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Game Mechanics EST310/ISE340 Fall 2011 Tony Scarlatos.

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Game Mechanics EST310/ISE340 Fall 2011 Tony Scarlatos
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Page 1: Game Mechanics EST310/ISE340 Fall 2011 Tony Scarlatos.

Game Mechanics

EST310/ISE340Fall 2011

Tony Scarlatos

Page 2: Game Mechanics EST310/ISE340 Fall 2011 Tony Scarlatos.

Player Life Cycle

How do you maintain player engagement over the long term?

Page 3: Game Mechanics EST310/ISE340 Fall 2011 Tony Scarlatos.

Jane McGonigal’s Motivators• Blissful Productivity

– Happy working hard doing what is perceived to be meaningful work.

• Social Fabric– Community that supports and relies

on the player, and rewards with status.

• Urgent Optimism– The desire to act immediately to

tackle an obstacle combined with the reasonable hope of success.

• Epic Meaning– Achievement that goes beyond the

player’s personal success, an achievement that is perceived to be significant globally.

Page 4: Game Mechanics EST310/ISE340 Fall 2011 Tony Scarlatos.

Intrinsic Motivators

Page 5: Game Mechanics EST310/ISE340 Fall 2011 Tony Scarlatos.

Collecting and Completing a Set

Page 6: Game Mechanics EST310/ISE340 Fall 2011 Tony Scarlatos.

Customization (self expression)

Page 7: Game Mechanics EST310/ISE340 Fall 2011 Tony Scarlatos.

Epic Meaning (altruism)

Page 8: Game Mechanics EST310/ISE340 Fall 2011 Tony Scarlatos.

Loss Aversion

In psychological studies, subjects consistently avoided loss more than gains were sought

Page 9: Game Mechanics EST310/ISE340 Fall 2011 Tony Scarlatos.

Extrinsic Motivators:Appointment Dynamics

“Feed Me, Seymore!”

Page 10: Game Mechanics EST310/ISE340 Fall 2011 Tony Scarlatos.

Extrinsic Motivators:Timed Interactions

“For a limited time only…” or “You have 10 seconds before the bomb blows up!”

Page 11: Game Mechanics EST310/ISE340 Fall 2011 Tony Scarlatos.

Rewards: Badges

Page 12: Game Mechanics EST310/ISE340 Fall 2011 Tony Scarlatos.

Rewards: System Points

Page 13: Game Mechanics EST310/ISE340 Fall 2011 Tony Scarlatos.

Rewards: Social Points

Page 14: Game Mechanics EST310/ISE340 Fall 2011 Tony Scarlatos.

Rewards: Leaderboard

Page 15: Game Mechanics EST310/ISE340 Fall 2011 Tony Scarlatos.

Rewards: Virtual Goods

Page 16: Game Mechanics EST310/ISE340 Fall 2011 Tony Scarlatos.

Reward Reinforcement Schedules

“How often?” is usually more important than “How much?”

Fixed Interval, Fixed Reward

Variable Interval,Fixed Reward

Fixed Reward,No Time Interval(activity- based)

Variable Reward, Variable Interval(Slot-Machine)


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