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how to begin starcraft

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Product G10 Ivory Kim Hee Chan How To Begin StarCraft
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Page 1: how to begin starcraft

Product  G10  Ivory  Kim  Hee  Chan    

How To Begin StarCraft

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Contents

l Introduction of StarCraft

l Explanation about StarCraft’s tutorial

l StarCraft’s three tribes

l StarCraft’s recent build order

l APA References

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Introduction of StarCraft BLIZZARD ENTERTAINMENT The history of StarCraft

The developer of StarCraft

Blizzard  Entertainment®  is  a  premier  developer  and  publisher  of  entertainment  software.  After  establishing  the  Blizzard  Entertainment  label  in  1994,  the  company  quickly  became  one  of  the  most  popular  and  well-­‐respected  makers  of  computer  games.  By  focusing  on  creating  well-­‐designed,  highly  enjoyable  entertainment  experiences,  Blizzard  Entertainment  has  maintained  an  unparalleled  reputation  for  quality  since  its  inception.  Blizzard  entertainment  made  many  famous  games  such  as  War  Craft  3,  StarCraft,  Diablo,  and  World  of  War  Craft    Need  some  fix  

StarCraft  is  a  military  science  fiction  real-­‐time  strategy  video  game  developed  and  published  by  Blizzard  Entertainment  and  released  for  Microsoft  Windows  on  March  31.  1998.  The  game  later  spawned  a  franchise,  and  is  the  first  game  of  the  StarCraft  series.  A  Mac  OS  version  was  released  in  1999  and  a  Nintendo  64  adaptation  co-­‐developed  with  mass  media  was  released  in  1999,  and  a  Nintendo  64  adaptation  co-­‐developed  with  Mass  Media  was  released  on  June  13,  2000.    

Brood  War  Game  design:  Blizzard  Entertainment  Executive  producer:  Mike  morahime,  Bill  ropher  Producer:    Shane  Dabiri  Macintosh  producer:    Chris  Millar  Lead  designer:    Rob  pardo    Senior  designer  &  Story:    Christ  Metzen      Programming:    Bob  pitch,  Jeff  Strain,  Frank  Pearce,  Mike  morahime,  Mike  heiberg,  Pat  Wyatt,  Collin  Murray    Battle.net  programming:    Mike  O’Brien,  Scott  Coleman    Art  direction:    Sam  wise  Didier,  Duane  stinnet    Director  of  Blizzard  film:  Matt  Samia    Audio  producer:  Glenn  Stafford  Manager  of  product  development:  Mark  Kern    Information  systems:  Adrian  Luff,  Hung  Ngyeun    

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Explanation about StarCraft’s tutorial At first, when you institute the StarCraft in your lab or desktop, you may start the StarCraft. Then you can see this scene Picturte

If you want to play with your friends or others, you should click multi player part and click the green color of StarCraft logo. Then, you can use Battlenet or UDP to play with your friends or your own.

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Picture

Otherwise, you can play with computer or clear the mission. If you want to play with computer, go to single play and click the play custom. Then, you can make the game room and practice with computer. Whereas, if you want to clear the StarCraft mission,

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you would enter the single play and click the species you want to play among Terran, Zerg and Protoss.

Go to single player and click the green StarCraft logo

Then you can see this page, if you want to play with computer, you should click play custom

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Then, you can choose the map and the number of opponent. If you press ok button, the game would start

The game is started, enjoy StarCraft commander

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StarCraft’s three tribes Terran

The terrans are a young species with psonic potential. The terrans of the

Koprulu Sector descend from the survivors of a disastrous 23rd century colonization mission from Earth. Compared to the protoss and zerg, the terrans are highly factionalized and endure frequent wars amongst themselves in addiation to the

Terran’s units Command center units

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Command center

Space Construction Vehicle (SCV)

Hit Points: 60 Size: Small Supply: 1 Cost: 50 Build Time: 20 Trained at: Command Center Requires: Command Center

Ground Attack: 5 Air Attack: None Range: 1 Sight: 7 Armor: 0 Dropship Carries: 8 SCVs Production Hot key: S

Barracks units

Barracks

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Marine

Hit Points: 40 Size: Small Supply: 1 Cost: 50 Build Time: 24 Trained at: Barracks Requires: Barracks

Ground

Attack: 6 Air Attack: 6 Range: 4 Sight: 7 Armor: 0 Dropship Carries: 8 Production Hot key: M

Fire bat Hit Points: 50 Size: Small Supply: 1 Cost: 50 25 Build Time: 24 Trained at: Barracks Requires: Barracks, Academy

Ground Attack: 16cs Air Attack: None Range: 2 Sight: 7 Armor: 1 Dropship Carries: 8 Firebats Production Hot key: F

Ghost espionage

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Hit Points: 45 Size: Small Supply: 1 Cost: 25 75 Build Time: 50 Trained at: Barracks Requires: Barracks, Academy, Science Facility and Covert Ops add-on

Energy: 200 Ground Attack: 10c Air Attack: 10c Range: 7 Sight: 9 Armor: 0 Dropship Carries: 8 Ghosts Production Hot key: G

Medic

Hit Points: 60 Size: Small Supply: 1 Cost: 50 25 Build Time: 30 Trained at: Barracks Requires: Academy

Energy: 200 Ground Attack: None Air Attack: None Range: None Sight: 9 Armor: 1 Dropship Carries: 8 Medics Production Hot key: C

Factory units

Factory

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Vulture Hover Cycle

Hit Points: 80 Size: Medium Supply: 2 Cost: 75 Build Time: 30 Trained at: Factory Requires: Barracks, Factory

Ground Attack: 20c Air Attack: None Range: 5 Sight: 8 Armor: 0 Dropship Carries: 4 Vultures Production Hot key: V

Goliath Combat Walker

Size: Large Supply: 2 Cost: 100 50 Build Time: 30 Trained at: Factory Requires: Barracks, Factory, Armory

Hit Points: 125 Ground Attack: 12 Air Attack: 20e Range: 5 Sight: 8 Armor: 1 Dropship Carries: 4 Goliaths Production Hot key: G

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Arclite Siege Tank Hit Points: 150 Size: Large Supply: 2 Cost: 150 100 Build Time: 50 Trained at: Factory Requires: Barracks, Factory, Machine Shop for Siege Mode.

Ground Attack in Tank Mode: 30e Ground Attack in Siege Tank Mode: 70e Air Attack: None Range: 6/12 Sight: 10 Armor: 1 Dropship Carries: 2 Tanks Production Hot key: T

Starport units

Starport

Wraith Fighter Hit Points: 120 Size: Large

Energy: 200 Ground Attack: 8

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Supply: 2 Cost: 150 100 Build Time: 60 Trained at: Starport Requires: Factory, Starport

Air Attack: 20e Range: 5 Sight: 7 Armor: 0 Production Hot key: W

Dropship Hit Points: 150 Size: Large Supply: 2 Cost: 100 100 Build Time: 50 Trained at: Starport Requires: Factory, Starport, Control Tower

Ground Attack: None Air Attack: None Sight: 8 Armor: 1 Production Hot key: D

Battlecruiser Hit Points: 500 Size: Large Supply: 6 Cost: 400 300 Build Time: 160 Trained at: Starport Requires: Factory, Starport, Control Tower, Science

Energy: 200 Ground Attack: 25 Air Attack: 25 Range: 6/10(Yamato) Sight: 11 Armor: 3 Production Hot key: B

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Facility with Physics lab add-on.

Explorer Science Vessel Hit Points: 200 Size: Large Supply: 2 Cost: 100 225 Build Time: 80 Trained at: Starport Requires: Factory, Starport, Science Facility.

Energy: 200 Ground Attack: None Air Attack: None Sight: 10 Armor: 1 Production Hot key: V

Valkyrie Missile Frigate Hit Points: 200 Size: Large Supply: 3 Cost: 250 125 Build Time: 60 Trained at: Starport Requires: Armory, Control Tower

Ground Attack: None Air Attack: 6e per missile (Upgrade to +3) Range: 6 Sight: 8 Armor: 2 (Upgrade to +3) Production Hot key: Y

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Zerg

The zerg are a terrifying and ruthless amalgamation of biologically advanced, arthropodal aliens. Dedicated to the pursuit of genetic perfection, the zerg relentlessly, hunt down and assimilate advanced species across the galaxy, incorporating useful genetic code into their own Zerg units Hatchery Level units

Hatchery

Larva

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Hit Points: 25 Size: Small Supply: 0 Cost: N/A Build Time: 20 Produced at: Hatchery Requires: Hatchery

Base Ground Attack: N/A Base Air Attack: N/A Base Armor: 10 Range: N/A Sight: 4 Cooldown: N/A Production Hot Key: N/A

Drone Hit Points: 40 Size: Small Supply: 1 Cost: 50 Build Time: 20 Produced at: Hatchery Requires: Hatchery

Base Ground Attack: 5 Base Air Attack: N/A Base Armor: 0 Range: 1 Sight: 7 Cooldown: 22 Production Hot Key: D

Overlord Hit Points: 200 Size: Large Supply: N/A Cost: 100 Build Time: 40 Produced at: Hatchery Requires: Hatchery

Base Ground Attack: N/A Base Air Attack: N/A Base Armor: 0 Range: N/A Sight: 9 (11 with upgrade) Cooldown: N/A Production Hot Key: O

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Zergling Hit Points: 35 Size: Small Supply: 0.5 Cost: 25 Build Time: 28 Produced at: Hatchery Requires: Spawning Pool

Base Ground Attack: 5 Base Air Attack: N/A

Base Armor: 0 Range: 1 Sight: 5

Cooldown: 8 Production Hot Key: Z

Hydralisk Hit Points: 80 Size: Medium Supply: 1 Cost: 75 25 Build Time: 28 Produced at: Hatchery Requires: Hydralisk Den

Base Ground Attack: 10e Base Air Attack: 10e Base Armor: 0 Range: 4 Sight: 6 Cooldown: 15 Production Hot Key: H

Lair level units

Lair

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Mutalisk Hit Points: 120 Size: Small Supply: 2 Cost: 100 100 Build Time: 40 Produced at: Lair/Hatchery Requires: Spire

Base Ground Attack: 9 Base Air Attack: 9 Base Armor: 0 Range: 3 Sight: 7 Cooldown: 30 Production Hot Key: M

Scourge Hit Points: 25 Size: Small Supply: 0.5 Cost: 12.5 37.5 Build Time: 30 Produced at: Lair/Hatchery Requires: Spire

Base Ground Attack: N/A Base Air Attack: 110 Base Armor: 0 Range: 1 Sight: 5 Cooldown: Instant Production Hot Key: S

Queen Hit Points: 120 Size: Medium Supply: 2

Energy: 200 Base Ground Attack: N/A Base Air Attack: N/A

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Cost: 100 100 Build Time: 50 Produced at: Lair/Hatchery Requires: Queen's Nest

Base Armor: 0 Range: N/A Sight: 10 Cooldown: N/A Production Hot Key: Q

Lurker Hit Points: 125 Size: Large Supply: 2 Cost: 50 100 Build Time: 40 Produced from: Hydralisk Requires: Hydralisk Den, Lair

Base Ground Attack: 20s Base Air Attack: N/A Base Armor: 1 Range: 6 Sight: 8 Cooldown: 37 Production Hot Key: L

Hive Level units

Hive

Defiler Hit Points: 80

Energy: 200

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Size: Medium Supply: 2 Cost: 50 150 Build Time: 50 Produced at: Hive/Hatchery Requires: Defiler Mound

Base Ground Attack: N/A Base Air Attack: N/A Base Armor: 1 Range: N/A Sight: 10 Cooldown: N/A Production Hot Key: F

Ultralisk Hit Points: 400 Size: Large Supply: 4 Cost: 200 200 Build Time: 60 Produced at: Hive/Hatchery Requires: Ultralisk Cavern

Base Ground Attack: 20 Base Air Attack: N/A Base Armor: 1 Range: 1 Sight: 7 Cooldown: 15 Production Hot Key: U

Guardian Hit Points: 150 Size: Large Supply: 2 Cost: 50 100 Build Time: 40 Produced from: Mutalisk Requires: Greater Spire

Base Ground Attack: 20 Base Air Attack: N/A Base Armor: 2 Range: 8 Sight: 11 Cooldown: 30 Production Hot Key: G

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Devourer Hit Points: 250 Size: Large Supply: 2 Cost: 150 50 Build Time: 40 Produced from: Mutalisk Requires: Greater Spire

Base Ground Attack: N/A Base Air Attack: 25e Base Armor: 2 Range: 6 Sight: 10 Cooldown: 100 Production Hot Key: D

Infestation units

Broodling Hit Points: 30 Size: Small Supply: N/A Cost: N/A Build Time: Instant Produced at: N/A Requires: N/A

Energy: 180 Base Ground Attack: 4 Base Air Attack: N/A Base Armor: 0 Range: 1 Sight: 5 Cooldown: 15 Production Hot Key: N/A

Infested Terran

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Hit Points: 60 Size: Small Supply: 1 Cost: 100 50 Build Time: 40 Produced at: Infested Command Center Requires: Infested Command Center

Base Ground Attack: 500es Base Air Attack: N/A Base Armor: 0 Range: 1 Sight: 5 Cooldown: N/A Production Hot Key: I

Protoss

The protoss are a sapient humanoid race native to Aiur, which is the homeworld of protoss, located in a star system with a single yellow star and possessing a single moon not unlike luna. Protoss units Nexus units

Nexus

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probe Hit Points: 20 Plasma Shields: 20 Size: Small Supply: 1 Cost: 50 Build Time: 20 Produced at: Nexus Requires: Nexus

Base Ground Attack: 5 Base Air Attack: N/A Base Armor: 0 Range: 1 Sight: 8 Cooldown: 22 Production Hot Key: P

Gateway units

Gateway

Zealot Hit Points: 100 Plasma Shields: 60 Size: Small Supply: 2

Base Ground Attack: 16 Base Air Attack: N/A Base Armor: 1 Range: 1

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Cost: 100 Build Time: 40 Produced at: Gateway Requires: Gateway

Sight: 7 Cooldown: 22 Production Hot Key: Z

Dragoon

Hit Points: 100 Plasma Shields: 80 Size: Large Supply: 2 Cost: 125 50 Build Time: 40 Produced at: Gateway Requires: Cybernetics Core

Base Ground Attack: 20e Base Air Attack: 20e Base Armor: 1 Range: 4/6 Upgraded Sight: 8 Cooldown: 30 Production Hot Key: D

High Templar

Hit Points: 40 Plasma Shields: 40 Size: Small Supply: 2 Cost: 50 150 Build Time: 50 Produced at: Gateway Requires: Templar Archives

Energy: 200 (Upgrade to 250) Base Ground Attack: N/A Base Air Attack: N/A Base Armor: 0 Range: N/A Sight: 7 Cooldown: N/A Production Hot Key: T

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Dark Templar

Hit Points: 80 Plasma Shields: 40 Size: Small Supply: 2 Cost: 125 100 Build Time: 50 Produced at: Gateway Requires: Templar Archives

Base Ground Attack: 40 Base Air Attack: N/A Base Armor: 1 Range: 1 Sight: 7 Cooldown: 30 Production Hot Key: K

Robotics units

Robotics

Shuttle

Hit Points: 80 Plasma Shields: 60 Size: Large Supply: 2 Cost: 200 Build Time: 40

Base Ground Attack: N/A Base Air Attack: N/A Base Armor: 1 Range: N/A Sight: 8 Cooldown: N/A

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Produced at: Robotics Facility Requires: Robotics Facility

Production Hot Key: S

Reaver

Hit Points: 100 Plasma Shields: 80 Size: Large Supply: 4 Cost: 200 100 Build Time: 70 Produced at: Robotics Facility Requires: Robotics Support Bay

Base Ground Attack: 100s/125s Upgraded Base Air Attack: N/A Base Armor: 0 Range: 8 Sight: 10 Cooldown: 60 Production Hot Key: V

Observer

Hit Points: 40 Plasma Shields: 20 Size: Small Supply: 1 Cost: 25 75 Build Time: 40 Produced at: Robotics Facility Requires: Observatory

Base Ground Attack: N/A Base Air Attack: N/A Base Armor: 0 Range: N/A Sight: 9/11 Upgraded Cooldown: N/A Production Hot Key: O

Stargate units

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Stargate

Scout

Hit Points: 150 Plasma Shields: 100 Size: Large Supply: 3 Cost: 275 125 Build Time: 80 Produced at: Stargate Requires: Stargate

Base Ground Attack: 8 Base Air Attack: 28e Base Armor: 0 Range: 4 Sight: 8/10 Upgraded Cooldown: 30Gnd/22Air Production Hot Key: S

Carrier

Hit Points: 300 Plasma Shields: 150 Size: Large Supply: 6 Cost: 350 250 Build Time: 140 Produced at: Stargate

Base Ground Attack: 6 Base Air Attack: 6 Base Armor: 4 Range: 8 Sight: 11 Cooldown: N/A Production Hot Key: C

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Requires: Fleet Beacon

Corsair

Hit Points: 100 Plasma Shields: 80 Size: Medium Supply: 2 Cost: 150 100 Build Time: 40 Produced at: Stargate Requires: Stargate

Energy: 200 (Upgrade to 250) Base Ground Attack: N/A Base Air Attack: 5es Base Armor: 1 Range: 5 Sight: 9 Cooldown: 8 Production Hot Key: O

Arbiter

Hit Points: 200 Plasma Shields: 150 Size: Large Supply: 4 Cost: 100 350 Build Time: 160 Produced at: Stargate Requires: Arbiter Tribunal

Energy: 200 (Upgrade to 250) Base Ground Attack: 10e Base Air Attack: 10e Base Armor: 1 Range: 5 Sight: 9 Cooldown: 45 Production Hot Key: A

Psionic entities

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Archon

Hit Points: 10 Plasma Shields: 350 Size: Large Supply: 4 Cost: N/A Build Time: 20 Produced at: N/A Requires: 2 High Templar

Base Ground Attack: 30s Base Air Attack: 30s Base Armor: 0 Range: 2 Sight: 8 Cooldown: 20 Production Hot Key: N/A

Dark Archon

Hit Points: 25 Plasma Shields: 200 Size: Large Supply: 4 Cost: N/A Build Time: 20 Produced at: N/A Requires: 2 Dark Templar

Energy: 200 (Upgrade to 250) Base Ground Attack: N/A Base Air Attack: N/A Base Armor: 1 Range: N/A Sight: 10 Cooldown: N/A Production Hot Key: N/A

StarCraft’s build order and tip

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If we start the game, this screen would appear. The building is called NEXUS. We can make probe which acquire mineral and gas, using NEXUS.

After that, we need to make pilon to produce more units.

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Then, we need the gateway which can make ground unit such as Zealot, Dragoon and Templar

Since we need to find the opponent’s location and strategy, we should reconnoiter through probe

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We also need to make Cybernetics Core which allow us to make Dragoon and advance building

If we establish the NEXUS in our front yard, it would be easier to accumulate resources and produce units.

In StarCraft, when we gather enough units, it is important to dominate the center, since it is connected with various areas that have mineral and gas.

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If the opponent tries to expand their area, we need to take advantageous position and destroy them.

If we beat the opponent’s troops, we can demolish their region and expand our territories.

In the StarCraft, the collection of mineral and gas is important. Therefore, using guerrilla war is good way to impede and destroy their worker

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If we collect lots of resources, we can produce high-salaried unit that can clear the opponent easily.

If we gather enough unit to destroy the opponent’s military headquarters, we can attack and victory the game.

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If you start with Zerg, you can see this screen at first. The building is called Hatchery. There are overlord that can convey ground unit into space and extend the capacity of unit, and Drone that collect the resources.

Zerg’s most basic building is Spawning Pool that allow us to produce Zergling.

Since Hatchery is only 300Mineral, it is better to make the Hatchery fast in their front yard.

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When the Spawning pool is completed, we can produce Zergling from Hatchery and attack the opponent’s base.

If we make one more Hatchery, it would be three Hatcheries. Since we can make all of unit from Hatchery, it would be more abundant and more comfortable

Then, when we complete making the Lair, we usually make spire to produce Mutalisk. Mutalisk can take a time to prepare the advanced unit because it is aerial unit and fast.

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Since zerg doesn’t have powerful unit in early phase, it is important to protect the opponent’s first rush. Therefore, it is good choice to make sunken colony that is the building has a role of fortress

If we protect the opponent’s first rush successfully, we can change our system and make advanced unit. This time, most player usually build Hydralisk Den

When the Hydralisk Den is completed, we can make Hydralisk. If we upgrade the skill that can alter the hydralisk to lurker, we also can make lurker.

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If the lurkers are completed, occupying a position in the face of opponent’s base is best way to frustrate them.

After blocking the opponent’s entrance, we can get various regions that provide us to abundant resources.

If we occupy 4 regions that have mineral and gas, it would be enough to upgrade lair to Hive and make high-salary unit.

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When the Hive is completed, we can build Ultralisk Cavern that can produce the strongest unit in Zerg.

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If you have enough money, it is the best way to produce Ultralisk demolishing opponent’s base.

When we have enough troops, we would attack opponent’s base and victory

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When you start with Terran, you can see this screen at first. The building is command center that can produce SCV

Terran’s most basic building is supply depot that allow us to extend the population of unit.

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Then, immediately, SCV build the barracks that can produce marines who are the most basic unit in Terran’s troops.

For the beginners, using bionic units is the easiest strategy. Making academy helps to produce more kinds of bionic units.

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If we establish academy, we can also institute comsat station beside the command center, which can detect the invisible unit and scan the opponent’s base.

We can gather 1 corps of bionic units. If we apply pressure, it can be quite threatening to opponent.

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Then, we need to judge whether it is better to fight or not.

We have to produce additional troops constantly not to allow the opponent’s counterattack.

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Then, it is good choice to develop technology such as making factory.

After that, we need to upgrade our troop’s power and armor. Therefore, we need to make engineering bay that develops the bionic unit’s ability

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Establishing ,new command center in our front yard, let us get abundant resources and produce lots of bionic units.

Since we build a new base in our front yard, we get enough resources to enlarge the barracks and produce lots of bionic units.

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Also we can make starport that allow us to make aerial units.

In bionic unit, science vessel takes a important role that detects invisible unit such as lurker and dark templar.

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When we gather enough troops to beat the opponent’s base, you should go

Maybe the opponent is hard to protect your troops, because the terran’s troop, this time, is well balanced and powerful/

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If you demolish all the opponent’s building, you would win.

Using bionic units is the easies way for the beginner since they are cheap and fast. However, if you want to produce stronger unit, you should develop mechanic technology and produce mechanic units such as tank and vulture. In using mechanic strategy, you need to build the refinery fast because mechanic unit requires high quantities of gases.

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Upon building the barracks, you should construct the Factory which is the fundamental building of Mechanic unit.

It would be good choice to produce 4 marines early in the game to prevent the enemy’s invasion.

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When the factory is constructed, you have to produce mechanic unit such as tank and vulture.

Then, since mechanic technology costs high, you need to build your second base early to produce enough mechanic units.

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If you produce units continuously, you could protect your base easily.

Then it’s time to increase the number of factory to produce lots of mechanic units.

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The most important thing, in using mechanic units, is that you need to gather tank because it is expensive and powerful. Therefore, if you lose your tank easily, it would be hard to restore.

It is good choice to lay lots of mines in front of enemy’s entrance. It can blockade enemy’s unit to come out for a moment.

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Because vultures are fast so the enemy would be annoyed, if we guerilla war.

You must upgrade the mechanic unit’s striking power and defensive power.

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When enough mechanic units are gathered, we need to occupy the center and be secured good position. It would be good way to use building as a barricade.

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Since you blockade the enemy’s entrance, you can build your another base.

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You can also use dropship which can transfer units through the air

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Then, you can gather another troops in your military headquarters based on abundant resources. Therefore, using that troops, we can break the enemy’s another base.

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In this situation, we can build lots of our bases

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After that you can produce enough troops to break the enemy’s military headquarters. When you eliminate the enemy’s building, we can victory.

APA References http://us.blizzard.com/en-us/company/about/ http://en.wikipedia.org/wiki/StarCraft

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http://blog.naver.com/beanies4811?Redirect=Log&logNo=70082610098 http://classic.battle.net/scc/terran/ustats.shtml http://starcraft.wikia.com/wiki/Terran http://starcraft.wikia.com/wiki/Protoss http://starcraft.wikia.com/wiki/Aiur


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