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    Running head: Rationale Paper for a Master of Educational Technology 1

    Rationale Paper for a Master of Educational Technology

    Nicolas Hernandez

    Educational Technology Coach, Boerne Independent School istrict, Boerne, Te!as

    No"e#$er %th, &'()

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    Rationale Paper for a Master of Educational Technology 2

    INTR*+CTI*N

    This paper is a part of the final culminating project for the M.E.T. program at Boise State

    University. It is intended to provide a clear rationale for the work I created as part of the M.E.T.

    degree program why the work was selected how my work relates to research and how the work 

    I created represents a mastery of the !E"T standards. The paper is organi#ed $y standard. %or

    each standard and indicator listed I have selected artifacts that showcase a mastery of the

    standard.

    STNR (- C*NTENT .N*/0E1E

     Indicator: Creating  - Candidates demonstrate the ability to create instructional materials and learning

    environments using a variety of systems approaches. (Januszewski, Molenda, !arris, "##$, p. $%&

    EdTech )'2- Introducing 1oogle Classroo# 

    The artifacts chosen for this indicator were created for different audiences and

    environments. The artifact that was created for EdTech &'( involved planning a lesson created

    for educators to learn a$out )oogle "lassroom. The lesson was designed to $e delivered in a

    series of professional development sessions with a class facilitator assisting the learners. Since

    the majority of the learners were unfamiliar with )oogle !pps for Education a lesson was

    designed that *facilitates and supports learning+ ,Spector -'' p. ('/0 $y accounting for

    specific learner needs and support re1uired to teach how to use a new technological tool to

    educators. I gave considera$le effort to *provide learning opportunities that facilitate

    communication colla$oration and interaction+ ,Snyder -''/ p. &0.

    EdTech )23- The .ids 0earn pp

    https://www.scribd.com/doc/282906039/EdTech-503-Introducing-Google-Drive-Instructional-Design-Modulehttps://docs.google.com/document/d/1DPDxVqJ7pBH_TJZzqVX4X3tWe220SyTLgC3RTAepoCA/edit?usp=sharinghttps://docs.google.com/document/d/1DPDxVqJ7pBH_TJZzqVX4X3tWe220SyTLgC3RTAepoCA/edit?usp=sharinghttps://www.scribd.com/doc/282906039/EdTech-503-Introducing-Google-Drive-Instructional-Design-Module

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    Rationale Paper for a Master of Educational Technology 3

    I designed the 2ids learn app to teach toddlers a$out the classifications of colors shapes

    and animals on their own. The app provides young learners with an opportunity to touch select

    different shapes colors or animals. Upon touching the icon the item3s classification is played

    and the icon changes to the word representing the icon. The app also features a matching game

    that provides the learners with an opportunity to drag the icon to its name to apply what they

    have learned $y interacting with the app. To make this app effective in its educational design I

    used what I had learned in EdTech &4 a$out drill and practice software. By including *answer

     judging+ and $y providing *appropriate feed$ack for correct and incorrect answers+ the app

    meets the threshold for effective drill and practice software ,5o$lyer 6 7oering -'( p. 8(0

     Indicator: Using  - Candidates demonstrate the ability to select and use technological resources

    and processes to support student learning and to enhance their pedagogy. (Januszewski,

     Molenda, !arris, "##$, p. %'%&

    EdTech )3(- Social Studies Pri#ary Sources- +nderstanding Sla"ery4

    Throughout the duration of the course in EdTech &4 I had the opportunity to create

    lessons that integrated technology into the classroom curriculum. This lesson provides learners

    with the opportunity to e9plore primary sources. !n activity which can $oost student engagement

    and create a rich learning e9perience ,5uffin 6 "apell -''/0. The lesson uses primary sources

    from the :BS.org we$site to provide students with authentic accounts of slavery from former

    slaves. The lesson also includes a game where students will play the role of a teenage slave

    named ;ucy. %inally the lesson incorporates Edmodo $y having students write a$out what they

    learned. The use of multiple different forms of technological resources to enhance the learning

    e9perience is consistent with mastery of this indicator.

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    Rationale Paper for a Master of Educational Technology 4

    this lesson yet I do plan on implementing this lesson with 8th grade students at two middle

    schools in my district this school year.

     Indicator: Assessing/Evaluating - Candidates demonstrate the ability to assess and evaluate the

    effective integration of appropriate technologies and instructional materials. (Januszewski, Molenda,

    !arris, "##$, p. %'%&

    EdTech )'&- 5irtual Tour 6 Titans of Technology

    The Titans of Technology =irtual Tour assignment allowed me to create a dynamic user

    e9perience $y incorporating a wide array of resources into the virtual tour. The tour itself was

    created on a we$site that I $uilt using 7reamweaver. I had an idea to use technology that I had

    recently discovered on sitepals.com to create a talking avatar and use the avatar as a virtual tour

    guide. The reasoning $ehind using this technology and every other piece of technology that is

    included in the virtual was the desire to make the content more engaging and relevant to

    students. I used >ansen3s recommendation to place the learning within the conte9t of *doing+ to

    create the virtual tour ,-''4 p. /80. I created the virtual tour guide and placed her on each page

    of my site to help guide the tour and then I tested the site for accuracy appropriateness of

    content and usa$ility. I then chose to test my virtual tour with colleagues $efore turning it in as a

    completed assignment to professor ;owenthal. I did have a chance to use the lesson with

    students in a middle school Technology !pplications class. The students were engaged with the

    content and scored favora$ly on the assessments.

     Indicator: Managing  - Candidates demonstrate the ability to effectively manage people,

     processes, physical infrastructures, and financial resources to achieve predetermined goals.

    (Januszewski, Molenda, !arris, "##$, p. %$&

    http://edtech2.boisestate.edu/nicolashernandez/502/vtour/index.htmlhttp://edtech2.boisestate.edu/nicolashernandez/502/vtour/index.html

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    Rationale Paper for a Master of Educational Technology 5

    EdTech )'(- School E"aluation Su##ary

    EdTech &' provided me with my first opportunity to $egin to take a leadership role with

    regard to technology use technology resources and technology integration on my campus. I was

    the Technology "oordinator and a classroom teacher when I took EdTech &'. I had to gather

    authentic data for the School Evaluation Summary assignment. This empowered me to take a

    larger interest in forging the direction of how technology was $eing utili#ed on the campus. !s a

    result of doing the School Evaluation Summary I learned that most of the teachers on the campus

    were using technology for administrative purposes only and there was very little use of

    technology in the classroom $y students for learning. I approached the principal with my data

    and made a re1uest to conduct professional development sessions for the faculty with an

    emphasis on integrating technology into the classroom curriculum. I was granted my re1uest and

    I conducted ? different professional development sessions for staff mem$ers during the school

    year.

    EdTech )')- Re7uest for Proposal

    The 5e1uest for :roposal assignment was created for EdTech &'& as a precursor to a full

    evaluation project. The assignment called for the creation of a proposal to conduct an evaluation

    for a third party. I included the re1uest for proposal assignment in this section $ecause the

    design of the evaluation protocols and task schedule is an e9ercise in resource management.

    !lthough the assignment is fictitious the planning process and se1uential nature of the steps in

    the evaluation provides a lifelike simulation of resource management and coordination.

    https://docs.google.com/document/d/1tgl20PSoQB-sNFff5Jvr75lLu7zBayxXRn9NY9Dvk5g/edit?usp=sharinghttps://www.scribd.com/doc/282941151/Hernandez-Request-for-Proposalhttps://docs.google.com/document/d/1tgl20PSoQB-sNFff5Jvr75lLu7zBayxXRn9NY9Dvk5g/edit?usp=sharinghttps://www.scribd.com/doc/282941151/Hernandez-Request-for-Proposal

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    Rationale Paper for a Master of Educational Technology 7

    classroom and my campus. It also ena$led me to take ownership of the digital access gap and do

    my part to help level the playing field for a diverse population ,;in -''A0.

    STNR &- C*NTENT PE1*18

     Indicator: Creating  - Candidates apply content pedagogy to create appropriate applications of

     processes and technologies to improve learning and performance outcomes (Januszewski,

     Molenda, !arris, "##$, p. %&.

    EdTech )2%- 9inal Pro:ect 6 The 0egend of ;andu 5ideo 1a#e

    The ;egend of andu video game was created with the idea of teaching fifth and si9th

    grade Technology !pplications students a$out computer hardware software and a$out the

    Internet and the

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    Rationale Paper for a Master of Educational Technology

    EdTech &4C Spreadsheet Software !ssignment

    The Spreadsheet Software assignment was created to use content that is authentic and

    relevant to the students in a manner that will help make the lesson more meaningful to them and

     $y e9tension help the students learn at a deeper level ,Snape 6 %o9@Turn$ull -'(0. The lesson

    teaches students a$out the significance of cultural diversity and how the country may differ in its

    ethnic makeup from one region to another. The lesson has students researching authentic census

    and school population data to determine the ethnic population of the United States Te9as and of

    their school. Students will then take the data and construct charts and graphs that depict a visual

    representation of the information they gathered analy#e the data and form a hypothesis as to

    why the results are different from one region to another. This lesson e9emplifies the using

    indicator for standard - $ecause the lesson ,and the technology integration associated with it0

    was $uilt to accommodate the need to use primary source data to teach cultural diversity

    (Januszewski, Molenda, !arris, "##$, p. %'%&.

      Indicator: Assessing/Evaluating  - Candidates demonstrate an inuiry process that assesses the

    adeuacy of learning and evaluates the instruction and implementation of educational

    technologies and processes (Januszewski, Molenda, !arris, "##$, p. %%-%%&.

    EdTech )'2- 9inal Pro:ect 6 Part I5

    The final project for EdTech &'( ena$led me to create a unit of instruction using

    instructional design principles. The instructional unit I chose to create was a unit that would

    introduce )oogle "lassroom to 2@- teachers in my school district. The evaluation portion of

    this project involves an evaluation process on the effectiveness of the instruction the design and

    the learning environment. !ccording to ;arson and ;ocke ,-'40 evaluation is critical part of

    http://edtech541nrh.weebly.com/spreadsheet-software.htmlhttps://www.scribd.com/doc/282906039/EdTech-503-Introducing-Google-Drive-Instructional-Design-Modulehttp://edtech541nrh.weebly.com/spreadsheet-software.htmlhttps://www.scribd.com/doc/282906039/EdTech-503-Introducing-Google-Drive-Instructional-Design-Module

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    Rationale Paper for a Master of Educational Technology !

    the design process that is used throughout the entirety of the instructional design process. This

    training was su$ject to evaluation as it was created. !t regular intervals of the design process the

    modules were reviewed and changes were made accordingly.

     Indicator: Managing  - Candidates manage appropriate technological processes and resources

    to provide supportive learning communities, create fleible and diverse learning environments,

    and develop and demonstrate appropriate content pedagogy (Januszewski, Molenda, !arris,

    "##$, p. %/-%01&.

    EdTech )'2- 9inal Pro:ect Part II and III 

    The instructional design process for the )oogle "lassroom unit also re1uired a

    management of resources to ensure that the content could $e delivered effectively. :art two of

    the instructional design process is an !nalysis 5eport. This report e9amines the learner

    characteristics the e9isting curriculum and learner needs in order to design instruction that is

    suita$le to the population of learners ,;arson 6 ;ocke -'40.

    :art three of the final project on instructional design involves planning. In part three of

    the instructional design report I had to evaluate the need strategy and pedagogy for the

    instruction. I also had to ensure that the technology that was needed for the lesson was availa$le

    and appropriate for the assigned tasks. I showed my a$ility to create an appropriate learning

    environment $y careful consideration of the information in the analysis report and $y planning

    for instruction that took into account selecting technology materials and a location that

    supported instruction.

    https://www.scribd.com/doc/282906039/EdTech-503-Introducing-Google-Drive-Instructional-Design-Modulehttps://www.scribd.com/doc/282906039/EdTech-503-Introducing-Google-Drive-Instructional-Design-Module

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    Rationale Paper for a Master of Educational Technology 1"

     Indicator: Ethics - Candidates design and select media, technology, and processes that

    emphasize the diversity of our society as a multicultural community (Januszewski, Molenda,

     !arris, "##$, p. "0&.

    EdTech )'&- /e$site ccessi$ility

    The

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    Rationale Paper for a Master of Educational Technology 11

    content that I created to teach the lesson concepts. The we$site3s lessons feature information

    a$out the 4 "s ,communication colla$oration critical thinking and creativity0 $ecause these are

    critical to a teacher3s understanding of the type of work students need to perform in class. The

    we$site also helps teachers make a connection $etween the four "s and )oogle !pplications for

    Education to help teachers see how these colla$orative tools $y their very nature ena$le teachers

    to utili#e the four "3s in their classroom with students. The we$site3s lessons were placed in a

    logical and se1uential order so as to help teachers create meaning from the lessons and identify a

     practical real@world application for what they learned ,Ertmer 6 Dew$y //(0.

     Indicator: Using  - Candidates make professionally sound decisions in selecting appropriate

     processes and resources to provide optimal conditions for learning (pp. %"", %0& based on

     principles, theories, and effective practices (Januszewski, Molenda, !arris, "##$, pp. 8 -4(@

    -4& -4? &.

    EdTech )'&- /e$

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    Rationale Paper for a Master of Educational Technology 12

     Indicator: Assessing/Evaluating  - Candidates use multiple assessment strategies (Januszewski,

     Molenda, !arris, "##$, p. /1& to collect data for informing decisions to improve instructional

     practice, learner outcomes, and the learning environment (Januszewski, Molenda, !arris,

    "##$, pp. /-&.

    EdTech )3&- 9inal Pro:ect 6 ssess#ents

    This :roject Based ;earning Instructional unit was created for middle school social

    studies students to help them understand the impact that the ancient )reek and 5oman cultures

    continue to have on our society in the present day. The lesson utili#ed the State of Te9as

    standards for middle school social studies and was designed so that students could use -st

    "entury skills to create a product and colla$orate with their peers. !ccording to >ovey and

    %erguson lessons that ena$le students to use these -st century skills allow learners a more

    meaningful e9perience with course content ,-'40.

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    Rationale Paper for a Master of Educational Technology 13

    "##$, p. "1'& to improve learning and performance (Januszewski, Molenda, !arris, "##$, p.

    "1$&.

    EdTech )'(- School E"aluation Su##ary

    !s the Technology "oordinator for my campus it was my jo$ to e9amine campus

    technology and campus technology use to ensure that teachers had sufficient resources to

    regularly integrate technology into the classroom curriculum. I conducted the School Evaluation

    Summary using the Maturity Model Benchmarks esta$lished $y Si$ley and 2im$all ,//80 to

    evaluate the state of technology and technology use on the campus. The campus scored well on

    the use of technology for administrative purposes $ut lower on the use of technology in the

    classroom. The report also showed that students had limited access to computers in the

    classroom. I used the research in the School Evaluation Summary 5eport to make

    recommendations for improving the technology infrastructure in the classroom $ut adding more

    computers to classrooms creating professional development sessions for faculty mem$ers

    increasing access to computers in the computer la$s and the creation of a technology clu$ for

    students and teachers.

     Indicator: Ethics - Candidates foster a learning environment in which ethics guide practice that

     promotes health, safety, best practice (  Januszewski, Molenda, !arris, "##$ p. "'&, and

    respect for copyright, 2air 3se, and appropriate open access to resources (Januszewski,

     Molenda, !arris, "##$ p. 1&.

    EdTech )'&- Copyright Sca"enger Hunt

    The "opyright Scavenger >unt assignment was originally created for middle school

    students in a Technology !pplications class. The assignment was implemented and it was

    https://docs.google.com/document/d/1tgl20PSoQB-sNFff5Jvr75lLu7zBayxXRn9NY9Dvk5g/edit?usp=sharinghttp://edtech2.boisestate.edu/nicolashernandez/502/scavenger.htmlhttps://docs.google.com/document/d/1tgl20PSoQB-sNFff5Jvr75lLu7zBayxXRn9NY9Dvk5g/edit?usp=sharinghttp://edtech2.boisestate.edu/nicolashernandez/502/scavenger.html

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    Rationale Paper for a Master of Educational Technology 14

    effective in helping students understand the importance of citing sources. I noticed students were

    confused a$out copyright involving images they located online. This lesson was designed as a

     primer for students and it led to some very powerful discussions a$out the rights one has to their 

    work. !s a result of using this lesson with my students I saw a change in awareness to

    copyrighted material and I $egan to notice that students were citing their sources.

    I also had the opportunity to use this lesson in my current district with teachers. I noticed that

    students in almost every classroom were copying and pasting images from )oogle images to use

    in their work $ecause they were told to do so $y their classroom teachers. I created a professional

    development training session on copyright fair use creative commons and the pu$lic domain

    for teachers. I used the assignment as part of my training with them and they have now

    incorporated it into their lessons with their students.

     Indicator: Diversity of Learners - Candidates foster a learning community that empowers

    learners with diverse backgrounds, characteristics, and abilities (Januszewski, Molenda,

     !arris, "##$, p. %#&.

    EdTech )3&- Teaching and 0earning 1uide 6 ifferentiated Instruction

    !s an educator in the State of Te9as I am o$ligated to create a learning environment

    where students from different $ackgrounds with different talents and with special needs or

    a$ilities can $e successful. I chose the 7ifferentiated Instruction section from the project $ased

    learning unit I created for EdTech &4- as my artifact for this indicator $ecause I think this section

    of the project captures the essence of creating learning environments that empower diverse

     populations of learners to $e successful. The 7ifferentiated Instruction section provides detailed

    accommodations for students in the Special Education program English language learners

    http://ancientcivsvirtualtour.weebly.com/teaching-and-learning-guide.htmlhttp://ancientcivsvirtualtour.weebly.com/teaching-and-learning-guide.html

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    Rationale Paper for a Master of Educational Technology 15

    students with visual impairments students with hearing impairments and students with

    7ysle9ia.

    STNR 3- PR*9ESSI*N0 .N*/0E1E N S.I00S

     Indicator: Collaborative Practice - Candidates collaborate with their peers and sub4ect matter

    eperts to analyze learners, develop and design instruction, and evaluate its impact on learners.

    EdTech )'2- 9inal Pro:ect 6 Part I5 6 E"aluation

    !s discussed $y ;arson and ;ocker colla$oration is a key component of the instructional

    design process ,-'40. This was true for the instructional design process for the final project in

    EdTech &'(. I chose to create a unit on introducing )oogle "lassroom to teachers in my school

    district. Dot only did I re1uire colla$oration from campus administrators teachers and support

    staff to secure the location and make sure everything was ready for the training session I also

    had to make sure the content was appropriate for the audience the setting and the school

    district3s mission. To do this I utili#ed a Su$ject Matter E9pert ,SME0 to review the lesson I had

    created to give me feed$ack so that I could enhance the lesson. Based on the feed$ack I received

    I made some minor changes to the lesson and I $egan to plan working on a new stand@alone unit

    that can $e used $y teachers independently.

     Indicator: Leadership - Candidates lead their peers in designing and implementing technology-

     supported learning.

    EdTech )'%- 1oogle pplications for Education in the &(st Century Classroo#

    5o$lyer and 7oering states that *society3s increasing dependence on technology to

    communicate information means that students must learn the skills to use information

    https://www.scribd.com/doc/282906039/EdTech-503-Introducing-Google-Drive-Instructional-Design-Modulehttp://gafeintheclassroom.weebly.com/https://www.scribd.com/doc/282906039/EdTech-503-Introducing-Google-Drive-Instructional-Design-Modulehttp://gafeintheclassroom.weebly.com/

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    Rationale Paper for a Master of Educational Technology 16

    technologies effectively+ ,-'( p. -'0. It was with this premise in mind that the idea for the

    creation of this artifact was $orn. I work as an Educational Technology "oach for my school

    district. !fter survey results showed that teachers in our district were not utili#ing the )oogle

    !pplications for Education products with their students I suggested that we create some training

    materials and professional development sessions for the staff to help increase the integration of

    these tools in the classroom to foster -st "entury skills. I created this artifact using the we$site

     $uilding tool

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    Rationale Paper for a Master of Educational Technology 17

    classes $ut that the skills were not transferring to the classroom. This confirmed an earlier survey

    that suggested that more training and professional development of teachers was re1uired to help

     $olster technology integration into the classroom curriculum. !s a result of the evaluation I now

    meet with grade level chairs to help plan curriculum and identify opportunities to integrate

    technology into lessons and I conduct monthly technology integration professional development

    training sessions at least once a month on all my campuses.

     Indicator: Assessing/Evaluating  - Candidates design and implement assessment and evaluation

     plans that align with learning goals and instructional activities.

    EdTech )3&= 9inal Pro:ect 6 ssess#ent

    The assessments for the :roject Based ;earning unit on ancient civili#ations were

    specifically chosen $ecause they aligned with the learning goals. The overarching goal of the unit

    was to have students learn a$out key aspects of the ancient civili#ations of )reece and 5ome.

    Students were tasked with the creation of either a we$site a$out the civili#ation a persuasive

    commercial video a$out the civili#ation or $oth. The final products are the summative

    assessments for the units and are graded using a ru$ric that adheres to the learning standards. The

    formative assessments occur along the way as the facilitator checks students3 work for accuracy.

    These are created using )oogle docs and are shared with the professor.

    EdTech )'2- 9inal Pro:ect Part I5 

    The final project for EdTech &'( involved the instructional design of a unit to introduce

    )oogle "lassroom to teachers in a face@to@face setting. ;earners assess their work for accuracy

    as they progress through the lessons. The instructor also actively monitors student work to ensure

    that work is $eing completed to task. The finished product that results from successfully

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    Rationale Paper for a Master of Educational Technology 1

    following all of the steps in the learning process will serve as a summative assessment of the

    course content. ! Self@!ssessment of skills will also $e administered at the conclusion of the

    course.

     Indicator: Ethics - Candidates demonstrate ethical behavior within the applicable cultural

    contet during all aspects of their work and with respect for the diversity of learners in each

     setting.

    EdTech )3&- 9inal Pro:ect

    The completed :roject Based ;earning we$site demonstrates my a$ility to create lessons

    for diverse populations. The unit includes accommodations for students with IE:s 7ysle9ia

    >earing impairments visual impairments and those still learning the English language.

    EdTech )3(- ssisti"e technologies

    I had the opportunity to gather assistive technology resources as part of the EdTech &4

    course. This was a $eneficial learning e9perience $ecause it allowed me to identify opportunities

    to improve the learning environment and level the playing for differently a$led students. !s a

    result of learning a$out these tools I have $een a$le to incorporate changes to my lesson designs

    to $e more inclusive of all students. ne of the more moving e9periences I have ever

    encountered as a teacher occurred when my students chose to create a joystick for a classmate

    who was confined to a wheelchair using a Makey Makey $oard so that he could play the video

    game they had created. It was a paper@$ased circuit with alligator clips attached to different

     points around the controller for his wheelchair that he could touch. Since this occurrence in my

    classroom I have allowed my students to contri$ute to the $etterment of the classroom $y

    creating their own assistive devices for others to use in the school.

    https://docs.google.com/forms/d/1etIE58m-FFiyBN-35JlNNtHmDpsXDCSpoULo1Y7ZblI/viewform?usp=send_formhttp://ancientcivsvirtualtour.weebly.com/project-overview.htmlhttps://docs.google.com/forms/d/1etIE58m-FFiyBN-35JlNNtHmDpsXDCSpoULo1Y7ZblI/viewform?usp=send_formhttp://ancientcivsvirtualtour.weebly.com/project-overview.html

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    Rationale Paper for a Master of Educational Technology 1!

    STNR )- RESERCH

     Indicator: !heoretical "oundations - Candidates demonstrate foundational knowledge of the

    contribution of research to the past and current theory of educational communications and

    technology (Januszewski, Molenda, !arris, "##$, p. "'"&.

    EdTech )'3- 9inal Paper

    %or the final synthesis paper in EdTech &'4 I conducted research on )amification and

    )ame Based learning and the link that each has to constructivist learning theories. The paper

    e9amines how game@$ased learning and gamification can help the learner create meaning around

    the content $eing learned ,Ertmer 6 Dew$y //(0. The paper also successfully e9plains how

    the ideas of early educational theorists like 7ewey :iaget and =ygotsky ,as cited in 5o$lyer 6

    7oering -'40 remain relevant and how these ideas can $e applied to gamification and game@

     $ased learning environments to enhance learning ,siao uang -'-0.

     Indicator: Method  - Candidates apply research methodologies to solve problems and enhance

     practice (  Januszewski, Molenda, !arris, "##$, p. "'1&.

    EdTech )'(- EdTech Research

    !s a teacher in an inner city middle school in San !ntonio I was perple9ed $y my

    students3 ina$ility to perform $asic functions on the la$ computers such as saving documents

    minimi#ing $rowsing windows or locating and opening installed software. I used the EdTech

    5esearch assignment as an opportunity to conduct research on what I suspected was a pro$lem

    on the campus ,lack of access to technology at home due to socioeconomic factors0 with the

    hope of arriving at a solution. The research validated my $eliefs. I learned that socioeconomic

    factors can have an impact on students3 a$ilities to access computers ,2idd -''/0. I also learned

    https://www.scribd.com/doc/283626882/Edtech504-Gamification-and-Game-Based-Learning-in-the-21st-Century-Constructivist-Classroomhttps://docs.google.com/document/d/1EvA8Tn0LPkEtTPkR2F1_hu98IyWXDNA--EhPV4uzwhU/edit?usp=sharinghttps://www.scribd.com/doc/283626882/Edtech504-Gamification-and-Game-Based-Learning-in-the-21st-Century-Constructivist-Classroomhttps://docs.google.com/document/d/1EvA8Tn0LPkEtTPkR2F1_hu98IyWXDNA--EhPV4uzwhU/edit?usp=sharing

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    Rationale Paper for a Master of Educational Technology 2"

    that increased access to a computer can have positive impact on student performance and that

    lack of access to a computer can have a negative impact on a studentGs academic performance

    ,%airlie -'-0. !s a result of conducting my research and presenting my findings to the campus

    administration I was a$le to secure additional time for students to have access in computers

    additional computers in classrooms and training for teachers on how to help students who may

     $e e9periencing a lack of access to technology at home.

     Indicator: Assessing/Evaluating  - Candidates apply formal inuiry strategies in assessing and

    evaluating processes and resources for learning and performance (Januszewski, Molenda,

     !arris, "##$, p. "#1& /.% 5roblem )nalysis

    EdTech )')- 9inal Pro:ect- Technology pplications Progra# E"aluation

    I had the opportunity to evaluate the effectiveness of the Technology !pplications

     program at my school district. The evaluation re1uired the coordination of over '' staff

    mem$ers administrators and over -('' students. I followed the process outlined in the !B"s of 

    Evaluation $y Boulmetis and 7utwin to formulate an evaluation plan gather the appropriate

    resources and analy#e the results ,-'0. !s part of the evaluation surveys were administered to

     $oth students and teachers in1uiring a$out their technology skills and use of technology in the

    classroom. The evaluation also e9amined the student grade$ook data to determine whether or not

    students displayed a mastery of the technology applications skills. The evaluation concluded that

    students were successful at mastering the technological skills that they are re1uired to learn in

    the Technology !pplications class $ut that the skills were not $eing used in the core content

    classroom. This prompted me to re1uest that an evaluation for classroom use of technology $y

     $oth students and teachers. This evaluation is currently in the planning stage.

    https://www.scribd.com/doc/283565020/Technology-Applications-Program-Evaluationhttps://www.scribd.com/doc/283565020/Technology-Applications-Program-Evaluation

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    Rationale Paper for a Master of Educational Technology 24

    2idd T. ,-''/0. The dragon in the schoolGs $ackyard. 

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    Rationale Paper for a Master of Educational Technology 25

    Spector H.M. ,-''0. ! philosophy of instructional design for the -st "entury Journal of

    =tructural ;earning


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