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Game Industry By: Motaz Al-Agamawi Part- 2, Production Overview
November 2009
Prepared By:
Al-Motaz Bellah Alaa Al-Agamawi
Source: Game Design and Development, By Michael Moore, Pearson, 2007
Part 2
Production Overview
With Focus on Scheduling and Budgeting
Gaming Industry
Game Industry By: Motaz Al-Agamawi Part- 2, Production Overview
Table of Content
2
Production Overview
Main Milestones
Milestones Details
Estimate Timeframes
Team Overview
Team Structure
Main Players
Resources over Milestones
Budgeting
Assumptions
US/EU Game Cost
Egypt Game Cost
Cost Comparisons
Game Industry By: Motaz Al-Agamawi Part- 2, Production Overview
3
Production Overview
Game Industry By: Motaz Al-Agamawi Part- 2, Production Overview
Production Overview…
4
Postproduction
Production
Preproduction
Game Industry By: Motaz Al-Agamawi Part- 2, Production Overview
Production Overview…
5
Preproduction:
• Design Specification: Pitch Paper and Design Proposal
• Game Design Document
• Technical Review
• Selecting Game Engine (Middleware)
Game Industry By: Motaz Al-Agamawi Part- 2, Production Overview
Production Overview…
6
Production:
• Interactive Prototype
• Designer Tools (Map Editor, Scripting Language, …)
• User Interface
• Balancing Game Play
• Debugging
• Marketing
Game Industry By: Motaz Al-Agamawi Part- 2, Production Overview
Production Overview…
7
Postproduction:
• Marketing and distribution of Game
Game Industry By: Motaz Al-Agamawi Part- 2, Production Overview
8
Production Milestones Overview
Game Industry By: Motaz Al-Agamawi Part- 2, Production Overview
Main Milestones…
9
1 • Game Design Document- GDD
2 • Technical Review
3 • Engine Proof
4 • Playable
5 • Interim Checkpoint
6 • Alpha
7 • Interim Checkpoint
8 • Beta
9 • Golden Master
Game Industry By: Motaz Al-Agamawi Part- 2, Production Overview
Main Milestones… 1- Game Design Document- GDD
10
Game Design Document:
• Timeframe: 3 to 6 Month
GDD Art
Specification Design Doc
Complete Content
Assets List
Updated Schedule
and Budget
Summary of Marketing
Opportunity
Secondary Products Based on Design
Phase Output/ Deliverables
• Management Either Approve or Cancel
Dependency
Game Industry By: Motaz Al-Agamawi Part- 2, Production Overview
Main Milestones… 2- Technical Review
11
Technical Review:
• Timeframe: 2 to 3 Month
Technical Design Doc Production timeline
Formal Milestone
Schedule and Checklist
List of Needed Resources
Final Development
Budget
Technology Demo Code
Phase Output/ Deliverables
• Approval of GDD
• Management Either Approve or Cancel
Dependency
Game Industry By: Motaz Al-Agamawi Part- 2, Production Overview
Main Milestones… 3- Engine Proof
12
Engine Proof:
• Timeframe: 3 to 9 Month
One or More Demo Programs of the Technology including
Movement and Combat Sample Art for review
Phase Output/ Deliverables
• Approval of TR
• Interactive Prototype is Up and running
Dependency
Game Industry By: Motaz Al-Agamawi Part- 2, Production Overview
Main Milestones… 4- First Playable
13
First Playable:
• Timeframe: 3 to 12 Month
Working Version of the Game with at least one entire level
Including all the major activities
Sample of Game Art although engine
might not be able to handle animation
and effects
Associate Doc to Support Version
Updated Schedule and Budget based on current status
Phase Output/ Deliverables
Approval of Engine
Proof Dependency
Game Industry By: Motaz Al-Agamawi Part- 2, Production Overview
Main Milestones… 5- Interim Checkpoint
14
Interim Checkpoint:
• Between First Play and Alpha
• Frequency: Once a Month
Monthly version including main game play to be completed
and showable
Documentation showing status and explaining
all changes from previous version
Phase Output/ Deliverables
Game Industry By: Motaz Al-Agamawi Part- 2, Production Overview
Main Milestones… 6- Alpha
15
Alpha:
• Timeframe: 3 to 9 Month
• Starting from end of First play
• Definition of Alpha: Feature Complete
All Major Game play are coded, player can play
from start to finish
May contain a considerable amount of
placeholders art
Shell Interface will be probably
missing
Phase Output/ Deliverables
Game Industry By: Motaz Al-Agamawi Part- 2, Production Overview
Main Milestones… 7- Interim Checkpoint
16
Interim Checkpoint:
• Between Alpha and Beta
• Frequency: Once a Month
• Time between Alpha and Beta is the Longest in production
All Art work is completed
Levels are completed
Audio is Added
Final Code Modules are Completed
Phase Output/ Deliverables
Testing Starts
for Game Play
Dependency
Game Industry By: Motaz Al-Agamawi Part- 2, Production Overview
Main Milestones… 8- Beta
17
Beta
• Timeframe: from 3 to 6
• Game is finished and ready to be shipped except for tuning and final testing
Priorities all reaming Bugs
Attempt to remove as many as possible bugs especially ones that cause crashes or
violate SW standard
Phase Output/ Deliverables
Game Ready
to Market
Dependency
Game Industry By: Motaz Al-Agamawi Part- 2, Production Overview
Main Milestones… 9- Golden Master
18
Golden Master
• Turning the Golden Master Version for Final Disk for final Verification and Approval
• When Golden Master is Accepted the Production Cycle Ends
Game Industry By: Motaz Al-Agamawi Part- 2, Production Overview
Main Milestones… Estimate Timeframes for Games
19
Phase Highly
Sophisticated
Avg.
Sophisticated
Min
Sophisticated
GDD 6 4.5 3
TR 3 2.5 2
Engine Proof 9 6 3
First Playable 12 7.5 3
Alpha 9 6 3
Beta 6 4.5 3
Total Req. Time 45 Month 29 Month 17 Month
Approx. Time 4 Years 2.5 Years 1.5 Year
Game Industry By: Motaz Al-Agamawi Part- 2, Production Overview
20
Team Overview
Game Industry By: Motaz Al-Agamawi Part- 2, Production Overview
Team Overview … Team Structure
21
Source: Game Design and Development, By Michael Moore, Pearson, 2007
Game Industry By: Motaz Al-Agamawi Part- 2, Production Overview
Team Overview … Main Players
22
Producer: Has a working experience between 15 to 25 years in game industry.
Shipped Multiple titles. Act as the new company’s management.
Designer: Designed min of 3 shipped titles. One was a smash success and the
other two were respectable hits.
Lear Programmer: Has a working experience of more than 8 years in the game
industry. Has shipped multiple titles.
Senior Programmer/Tools: Has a working experience of more than 8 years in
the game industry on many different tools for designer and artist.
Senior Programmer/Engine: Has a working experience of more than 7 years in
the game industry with experience in building game engines and using middleware.
Game Industry By: Motaz Al-Agamawi Part- 2, Production Overview
Team Overview … Main Players
23
Lead Artist: Worked as a creative director at last position. Shipped a minimum
of 6 tiles with an experience not less than 11 years.
3D Modeling Artist: Has a working experience of more than 7 years in the
game industry and a minimum of three shipped titles. Must Master 3D studio.
3D Texture Artist: The most junior group member with an experience not less
than 5 years and a minimum of two shipped titles.
Game Industry By: Motaz Al-Agamawi Part- 2, Production Overview
Team Overview … Typical Team Members Functions
24
Producer
Designer
Asst Designer
Lead Programmer
Programmer/Tools
Programmer/Engine
Programmer/Network
programmer/ Audio
Lead Artist
Artist/3D Modeling
Artist/Animation
Artist/3D texture
Artist/Interface
Music
Lead test
Inhouse Testers
Temp Testers
Game Industry By: Motaz Al-Agamawi Part- 2, Production Overview
Team Overview … Allocation Over Milestones
25
If we considered a minimum sophisticated Game, Milestones will be as follows:
6 Months
• Pre-Alpha
• GDD, Technical Review, Engine Proof, First Playable
9 Months
• Alpha
• 9 Interims Checkpoints will be produced
2 Months • Beta
1 Month • Golden master
Game Industry By: Motaz Al-Agamawi Part- 2, Production Overview
Team Overview … Allocation Over Milestones
26
If we considered a
minimum sophisticated
Game, Resource
allocation will be as
follows, over 18
Months:
1st 6 Months 2nd 6 Month 3rd 6 Month
Producer 1 1 1
Designer 1 1 1
Asst. Designer 1 1 1
Lead Programmer 1 1 1
Programmer 4 6 6
Lear Artist 1 1 1
Artist 7 15 15
Music 1 1
Lead Test 1 1
In-house Tester 3
Part-time Tester 4
Total 16 28 35
Game Industry By: Motaz Al-Agamawi Part- 2, Production Overview
27
Budgeting
Game Industry By: Motaz Al-Agamawi Part- 2, Production Overview
Budgeting… Assumptions for US/EU-- General
28
The coming assumptions are for a minimum sophisticated game production.
Budgeting is for production cost only without any other expenses.
Depreciation and other accounting norms are not calculated.
Plan is over 18 Months, and divided by quarters.
Resources and Resource allocation are based on info mentioned in previous sections.
25% benefits are calculated from the total salaries to cover uncalculated items.
Assuming Rent as 35,000 USD per month for 2000 square foot space.
Two desk, a chair, a lamp, telephone, a whiteboard, bookshelf for each team
member. A cost of 500 USD per team member is calculated.
3000 USD per team member computer and infrastructure share in included.
1500 USD for SW license per producer, designer and testers
3000 USD for SW license per programmers
7000 USD for SW license per Art professional
Game Industry By: Motaz Al-Agamawi Part- 2, Production Overview
Budgeting… Assumptions for US/EU-- General
29
Different Team Functions and Ranks
Salaries in USD
Game Industry By: Motaz Al-Agamawi Part- 2, Production Overview
Budgeting… Budget for US/EU
30
# Staff over 1.5 Year
Total Salaries
Game Industry By: Motaz Al-Agamawi Part- 2, Production Overview
Budgeting… Budget for US/EU
31
A Minimum Sophisticated Game
production cost in US/EU is
3,711,750 USD
Game Industry By: Motaz Al-Agamawi Part- 2, Production Overview
Budgeting… Assumptions for Egypt-- General
32
Assuming an
Average of 39%
of the US/EU
Salaries
Rent is calculated
as 8000 USD per
month
Game Industry By: Motaz Al-Agamawi Part- 2, Production Overview
Budgeting… Budget for Egypt
33
Game Industry By: Motaz Al-Agamawi Part- 2, Production Overview
Budgeting… Budget for Egypt
34
A Minimum Sophisticated Game
production cost in Egypt is
1,255,725 USD
Game Industry By: Motaz Al-Agamawi Part- 2, Production Overview
Budgeting… Comparing Egypt to US/EU Cost
35
Game Industry By: Motaz Al-Agamawi Part- 2, Production Overview
Budgeting… Comparing Egypt to US/EU Cost
36
Game Industry By: Motaz Al-Agamawi Part- 2, Production Overview
thank you…
37
For More Information and Further Discussions
Al-Motaz Bellah Alaa Al-Agamawi
Email: [email protected]
Skype ID: magamawi
Linkedin Profile: http://www.linkedin.com/in/motazalagamawi
SlideShare Profile: http://www.slideshare.net/magamawi