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HangOn! Game Design Document

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    DSKSIGA2 FINAL YEAR PROJECT 09

    Game Design Document

    Hang On

    Version

    2

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    TeamLOLQQ

    Project leadHarshal [email protected]

    Tech lead

    Amol Bankar

    Art lead

    Siddhesh Malkarnekar

    Concept art consultantJerome Regef

    Design document by Harshal Chheda

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    1.0 16-11-09 First draft1.1 17-11-09 Major proofreading

    Collating and integration of sketches and text from various documents1.2 17-11-09 Major formatting, added graphics and polish effects

    Added section: Team Structure1.3 18-11-09 Minor grammatical, formatting and technical corrections

    Fixed text in the Enemies section not showing because of textbox size 1.4 21-11-09 Added change log

    Added controls sectionCorrectly placed Progression topicFixed descriptions of some normal form ability sketches not being in numbered lists

    2 24-11-09 Major formatting, added graphics and polish effectsAdded abilities in Game play sectionMoved weakness and vulnerabilities to the Game play sectionBalancing section removedAdded Technical OverviewMinor grammatical, formatting and technical corrections

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    Table of Contents

    Introduction .............................................................................. 1Universe .......................................................................................... 2

    Premise and characters .................................................................. 3Visual Style ..................................................................................... 4

    Colour schemes and ambiance ....................................................... 5

    Gameplay ................................................................................. 6Normal Form ................................................................................... 7

    Abilities ............................................................................................ 7

    Weakness and vulnerability ............................................................ 7

    Inflated Form ................................................................................... 8

    Abilities ............................................................................................ 8

    Weakness and vulnerability ............................................................ 8

    Goo Form ........................................................................................ 9

    Abilities ............................................................................................ 9

    Weakness and vulnerability ............................................................ 9

    Hardball Form ............................................................................... 10

    Abilities .......................................................................................... 10

    Weakness and vulnerability .......................................................... 10

    Game Demonstration .................................................................... 10

    Detailed abilities list and illustartions ...................................... 11Normal Form ................................................................................. 11

    Swinging across a gap ............................................................................ 11

    Chain Swinging ....................................................................................... 11

    Accelerated swing & 360 swings using poles ....................................... 11

    Normal Form contd.................................................................... 12

    Pulling an object to clear a path .............................................................. 12

    Shocking or avoiding enemy ................................................................... 12

    Boss: Moving plant.................................................................................. 12

    Inflated Form ................................................................................. 13

    Slow fall, jump-kill ................................................................................... 13

    Jumping and fans.................................................................................... 13

    Controlling falls ....................................................................................... 13

    Plugging gaps & floating ......................................................................... 13

    Goo Form ..................................................................................... 14

    Bullet immunity and assimilation (Enemy is shooing at coop) ................ 14

    Boulder dodging (A boulder is rolling toward Coop) ............................... 14

    Walls closing in!! (No worries, goo mode can be squeezed) .................. 14

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    Gaps and pipes ....................................................................................... 14

    Hardball Form ............................................................................... 15

    Fire Wave regular intervals ........................................................... 15

    Spikes and fire ........................................................................................ 15See-Saw ................................................................................................. 15

    Rolling smash ......................................................................................... 15

    Hardball Form.contd .................................................................. 16

    Booster smash ........................................................................................ 16

    Springs .................................................................................................... 16

    Springs to smash wall ceilings ................................................................ 16

    Progression ................................................................................... 17

    Enemies ................................................................................. 18Plants ............................................................................................ 18

    Sucker Plants .......................................................................................... 18

    Random Pea Shooter ............................................................................. 18

    Aimed Pea Shooter ................................................................................. 18

    Eater Plant .............................................................................................. 18

    Animals ......................................................................................... 19

    Camo ...................................................................................................... 19

    Spiky blow random.................................................................................. 19

    Spiky blow aimed .................................................................................... 19

    Fireflies ......................................................................................... 19

    Level Elements ....................................................................... 20Platforms ....................................................................................... 20

    Plants ...................................................................................................... 20

    Flexi-branches ........................................................................................ 20

    Grabbing Platforms ................................................................................. 20

    Anti-Grab Platforms ................................................................................ 20

    Poles ....................................................................................................... 20

    Moving Platform ...................................................................................... 20

    Pivot Platform.......................................................................................... 20

    Bouncing Pads ........................................................................................ 20

    Obstacles/Hazards ........................................................................ 21Lava ........................................................................................................ 21

    Acid Pool ................................................................................................. 21

    Rocks ...................................................................................................... 21

    Thorns ..................................................................................................... 21

    Conveyor belts ........................................................................................ 21

    Blocking Walls and Planks ...................................................................... 21

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    Props ............................................................................................. 22

    Random Concept Art .............................................................. 23Technical overview ................................................................. 24

    Target System Requirement ......................................................... 24Tools ............................................................................................. 24

    Team Structure ...................................................................... 25

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    G O O F U G A M E D E S I G N

    1

    Introduction

    angOn is a platform game where you control a cute, ball-shaped creature,Coop, who use his two limbs and three special forms to overcome obstacles,kill enemies and solve puzzles.H

    G A M E S T A T S

    Genre Plat former

    Players Single

    View Side View, 3D

    Platform PC

    Engine UDKAges 8+

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    2

    Universehe Goo-Fu universe has strange and varied landscapes and creatures. Thereare many different species of intelligent to semi-intelligent creatures onCoops planet. The partwhere Coops people live is a Goo-swamp, and thecreatures are made mainly of goo, like humans are made mainly of water.

    However, the geography of the planet changes drastically and also includes moltenlava-filled landscapes, tropical forests, icy mountains and deserts T

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    3

    Premise and characters

    his game is set in planet Sludge, which is inhabited by various creatures,

    including an intelligent race of cute little beings called Goo-Balls.The protagonist, Coop, is a regular teenage Goo-Ball that loses his familyto an enslavement raid by the Evil Master. Coop manages to escape to the

    most isolated and desolate corner of his planet where, on the verge of death, he isrescued by an old, eccentric Goo-Ball who sympathizes with his plight and teacheshim the secret art of Goo-Fu and the Three Form Technique, so that Coop canavenge his family and save the Goo-Balls.

    T

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    4

    Visual Styleoo-Fu is in 3D and played with the camera locked in side-view, like thegame Trine. The dark storyline, where Coops family is dead and hispeople are in jeopardy, along with the destruction of the land arecontrasted by colourful, humorous characters.

    Goo-Fu is in 3D and played with the camera locked in side-view, like the game Trine.The dark storyline, where Coops family is dead and his people are injeopardy, along with the destruction of the land are contrasted by colourful,humorous characters.

    G

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    5

    Colour schemes and ambiancehe following are sketches demonstrating possible colour schemes,general ambiance and a few props that will populate the in-gamelandscape

    These plants are some of the examples of props that you will see in game:

    The following sketches are example of the in-game landscapes:

    T

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    6

    Gameplay

    physics puzzle-platformer, Goo Fu has you swinging through levelssolving puzzles, fighting enemies and bosses, finding upgrades and

    powerups, etc. The main gameplay includes the use of Coops uniquestretchy arms and four different forms to help him combat any given

    situation.

    Each of the four different forms possessed by Coop have their own strengthsand weakness. Coop has to use these forms according to the in game situations.Each situation demands a different kind o action and technique which isstrategic to one of the four different forms.

    A

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    7

    Normal Formhis is the form Coop starts with and is in by default. It has two limbs that

    can be controlled independently to grab, pull, shock, etc. In this form,Coop has excellent maneuverability, as he can pull himself towardsplatforms, swing from platform to platform, shock enemies, pull and drag

    objects and even pull himself towards some enemies that he has grabbed.

    Abilities

    Two independently controlled limbs for:

    Grabbing platforms

    Pulling and grabbing objects

    Swing from platform to platform

    The limbs have blue energy to shock enemies.

    Pulling himself towards the platforms and enemies that he has grabbed

    Weakness and vulnerability

    Normal walk speed

    No jumping

    Fire vulnerability

    Sharp/projectile vulnerability

    Fall damage vulnerability Impact damage vulnerability

    T

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    8

    Inflated Formoop becomes like an inflated balloon he is very light and delicate, with

    the ability to bounce (jump) and float around. When falling in this form,he floats down slowly, avoiding taking damage.

    Note

    This form is under development.

    Abilities

    Jumping and bouncing from platform to platform

    Reduced fall speed

    No fall Impact and damage

    Weakness and vulnerability

    Slow bounce speed

    Fire vulnerability

    Sharp/projectile vulnerability

    C

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    9

    Goo Formoop collapses into a living puddle of jelly-like goo. In this versatile form,bullets go through Coops liquid body and he can push himself through thenarrowest of gaps, going places otherwise impossible to get to. He can alsorise up like a wave and devour an enemy, slowly assimilating him over time

    for a health boost!

    Abilities

    squeeze through the narrowest gaps

    stretch coop body upto a certain limit

    assimilate (eat) enemies

    Bullets go through Coop without damaging him.

    Weakness and vulnerability

    Normal crawl speed

    No jumping

    Fire vulnerability

    Fall damage vulnerability

    Impact damage vulnerability

    C

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    10

    Hardball Formhe ultimate Goo-Fu fighting technique, this form lets Coop turn into arock-hard mass that is almost invulnerable to ordinary damage, with theability to bulldoze through opponents like they were mere bowling pins.

    Abilities

    Coop can plough through enemies and destroy walls

    Takes greatly reduced damage from fire, bullets, etc.

    Weakness and vulnerability

    Very slow walk speed

    No jumping Fall damage vulnerability

    Game Demonstration

    Double-Click the box below for a short demonstration of the main game play.

    Gameplay_Demo.swf

    Note

    This link may not work if this document is in .pdf form.In that case,please acess theGameplay_Demo.swf file manually

    T

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    11

    Detailed abilities list and illustartions

    his section will describe the abilities that the player has access to in eachform, with example illustrations.

    Normal Form

    Swinging across a gap1. Grabbing the ceiling

    2. Swinging across

    3. Landing on the destination platform

    4. Inflated form is too big to make the jump

    Chain Swinging1. Grabbing the ceiling

    2. Chain swinging

    3. Landing on the destination platform

    Accelerated swing & 360 swings

    using poles1. Grabbing the pole

    2. Using direction key to accelerate swing

    3.Very large angle swing4. Landed at destination

    T

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    12

    Normal Form contd

    Pulling an object to clear a path

    1. Grabbing the object2. Pulling the object

    3. Dropping the object

    4. Swinging across

    5. Proceeding

    Shocking or avoiding enemy1. Grabbing a platform and pulling up

    2. Shocking enemy or

    3.Avoiding enemy by swinging over it

    Boss: Moving plant

    1.Boss sways up and down

    2.Shocking vulnerable area

    3.Dodging bosss bullets by pulling toward

    platform

    4.Climbing higher to shock other vulnerable

    part

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    13

    Inflated Form

    Slow fall, jump-kill

    1.Grabbing a platform and pulling up2.Shocking enemy

    3.Avoiding enemy by swinging over it

    Jumping and fans1. Starting position

    2. Jumping

    3. Landing on safe platform

    4. Fan pushes coop upwards

    5. Use direction keys to go right

    Controlling falls1. Falling in normal form

    2. Switching to inflated form to slow andbetter control fall

    3. Quickly switching to normal form,swinging to hidden area

    4. Taking power up5. Continuing fall in inflated mode

    Plugging gaps & floating1. Starting position

    2. Blocking the drain in hardball form3. Space fills up with liquid

    4. Changing to inflated form will rocket the

    player upwards

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    14

    Goo Form

    Bullet immunity and assimilation

    (Enemy is shooing at coop)

    1. Starting off in normal form

    2. Switching to goobullets go through,

    no damage

    3. Swallowing enemy

    4. Enemy being assimilated slowly for

    extra health

    Boulder dodging (A boulder is

    rolling toward Coop)1. Starting off is normal form

    2. Changing to goo form and going in to the

    gap in the floor

    3. Boulder rolls past harmlessly

    4. Back to normal form and continuing on

    Walls closing in!! (No worries, goo

    mode can be squeezed)1. Starting off in normal form, which would

    be squashed (inflated and hardball form

    would too)

    2. Switch to goo form

    3. There is a small gap between the

    squeezers and goo form expands to fill

    that gap, keeping coop safe

    Gaps and pipes

    1. Starting off in normal form

    2. Switching to goo form to go down the

    pipe

    3. Squeezing through another gap in goo

    form

    4. Reached destination

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    15

    Hardball Form

    Fire Wave regular intervals

    1. Starting in normal mode, which isvulnerable to fire

    2. Change to hardball mode to greatly reduce

    the fire damage when the wave hits

    3. Continue in the interval between waves

    Spikes and fire

    1. In normal form, the player will gethurt

    2. Changing to goo form to go acrossspikes unharmed, but fire burns gooform

    3. Change to hardball form to take verylittle damage

    4. Reached destination

    See-Saw1. In normal form, Coop is too light to

    move the see-saw2. Change to hardball form to swing see-saw

    downwards3. Move up the see-saw in normal form4. Swing to destination

    Rolling smash

    1. Start in normal form2. Change to hardball form and roll down

    the slope

    3. Smash the wall and enemy

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    16

    Hardball Form.contd

    Booster smash

    1. Starting in hardball from2. Using the booster to shoot towards the

    enemies and crush them

    Springs1.Starting in normal mode, standing on the

    spring

    2.Changing to hardball mode, whose heavy

    weight compresses the spring

    3.Swapping back to normal mode, the spring

    expands forcefully pushing coop upwards

    4.Grabbing the ceiling and swinging to the

    destination

    Springs to smash wall ceilings1.Starting in normal form

    2.Changing to hardball form and

    compressing spring

    3.Changing to normal form to get thrust

    upwards and switching back to hardball

    form to smash ceiling

    4.Grabbing the upper ceiling, swinging to

    destination

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    17

    Progression

    oop starts off in Normal Form and, as the story unfolds, gets trained in

    the Inflated, Goo and Hardball Forms by the old, eccentric Goo-Ball. Hecan also find upgrades for each Form, such as the ability to causeexplosions that damage groups of enemies instead of just shocking one,

    the ability to gain a burst of speed in Hardball Form, the assimilate ability in GooForm, etc.The tutorial and teaching the use of new abilities is embedded in the storyline. Forexample, when the eccentric Goo-Ball teaches Coop Inflated Form, he makesCoop go through training with that form, which becomes a level in itself,dedicated to that form.

    C

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    18

    Enemies

    nemies in Goo Fu follow paths, have timed attacks (e.g. swingingpendulum), aimed attacks, looped or random attacks. Some come after

    the player and others just patrol their area like the turtles in Mario.

    Plants

    Sucker Plants

    Plants that are like vacuum cleaners, sucking thingsthat come too close and then grinding them with theirmulti-layered, oppositely spinning teeth. (If they suck

    up a rock, etc, they get jammed)

    Random Pea Shooter

    A plant that slowly inflates and then implodes. Thebuilt up air, when released, shoots small seeds inrandom directions.

    Aimed Pea ShooterA plant that aims at the player and shoots seeds (bullets)

    at him. It has a part that inflates and deflates like aballoon to shoot the seeds.

    Eater Plant

    A plant that pops out and swallows things that come

    close.

    E

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    19

    Animals

    Camo

    A creature that camouflages itself by digging into theground and then jumps up to attack.

    Spiky blow random

    A plant that inflates by taking in air, and then releases, flyingaround like a balloon, causing damage with its spikes.

    Spiky blow aimed

    A small, deflated-balloon-like creature thatinflates itself when it senses danger aims at theintruder and then propels itself spike-first at it.

    Fireflies

    These files are at certain places in the game moving about alongcertain paths. They are constantly on fire so they can damage theplayer, especially in inflated form.

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    20

    Level Elements

    Platforms

    Platforms are of various types in this game, including ground, trees, rocks, etc.

    Plants

    Plant-structures that can be used as platforms

    Flexi-branches

    Flexible branches that can be used as jump-boards

    Grabbing Platforms

    These platforms are on the top side of the scenario so Coop has to grab them withhis limbs to cross them

    Anti-Grab Platforms

    These platforms cannot be grabbed by the player

    Poles

    Can be used to do 360 swings

    Moving PlatformPlatforms that move in a constant loop

    Pivot Platform

    See-saw type platforms with a pivot

    Bouncing Pads

    Players can achieve much higher jumps with these

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    21

    Obstacles/Hazards

    Elements that can harm the player or stop him from progressing.

    Lava

    Will kill the players that fall into it, can also spout lava ballsAcid Pool

    Pool of acid, if player falls in this pool it will kill it slowly so player has the time tosave himself till he completely drowns in the pool

    Rocks

    These help contribute to puzzle elements and can be used by the player to killenemies

    Thorns

    Thorns are placed in the middle of the path. Inflated form is especially vulnerableto these.

    Conveyor belts

    Platforms that act like conveyor belts, pulling the players in a certain direction ifthey are standing on them

    Blocking Walls and Planks

    These are blockages in the path. The walls and planks can be smashed by the hardball form to help the player to pass through them

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    22

    Props

    Objects that are used to fill up the scenery and have no effect on game play.

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    23

    Random Concept Art

    These are some of the initial sketches of Coop and his forms:

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    24

    Technical overview

    The following is a brief about the technical requirements and tools of the project

    Target System Requirement

    Goo-Fubased on the UDK engine, will be developed for PC distributions ofthe game.Epic lists the following system requirements on the retail box:

    Operating System: Windows 98 / Me / 2000 / XPProcessor: Pentium IV 3.0 GHz or higherMemory: 1 GB RAM minimum (2 GB RAM

    recommended)Hard Disk Space: 10 GB free space

    Video: NVIDIA GEFORCE 9100 M G Minimumor higher

    Sound: XP/Vista compatible sound cardDirectX: DirectX version 9.0b (included) or higher

    Tools

    All members of the development staff will have access to development computerwith standard office programs such as Microsoft Word and Excel. In addition, allmembers will have access to the basic tools that accompany UDK.

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    25

    Team Structure

    Blue : Core TeamGreen : Outsourced

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    THE END!


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