso"
8rism Le"s ( $ures ,li"#
oi$e Bo% (D $ures sile"$e
E"ery @ri"k ( $ures e"!ee,le
H8
Blue Ba"#a"a (*D 7 'KL
Blue 4a-e (*D 7 @EX
Blue Glasses (*D 7 A44
'ati" '$ar! (*D 7 '8@
'il&er Ba#e (*D 7 'TR
'il&er Ri" (*D 7 ?AG
Tita"ium Or, (*D 7 ?@F
Tita"ium Bra$er (*D 7 8@F
Brow" Her, > Heals ( H8
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Gree" Her, D Heals D H8
'il&er @ust (* Heals > H8 !or e"tire -arty
Gol# @ust (D Heals * H8 !or e"tire -arty
?eme"to (* $ures ame"sia
A"ti#ote * $ures -oiso"
8rism Le"s ( $ures ,li"#
oi$e Bo% (D $ures sile"$e
E"ery @ri"k ( $ures e"!ee,le
Wea-o" 'ho-.
'har-e" wea-o"s to le&el (
Armor 'ho-.
Royal Ro,e D 7( 8@F1 7( ?@F1 ( WGT
Royal 4oat 7 8@F1 ( WGT
Royal 8late D 7> 8@F1 *D WGT
Gol#e" Helmet **D 7(( 8@F1 WGT
Gol#e" Hat * 7 8@F1 > WGT
Gol#e" Grea&es (> 7 8@F1 WGT
Gol#e" Boots ((D 7 8@F1 WGT
?ai$ 'ho-.
Heal D Heals o"e ally
Ree" * Re$o&ers h- o&er time
Lo$k * Tem-orarily lo$ks all status o" taret
Haste * Tem-orarily raises s-ee#
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Barrier * Tem-orarily hal&es -hysi$al #amae
'hiel# * Tem-orarily hal&es mai$al #amae
Bli"k * Gi&es a $ha"$e o! #o#i" a"y atta$k
4ureCAll Heals all allies
Lihtshiel# (D tem-orarily -rote$ts aai"st Liht #amae
@arkshiel# (D tem-orarily -rote$ts aai"st @ark #amae
Fireshiel# (D tem-orarily -rote$ts aai"st Fire #amae
I$eshiel# (D tem-orarily -rote$ts aai"st I$e #amae
Watershiel# (D tem-orarily -rote$ts aai"st Water #amae
Thu"#ershiel# (D tem-orarily -rote$ts aai"st Thu"#er #amae
4ure (*D Heals o"e ally
Lihtstrike ( tem-orarily i"!use taret9s wea-o" with Liht eleme"t
@arkstrike ( tem-orarily i"!use taret9s wea-o" with @ark eleme"t
Firestrike ( tem-orarily i"!use taret9s wea-o" with Fire eleme"t
I$estrike ( tem-orarily i"!use taret9s wea-o" with I$e eleme"t
Waterstrike ( tem-orarily i"!use taret9s wea-o" with Water eleme"t
Thu"#erstrike ( tem-orarily i"!use taret9s wea-o" with Thu"#er eleme"t
'eriously1 i! Kirar# a$tually use# the stuM that their sho-s sell1 the war with
elmo"y woul# ha&e ,ee" o&er lo" ao+ 4he$k out the sho-s a"# the" hea# out+
The $astle has "othi" i" it riht "ow+
=ormu"#a"#
E"emies.
Frost Gia"t
Flyi" Fish
Jee#ler Tortoise
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@row Fairy
Follow the -ath to the 0rst !ork a"# hea# "orth+ At the "e%t !ork1 hea# west !or a
$hest a"# the" "orth+
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'TR. (
?AG. *>P
8@F. (
?@F. (>
'8@. (>
A44. (D
@EX. (
'teal. @:i""i 'hoes
This uy is sort o! !ast a"# has hih mai$al -owers+ 'houl#"9t ,e too #i3$ult1 ,uthe $a" -ut you to slee-+ th
To- riht. 4ha"es (st a"# >th
Bottom riht. 4ha"es r# a"# >th
4olle$t the $hest o"$e you sol&e it a"# hea# south+ A"other ,oss 0ht
Boss Fiht.
Fa!"ir
Le&el P
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H8. *
'TR. *D
?AG. *(P
8@F. (P
?@F. (
'8@. *>
A44. *
@EX. (
'teal. 8ur-le 4a-e
Riht Wi"
Le&el
H8. (
'TR. (
?AG. (
8@F. *
?@F. (>
'8@. (
A44. (
@EX. (
'teal. Jothi"
Le!t Wi"
Le&el
H8. (
'TR. (
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?AG. (
8@F. (D
?@F. *(
'8@. (
A44. (
@EX. (
'teal. Jothi"
This ,attle shoul# "ot ,e har# at all+ =ust look at those stats+
8@F. *
?@F. (P
'8@. (
A44. (
@EX. (
'teal. Haste
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82/109
The o"ly thi" this ,oss has stro" -hysi$al atta$ks a"# $a" i";i$t status eMe$ts to
you+
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Boss Fiht
8hasesha-er
Le&el *
H8. >
'TR. (
?AG. *P
8@F. (
?@F. *>
'8@. *>
A44. ***
@EX. ***
'teal. 'olar Flare
This uy is stro" ,ut has ,a# #e!e"se+ He also likes to e&a#e atta$ks either that or
I was really u"lu$ky/ha&e a ,a# setu-+
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'"ow Worms
I$e Wol!
Flyi" Fish
=ormu"#a"# is i" the southeast o! this area+ ?us-elheim :ust "orth o! it+ Hall o!
?emories i" the south $e"tral reio"+ A $a&e a,o&e ?us-elheim that you $a"9t et
to yet Luther9s 6uest+ I" the west is Ji; Woo#s1 a,o&e this is Ji;heim1 a"# i" the
!ar "orth is the Jorth Alme"a Bor#er+ Go to Ji;heim 0rst+
Ji;heim
Item 'ho-.
O-al Amulet *D 7> ?8 Ree"
Gia"t Belt D 7 H8
8ur-le Ba"#a"a D 7( 'KL
8ur-le 4a-e D 7( @EX
8ur-le Glasses D 7( A44
'ilk '$ar! D 7( '8@
Gol# Ba#e D 7( 'TR
Gol# Ri" D 7( ?AG
4rystal Or, D 7( ?@F
4rystal Bra$er D 7( 8@F
Brow" Her, > Heals ( H8
Gree" Her, D Heals D H8
'il&er @ust (* Heals > H8 !or e"tire -arty
Gol# @ust (D Heals * H8 !or e"tire -arty
?eme"to (* $ures ame"sia
A"ti#ote * $ures -oiso"
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8rism Le"s ( $ures ,li"#
oi$e Bo% (D $ures sile"$e
E"ery @ri"k ( $ures e"!ee,le
Fi"# Kella i" the tow" a"# tell her where you !ou"# Frore+ 'he the" lea&es+ Other
tha" that1 there9s "othi" ,ut the item sho- i" this tow"+ Retur" to Tra$ia "ow a"#
s-eak to Kella aai"+ Frore ;e# to ?a#rial+ '-eak to him try to re$ruit a"# the" o
,a$k to Kella i" Tra$ia+ 'he9ll lea&e to ?a#rial i" sear$h o! him+ Retur" there to 0"#
out he ;e# aai"+ Re-eat these ste-s with Harli"to" 0"# him1 talk to him1 retur" to
Kella1 ,ut i"stea# o! retur"i" to Harli"to" hea# to Ji;heim a"# you9ll 0"ally re$ruit
Frore+ U"!ortu"ately you "e&er et Kella+ Hea# to ?us-elheim "ow+
?us-elheim
Item 'ho-.
Nuarts Amulet D 7* ?8 Ree"
'tu##e# Belt (*D 7> H8
Blue Ba"#a"a (*D 7 'KL
Blue 4a-e (*D 7 @EX
Blue Glasses (*D 7 A44
'ati" '$ar! (*D 7 '8@
'il&er Ba#e (*D 7 'TR
'il&er Ri" (*D 7 ?AG
Tita"ium Or, (*D 7 ?@F
Tita"ium Bra$er (*D 7 8@F
Brow" Her, > Heals ( H8
Gree" Her, D Heals D H8
'il&er @ust (* Heals > H8 !or e"tire -arty
Gol# @ust (D Heals * H8 !or e"tire -arty
?eme"to (* $ures ame"sia
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A"ti#ote * $ures -oiso"
8rism Le"s ( $ures ,li"#
oi$e Bo% (D $ures sile"$e
E"ery @ri"k ( $ures e"!ee,le
Wea-o" 'ho-.
'har-e" wea-o"s to le&el (>
Armor 'ho-.
Royal Ro,e D 7( 8@F1 7( ?@F1 ( WGT
Royal 4oat 7 8@F1 ( WGT
Royal 8late D 7> 8@F1 *D WGT
Gol#e" Helmet **D 7(( 8@F1 WGT
Gol#e" Hat * 7 8@F1 > WGT
Gol#e" Grea&es (> 7 8@F1 WGT
Gol#e" Boots ((D 7 8@F1 WGT
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Har,i"er
There are !our #oors you $a" o throuh i" this 0rst area+ Two at the to- o! stairs1
two o" the rou"#+ Go throuh the #oor o" the rou"# i" the east+ 4olle$t the $hest
here a"# the" throuh the #oor at the ,ottom o! these stairs+ 4olle$t this $hest a"#
the" hea# ,a$k throuh the two #oors to retur" to the e"tra"$e way+
The other #oor o" the rou"# a"# the #oor at the to- o! the stairs o" the east si#e
$o""e$t to ea$h other+ That lea&es the #oor o" the to- o! the stairs i" the west+ I"
this "e%t room1 o throuh the #oor i" the $e"ter+ 4olle$t the $hest here a"# the"
o ,a$k throuh the #oor+ Hea# throuh the #oor i" the west !rom here+ I" here1
-ass the $e"ter #oor a"# o throuh the #oor i" the east !or a"other $hest+ Hea#
,a$k a"# o throuh the $e"ter #oor+ 4olle$t the $hest a"# o throuh the #oor
west o! you+ Jow hea# "orth u"til the s$e"e+
Boss Fiht
a"rushal
Le&el >
H8. >D
'TR. >D
?AG.
8@F. *((
?@F. *(
'8@. *>P
A44. *(D
@EX. *(D
'teal. @ark ?atter
U"less he s-ams @ark ?atter1 he shoul#"9t ,e too #i3$ult+ Kee- your H8 u- a"#
he9ll o #ow" a!ter a while+
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A!ter the ,attle1 Luther a"# a"rushal will :oi" your army+
Retur" to al#u5 "ow a"# 0"ally talk to e&ery,o#y i" tow"+ Talk to A&elio" a"#a$$use her o! ,ei" the #rao"+ 'he9ll lea&e a"# o-e" u- ?t+ Ea "e%t to the tow"+
Go there+
?t+ Ea
E"emies.
@eatha5e
8arao"
4himaera
Earth Worm
By "ow this -la$e shoul#"9t ,e too #i3$ult howe&er1 the ,oss $oul# still ,e har#+ At
the !ork1 hea# west+ At the "e%t !ork1 hea# west aai" a"# o "orth !or a $hest+
Hea# ,a$k a"# take the other -ath "orth+ A"other !ork ,ut i"ore the "orth -ath
a"# $o"tiue east+ Jow a"other !ork with a sa&e $rystal+ Go east a"# take the $hest+
Retur" to the !ork a"# o "orth+ Wat$h the s$e"e a"# -re-are !or ,attle+
Boss Fiht
Tiamat
Le&el
H8. D
'TR. *
?AG. *>>
8@F. (
?@F. (
'8@. (D
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A44. (D
@EX. (*
'teal. Lo$k
I! you #i# this ,attle whe" you 0rst $oul# ha&e1 her atta$ks that #eal ,etwee" *
to > #amae to all -arty mem,ers woul#9&e ma#e the ,attle e%tremely har#+ Are
you la# I tol# you to wait
?AG. **>
8@F. (*>
?@F. (P>
'8@. (>
A44. ((
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@EX. (
'teal. Bla$kCGree" 4loak
He may look weak1 ,ut he will ,e a,le to i"sta"tly kill a si"le -arty mem,er with'I"khole+
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Fu2ku,ei
Le&el
H8. *
'teal. Jothi"
I $a" o"ly list what I ha&e liste# ,e$ause this ,oss $ha"es stats a"# eleme"t a!ter
you killV him+ 'o te$h"i$ally1 you $oul# say he has (* H8+ The se$ret to this
,attle is to use ,uMs+ 8a$k o" all o! the ,uMs you $a" o" o"e $hara$ter a"# the"
Lo$k it i" -la$e+ ?o&e o" to the "e%t $hara$ter a"# #o the same thi"+ This will hel-
-rote$t you aai"st most o! his atta$ks u"til it wears outalthouh he will still ha&e
some stro" atta$ks that you9ll ha&e to reme#y with heali" s-ells+ Whe" you 0"ally
,eat him1 you re$ei&eBattle 8la" ( a"# * a"s+
A!ter the ,attle1Gil,ert a"#
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Boss Fiht
@emo" Tre&or
Le&el >
H8.
'TR. *P
?AG. *>P
8@F. *
?@F. (>
'8@. **
A44. *>D
@EX. (*
'teal. Gol# Ba#e
Je%t it9s @eus9s ,attle+
@emo" 'i$k
Le&el >
H8. D
'TR. *>
?AG. *PP
8@F. **
?@F. *>
'8@. *P
A44. *>>
@EX. *(*
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'teal. Gol# Ri"
A"# 0"ally it9s time to ,attle them ,oth toether+ Take "ote that i! you stole !rom
them1 they wo"9t ha&e a" item to steal or may,e they "e&er ha# somethi" to
steal i" the 0rst -la$e+ Also1 I9m "ot sure ,ut their stats miht ,e i";ue"$e# ,y your
-re&ious ,attles aai"st them+
Boss Fiht
@emo" Tre&or
Le&el >
H8. D/
'TR. *
?AG. *
8@F. **
?@F. *(
'8@. (
A44. **P
@EX. ((
'teal. Gol# Ba#e or Jothi"
@emo" 'i$k
Le&el *
H8. *D/D
'TR. *D>
?AG. *
8@F. (*
?@F. *>
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'8@. ***
A44. *
@EX. (
'teal. Gol# Ri" or Jothi"
O"$e you 0"ally 0"ish these uys oM1 you9ll re$ei&e @ark ?atter1 'olar Flare1 a"#
( a"s+
A!ter the ,attle1 'i$k a"# Tre&or #ie a"# you9re ,a$k i" your $astle+ Guess where
you9re su--ose# to o+ Be!ore you rea$h there thouh1 talk to Eri" i" her room !or
Battle 8la" (P+
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Hea# #ow" the west -ath !or a $hest a"# the" hea# throuh the "ortheast -athway+
There will ,e a"other $rystal that will lea# to a short s$e"e+ The $o"trols will ,e
"ormal i" this "e%t area+ There is a $hest i" the east a"# a"other $rystal i" the
"orthwest+ O"$e you o throuh the $rystal1 the $o"trols will ,e ,a$kwar#s aai" !ora short room+ Hea# throuh the $rystal i" the "orth+
There is a sa&e $rystal riht i" !ro"t o! you here+ There is a hi##e" -ath :ust a,o&e
the sa&e $rystal that $oul# lea# you to a"other $rystal1 ,ut you are -ro,a,ly "ot
rea#y !or the o-tio"al ,oss there+ Get the $hest i" the south as you make your way
to the $rystal i" the west+ A"other s$e"e+
U-si#e #ow" aai" ,ut the -ath is straiht!orwar#+ The $rystal o" the east is theo"e that9s the sa&e $rystal+
Boss Fiht
?e-histo
Le&el
H8. >
'TR. **
?AG. *
8@F. *P
?@F. **
'8@. *>P
A44. **
@EX. *(P
'teal. 4he$kere# Ro,e
A!ter all o! the -re-oratio"s you ma#e !or the @emo"s1 this uy shoul# ,e a -ie$e o!
$ake+
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A!ter the 0ht1 there will ,e some s$e"es a"# you9ll ,e out o! the -la$e+ The sa&e
$rystal there will ,ri" you ,a$k to the '-iritual 8la"es whe"e&er you wa"t to hea#
,a$k !or that o-tio"al ,oss+ Hea# to ?us-elheim a"# e"ter the ,uil#i" "e%t to the
IJJ Jow o ,a$k to your $astle ?eeti" Room is all I "ee# to say+ At "iht1 o 0"#Jashal i" the to- o! the ,arra$ks this -ro,a,ly $oul#9&e #o"e at a"y time ,ut I :ust
!ou"# out a,out it+ A!ter talki" to her1 0"# Ea"#er i" his room to $o"ti"ue+ Je%t
mor"i" o talk to
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HealCAll * Heals all allies
'olar Flare *D Liht #amae to o"e e"emy
@ark ?atter *D @ark #amae s-rea# o&er all e"emies
I"!er"o *D Fire #amae to all e"emies
I$e,last *D I$e #amae to a $olum"
A6ua,eam *D Water #amae to a row
'ho$k0el# *D Thu"#er #amae to a#:a$e"t s6uares
Heal D Heals o"e ally
There is a $hest i" the "ortheaster" -art o! this tow"+ That9s all that9s herealthouh i! you #o the Gri&er thi" later1 this tow" will ha&e more mea"i"+
Jow1 i! you #o"9t wa"t to #o the o-tio"al ,osses1 ski- #ow" to the $a-ital I! "ot
make sure you are really -re-are# !or the o-tio"al ,osses+ These ,osses are all o&er
le&el P so you9ll wa"t the ,est armor1 le&el (D wea-o"s 1 ma"y hih le&el s-ells1
a"# your le&el i" the s or hiher+ The ,est -la$e to ai" these thi"s is riht
i"si#e the last #u"eo"+ @o"9t worry1 as lo" as you stay i" the 0rst room1 you9ll ,e
0"e+ Whe" rea#y1 hea# ,a$k to the '-iritual 8la"es a"# o to throuh that hi##e"
-ath I me"tio"e#+ This will lea# you straiht to a $rystal a"# the" straiht #ow" to a,oss 0ht+
Boss Fiht
Hui"
Le&el P
H8. D
'TR. DD(
?AG. >(
8@F. >*
?@F. D
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'8@. D
A44. >*
@EX. ((
'teal. Asar# 8late
?u"i"
Le&el P
H8. D
'TR. D
?AG. D>
8@F. D>
?@F. >D
'8@. >*P
A44. >
@EX.
'teal. Asar# Ro,e
?u"i" has slihtly worse -hysi$al #e!e"se ,ut Hui"9s 'tom- is &ery #ea#ly+ It9s u-
to you whi$h o"e you wa"t to elimi"ate 0rst+ I -erso"ally took at Hui" 0rst so that I
was a little sa!er later o" i" the ,attle+
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Le&el P
H8. D
'TR. >
?AG. >
8@F. >
?@F. P
'8@. D>
A44. >
@EX. >
'teal. Jothi"
Howe&er1 i! you $a" make it to the -erso" i" the room ,e!ore ru""i" i"to a"y o! the
ra"#om ,attles1 you9ll 0"# 'ha#ow @a"iel+
Boss Fiht
'ha#ow @a"iel
Le&el P
H8. (
'TR. D(
?AG. D(*
8@F. >
?@F. D(
'8@. >D
A44. >
@EX. D>
'teal. Jothi"
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He may look easier tha" what you9&e #ealt with alrea#y1 ,ut his Hea&e"9s Gate
$oul# #eal "early * #amae to ALL o! your $hara$ters i! they are"9t -rote$te# ,y
Bli"k+ 8a$k o" the ,uMs as !ast as you $a" i! you ho-e to sur&i&e+
A44. P
@EX.
'teal. Jothi"
'ha#ow Eri" is #iMere"t tha" 'ha#ow @a"iel+ 'he has more H8 a"# her atta$ks are
more -hysi$al+ O"$e aai" set u- a wall o! ,uMs 6ui$kly a"# kee- yoursel! ali&e+
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A!ter the ,attle1 you9ll ,e i&e" some more s$e"es to wat$h+ Je%t it9s time to o 0"#
'ha#ow Ea"#er+ ?ake sure he9s i" your -arty or E"tourae a"# hea# to the 4astle i"
't+ Rei"ar#+ I"si#e the $astle1 hea# straiht u- u"til you rea$h the #ark room+
Boss Fiht
'ha#ow Ea"#er
Le&el P
H8. (D
'TR. P
?AG. >D
8@F. D(*
?@F. >(
'8@. D>
A44. P
@EX.
'teal. Jothi"
'o his stats are ,etter tha" Eri"9s thus maki" this ,attle more #i3$ult1 -ossi,ly+
E%$e-t !or o"e o! his atta$ks1 it seeme# to me like he was weaker tha" Eri"+ Use the
same stratey as the last 0ht+
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H8. (D
'TR. P
?AG. >
8@F.
?@F. >
'8@. D(
A44. >(
@EX. D>
'teal. Jothi"
As usual1 the stats are ,etter tha" the last ,oss+ Her s-ells $a" a## status whi$h
$oul# ,e ,a# !or you at this -oi"t+ Follow the same stratey a"# take her #ow"+
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@EX. *
'teal. Jothi"
Follow the same stratey you9&e ,ee" !ollowi"+ His -hysi$al #e!e"se is hisweaks-ot so aim !or that+ His Water '-out $a" sile"$e your $hara$ter a"# @ee- Blue
$a" -ut you to slee- so wat$h out !or that+ ?ay,e I was lu$ky1 ,ut I !ou"# him to ,e
the easiest o! the 'ha#ow Bosses+ =ust make sure you ha&e -le"ty o! Restores
,e$ause he miht ,e a,le to OHKO a si"le $hara$ter with some o! his s-ells+
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A!ter the ,attle1 there will ,e some more s$e"es+ Jow that all o! the 'ha#ow Bosses
are #o"e1 there9s "ot too mu$h else you $a" #o+ Hea# to a"aheim1 the $a-ital
o!Alme"a+
a"aheim
E"emies.
Alme"a Elite
Alme"a 4olo"el
Alme"a Ge"eral
Liht"i" Bolt
Gra"# 4o":urer
@ra$ok"iht
Re# @ra$ok"iht
'irius Lu%
'tarshi"e
I! you took o" the sha#ow ,osses1 this #u"eo" shoul# ,e -retty easy !or you+ I! you
wa"t to lear" more ,a$krou"# a,out some $hara$ters1 ,ri" Gri&er with you
e"tourae works as well+ Tarlia also has a $omme"t1 ,ut it9s "othi"
rou"#,reaki"+ O"$e i"si#e take the easter" -ath throuh a #oor a"# i"to a
straiht -ath out i"to a"other room+ I" this room hea# east a"# south i"to a room
!or a $hest+ Ba$k outsi#e "orth is lo$ke# so o west+ 8ass throuh this room a"#
$o"ti"ue west+ I" the "e%t room i"ore the 0rst south a"# o throuh the se$o"#
o"e !or a"other $hest+ Jow hea# ,a$k out o! this room a"# hea# ,a$k east+ Hea#
"orth o! the sa&e $rystal a"# i"to the "e%t room+ Time !or a ,oss 0ht+ 'i"$e this
0ht is o"eCo"Co"e1 I $a"9t -ost the stats !or it+
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o east i"to a"other room+ There are two $hests south o! you1 a" em-ty room east1
a"# the -ath "orth that se"#s you west i"to the "e%t room+ West lea#s to a room
that has a $hest i" the ,ottom a"# a lo$ke# #oor that will !or$e you ,a$k i"to this
room+ Go south i"to the "e%t room+ East lea#s to a $hest a"# west is the #ire$tio" to
hea#+ I" the "e%t room1 hea# "orth i"stea# o! east !or a"other sa&e $rystal+ Hea#
west at the !ork a"# hea# throuh the "e%t room+ 'a&e at the $rystal+ U- ahea# isthe s$e"e with Gri&er+
Boss Fiht
Gu#ru"
Le&el
H8. >
'TR. >>
?AG. >P
8@F. >
?@F.
'8@. D
A44. (P
@EX. *(P
'teal. alkyrie @ress
4om-are# to the sha#ow ,osses1 this is a -ie$e o! $ake+ I! you ha&e"9t !a$e# them1
wat$h out !or her i$e atta$ks+ 'till1 she shoul#"9t ,e too mu$h o! a -ro,lem+
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Boss Fiht
Bru"hil#
Le&el
H8.
'TR. >
?AG. >
8@F.
?@F. >
'8@. D*D
A44.
@EX. *
'teal. Jothi"
Jothi" s-e$ial a,out this 0ht+ Her s-ells use status eMe$ts+
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'8@. >
A44. P
@EX. D>
'teal. Jothi"
There are also Fi"ers o! ea$h $olor who ha&e the same stats they are.
Fi"ers
Le&el
H8. (D
'TR. >
?AG. *>
8@F. *>
?@F.
'8@. ((
A44. *
@EX. *(P
'teal. Jothi"
I really $a"9t suest a #e$e"t stratey si"$e the 'ha#ow Bosses e&e" ma#e this
,attle easy+ Ea$h o! the Fi"ers $ast the stro"est o! their eleme"t to you a"# the
Ha"# o! Fate has some -retty stro" atta$ks as well+ Kee- your H8 u- a"# take out
the 0"ers 6ui$kly+ Ha"# o! Fate $a" also resurre$t the Fi"ers+ All you ha&e to #o is
kill the Ha"# o! Fate to wi" the ,attle1 howe&er+
E":oy the s$e"es that -lay out ,e$ause you ha&e $om-lete# the ame+ There9s o"ly
( e"#i" to the ame1 so it #oes"9t matter how ma"y $hara$ters you re$ruite#+
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EJ@ GA?E '8OLIER' 'e$rets/O-tio"al $o"te"t
I! you take Keyser1 Bru$e1 Ea"#er1 =o&ia"1 a"# Rors$ha$h to the show#ow" with
Leo"ius the" they all say some li"es #uri" the $o"!ro"tatio"+
I! you ,ri" Grei&er to the show#ow" with Gu#ru" you et to see a lo"
;ash,a$k/mo"tae+ Tarlia o"ly makes a $omme"t o" Gu#ru"s #eath i! Grei&er is "ot
-rese"t+
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'ome o! these are ki"#a o,&ious ,ut you "e&er k"ow whether -eo-le misse# them+