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Healthifying Exergames (CHI2014)

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Exergames, video game systems that require exertion and interaction, have been rising in popularity in the past years. However, research on popular exergames shows mixed health benefits, potentially due to minimal energy expenditure and decreasing use over time. This paper presents a 2x2 experimental study (N = 44), using a popular exergame, where we vary the framing of intention (i.e., “Gameplay” or “Exercise”) and feedback (i.e., “Health” or “No health”) to explore their single and interactive impacts on perceived exertion, objectively measured energy expenditure, affect, and duration of usage in a single session. Our study showed that participants primed with exercise used the system significantly longer than those primed with game play (M = 49.2 ±2.0 min versus M = 39.3 ±2.0 min). We discuss our results and possible design implications based on our single-session experiment. We conclude with a discussion on the potential impact of focusing on “healthifying” exergames—highlighting an exergames’ dual purpose as both a game and exercise—as opposed to gamifying health behaviors. A presentation given by Frank Chen at CHI 2014. Co-Authors: Eric Hekler, Abby King. The paper accompanying this presentation can be found: http://j.mp/1og3kkY
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WHAT IFYou could become healthier by changing ONLY your thoughts?
Transcript
Page 1: Healthifying Exergames (CHI2014)

WHAT IF…

You could become healthier by changing

ONLY your thoughts?

Page 2: Healthifying Exergames (CHI2014)

EXERGAME !

DEFN A video game that is also a form of exercise

Wikipedia

Page 3: Healthifying Exergames (CHI2014)

“HEALTHIFYING” EXERGAMES: IMPROVING HEALTH ���OUTCOMES THROUGH INTENTIONAL PRIMING

Frank Chen Abby C. King Eric B. Hekler

Page 4: Healthifying Exergames (CHI2014)

TAKEAWAY

It's the little details that are vital. Little things make big things happen.

John Wooden

Page 5: Healthifying Exergames (CHI2014)

HOW ARE EXERGAMES TYPICALLY PLAYED?!

2014/4/29   @frankc   5  

Page 6: Healthifying Exergames (CHI2014)

LIKE THIS?!

2014/4/29   @frankc   6  

Photo  credit:  examiner.com  

Page 7: Healthifying Exergames (CHI2014)

LIKE THIS?!

           

2014/4/29   @frankc   7  

Photo  credit:  nintendo.com  

Page 8: Healthifying Exergames (CHI2014)

MORE LIKE THIS?!

2014/4/29   @frankc   8  

Photo  credit:  nintendo.com  

Page 9: Healthifying Exergames (CHI2014)

ACTUALLY PROBABLY LIKE THIS !

2014/4/29   @frankc   9  

Photo  credit:  42green.com  

Page 10: Healthifying Exergames (CHI2014)

DOES EXERGAME USE →!RECOMMENDED 150 MINS MVPA?!

2014/4/29   @frankc   10  

ACSM. 2008. Physical Activity Guidelines Photo  credit:  flickr.com/bass_nroll  

Page 11: Healthifying Exergames (CHI2014)

EXERGAMES !

2014/4/29   @frankc   11  

Photo  credit:  flickr.com/dcmaster  

Page 12: Healthifying Exergames (CHI2014)

EXERGAMES !

Most experiences are “gamifying”

Points, tokens, badges as feedback

2014/4/29   @frankc   12  

Baranowski, T., et al. 2008. Playing for real…

Page 13: Healthifying Exergames (CHI2014)

EXERGAMES !

Wii-fit Usage over three months decreased for eight families

No significant health change

2014/4/29   @frankc   13  

Owens, S. G., et al. 2011. Changes over three months…

Page 14: Healthifying Exergames (CHI2014)

EXERGAMES !

Exergames may be a gateway…

Either towards vigorous exercise or other games

2014/4/29   @frankc   14  

Schwanda, V., et al. 2011. Side effects and 'gateway' tools

Page 15: Healthifying Exergames (CHI2014)

PRIMING !

Priming is the visual, audio, or other sensory cues that provide a subtle shift in attitude, believes or behavior. Prior work has shown explicit intention has an impact on behavior and sustained engagement.

2014/4/29   @frankc   15  

Page 16: Healthifying Exergames (CHI2014)

PRIMING !

2014/4/29   @frankc   16  

Crum, A. J. & Langer, E. J. 2007. Mind - set matters Photo  credit:  istockphoto.com/asiseeit  

Page 17: Healthifying Exergames (CHI2014)

PRIMING !

N = 84 hotel maids. 4 weeks. 66.6% no regular PA

2014/4/29   @frankc   17  

Crum, A. J. & Langer, E. J. 2007. Mind - set matters Photo  credit:  istockphoto.com/asiseeit  

Page 18: Healthifying Exergames (CHI2014)

PRIMING !

N = 84 hotel maids. 4 weeks 66.6% no regular PA Improved BMI, body fat %, blood pressure No reported behavior change

2014/4/29   @frankc   18  

Crum, A. J. & Langer, E. J. 2007. Mind - set matters Photo  credit:  istockphoto.com/asiseeit  

Page 19: Healthifying Exergames (CHI2014)

HYPOTHESES !

2014/4/29   @frankc   19  

Photo  credit:  flickr.com/shuGerhack  

Page 20: Healthifying Exergames (CHI2014)

HYPOTHESES !

Exercise:

More intense; shorter ; decreased positive affect

Gaming: Less intense; longer; increased positive affect

2014/4/29   @frankc   20  

Dishman, R.K., et. al. 1985. The determinants of physical activity and exercise.

Page 21: Healthifying Exergames (CHI2014)

METHODS !

N = 44. Stanford students, staff, post-docs 70% reported regular exercise Measurements: RPE, EE, Duration, PA

2014/4/29   @frankc   21  

Page 22: Healthifying Exergames (CHI2014)

METHODS !

Used Dance Central

2014/4/29   @frankc   22  

Page 23: Healthifying Exergames (CHI2014)

FACTORS: PRIMING X FEEDBACK !

Priming “You’re exercising” “You’re playing”

2014/4/29   @frankc   23  

Page 24: Healthifying Exergames (CHI2014)

FACTORS: PRIMING X FEEDBACK !

Priming “You’re exercising” “You’re playing”

“Workout” mode

“Perform It” mode

Feedback  

2014/4/29   @frankc   24  

Page 25: Healthifying Exergames (CHI2014)

FACTORS: FEEDBACK !

“Perform It” mode

2014/4/29   @frankc   25  

Photo  credit:  ign.com  

Page 26: Healthifying Exergames (CHI2014)

FACTORS: FEEDBACK !

“Workout” mode

2014/4/29   @frankc   26  

Photo  credit:  ign.com  

Page 27: Healthifying Exergames (CHI2014)

FACTORS: PRIMING !

(Default) “You’re playing”

2014/4/29   @frankc   27  

Page 28: Healthifying Exergames (CHI2014)

FACTORS: PRIMING !

“You’re exercising”

2014/4/29   @frankc   28  

Page 29: Healthifying Exergames (CHI2014)

DESIGN !

2014/4/29   @frankc   29  

Recruit “Kinect as Stress Reliever”

Page 30: Healthifying Exergames (CHI2014)

DESIGN !

2014/4/29   @frankc   30  

Recruit Pre-randomized

Page 31: Healthifying Exergames (CHI2014)

DESIGN !

2014/4/29   @frankc   31  

Recruit Pre-randomized Instrumented

Page 32: Healthifying Exergames (CHI2014)

DESIGN !

2014/4/29   @frankc   32  

Recruit Pre-randomized

Pre-Survey

Instrumented

Page 33: Healthifying Exergames (CHI2014)

DESIGN !

2014/4/29   @frankc   33  

Recruit Pre-randomized

Priming “Please play” “Please exercise”

Pre-Survey

Instrumented

Page 34: Healthifying Exergames (CHI2014)

DESIGN !

2014/4/29   @frankc   34  

Recruit Pre-randomized

Feedback “Perform” “Workout”

Priming “Please play” “Please exercise”

Pre-Survey

Instrumented

Page 35: Healthifying Exergames (CHI2014)

“Break it down”

DESIGN !

2014/4/29   @frankc   35  

Recruit Pre-randomized

Feedback “Perform” “Workout”

Priming “Please play” “Please exercise”

Pre-survey

Instrumented

Page 36: Healthifying Exergames (CHI2014)

“Break it down” Post-survey / interview

DESIGN !

2014/4/29   @frankc   36  

Recruit Pre-randomized

Feedback “Perform” “Workout”

Priming “Please play” “Please exercise”

Pre-survey

Instrumented

Page 37: Healthifying Exergames (CHI2014)

RESULTS !

People “exercised” about 25% longer in a single session

0  

20  

40  

60  

Game  prime    Exercise  prime  

Dura%o

n  of  Use  (m

inutes)   Gaming  feedback  

 Exercise  feedback  

M = 39.3 ± 3.0 min < M = 49.2 ± 2.0 min 2014/4/29   @frankc   37  

Page 38: Healthifying Exergames (CHI2014)

FACTORS: PRIMING X FEEDBACK !

2014/4/29   @frankc   38  

Priming “You’re exercising” “You’re playing”

“Workout” mode

“Perform It” mode

Feedback  

Page 39: Healthifying Exergames (CHI2014)

FACTORS: PRIMING X FEEDBACK !

2014/4/29   @frankc   39  

+25%  duraLon  

Priming “You’re exercising” “You’re playing”

“Workout” mode

“Perform It” mode

Feedback  

Page 40: Healthifying Exergames (CHI2014)

“TELL US ABOUT YOUR SESSION” !

“I played through many songs […] I really liked and had a lot of fun. I found myself becoming very competitive, more than I had imagined I would [because I do not play a lot of games]." <M, G×nH>

2014/4/29   @frankc   40  

Page 41: Healthifying Exergames (CHI2014)

“TELL US ABOUT YOUR SESSION” !

“This could be one of the things I do to train. What you see a lot on dance teams is it’s difficult to learn new routines due to lack of feedback on what I’m actually doing…” <F, E×nH>

2014/4/29   @frankc   41  

Page 42: Healthifying Exergames (CHI2014)

DUAL BENEFITS !

“I think this is a great game. I typically run and do strength training and burn about 360 calories at the gym per session. You could have used a different game… It’s still not as efficient as a workout at the gym.” <M, E×nH>

•  Eight in exercise priming; three in gaming priming

2014/4/29   @frankc   42  

Page 43: Healthifying Exergames (CHI2014)

“GAMIFICATION” !HEALTH FEEDBACK IN EXERGAMES !

No participants mentioned health feedback as particularly insightful or motivating “I did not use the feedback […] I play sports. I don’t run or lift weights. Exercise is boring, rather than doing something monotonous I like to play games.” <F, E×H>

2014/4/29   @frankc   43  

Page 44: Healthifying Exergames (CHI2014)

ADDED BENEFIT !WITH PRIOR EXPERIENCE!

Excellent as learning cues “This could be one of the things I do to train. What you see a lot on dance teams it’s difficult to learn new routines due to the lack of feedback on what I’m actually doing.” <F, E×nH>

2014/4/29   @frankc   44  

Page 45: Healthifying Exergames (CHI2014)

RESULTS !

Exertion = 4.5 MET ~ MVPA We saw no significant effect on RPE, EE, or PA

2014/4/29   @frankc   45  

Page 46: Healthifying Exergames (CHI2014)

LIMITATIONS !

Single session

70.4% of our participants reported regular activity ���48.4% for the rest of the US

2014/4/29   @frankc   46  

CDC. 2011. Health, United States.

Page 47: Healthifying Exergames (CHI2014)

HEALTHIFICATION!

Gamification is not enough without embedding this activity deeply in the activity. Cannot be “bolted on” Healthifying = Emphasizing dual benefits of the activity so it's more engaging to the individual

2014/4/29   @frankc   47  

Page 48: Healthifying Exergames (CHI2014)

“HEALTHIFYING” EXERGAMES !

@frankc

Intentional priming emphasized the dual purpose of Dance Central Framed a strong game as exercise and increased duration of use by 25% Gamification might be too blunt of an instrument. Psychology offers a rich set of tools and principles that lead to long-term healthful impact.

@ehekler


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