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Game Theory 2: Extensive-Form Games and Subgame Perfectionhome.uchicago.edu/bdm/pepp/gt2.pdf ·...

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Page 1: Game Theory 2: Extensive-Form Games and Subgame Perfectionhome.uchicago.edu/bdm/pepp/gt2.pdf · Modeling Games with Dynamics Players Player function I Who moves when Terminal histories

Game Theory 2:

Extensive-Form Games and

Subgame Perfection

1 / 26

Page 2: Game Theory 2: Extensive-Form Games and Subgame Perfectionhome.uchicago.edu/bdm/pepp/gt2.pdf · Modeling Games with Dynamics Players Player function I Who moves when Terminal histories

Dynamics in Games

How should we think of strategic interactions that occur insequence?

Who moves when?

And what can they do at different points in time?

How do people react to different histories?

2 / 26

Page 3: Game Theory 2: Extensive-Form Games and Subgame Perfectionhome.uchicago.edu/bdm/pepp/gt2.pdf · Modeling Games with Dynamics Players Player function I Who moves when Terminal histories

Modeling Games with Dynamics

Players

Player function

I Who moves when

Terminal histories

I Possible paths through the game

Preferences over terminal histories

3 / 26

Page 4: Game Theory 2: Extensive-Form Games and Subgame Perfectionhome.uchicago.edu/bdm/pepp/gt2.pdf · Modeling Games with Dynamics Players Player function I Who moves when Terminal histories

Strategies

A strategy is a complete contingent plan

Player i’s strategy specifies her action choice at each pointat which she could be called on to make a choice

4 / 26

Page 5: Game Theory 2: Extensive-Form Games and Subgame Perfectionhome.uchicago.edu/bdm/pepp/gt2.pdf · Modeling Games with Dynamics Players Player function I Who moves when Terminal histories

An Example: International Crises

Two countries (A and B) are competing over a piece ofland that B occupies

Country A decides whether to make a demand

If Country A makes a demand, B can either acquiesce orfight a war

If A does not make a demand, B keeps land (game ends)

A’s best outcome is Demand followed by Acquiesce, worstoutcome is Demand and War

B’s best outcome is No Demand and worst outcome isDemand and War

5 / 26

Page 6: Game Theory 2: Extensive-Form Games and Subgame Perfectionhome.uchicago.edu/bdm/pepp/gt2.pdf · Modeling Games with Dynamics Players Player function I Who moves when Terminal histories

An Example: International Crises

A can choose: Demand (D) or No Demand (ND)

B can choose: Fight a war (W ) or Acquiesce (A)

Preferences

uA(D,A) = 3 > uA(ND,A) = uA(ND,W ) = 2 > uA(D,W ) = 1

uB(ND,A) = uB(ND,W ) = 3 > uB(D,A) = 2 > uB(D,W ) = 1

How can we represent this scenario as a game (in strategicform)?

6 / 26

Page 7: Game Theory 2: Extensive-Form Games and Subgame Perfectionhome.uchicago.edu/bdm/pepp/gt2.pdf · Modeling Games with Dynamics Players Player function I Who moves when Terminal histories

International Crisis Game: NE

Country B

W A

Country AD 1, 1 3, 2

ND 2, 3 2, 3

7 / 26

Page 8: Game Theory 2: Extensive-Form Games and Subgame Perfectionhome.uchicago.edu/bdm/pepp/gt2.pdf · Modeling Games with Dynamics Players Player function I Who moves when Terminal histories

International Crisis Game: NE

Country B

W A

Country AD 1, 1 3, 2

ND 2X, 3 2, 3

7 / 26

Page 9: Game Theory 2: Extensive-Form Games and Subgame Perfectionhome.uchicago.edu/bdm/pepp/gt2.pdf · Modeling Games with Dynamics Players Player function I Who moves when Terminal histories

International Crisis Game: NE

Country B

W A

Country AD 1, 1 3X, 2

ND 2X, 3 2, 3

7 / 26

Page 10: Game Theory 2: Extensive-Form Games and Subgame Perfectionhome.uchicago.edu/bdm/pepp/gt2.pdf · Modeling Games with Dynamics Players Player function I Who moves when Terminal histories

International Crisis Game: NE

Country B

W A

Country AD 1, 1 3X, 2X

ND 2X, 3 2, 3

7 / 26

Page 11: Game Theory 2: Extensive-Form Games and Subgame Perfectionhome.uchicago.edu/bdm/pepp/gt2.pdf · Modeling Games with Dynamics Players Player function I Who moves when Terminal histories

International Crisis Game: NE

Country B

W A

Country AD 1, 1 3X, 2X

ND 2X, 3X 2, 3X

7 / 26

Page 12: Game Theory 2: Extensive-Form Games and Subgame Perfectionhome.uchicago.edu/bdm/pepp/gt2.pdf · Modeling Games with Dynamics Players Player function I Who moves when Terminal histories

International Crisis Game: NE

Country B

W A

Country AD 1, 1 3X, 2X

ND 2X, 3X 2, 3X

7 / 26

Page 13: Game Theory 2: Extensive-Form Games and Subgame Perfectionhome.uchicago.edu/bdm/pepp/gt2.pdf · Modeling Games with Dynamics Players Player function I Who moves when Terminal histories

International Crisis Game: NE

Country B

W A

Country AD 1, 1 3X, 2X

ND 2X, 3X 2, 3X

I Is there something funny here?

7 / 26

Page 14: Game Theory 2: Extensive-Form Games and Subgame Perfectionhome.uchicago.edu/bdm/pepp/gt2.pdf · Modeling Games with Dynamics Players Player function I Who moves when Terminal histories

International Crisis Game: NE

Country B

W A

Country AD 1, 1 3X, 2X

ND 2X, 3X 2, 3X

I Is there something funny here?

I Specifically, (ND,W )?

7 / 26

Page 15: Game Theory 2: Extensive-Form Games and Subgame Perfectionhome.uchicago.edu/bdm/pepp/gt2.pdf · Modeling Games with Dynamics Players Player function I Who moves when Terminal histories

International Crisis Game: NE

Country B

W A

Country AD 1, 1 3X, 2X

ND 2X, 3X 2, 3X

I Is there something funny here?

I Specifically, (ND,W )?

I The threat of war deters the demand, but would Bfollow through?

7 / 26

Page 16: Game Theory 2: Extensive-Form Games and Subgame Perfectionhome.uchicago.edu/bdm/pepp/gt2.pdf · Modeling Games with Dynamics Players Player function I Who moves when Terminal histories

Non-Credible Threats

The equilibrium (ND,W ) depends on a “non-crediblethreat”

Once A makes a demand, B does not want to fight a war

But to rule out such behavior, we need a stronger solutionconcept

One that incorporates the fact that actions are taken insequence

8 / 26

Page 17: Game Theory 2: Extensive-Form Games and Subgame Perfectionhome.uchicago.edu/bdm/pepp/gt2.pdf · Modeling Games with Dynamics Players Player function I Who moves when Terminal histories

Why Rule out Non-credible

Threats

Equilibrium as a steady state

War is only a best-response for B because when no demandis made, B is indifferent

If A accidentally made a demand, war is not a sequentialbest-response for B. B should acquiesce instead

I Read the strategy W as “if A makes a demand, I willgo to war”

9 / 26

Page 18: Game Theory 2: Extensive-Form Games and Subgame Perfectionhome.uchicago.edu/bdm/pepp/gt2.pdf · Modeling Games with Dynamics Players Player function I Who moves when Terminal histories

Subgame Perfect Nash

Equilibrium

A strategy specifies what a player will do at every decisionpoint

I Complete contingent plan

Strategy in a SPNE must be a best-response at each node,given the strategies of other players

Backward Induction

10 / 26

Page 19: Game Theory 2: Extensive-Form Games and Subgame Perfectionhome.uchicago.edu/bdm/pepp/gt2.pdf · Modeling Games with Dynamics Players Player function I Who moves when Terminal histories

But First!

Let’s introduce a way of incorporating the timing of actionsinto the game explicitly

Use a game tree to represent the sequential aspect ofchoices

11 / 26

Page 20: Game Theory 2: Extensive-Form Games and Subgame Perfectionhome.uchicago.edu/bdm/pepp/gt2.pdf · Modeling Games with Dynamics Players Player function I Who moves when Terminal histories

An Example: International Crises

���

���

@@@@@@R

A

(2, 3)

ND D

12 / 26

Page 21: Game Theory 2: Extensive-Form Games and Subgame Perfectionhome.uchicago.edu/bdm/pepp/gt2.pdf · Modeling Games with Dynamics Players Player function I Who moves when Terminal histories

An Example: International Crises

���

���

@@@@@@R@@@@@@R

��

��

��

A

B

(2, 3)

War Acq

ND D

12 / 26

Page 22: Game Theory 2: Extensive-Form Games and Subgame Perfectionhome.uchicago.edu/bdm/pepp/gt2.pdf · Modeling Games with Dynamics Players Player function I Who moves when Terminal histories

An Example: International Crises

���

���

@@@@@@R@@@@@@R

��

��

��

A

B

(1, 1)

(2, 3)

(3, 2)

War Acq

ND D

12 / 26

Page 23: Game Theory 2: Extensive-Form Games and Subgame Perfectionhome.uchicago.edu/bdm/pepp/gt2.pdf · Modeling Games with Dynamics Players Player function I Who moves when Terminal histories

An Example: International Crises

���

���

@@@@@@R@@@@@@R

��

��

��

A

B

(1, 1)

(2, 3)

(3, 2)

War Acq

ND D

12 / 26

Page 24: Game Theory 2: Extensive-Form Games and Subgame Perfectionhome.uchicago.edu/bdm/pepp/gt2.pdf · Modeling Games with Dynamics Players Player function I Who moves when Terminal histories

An Example: International Crises

���

���

@@@@@@R

A

(2, 3) (3, 2)

ND D

12 / 26

Page 25: Game Theory 2: Extensive-Form Games and Subgame Perfectionhome.uchicago.edu/bdm/pepp/gt2.pdf · Modeling Games with Dynamics Players Player function I Who moves when Terminal histories

An Example: International Crises

���

���

@@@@@@R

A

(2, 3) (3, 2)

ND D

12 / 26

Page 26: Game Theory 2: Extensive-Form Games and Subgame Perfectionhome.uchicago.edu/bdm/pepp/gt2.pdf · Modeling Games with Dynamics Players Player function I Who moves when Terminal histories

An Example: International Crises

���

���

@@@@@@R@@@@@@R

��

��

��

A

B

(1, 1)

(2, 3)

(3, 2)

War Acq

ND D

12 / 26

Page 27: Game Theory 2: Extensive-Form Games and Subgame Perfectionhome.uchicago.edu/bdm/pepp/gt2.pdf · Modeling Games with Dynamics Players Player function I Who moves when Terminal histories

Another Example

Player 2

C D

Player 1A 5, 3 0, 0

B 0, 0 3, 5

13 / 26

Page 28: Game Theory 2: Extensive-Form Games and Subgame Perfectionhome.uchicago.edu/bdm/pepp/gt2.pdf · Modeling Games with Dynamics Players Player function I Who moves when Terminal histories

Another Example

Player 2

C D

Player 1A 5X, 3X 0, 0

B 0, 0 3X, 5X

13 / 26

Page 29: Game Theory 2: Extensive-Form Games and Subgame Perfectionhome.uchicago.edu/bdm/pepp/gt2.pdf · Modeling Games with Dynamics Players Player function I Who moves when Terminal histories

Another Example

Player 2

C D

Player 1A 5X, 3X 0, 0

B 0, 0 3X, 5X

Represent this as a game tree under the assumption thatplayer 1 moves first

13 / 26

Page 30: Game Theory 2: Extensive-Form Games and Subgame Perfectionhome.uchicago.edu/bdm/pepp/gt2.pdf · Modeling Games with Dynamics Players Player function I Who moves when Terminal histories

Another Example

@@@@@@R

��

��

��

A B

AAAAAAU

�������

DC

53

00

00

35

�������

AAAAAAU

C D

22

1

14 / 26

Page 31: Game Theory 2: Extensive-Form Games and Subgame Perfectionhome.uchicago.edu/bdm/pepp/gt2.pdf · Modeling Games with Dynamics Players Player function I Who moves when Terminal histories

Another Example

@@@@@@R

��

��

��

A B

AAAAAAU

�������

DC

53

00

00

35

�������

AAAAAAU

C D

22

1

14 / 26

Page 32: Game Theory 2: Extensive-Form Games and Subgame Perfectionhome.uchicago.edu/bdm/pepp/gt2.pdf · Modeling Games with Dynamics Players Player function I Who moves when Terminal histories

Another Example

@@@@@@R

��

��

��

A B

AAAAAAU

�������

DC

53

00

00

35

�������

AAAAAAU

C D

22

1

14 / 26

Page 33: Game Theory 2: Extensive-Form Games and Subgame Perfectionhome.uchicago.edu/bdm/pepp/gt2.pdf · Modeling Games with Dynamics Players Player function I Who moves when Terminal histories

Another Example

@@@@@@R

��

��

��

A B

AAAAAAU

�������

DC

53

00

00

35

�������

AAAAAAU

C D

22

1

14 / 26

Page 34: Game Theory 2: Extensive-Form Games and Subgame Perfectionhome.uchicago.edu/bdm/pepp/gt2.pdf · Modeling Games with Dynamics Players Player function I Who moves when Terminal histories

Another Example

@@@@@@R

��

��

��

A B

AAAAAAU

�������

DC

53

00

00

35

�������

AAAAAAU

C D

22

1

SPNE: (A, (C,D))

14 / 26

Page 35: Game Theory 2: Extensive-Form Games and Subgame Perfectionhome.uchicago.edu/bdm/pepp/gt2.pdf · Modeling Games with Dynamics Players Player function I Who moves when Terminal histories

What if Player 2 Moves First?

@@@@@@R

��

��

��

C D

AAAAAAU

�������

BA

53

00

00

35

�������

AAAAAAU

A B

11

2

15 / 26

Page 36: Game Theory 2: Extensive-Form Games and Subgame Perfectionhome.uchicago.edu/bdm/pepp/gt2.pdf · Modeling Games with Dynamics Players Player function I Who moves when Terminal histories

What if Player 2 Moves First?

@@@@@@R

��

��

��

C D

AAAAAAU

�������

BA

53

00

00

35

�������

AAAAAAU

A B

11

2

15 / 26

Page 37: Game Theory 2: Extensive-Form Games and Subgame Perfectionhome.uchicago.edu/bdm/pepp/gt2.pdf · Modeling Games with Dynamics Players Player function I Who moves when Terminal histories

What if Player 2 Moves First?

@@@@@@R

��

��

��

C D

AAAAAAU

�������

BA

53

00

00

35

�������

AAAAAAU

A B

11

2

15 / 26

Page 38: Game Theory 2: Extensive-Form Games and Subgame Perfectionhome.uchicago.edu/bdm/pepp/gt2.pdf · Modeling Games with Dynamics Players Player function I Who moves when Terminal histories

What if Player 2 Moves First?

@@@@@@R

��

��

��

C D

AAAAAAU

�������

BA

53

00

00

35

�������

AAAAAAU

A B

11

2

15 / 26

Page 39: Game Theory 2: Extensive-Form Games and Subgame Perfectionhome.uchicago.edu/bdm/pepp/gt2.pdf · Modeling Games with Dynamics Players Player function I Who moves when Terminal histories

What if Player 2 Moves First?

@@@@@@R

��

��

��

C D

AAAAAAU

�������

BA

53

00

00

35

�������

AAAAAAU

A B

11

2

SPNE: ((A,B), D)

15 / 26

Page 40: Game Theory 2: Extensive-Form Games and Subgame Perfectionhome.uchicago.edu/bdm/pepp/gt2.pdf · Modeling Games with Dynamics Players Player function I Who moves when Terminal histories

The Order of Action Matters

The outcome depends on who chooses first

I When 1 moves first: (A,C) with payoffs 5, 3

I When 2 moves first: (D,B) with payoffs 3, 5

In this game, there is an advantage to moving first

16 / 26

Page 41: Game Theory 2: Extensive-Form Games and Subgame Perfectionhome.uchicago.edu/bdm/pepp/gt2.pdf · Modeling Games with Dynamics Players Player function I Who moves when Terminal histories

The Centipede Game

?

-

?

-

?

-

?

-1 2 1 2

E

C

E

C

E

C

E

C 66

11

03

52

47

17 / 26

Page 42: Game Theory 2: Extensive-Form Games and Subgame Perfectionhome.uchicago.edu/bdm/pepp/gt2.pdf · Modeling Games with Dynamics Players Player function I Who moves when Terminal histories

The Centipede Game

?

-

?

-

?

-

?

-1 2 1 2

E

C

E

C

E

C

E

C 66

11

03

52

47

17 / 26

Page 43: Game Theory 2: Extensive-Form Games and Subgame Perfectionhome.uchicago.edu/bdm/pepp/gt2.pdf · Modeling Games with Dynamics Players Player function I Who moves when Terminal histories

The Centipede Game

?

-

?

-

?

-

?

-1 2 1 2

E

C

E

C

E

C

E

C 66

11

03

52

47

17 / 26

Page 44: Game Theory 2: Extensive-Form Games and Subgame Perfectionhome.uchicago.edu/bdm/pepp/gt2.pdf · Modeling Games with Dynamics Players Player function I Who moves when Terminal histories

The Centipede Game

?

-

?

-

?

-

?

-1 2 1 2

E

C

E

C

E

C

E

C 66

11

03

52

47

17 / 26

Page 45: Game Theory 2: Extensive-Form Games and Subgame Perfectionhome.uchicago.edu/bdm/pepp/gt2.pdf · Modeling Games with Dynamics Players Player function I Who moves when Terminal histories

The Centipede Game

?

-

?

-

?

-

?

-1 2 1 2

E

C

E

C

E

C

E

C 66

11

03

52

47

17 / 26

Page 46: Game Theory 2: Extensive-Form Games and Subgame Perfectionhome.uchicago.edu/bdm/pepp/gt2.pdf · Modeling Games with Dynamics Players Player function I Who moves when Terminal histories

The Centipede Game

?

-

?

-

?

-

?

-1 2 1 2

E

C

E

C

E

C

E

C 66

11

03

52

47

Unique SPNE: ((E,E), (E,E))

Equilibrium payoffs (1, 1)

Pareto dominated by 3 outcomes!17 / 26

Page 47: Game Theory 2: Extensive-Form Games and Subgame Perfectionhome.uchicago.edu/bdm/pepp/gt2.pdf · Modeling Games with Dynamics Players Player function I Who moves when Terminal histories

Multiple Equilibria

d1 -

?

U

D

����

����1

?

2

B

A

3 3AAAAAAU

L

�������

R

AAAAAAU

L

�������

R

110

315

202

442

222

18 / 26

Page 48: Game Theory 2: Extensive-Form Games and Subgame Perfectionhome.uchicago.edu/bdm/pepp/gt2.pdf · Modeling Games with Dynamics Players Player function I Who moves when Terminal histories

Multiple Equilibria

d1 -

?

U

D

����

����1

?

2

B

A

3 3AAAAAAU

L

�������

R

AAAAAAU

L

�������

R

110

315

202

442

222

18 / 26

Page 49: Game Theory 2: Extensive-Form Games and Subgame Perfectionhome.uchicago.edu/bdm/pepp/gt2.pdf · Modeling Games with Dynamics Players Player function I Who moves when Terminal histories

Multiple Equilibria

d1 -

?

U

D

����

����1

?

2

B

A

3 3AAAAAAU

L

�������

R

AAAAAAU

L

�������

R

110

315

202

442

222

18 / 26

Page 50: Game Theory 2: Extensive-Form Games and Subgame Perfectionhome.uchicago.edu/bdm/pepp/gt2.pdf · Modeling Games with Dynamics Players Player function I Who moves when Terminal histories

Multiple Equilibria

d1 -

?

U

D

����

����1

?

2

B

A

3 3AAAAAAU

L

�������

R

AAAAAAU

L

�������

R

110

315

202

442

222

18 / 26

Page 51: Game Theory 2: Extensive-Form Games and Subgame Perfectionhome.uchicago.edu/bdm/pepp/gt2.pdf · Modeling Games with Dynamics Players Player function I Who moves when Terminal histories

Multiple Equilibria

d1 -

?

U

D

����

����1

?

2

B

A

3 3AAAAAAU

L

�������

R

AAAAAAU

L

�������

R

110

315

202

442

222

SPNE 1: (D, A, (R,L))18 / 26

Page 52: Game Theory 2: Extensive-Form Games and Subgame Perfectionhome.uchicago.edu/bdm/pepp/gt2.pdf · Modeling Games with Dynamics Players Player function I Who moves when Terminal histories

Multiple Equilibria

d1 -

?

U

D

����

����1

?

2

B

A

3 3AAAAAAU

L

�������

R

AAAAAAU

L

�������

R

110

315

202

442

222

SPNE 1: (D, A, (R,L))18 / 26

Page 53: Game Theory 2: Extensive-Form Games and Subgame Perfectionhome.uchicago.edu/bdm/pepp/gt2.pdf · Modeling Games with Dynamics Players Player function I Who moves when Terminal histories

Multiple Equilibria

d1 -

?

U

D

����

����1

?

2

B

A

3 3AAAAAAU

L

�������

R

AAAAAAU

L

�������

R

110

315

202

442

222

18 / 26

Page 54: Game Theory 2: Extensive-Form Games and Subgame Perfectionhome.uchicago.edu/bdm/pepp/gt2.pdf · Modeling Games with Dynamics Players Player function I Who moves when Terminal histories

Multiple Equilibria

d1 -

?

U

D

����

����1

?

2

B

A

3 3AAAAAAU

L

�������

R

AAAAAAU

L

�������

R

110

315

202

442

222

SPNE 1: (D, A, (R,L))SPNE 2: (U,B,(R,R)) 18 / 26

Page 55: Game Theory 2: Extensive-Form Games and Subgame Perfectionhome.uchicago.edu/bdm/pepp/gt2.pdf · Modeling Games with Dynamics Players Player function I Who moves when Terminal histories

A Familiar Example: Public Good

in a Team

Two players: 1 & 2

Each can choose a level to contribute to a public good: si

Payoff for individual i are

ui(s1, s2) = s1 + s2 +s1s2

2− s2i

2

19 / 26

Page 56: Game Theory 2: Extensive-Form Games and Subgame Perfectionhome.uchicago.edu/bdm/pepp/gt2.pdf · Modeling Games with Dynamics Players Player function I Who moves when Terminal histories

Nash Equilibrium

s∗1 = 2 s∗2 = 2

Individual player’s equilibrium payoff:

2 + 2 +2 · 2

2− 22

2= 4

20 / 26

Page 57: Game Theory 2: Extensive-Form Games and Subgame Perfectionhome.uchicago.edu/bdm/pepp/gt2.pdf · Modeling Games with Dynamics Players Player function I Who moves when Terminal histories

Consider an extensive form

version

Player 1 must make her choice first

Before Player 2 decides how much to put in, she observeshow much Player 1 puts in

How might this change contributions?

We will use backward induction

21 / 26

Page 58: Game Theory 2: Extensive-Form Games and Subgame Perfectionhome.uchicago.edu/bdm/pepp/gt2.pdf · Modeling Games with Dynamics Players Player function I Who moves when Terminal histories

Best Response for Player 2The payoff function for player 2:

u2(s1, s2) = s1 + s2 +s1s2

2− s22

2

How do we determine the best response of player 2?

∂u2(s1, s2)

∂s2= 1 +

s12− s2

Setting equal to zero (∂u2(s1,s2)∂s1

= 0), Player 2’sbest-response to s1 is

BR2(s1) = 1 +s12

≡ s2X(s1)

22 / 26

Page 59: Game Theory 2: Extensive-Form Games and Subgame Perfectionhome.uchicago.edu/bdm/pepp/gt2.pdf · Modeling Games with Dynamics Players Player function I Who moves when Terminal histories

Best Response for Player 2The payoff function for player 2:

u2(s1, s2) = s1 + s2 +s1s2

2− s22

2

How do we determine the best response of player 2?

∂u2(s1, s2)

∂s2= 1 +

s12− s2

Setting equal to zero (∂u2(s1,s2)∂s1

= 0), Player 2’sbest-response to s1 is

BR2(s1) = 1 +s12

≡ s2X(s1)

22 / 26

Page 60: Game Theory 2: Extensive-Form Games and Subgame Perfectionhome.uchicago.edu/bdm/pepp/gt2.pdf · Modeling Games with Dynamics Players Player function I Who moves when Terminal histories

Best Response for Player 2The payoff function for player 2:

u2(s1, s2) = s1 + s2 +s1s2

2− s22

2

How do we determine the best response of player 2?

∂u2(s1, s2)

∂s2= 1 +

s12− s2

Setting equal to zero (∂u2(s1,s2)∂s1

= 0), Player 2’sbest-response to s1 is

BR2(s1) = 1 +s12

≡ s2X(s1)

22 / 26

Page 61: Game Theory 2: Extensive-Form Games and Subgame Perfectionhome.uchicago.edu/bdm/pepp/gt2.pdf · Modeling Games with Dynamics Players Player function I Who moves when Terminal histories

Best Response for Player 1

Player 1’s best response must account for how Player 2 willrespond to whatever she chooses

:

u1(s1, sX2 (s1))

u1(s1, sX2 (s1)) = s1 + sX2 (s1) +

s1sX2 (s1)

2− s21

2

u1(s1, sX2 (s1)) = s1 +

(1 +

s12

)+

s12

(1 +

s12

)− s21

2

u1(s1, sX2 (s1)) = 1 +

3

2s1 +

s12

+s214− s21

2

23 / 26

Page 62: Game Theory 2: Extensive-Form Games and Subgame Perfectionhome.uchicago.edu/bdm/pepp/gt2.pdf · Modeling Games with Dynamics Players Player function I Who moves when Terminal histories

Best Response for Player 1

Player 1’s best response must account for how Player 2 willrespond to whatever she chooses :

u1(s1, sX2 (s1))

u1(s1, sX2 (s1)) = s1 + sX2 (s1) +

s1sX2 (s1)

2− s21

2

u1(s1, sX2 (s1)) = s1 +

(1 +

s12

)+

s12

(1 +

s12

)− s21

2

u1(s1, sX2 (s1)) = 1 +

3

2s1 +

s12

+s214− s21

2

23 / 26

Page 63: Game Theory 2: Extensive-Form Games and Subgame Perfectionhome.uchicago.edu/bdm/pepp/gt2.pdf · Modeling Games with Dynamics Players Player function I Who moves when Terminal histories

Best Response for Player 1

Player 1’s best response must account for how Player 2 willrespond to whatever she chooses :

u1(s1, sX2 (s1))

u1(s1, sX2 (s1)) = s1 + sX2 (s1) +

s1sX2 (s1)

2− s21

2

u1(s1, sX2 (s1)) = s1 +

(1 +

s12

)+

s12

(1 +

s12

)− s21

2

u1(s1, sX2 (s1)) = 1 +

3

2s1 +

s12

+s214− s21

2

23 / 26

Page 64: Game Theory 2: Extensive-Form Games and Subgame Perfectionhome.uchicago.edu/bdm/pepp/gt2.pdf · Modeling Games with Dynamics Players Player function I Who moves when Terminal histories

Best Response for Player 1

Player 1’s best response must account for how Player 2 willrespond to whatever she chooses :

u1(s1, sX2 (s1))

u1(s1, sX2 (s1)) = s1 + sX2 (s1) +

s1sX2 (s1)

2− s21

2

u1(s1, sX2 (s1)) = s1 +

(1 +

s12

)+

s12

(1 +

s12

)− s21

2

u1(s1, sX2 (s1)) = 1 +

3

2s1 +

s12

+s214− s21

2

23 / 26

Page 65: Game Theory 2: Extensive-Form Games and Subgame Perfectionhome.uchicago.edu/bdm/pepp/gt2.pdf · Modeling Games with Dynamics Players Player function I Who moves when Terminal histories

Best Response for Player 1

Player 1’s best response must account for how Player 2 willrespond to whatever she chooses :

u1(s1, sX2 (s1))

u1(s1, sX2 (s1)) = s1 + sX2 (s1) +

s1sX2 (s1)

2− s21

2

u1(s1, sX2 (s1)) = s1 +

(1 +

s12

)+

s12

(1 +

s12

)− s21

2

u1(s1, sX2 (s1)) = 1 +

3

2s1 +

s12

+s214− s21

2

23 / 26

Page 66: Game Theory 2: Extensive-Form Games and Subgame Perfectionhome.uchicago.edu/bdm/pepp/gt2.pdf · Modeling Games with Dynamics Players Player function I Who moves when Terminal histories

Best Response for Player 1We can write Player 1’s problem as:

u1(s1, sX2 (s1)) = 1 + 2s1 −

s214

Solve for Player 1’s optimal choice:

2 − s12

= 0

s∗1 = 4

Go back to Player 2:

s∗2 = s2X(4) = 1 +

1

2(4) = 3

24 / 26

Page 67: Game Theory 2: Extensive-Form Games and Subgame Perfectionhome.uchicago.edu/bdm/pepp/gt2.pdf · Modeling Games with Dynamics Players Player function I Who moves when Terminal histories

Best Response for Player 1We can write Player 1’s problem as:

u1(s1, sX2 (s1)) = 1 + 2s1 −

s214

Solve for Player 1’s optimal choice:

2 − s12

= 0

s∗1 = 4

Go back to Player 2:

s∗2 = s2X(4) = 1 +

1

2(4) = 3

24 / 26

Page 68: Game Theory 2: Extensive-Form Games and Subgame Perfectionhome.uchicago.edu/bdm/pepp/gt2.pdf · Modeling Games with Dynamics Players Player function I Who moves when Terminal histories

Public Good in a Team

So each player contributes more:

s∗1 = 4 s∗2 = 3

and equilibrium utilities:

u∗1 = 6 u∗

2 = 8.5

They each are better off, but it’s better to move second

25 / 26

Page 69: Game Theory 2: Extensive-Form Games and Subgame Perfectionhome.uchicago.edu/bdm/pepp/gt2.pdf · Modeling Games with Dynamics Players Player function I Who moves when Terminal histories

Public Good in a Team

So each player contributes more:

s∗1 = 4 s∗2 = 3

and equilibrium utilities:

u∗1 = 6 u∗

2 = 8.5

They each are better off, but it’s better to move second

25 / 26

Page 70: Game Theory 2: Extensive-Form Games and Subgame Perfectionhome.uchicago.edu/bdm/pepp/gt2.pdf · Modeling Games with Dynamics Players Player function I Who moves when Terminal histories

Subgame Perfect Nash

Equilibrium

Subgame Perfect Nash Equilibrium is a refinement of NashEquilibrium

It rules out equilibria that rely on incredible threats in adynamic environment

All SPNE are identified by backward induction

26 / 26


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