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Guy Ulmer, Plarium

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OPERATIONAL LEVEL OF WAR AND STRATEGY GAME DESIGN GUY ULMER, PLARIUM
Transcript
Page 1: Guy Ulmer, Plarium

OPERATIONAL

LEVEL OF WARAND STRATEGY GAME DESIGN

GUY ULMER, PLARIUM

Page 2: Guy Ulmer, Plarium

About me

Work at PlariumWe (mostly) make social strategy games

Page 3: Guy Ulmer, Plarium

About me

Early ChildhoodStarted tinkering with games

Page 4: Guy Ulmer, Plarium

About me

C&C / Red AlertSpent more time on modding than I’d like to admit

Page 5: Guy Ulmer, Plarium

About me

In the Army

Intelligence NCO at the IDF

Page 6: Guy Ulmer, Plarium

The strategy video game genre

● Early ties to military board games

● Not necessarily military conflict

● Birth of new subgenres/spinoffs: RTS, Tower defense, Time management, MOBA…

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● Define game vision

● Find the right audience

● Competitive analysis

● Arguing on the ‘net

HOLD MY CALLSSOMEONE IS WRONG ON THE INTERNET

Why classification is important?

Page 8: Guy Ulmer, Plarium

“War is the continuation of politics by other

means”Carl von Clausewitz*

* 19th century military dude. Wrote the book “Vom Kriege”. Also coined the term “fog of war”

What is war?

Page 9: Guy Ulmer, Plarium

LEVEL O

F W

AR Strategic: the art and science

of employing national power

Operational: the planning and conduct of campaigns

Tactical: the application of concentrated force to gain

objectives

Levels of war

Page 10: Guy Ulmer, Plarium

Wikipedia definition:

“In the field of military theory, the operational level of war

(also called the operational art, as derived from Russian:

оперативное искусство) represents the level of command

that connects the details of tactics with the goals of

strategy”

Operational level of war

Page 11: Guy Ulmer, Plarium

At the most basic level, a conflict is like a game of tug-of-war.

Offensive and/or defensive maneuvers are being carried by opposing teams, both trying to tip the balance in their favor.

Breaking Down Conflict

Page 12: Guy Ulmer, Plarium

Level of war Defense Offense

StrategicBase and force

building

Choose best plan

to achieve goal

OperationalEconomy

management

High level combat

management

TacticalDefensive layout

and maneuvers

Individual unit

control

Plotting the level-of-war chart

Page 13: Guy Ulmer, Plarium

Level of war Defense Offense

StrategicBase and force

building

Choose best plan

to achieve goal

OperationalEconomy

management

High level combat

management

TacticalDefensive layout

and maneuvers

Individual unit

control

“Classic” strategy game flow

Page 14: Guy Ulmer, Plarium

Levels of war separation

Page 15: Guy Ulmer, Plarium

Defense: Strategic level of war

Building your force/nation/stronghold, focusing on long term growth

Page 16: Guy Ulmer, Plarium

Defense: Operational level of war

Collecting resources and managing economy to fulfill strategic goals. Sustaining your supply chain.

Page 17: Guy Ulmer, Plarium

Defense: Tactical level of war

Using your available resources to defend and adapt.This is usually where s**t happens.

Page 18: Guy Ulmer, Plarium

Offense: Strategic level of war

Choose the best available option to achieve your set goal and defeat your opponent(s)

Page 19: Guy Ulmer, Plarium

Offense: Operational level of war

High level combat management: which units to utilize and when

Page 20: Guy Ulmer, Plarium

Offense: Tactical level of war

Maneuver and individual unit control

Page 21: Guy Ulmer, Plarium

Classify subgenres

● Where lies the “center of gravity”?

● 4X / Grand strategy games

● Tower defense games

● Real Time Tactics

● Food for thought: Are MOBAs even strategy games?

Page 22: Guy Ulmer, Plarium

Level of war Defense Offense

StrategicBase and force

building

Choose best plan

to achieve goal

OperationalEconomy

management

High level combat

management

TacticalDefensive layout

and maneuvers

Individual unit

control

4X Strategy games

Page 23: Guy Ulmer, Plarium

4X Strategy games

Page 24: Guy Ulmer, Plarium

Level of war Defense Offense

StrategicBase and force

building

Choose best plan

to achieve goal

OperationalEconomy

management

High level combat

management

TacticalDefensive layout

and maneuvers

Individual unit

control

Godlike strategy games

Page 25: Guy Ulmer, Plarium

Level of war Defense Offense

StrategicBase and force

building

Choose best plan

to achieve goal

OperationalEconomy

management

High level combat

management

TacticalDefensive layout

and maneuvers

Individual unit

control

Real Time Tactics?

Page 26: Guy Ulmer, Plarium

Level of war Defense Offense

StrategicBase and force

building

Choose best plan

to achieve goal

OperationalEconomy

management

High level combat

management

TacticalDefensive layout

and maneuvers

Individual unit

control

Offensive tactical games

Page 27: Guy Ulmer, Plarium

Level of war Defense Offense

StrategicBase and force

building

Choose best plan

to achieve goal

OperationalEconomy

management

High level combat

management

TacticalDefensive layout

and maneuvers

Individual unit

control

Tower defense games

Page 28: Guy Ulmer, Plarium

Level of war Defense Offense

StrategicBase and force

building

Choose best plan

to achieve goal

OperationalEconomy

management

High level combat

management

TacticalDefensive layout

and maneuvers

Individual unit

control

Social strategy games

Page 29: Guy Ulmer, Plarium

Gates of War: Gen-3 social strategy

Page 30: Guy Ulmer, Plarium

Gates of War: Gen-3 social strategy

Page 31: Guy Ulmer, Plarium

Platform limitations

Page 32: Guy Ulmer, Plarium

Or just design decisions?

Page 33: Guy Ulmer, Plarium

Why Clash Royale is interesting

Page 34: Guy Ulmer, Plarium

Clash Royale Breakdown

Level of war Defense Offense

Strategic Base and

force building

Choose best

plan to

achieve goal

Operational Economy

management

High level

combat

management

Tactical Defensive

layout and

maneuvers

Individual unit

control

Page 35: Guy Ulmer, Plarium

Level of war Defense Offense

Strategic Base and

force building

Choose best

plan to

achieve goal

Operational Economy

management

High level

combat

management

Tactical Defensive

layout and

maneuvers

Individual unit

control

Clash Royale Breakdown

Page 36: Guy Ulmer, Plarium

Level of war Defense Offense

Strategic Base and

force building

Choose best

plan to

achieve goal

Operational Economy

management

High level

combat

management

Tactical Defensive

layout and

maneuvers

Individual unit

control

Clash Royale Breakdown

Page 37: Guy Ulmer, Plarium

Level of war Defense Offense

Strategic Base and

force building

Choose best

plan to

achieve goal

Operational Economy

management

High level

combat

management

Tactical Defensive

layout and

maneuvers

Individual unit

control

Clash Royale Breakdown

Page 38: Guy Ulmer, Plarium

Level of war Defense Offense

Strategic Base and

force building

Choose best

plan to

achieve goal

Operational Economy

management

High level

combat

management

Tactical Defensive

layout and

maneuvers

Individual unit

control

Clash Royale Breakdown

Page 39: Guy Ulmer, Plarium

Level of war Defense Offense

Strategic Base and

force building

Choose best

plan to

achieve goal

Operational Economy

management

High level

combat

management

Tactical Defensive

layout and

maneuvers

Individual unit

control

Clash Royale Breakdown

Page 40: Guy Ulmer, Plarium

Level of war Defense Offense

Strategic Base and

force building

Choose best

plan to

achieve goal

Operational Economy

management

High level

combat

management

Tactical Defensive

layout and

maneuvers

Individual unit

control

Clash Royale Breakdown

Page 41: Guy Ulmer, Plarium

Influence Royale

Gates of War

Page 42: Guy Ulmer, Plarium

Influence Royale

Smite Rivals

Page 43: Guy Ulmer, Plarium

Influence Royale

Minion Masters

Page 44: Guy Ulmer, Plarium

Influence Royale

Halo Wars 2

Page 45: Guy Ulmer, Plarium

Influence Royale

Force Arena

Page 46: Guy Ulmer, Plarium

Level of war Defense Offense

Strategic Base and force

building

Choose best

plan to achieve

goal

Operational Economy

management

High level

combat

management

Tactical Defensive

layout and

maneuvers

Individual unit

control

Are MOBAs even strategy games?

Page 47: Guy Ulmer, Plarium

Closing remarks

● Analyze your game: where can you place it on the level-of-war model?

● Compare to the competition

● Do the game mechanics actually support the intended approach?

Page 48: Guy Ulmer, Plarium

Closing remarks

… more what you'd call guidelines than actual rules

Page 49: Guy Ulmer, Plarium

Thank you! Questions?

● On War – Wikipedia article:en.wikipedia.org/wiki/On_War

● Operational level of waren.wikipedia.org/wiki/Operational_level_of_war

● Plarium is hiringcompany.plarium.com/career/

Page 50: Guy Ulmer, Plarium

Backup slides

Page 51: Guy Ulmer, Plarium

Do I really need this layer?

Page 52: Guy Ulmer, Plarium

Do I really need this layer?

Page 53: Guy Ulmer, Plarium

Platform limitations

● Consoles/Gamepad● Web/Social● Mobile/Touch

● Make sure that your chosen levels of war blend is appropriate for the chosen platform and its associated input method. A real-time 4X mobile game with heavy focus on unit micromanagement? Perhaps that is not the best combination.

Page 54: Guy Ulmer, Plarium

4X Strategy Games

Page 55: Guy Ulmer, Plarium

Time management games

Level of war Defense Offense

Strategic Base and force

building

Choose best

plan to achieve

goal

Operational Economy

management

High level

combat

management

Tactical Defensive

layout and

maneuvers

Individual unit

control

Page 56: Guy Ulmer, Plarium

“time management” games?

Page 57: Guy Ulmer, Plarium

Tower defense games


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