Date post: | 11-May-2015 |
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Fun & Frustration
Learning & Games
Drew Davidson
Fun & Frustration
Games aren’t just Fun
Fun has a Half-Life
Pleasantly Frustrating
Flow & Failure
Challenge & Reward
On Game Design
Interest Curves
Procedural
Interactivity
Gamepocalypse
Interest Curves
Procedural
Interactivity
Gamepocalypse
Gamification
Funware
MSG
Secret Sauce
Make it Seem Game-like
Gameful
Spirit of Games
On Learning
Failure
Doubt
Curiosity
Articulations
Ecologies
Failure
Fail Faster
Experiment, Explore
Rapid Prototyping
Iterate toward Solutions
Try Again. Fail Again. Fail Better.
Doubt
Question Answers
Challenge Assumptions
Work to Understand
To be Uncertain isto be Uncomfortable, but to be Certain isto be Ridiculous.
Curiosity
Ask Questions & Engage
Lifelong Learning & How Stuff Works
Problem Solving & Cheating?
Story Telling & Model Making
Articulations
Systemic
Connections
Associations
Relationships
Transference
Interdisciplinary
Ecologies
Learning
Overlapping
Evolving
Interrelating
Connecting
Learning & Games
Creation
Distribution
Assessment
Anyone who tries to make a distinction between education and entertainment doesn’t know the first thing about either.
Creation
Collaborative
Multi-Media
User Generated
Remix
IP
Design
Distribution
More Channels
Aggregation
Collation & Curation
On Demand
Digital
Tagging & Rating
Search
Assessment
Community
Real-Time
Data Visualization
Constructive
Systemic
Qualitative
Literacy
WorkingExamples.org
Process and Progress
Visualize Connections
Design Decisions
Fun & Frustration = Learning &
Games
Either/Or – Both/And
Flow & Explore
Challenge & Reward
Agency & Literacy
Playing is Learning
On Games & Learning
Beyond Fun
Serious Games and Media
Well Played
Video Games, Value and Meaning
http://etc.cmu.edu/etcpress/