Date post: | 30-Dec-2015 |
Category: |
Documents |
Upload: | yeo-harper |
View: | 18 times |
Download: | 2 times |
FUTURE LEARNING ENVIRONMENTh t t p : / / f l e . u i a h . f i
Teemu [email protected]
UIAH Media Lab, University of Art and Design Helsinki
Future Learning Environment R&D Project
Research Partners UIAH Media Lab, University of Art and Design, Helsinki, Finland Applied Cognitive Science Research Group, Dept. of Psychology, University of Helsinki, Finland Media Education Centre, University of Helsinki, Finland Savonlinna Dept. of Teacher Education, University of Joensuu, Finland
Industrial Partners Sonera Ltd (Telecom Finland) Grey Interactive Ltd WSOY Publishing Ltd Apple Computer Finland
Financing TEKES (Finnish Technology Development Centre) Finnish Ministry of Education Industrial & Research Partners
The Aims of the FLE-Project
To research and develop innovative ways of using new media in the field of collaborative learning
To develop a www platform supporting collaborative learning and thinking
To build new ways of sharing educational www based multimedia material
FLE Design Principles
Problem-based and inquiry learning Collaborative building of knowledge Collaborative design process Sharing of expertise
Problem-Based and Inquiry Learning
Shared knowledge advancement by members of a course
Questions and problems guide the process of progressive inquiry
New knowledge is constructed through solving problems of explanation and understanding
Collaborative Building of Knowledge
Questions and explanations derived from users’ own understanding and scientific information
Tools for working with knowledge objects like explanations, theories, hypothesis, and interpretations
Tools for monitoring the learning process
Collaborative Design Process
Engaging users to generate new design ideas Collaboratively work to further develop their
ideas Tools for sharing conceptual and visual design
ideas
Sharing of Expertise
Creating a learning community with shared goals
Support for expert-like processing of information
Multiple modules for representing user’s various fields of expertise
Tools for monitoring advancement of comprehension in scientific and design inquiry
What is FLE Server Software?
WWW-platform on the Internet for Computer-Supported Collaborative Learning (CSCL)
FLE-software can be accessed through Internet (TCP/IP) with any HTML 3.2 compliant browser e.g. Netscape Navigator 3 (or later)
Technical Background A Client/server system using www browsers, a www server,
application Server and a persistent storage (e.g. database) Programmed in an object oriented language called Python Scalable to a large number of concurrent users and transactions Freely available for non-commercial educational use,
commercial use licenses available for a fee Available as pre-compiled self-containing installations for
multiple platforms (1st quarter/2000) Most of the source code available for modification under a
request
FLE Modules
Virtual WebTop Knowledge Building Module Jam Session Module Library People Administration
The Virtual WebTop
A personal desktop in the environment
To store and share digital materials with fellow users
Access to evaluation tools
Access to thinking tools
Viewing and sending personal short messages
The Knowledge Building (KB) Module
Shared space for discussion and conferencing
The discussion is constructed around the “Deep Principles” of the field
Messages posted to the database labeled with a “Category of Inquiry” reflecting a step in inquiry
Categories of scientific and design inquiry are default sets, other sets can be defined by course administrator
The Jam Session Module
Experimentation with representation of ideas, concepts and sketches
Collaborative construction of digital artifacts
Storing different versions of objects being developed
Representing the elaboration process graphically
The Library
Shared documents in various formats: text, graphics, audio, video, multimedia, or www-links
Space to publish and browse multimedia learning materials
Allows tutor to select relevant parts for course material
The People
User-database, information entered by user
Defining user-groups: basic users, tutors and system administrators
The Administration
Creating new, removing and editing courses
Uploading and removing course materials
Adding new users and tutors, removing and editing access rights
History & Milestones
Background work for FLE project at UIAH Media Lab is carried out (9/97)
FLE-project received funding from Tekes, OPM and industrial partners, such as Sonera, Apple Finland and Grey Interactive (2/98)
FLE project is started at UIAH Media lab in co-operation with industrial partners and Dept of Psychology and Dept. of Media Education, University of Helsinki
Development of the FLE software prototype (v.1.0) is started in close cooperation with the industrial partners (4/98)
FLE software (v.1.0) goes into limited testing at university level cases
FLE software (v.1.0) evaluated by Dept. of Psychology and Dept. of Media Education, University of Helsinki (9/98)
First learning evaluation results are presented at international conferences during 1999
FLE software (v.2.0) development is started to make the software freely available for educational use in the future (6/99)
Development on a new freely available software code for FLE Modules started at UIAH Media Lab with the cooperation of GMD, Germany
Elements of Progressive Inquiry[Hakkarainen 1998]
Setting up Research Questions
Creating the Context
Constructing Working Theories
Critical Evaluation
Searching Deepening KnowledgeGenerating Subordinate
Questions
Developing New Working Theories
Distributed Expertise
Creating Context
Anchoring central conceptual principles of the domain of knowledge
Establishing the learning community Joint planning and setting up of goals
Setting up Research Questions
Generating problems and questions to direct the inquiry Studying is a problem solving process Large initial questions get more defined in the process
Constructing Working Theories
Phenomena are explained with existing background knowledge
Creates a culture for writing about own thinking and reasoning
Intended to make gaps in own knowledge and understanding more explicit
Critical Evaluation Assessment of the strengths and weaknesses of
different explanations and approaches Helps the learning community to direct and regulate
joint cognitive efforts Evaluation of what knowledge and skills are needed in
the inquiry process
Searching Deepening Knowledge
The questions and working theories direct the search for more information and answers
Generating Subordinate Questions
Transformation of initial general and unspecific questions into more specific questions
Focusing inquiry to specific research questions
Constructing New Working Theories
New theories built on own explanations and deepening scientific knowledge
Summaries of own and shared learning
Shared Expertise
Relying on socially distributed cognitive resources Diversity in expertise among course participants promotes
knowledge advancement
Design Process and Distributed Expertise[Seitamaa-Hakkarainen, 1998]
Defining the Design Task
Design Context
Creating a Working Idea
Critical Evaluation
Searching Deepening Knowledge
Redefining the Design Task
Developing New Working Ideas
Distributed Expertise
Searching Deepening Knowledge
The questions and working theories direct the search for more information and answers
Shared Expertise
Relying on socially distributed cognitive resources Diversity in expertise among course participants promotes
knowledge advancement
Knowledge-Building in Design Process[Seitamaa-Hakkarainen, 1998]
Constraints
Composition SpaceConstruction Space
Collaborative Cloth-Design Project’s Organization
Co-ordinating teachers: FLE-teacher Pirita Seitamaa-Hakkarainen, Course Organizatior
Päivi Aikasalo, Visual Art Teacher Tarja Salo
Students: 34 first-year textile students
Partners: The Association of The Friends of The University Children’s
Hospital in Finland & Helsinki University Hospital (Department of Prematurely Born Babies) & Nanso co.
Design Process Consists of Four Basic Stages:
Knowledge building and visual design
Prototype making
Testing of prototype in hospital
Production procedure design
Empirical Conclusions
Encouraging empirical evidence for implementation of progressive inquiry
Support for explication and externalization of conceptions and thinking
Sharing of understanding and learning
Pedagogical Conclusions
Emphasis on the need to produce arguments and discuss research findings from sciences
Importance of establishing a learning community with authentic goal
Tutor’s participation important for introducing scaffolds for collaboration
Project Future
Current Tekes funded project will continue till the end of 1999 after which all the findings and results will be freely available from the project web site
The software development will continue on two separate tracks as independent, but collaborating projects
Sonera will offer a commercial version of their own www based learning software based on some of the ideas in FLE -project
UIAH Media Lab, Dept. of Psychology and other academic parties will continue to develop the pedagogical and cognitive underpinnings of the FLE framework
UIAH Media Lab in collaboration with academic partners will develop and release
an open source second generation FLE software free for non-commercial educational use
The second generation FLE software will be tested and evaluated in various schools and universities throughout Europe
FUTURE LEARNING ENVIRONMENTw w w . f l e . u i a h . f i
Etunimi [email protected]
UIAH Media Lab, University of Art and Design Helsinki