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TSX - Nugget's Guide To HUD Symbology
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A Nugget's Guide to HUD-Symbology Rev 2, 02/19/2006, Chewbakka, www.tattoine-skyworx.de Do you remember what all the little numbers in the different modes of the HUD mean? Well – you should, because they're there for a reason: to give you all necessary information for a certain situation at a single glance, so you can fulfill your task successfully and efficiently without wasting time gathering the information from different instruments.. This guide provides screenshots of all possible HUD situations you might encounter in Falcon 4.0. I've tried to explain every symbol that is there. I do not give explanations on how the different modes are used – check the manuals for this. If you think I missed something, check the General View or other previous pages – sometimes I did not repeat explanations I have already given before. If you still think I missed something or got something wrong, send me a mail to [email protected] or PM Chewbakka at Frugals. I used NVG or night screenshots to provide better visibility of the HUD symbols and I've toggled FPM and Scales off in some cases to declutter the HUD. Therefore you might sometimes see more symbols in your HUD than in these screenshots. Content:
NAV-MODE .....................................................................................................................................................3
GENERAL VIEW ...............................................................................................................................................3 ETE / TTG / ETA...........................................................................................................................................4 ILS MODE.......................................................................................................................................................5 LANDING MODE..............................................................................................................................................5
AA-MODE ........................................................................................................................................................5
AA-MODE ........................................................................................................................................................6
AIM-120 NO LOCK ........................................................................................................................................6 AIM-120 LOCK, NOT LAUNCHED ...................................................................................................................7 AIM-120 LAUNCHED ......................................................................................................................................7 AIM-9 NO LOCK ............................................................................................................................................8 AIM-9 NO RADAR - IR LOCK ONLY..............................................................................................................8 AIM-9 LOCK, NOT LAUNCHED .......................................................................................................................9
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AIM-9 LAUNCHED ..........................................................................................................................................9 GUN EEGS NO LOCK ...................................................................................................................................10 GUN EEGS LOCKED .....................................................................................................................................10 GUN LCOS ...................................................................................................................................................11 GUN SNAP ...................................................................................................................................................11 GUN SSLC....................................................................................................................................................11
DOGFIGHT-MODE......................................................................................................................................12
NO RADAR – NO LOCK .................................................................................................................................12 RADAR – NO LOCK .......................................................................................................................................12 RADAR - LOCK..............................................................................................................................................13
MSL – MODE.................................................................................................................................................13
AG - MODE....................................................................................................................................................14
HTS (HARM TARGETING SYSTEM) ...............................................................................................................14 GUN – STRAFING & ROCKETS.......................................................................................................................14 CCRP - BOMBING.........................................................................................................................................15 CCIP – BOMBING.........................................................................................................................................16 DTOS – BOMBING........................................................................................................................................17 LGB - BOMBING...........................................................................................................................................17 MAVERICK – PRE-SELECTED.........................................................................................................................18 MAVERICK - VISUAL.....................................................................................................................................18 MAVERICK – BORESIGHT ..............................................................................................................................18 RECON – POD TARS.....................................................................................................................................19
NON F-16 HUD ..............................................................................................................................................19
MANUAL BOMBING...................................................................................................................................20
OTHER SYMBOLS AND TEXT DISPLAYS ............................................................................................21
MODES...........................................................................................................................................................21
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NAV-MODE General View A/C is in 7° dive, wings level, STP 2 is 5.4 miles ahead and to the right, 51 seconds to reach STP, I'm going to be too late at STP
Horizon Line
Actual G Velocity type
(Ground, True, Calibrated)
Velocity
Master Arm Mach
Peak G (highest G since take off)
Mode (see List of Modes @ end of this guide)
Bank indicator
Timing / Speed Carat (Velocity you need to get to the STP at the designated time)
Altitude Heading Radar Altitude A-LOW Slant Range to STP ETE / TTG / ETA Distance > STP
Gun Cross (A/C Nose) Pitch Ladder FPM (Flight Path Marker) Tadpole (put FPM on it to get to STP) STP (Steerpoint)
STP is off HUD – go this way to find it Vertical Velocity (if Scales is on VV/VAH)
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ETE / TTG / ETA
ETE: Estimated Time Enroute TTG: Time To Go ETA: Estimated Time of Arrival Note: use FCC-submode switch in NAV-Mode to circle through display modes
ETA: the time at which you will reach the STP at your current speed
DES TOS: Designated time over selected steer point: the time at which you should be at the STP
ETE: the time you need to the STP at your current speed ETE = ETA - System
TTG: the time you have left to make it to the STP in time TTG = TOS - System
You'll arrive too late
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ILS Mode
Landing Mode
Heading scale (now on top) ILS on – not active ILS on and active
Radar altitude (x100ft) Vertical velocity Altitude Bracket AOA Bracket
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AA-MODE
AIM-120 No Lock Mostly the same as in NAV. The big circle (ASEC) and 2 MRM show that I have AIM-120 selected and I have 2 of them.
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AIM-120 Lock, Not Launched 5.5 miles to bandit, closing speed 271 Kts, coming in on his FIVE, bandit is descending, 6 seconds to pitbull if I shoot now, flashing circle (ASEC) shows that I’m ready to launch. (HUD is decluttered with the FPM and Scales Switch OFF)
AIM-120 Launched Missile is Pitbull and will hit in 12 seconds
DLZ range (also radar range) DLZ (Dynamic Launch Zone) Distance to Pitbull Maneuver Zone (Distance with highest probability of kill against moving TGT) Time to Pitbull (Autonomous Mode) if launched now Slant Range to TGT (5.5 miles) Intercept marker (put FPM on this to fly intercept course)
Target designator (TD) box ASEC with Aspect marker
Time to Target for NEXT Missile (Time to Pitbull if A…) First missile is Pitbull (Tracking) and has 6 seconds to TGT
Target closure rate speed
Target distance
Heading
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AIM-9 No Lock Mostly the same as in NAV. The small circle (Missile Reticle) and 2 SRM show that I have AIM-9 selected and I have 2 of them. The small Diamond in the center of the circle (Missile Seeker) shows that Sidewinder is still caged.
AIM-9 No Radar - IR Lock Only No distance information, shoot at best tone.
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AIM-9 Lock, Not Launched 2.2 miles to bandit, closing speed 638 Kts, coming in on his FOUR, 5 seconds to go for the Missile if I shoot now, small diamond shows missile still caged. (HUD is decluttered with the FPM and Scales Switch OFF)
AIM-9 Launched Same symbology, but two missile flight times shown: Upper flight time for next missile if fired now, lower: flight time of missile
DLZ range DLZ (Dynamic Launch Zone) Maneuver Zone Missile flight time if launched now Aspect to TGT Slant Range to TGT
Target distance Closure rate TD-Box
Lock lost (recage)ßUncaged Missile àlocked on TGTDistance to TGT
(9 o‘clock = 9000ft, 6 o‘clock = 6000ft…..)
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Gun EEGS No Lock Mostly the same as in NAV. The funnel and 51 EEGS show that I have the gun selected in EEGS-Mode and I have 510 rounds left.
Gun EEGS Locked
TD box
Distance to TGT (9 o‘clock = 9000ft, 6 o‘clock = 6000ft …..)
Funnel
Slant Range (3900ft)
Closiure Rate
Max Gun Range
Max Gun Range
Funnel 510 Rounds + Gun Mode Manual 1500ft (standard Gun setting for no lock) MRGS (Multiple Reference Gun Sight Lines)
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Gun LCOS If you need a 'Nugget's guide' you probably don't need this mode.
Gun SNAP If you need a 'Nugget's guide' you probably don't need this mode.
Gun SSLC If you need a 'Nugget's guide' you probably don't need this mode.
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Dogfight-Mode
No Radar – No Lock
Radar – No Lock (Radar in ACM 10x60 Mode)
Funnel
AIM-9 Seeker (caged)
Manual Range 1500ft
MRGS
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Radar - Lock
MSL – Mode The MSL – mode switches to the missile with the longest available range (AIM-120 if you still have some, or AIM-9). The HUD is decluttered and the radar range is set to 20 Nm. The symbols are basically the same as those of the respective missile (see AIM-120 or AIM-9).
Target aspect (six here) DLZ Range Max Gun Range (3000ft) DLZ Missile flight time if launched now Slant Range (1.7 miles) Closure Rate
Funnel
Distance to TGT (9 o‘clock = 9000ft, 6 o‘clock = 6000ft …..)
AIM-9 Seeker (uncaged)
Closing speed
2 missiles + Gun Mode
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AG - MODE
HTS (Harm Targeting System)
Strafing & Rockets Both modes have the same symbols.
Gun Pipper with "Hat" = within firing range
DLZ Range DLZ Distance Circle flashes, when target in range Slant Range Target
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CCRP - Bombing
Slant range Distance Release maker scale – start Pullup for Loft delivery Release maker scale – release bomb Slant Range to TGT Time to Release Bearing & Range to release point (needs to be 00 so turn 10° left here)
Turn this way to TGT
Steering Line
Release Cue (Bombs will release when it hits the FPM the second time and ou hold Pickle)
1st Solution (Toss) Cue (appears, when Release Cue hits the FPM the first time, start 2G climb for Loft now) TD - Box STP
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CCIP – Bombing
Pullup Cue (Pull up before this hits the FPM or you'll lawn dart!) Bomb Fall Line Delay Cue (If you pickle now the HUD will switch to CCRP Mode) CCIP –Pipper ("put the Thing on the Thing" and pickle)
No delay cue here: bomb will drop as soon as you pickle.
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DTOS – Bombing DTOS - Bombing symbology is basically the same as CCRP after the target was designated by placing the TD-box over the target visually. The only difference is that you need to pull up at a preplanned angle and G when the toss cue hits the FPM (1st Solution circle appears). See CCRP.
LGB - Bombing LGB – Bombing is basically CCRP bombing after the target was locked with the TGP. See CCRP.
Radar lock
TGP designator box
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Maverick – Pre-selected
Maverick - Visual Pre-select and Visual look basically the same. Targeting box is slewed around by Radar (PRE) or in HUD (VIS) when HUD is SOI. After designating the TGT the box turns into a small circle.
Maverick – Boresight
Boresight Cross (aim at target and designate) (Drift correction is ON here, if it is OFF the FPM will be in the middle of the Boresight Crosshairs)
Targeting Box DLZ Range DLZ Target Range Designated Target Missile Flight Time Slant Range
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Recon – Pod TARS
Non F-16 HUD
Vertical velocity
AOAMach
G
Place Piper over TGT ad hold Pickle to take pictures, make sure that range is less than 2 miles
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Manual Bombing Go ask a WWII pilot how to hit anything in this mode. Remember: this is the 'Nugget's guide....'
Manual Reticle
Depression in mils
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Other Symbols and Text Displays Fuel Bingo Warning Fuel 007 x100lbs is what you will have left over Home STP, if it is 000 - you're not going to make it TRP FUEL Something is wrong with the fuel flow from external tanks ALIGN INS has finished alignment LOSE AIM-120 has lost target HOJ AIM-12 homes on jammer WARN General Warning No Rad Your radar is off for one reason or the other RDC SPEED You are too fast for what you want to do (e.g. deploy flaps in F-14) * HUD is SOI R Radar altitude Arm Master Arm – ON SIM Master Arm – SIM Go STT AIM-7 missiles need to be locked up in STT (Single Target Track) radar mode before they can be launched, Large X Break away / Pull up LOW You are too low to drop selected weapon. FLY UP TFR Warning OBSTACLE TFR Warning
Modes CCIP Continuously Computed Impact Point NAV Navigation CCRP Continuously Computed Release Point RCKT Rockets DTOS Dive-Toss RPOD Recon Pod (Low Altitude Camera) EEGS AA Gun Mode (Enhanced Envelope Gunsight) SLAV Slaved to Radar&TGP for LGB - Bombing SSLC AA Gun Mode SRM Short Range Missile LCOS AA Gun Mode HTS Harm Targeting System SNAP AA Gun Mode (Snapshot) VIS Maverick Mode Visual STRF AG Gun Mode (Strafe) BORE Maverick Mode Boresight ILS Instrument Landing System PRE Maverick Mode Pre-selected LGB Laser Guided Bomb DGFT Dogfight Override Mode MRM Medium Range Missile MSL Missile Override Mode JETT Selective Jettison Mode