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Galad11B

Date post: 05-Apr-2018
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    UTILITY POWER

    Second Wind

    KEYWORDS USED

    Standard

    ACTION

    Personal

    RANGE

    AT-WILL ENCOUNTER DAILY

    Effect: Spend a healing surge and gain a +2bonus to all defenses until the start of your next

    turn.

    ADDITIONAL EFFECTS

    CLASS LEVEL*

    BOOKPH

    UTILITY POWER

    Blur

    KEYWORDSArcane, Illusion

    USED

    Minor

    ACTION

    Personal

    RANGE

    AT-WILL ENCOUNTER DAILY

    Effect: Until the end of the encounter, you gaina +2 power bonus to all defenses, and you are

    invisible to enemies 5 squares or more away fromyou.

    ADDITIONAL EFFECTS

    CLASSWizard

    LEVEL10

    BOOKPH

    UTILITY POWER

    Illusory Wall

    KEYWORDSArcane, Illusion, Implement

    USED

    Standard

    ACTION

    Area wall 8 within 20 squares

    RANGE

    20

    AT-WILL ENCOUNTER DAILY

    Effect:You create the illusion of a contiguous wall of solidmaterial (stone or metal, for example). The wall can be up

    to 8 squares long and 4 squares high, and it lasts until theend of your next turn. The wall blocks line of sight for allenemies (but not your allies). When any enemy moves

    adjacent to the wall, you can make an attack (Intelligencevs. Will) against that target; if successful, the targetcannot move through the wall on its current turn, but it

    can try again on later turns. On a miss, the wall no longer

    blocks line of sight or movement for that creature.Sustain Minor:You can sustain this power until the end

    of the encounter.

    ADDITIONAL EFFECTS

    CLASSWizard

    LEVEL10

    BOOKAP

    UTILITY POWER

    Healing Word

    KEYWORDSHealing

    USED

    Minor

    ACTION

    Close burst 5 (10 at 11th level, 15

    RANGE5

    AT-WILL ENCOUNTER DAILY

    Target:You or one ally in the burstEffect: The target can spend a healing surge and

    regain 1d6 additional hit points.Level 6: 2d6 additional hit points.

    Level 11: 3d6 additional hit points.Level 16: 4d6 additional hit points.Level 21: 5d6 additional hit points.

    Level 26: 6d6 additional hit points.

    Unarmed: +7 attack

    ADDITIONAL EFFECTS

    CLASSCleric

    LEVEL BOOK PH

    MAGIC WEAPON

    Crystal orb of Inescapable Consequenc

    DAMAGE PROFICIENT

    Orb

    GROUP RANGE

    +2 attack rolls and damage rollsENHANCEMENT

    8LEVEL

    +2d6 damageCRITICAL

    PROPERTIES

    A crystal orb looks similar to an accurate orb, buthas a faceted surface and might appear in anycolor.

    AT-WILL ENCOUNTER DAILY

    POWER

    Rarity: UncommonPower (Daily): Free Action. Use this power

    when an attack with this orb misses its target.The target is affected by any conditions or effectsof the attack as if the attack had hit.

    ITEM SLOTOff-hand

    WEIGHT2

    PRICE3400

    BOOKPH3

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