FIRST LEGO League Kick-off 2016
Robot Game + Project + Core Values = FLL
Penn FLL SeasonDate Event
May Team Registration Opens
August Coach Training @ Penn
August 30th Challenge Released
September 17th Kick-off @ Penn
September 21nd Qualifier Tournament Registration Opens
October 13th Qualifier Tournament Registration Closes
December Qualifier Events (12-36 teams)
February 4th Championship Event @ Penn (46 teams)
April 27nd-30th FLL World Festival in St. Louis
Important Websites
Penn FLL Website
Check for Updates on:
- Coach Training
- Scrimmages
- Qualifier Registration
- Championship Event
- Coach Resources
FLL Website
- Official Game Information
- Check Robot Game Updates and Project FAQ often!!!
- Official Mission Video
Kick-Off AgendaWelcome - 15 minutes
FLL Animal Allies Project - 20 minutes
Animal Allies Presentations - 1 hour
Robot Game - 50 minutes
Q&A - 30 minutes
The Project
Step 0: Think About ItWhen you meet an animal at the zoo, on a farm, or in your
home, have you ever thought about whether that interaction helps you, the animal, or both? Share these situations with your
team. Who is helping or being helped in each one?
For ANIMAL ALLIES, think of people and animals as allies in the quest to make life better for everyone. Sometimes people help
animals and sometimes animals help people. Your team’s Project mission this season is to make our interactions with animals
better – hopefully better for all of us.
Step 1: Identify a Problem
Ask your team to think about all the different ways that people interact with animals.
Have your team pick a situation in which people and animals interact, then identify a specific problem they want to solve.
Suggestions
As a Team - Choose an animal• Look for clarification.
As a Team - Identify a specific problem with the way people interact with your animal.
Step 2 - Design an Innovative Solution
Design an innovative solution to your problem that adds value to society by improving something that already exists, using something that exists in a new way, or inventing something totally new.
Suggestions
As a Team - Think about:• What could be done better? What could be done in
a new way? • Could your solution make people and animals more
productive, healthier, or happier? • How can you reimagine the way we work with or
study animals? • Could you use an adaptation from an existing
animal (biomimicry) to help solve the problem you identified?
Step 3 - Share With Others
Share the solution you designed with others. Consider including someone who could provide feedback about your solution.
Getting input and improving are part of the design process for any engineer. Don’t be afraid to revise
your idea if you receive some helpful feedback.
Suggestions
As a Team - Think about who your solution might help.• How can you let them know that you have solved their
problem?• Can you present your research and solution to people
who own, sell, or care for animals?• Can you share with a professional or someone who
helped you learn about your problem?• Can you think of any other groups of people who might
be interested in your idea?
Step 4 - Present Your Solution at a Tournament
Prepare a presentation to share your work with the judges at a tournament. • Your presentation can include posters,
slideshows, models, multimedia clips, props, costumes, and more.
• Be creative, but also make sure you cover all the essential information.
Suggestions
Be creative with how you share your work–use the talents of your team members!
A website, video, talk, or skit could work well!
Be sure to review the judging rubrics located at
http://www.firstinspires.org/sites/default/files/uploads/resource_library/fll/animal-allies/fll-rubrics-2016.pdf
Project Resourceshttp://www.firstinspires.org/robotics/fll/challenge-and-season-
info
● Check the Project Updates often:
http://www.firstinspires.org/resource-library/fll/animal-allies-
challenge-updates-and-resources
● Download additional resources from the Animal Allies Challenge
page:https://firstinspiresst01.blob.core.windows.net/frc/animal-
allies-challenge-guide.pdf
● Read the FIRST® LEGO® League Coaches’ Handbook for more
information about the Challenge, tournaments, and judging:
http://www.firstinspires.org/resource-library/fll/coaches-
handbook
● Download the FIRST app on your mobile device to access all the
resources listed above in one place
• 10 minute session in a separate judging area
• 5 minute maximum for presentation
• Uninterrupted
• Includes setup time
• At least 5 additional minutes for judge questions
• Teams may
• Perform a skit
• Present PowerPoint (though a projector may not be provided for this)
• Sing a song
• Choose any creative way to share their research
Project Presentation
• Team must complete all ongoing requirements:
• Identify your problem
• Explain your team’s innovative solution
• Describe how you shared your team’s findings with others
•Meet presentation requirements:• Give your presentation live (media equipment used only to enhance the live presentation)• Include all team members• Set up and complete presentation in 5 minutes or less with no adult help
Project Requirements
The Judging Process
Core Values Judging
Robot Design Judging
Project Judging
Judging Refresher
Always remember to review the rubrics!!!!
Core Values• We are a team.
• We do the work to find solutions with guidance from our coaches and mentors.
• We know our coaches and mentors don’t have all the answers; we learn together.
• We honor the spirit of friendly competition.
• What we discover is more important than what we win.
• We share our experiences with others.
• We display Gracious Professionalism and Coorpetition in everything we do.
• We have fun.
Core Values Judging
Structure
• 10min Judging Session
• 5min - Teamwork Activity
• 2min - Core Values Poster Presentation
• 3min - Judge Q&A
Structure
• 10min Judging Session
• All Q&A with Judges
• You will have access to a field
• You are allowed to answer questions by demoing with your robot
• Robot executive design summary
https://www.grasp.upenn.edu/programs/first-lego-league/coach-resources
Robot Design Judging
Questions?