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Extracts from Game Design Document

Date post: 16-Dec-2014
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Some extractions from my game design document for an RPG.
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Game Design Document Extracts
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Page 1: Extracts from Game Design Document

Game Design Document Extracts

Page 2: Extracts from Game Design Document

Original Gameplay Loop for an RPG project.

Page 3: Extracts from Game Design Document

Original Map system which allows the player to create their own markings including town names.

Page 4: Extracts from Game Design Document

Mapping of a controller in RPG project

Page 5: Extracts from Game Design Document

Design for the combat system for RPG project – original way to use the controller as feedback in combat.

Page 6: Extracts from Game Design Document

Follow on from the previous slide, showing the maths behind the combat system and how the original system will work.

Page 7: Extracts from Game Design Document

Magic tree system for RPG project. Players can sample different types of magic or choose to become strong in one specific type.

Page 8: Extracts from Game Design Document

Example Quest with a map and a key. Planned out where enemy ambushes will appear and the different routes to finish the quest.


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