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Getting Started with Java Using Alice · 2019-01-24 · In Alice 3, you can assign procedures to...

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Getting Started with Java Using Alice Use Keyboard Controls Use Keyboard Controls 1 Copyright © 2013, Oracle and/or its affiliates. All rights reserved.
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Getting Started with Java Using AliceUse Keyboard ControlsUse Keyboard Controls

1 Copyright © 2013, Oracle and/or its affiliates. All rights reserved.

Use Keyboard Controls

Objectives

This lesson covers the following objectives:• Use keyboard controls to manipulate an animation

2 Copyright © 2013, Oracle and/or its affiliates. All rights reserved.

Use Keyboard Controls

Event Handling

When an animation is playing, a computer program is running. Many computer programs request user interaction. These interactive programs allow a user tointeraction. These interactive programs allow a user to influence the order of actions that occur in the program.

To program this type of interactivity into an animation, you create event listeners that look for and respond to the interactivity (the user input events) of the userinteractivity (the user input events) of the user.

This is often referred to as event handling.

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s s o e e e ed o as e e a d g

Use Keyboard Controls

What Is An Event?

An event is any action initiated by the user that is designed to influence the program’s execution during play.

Events may include:• Pressing any key on the keyboardPressing any key on the keyboard• Clicking a mouse button• Moving a joystickg j y• Touching the screen (on touch-enabled devices)

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Use Keyboard Controls

What Happens When an Event Occurs?

Typically, an event triggers (fires, or sets in motion) the execution of a procedure or function.

For example, when a user presses an up arrow key on the keyboard (event), it triggers a method that makes the y ( ) ggobject in the animation move up (event handling method).

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Use Keyboard Controls

Keyboard Controls

Inserting keyboard controls into a program allows the user to control one or more objects while the animation is running.running.

The user can press a key on the keyboard, or click the p y ymouse, to control the next programming action.

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Use Keyboard Controls

Keyboard Controls

With keyboard controls, you can:• Create scenes where the user controls an object that

interacts with other objectsinteracts with other objects.• Create animations that execute conditionally, based on a

key press or mouse click.y p• Create games where the user is required to control an

object to win the game.

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Use Keyboard Controls

Keyboard Controls Example

In Alice 3, you can assign procedures to keys on your keyboard. When the animation viewer clicks a certain keyboard key, the procedure assigned to the keyboardkeyboard key, the procedure assigned to the keyboard key is executed. For example, clicking the right-arrow key on the keyboard turns the submarine to the right.

In programming, keystrokes and mouse clicks are events. Coding events to handle each procedure is referred to as event handlinghandling.

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Use Keyboard Controls

Event Listeners

Event listeners are procedures in the Scene class that listen for keyboard input while the animation is running.

Keyboard keys can be programmed to: • Move an object up or down when certain keys areMove an object up or down when certain keys are

pressed.• Move an object forward, backward, left, and right using

the arrow keys.• Make an object perform an action, such as speak or

disappear

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disappear.

Use Keyboard Controls

Types of Event Listeners

While this topic focuses on keyboard listeners, there are four types of event listeners available in Alice 3:• Scene Activation/Time• Scene Activation/Time• Keyboard• MouseMouse• Position/Orientation

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Use Keyboard Controls

Steps to Access Event Listeners

1. In the Code editor, click the Scene tab.2. Click the button next to initializeEventListeners and choose Edit.

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View Event Listeners

View the initializeEventListeners tab. You will Add an event listener to this tab.

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Use Keyboard Controls

Keyboard Listeners

Keyboard listeners:• Are found in the Add Event Listener drop-down menu.

Li t f d t t k b d k t k th t• Listen for, and react to, a keyboard keystroke that you specify.

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Use Keyboard Controls

Types of Keyboard Listeners

Data Type DescriptionData Type Description

addKeyPressListener() • This listener lets you program procedures for the keyboard key(s) you specify.

ddA K P Li t () • This listener lets you program procedures for the arrowaddArrowKeyPressListener() This listener lets you program procedures for the arrow key(s) you specify.

addNumberKeyPressListener() • This listener lets you program procedures for the number key(s) you specify.

addObjectMoverFor(???) • This listener lets you program the user-defined movement for a specified object.

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Use Keyboard Controls

Program Keyboard Event Listeners

For example, we will program keyboard event listeners to command the submarine to move up and down using the A and B keys, and move left, right, forward and backwardA and B keys, and move left, right, forward and backward using the arrow keys.

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Use Keyboard Controls

Steps to Add Keyboard Event Listener

1. Select the Add Event Listener drop-down list.2. Select Keyboard.3. Select addKeyPressListener.3. Select addKeyPressListener.

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Steps to Program the IF Control Structure

1. Drag the IF control structure into addKeyPressListener. 2. Select the true condition.

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Steps to Select the Keyboard Key to Activate an Object’s Motion1. Drag the isKey ??? tile onto the true condition. 2. A key menu appears. From the drop-down menu, select the

keyboard key that you want to use to control the motion.

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Use Keyboard Controls

Steps to Program Motions Activated by Key Press1. From the Instance drop-down menu, select the object controlled

by the keyboard key.2. Drag the procedure that should be activated by the keyboard key

into the IF control structure and select the arguments. You could drag multiple procedures and control structures into the IF control structure. For example, when the A key is pressed, the submarine

d th tmoves and then turns.

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Use Keyboard Controls

Program Additional Listener Actions

To program the keyPressListener to listen for more than one keyboard key, add additional IF control structures to the listener structure. There are two ways to do this:the listener structure. There are two ways to do this:• Add a series of IF control structures one after another

and always leave the ELSE condition empty.• Nest additional IF control structures in the ELSE

condition.

Both methods execute in the same manner. The following steps use the second method, nesting IF control

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s eps use e seco d e od, es g co ostructures in the ELSE condition, to save display space.

Use Keyboard Controls

Steps to Program Additional Listener Actions

1. Drag an IF control structure into the ELSE condition of an existing IF control structure and select the true condition.

2. Drag the isKey ??? variable onto the true argument.3. Specify the keyboard key to listen for.4. Specify the programming statements to execute.

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Use Keyboard Controls

Completed Programming Instruction Example

Below is an example of a submarine programmed to move up and down using the A and B keyboard keys.

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Steps to Move Objects Using Arrow Keys

1. Select the Add Event Listener drop-down menu. 2. Select Keyboard. 3. Select addObjectMoverFor.3. Select addObjectMoverFor.4. Select the entity, or object, to control.

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Use Keyboard Controls

Steps to Test Event Listeners

1. Run the animation.2. Click inside the animation window with your cursor.3. Use the keyboard keys (specified in addKeyPressListener) to3. Use the keyboard keys (specified in addKeyPressListener) to

make the object perform the procedure (move up and down).4. Use the arrow keys on your keyboard to move the object forward,

backward right and leftbackward, right, and left.

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Use Keyboard Controls

Summary

In this lesson, you should have learned how to:• Use keyboard controls to manipulate an animation

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