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Image-Based Renderingdjacobs/CMSC427/ImageBasedRendering.pdf · Sample the set of light rays in the...

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1 Image-Based Rendering Produce a new image from real images. Combining images Interpolation More exotic methods Why Image-Based Rendering? What’s the most realistic image? A photograph. But photographs lack flexibility. Can’t change viewpoint. Can’t change lighting.
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Page 1: Image-Based Renderingdjacobs/CMSC427/ImageBasedRendering.pdf · Sample the set of light rays in the world. Then generate an image by selecting the right rays. Mosaicing: simpler,

1

Image-Based Rendering

Produce a new image from real images.Combining imagesInterpolationMore exotic methods

Why Image-Based Rendering?

What’s the most realistic image? A photograph.But photographs lack flexibility.

Can’t change viewpoint.Can’t change lighting.

Page 2: Image-Based Renderingdjacobs/CMSC427/ImageBasedRendering.pdf · Sample the set of light rays in the world. Then generate an image by selecting the right rays. Mosaicing: simpler,

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The need for correspondence

Image-based rendering is mostly combining images to get a new image.Correspondences needed to sensibly combine images.

If viewpoint has changed this can be hard.If not, it’s trivial.

How to get correspondences

By hand:Works if few correspondences needed

By matching intensitiesThis is really ~ ½ of computer vision.

Page 3: Image-Based Renderingdjacobs/CMSC427/ImageBasedRendering.pdf · Sample the set of light rays in the world. Then generate an image by selecting the right rays. Mosaicing: simpler,

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Matching

Simplest: SSD with windows.Windows needed because pixels not informative enough.

Compare windows ==??

ff gg

• Search for windows that match well

Morphing

What happens if you interpolate images?Need corresponding points.

Page 4: Image-Based Renderingdjacobs/CMSC427/ImageBasedRendering.pdf · Sample the set of light rays in the world. Then generate an image by selecting the right rays. Mosaicing: simpler,

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Morphing

Corresponding points needed.Often done by hand.

Interpolate each point.Positionand intensity.

Also use interpolation for more correspondences.

Linear Interpolationof Position

Page 5: Image-Based Renderingdjacobs/CMSC427/ImageBasedRendering.pdf · Sample the set of light rays in the world. Then generate an image by selecting the right rays. Mosaicing: simpler,

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Other Interpolation

Also interpolate intensities.Interpolate to find other point correspondences.

Light-Field Rendering

Sample the set of light rays in the world.Then generate an image by selecting the right rays.Mosaicing: simpler, just sample rays through one focal point.If one has all rays then camera can also move.

Page 6: Image-Based Renderingdjacobs/CMSC427/ImageBasedRendering.pdf · Sample the set of light rays in the world. Then generate an image by selecting the right rays. Mosaicing: simpler,

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Mosaics

Take multiple images and construct one big image.

Represented as image, cylinder or sphere.

Allows panning and zooming.Simplest kind of motion.

•Fixed focal point.Correspondence needed to align images.

•Image rectification

Page 7: Image-Based Renderingdjacobs/CMSC427/ImageBasedRendering.pdf · Sample the set of light rays in the world. Then generate an image by selecting the right rays. Mosaicing: simpler,

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Page 8: Image-Based Renderingdjacobs/CMSC427/ImageBasedRendering.pdf · Sample the set of light rays in the world. Then generate an image by selecting the right rays. Mosaicing: simpler,

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(slide from Mark Ollila)

Page 9: Image-Based Renderingdjacobs/CMSC427/ImageBasedRendering.pdf · Sample the set of light rays in the world. Then generate an image by selecting the right rays. Mosaicing: simpler,

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Other mosaicing issues

Pixel interpolation needed.Mosaicing can provide more information at each pixel.

Higher resolution images possible.Higher dynamic range.

Interpolating Views

Page 10: Image-Based Renderingdjacobs/CMSC427/ImageBasedRendering.pdf · Sample the set of light rays in the world. Then generate an image by selecting the right rays. Mosaicing: simpler,

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Light Field Rendering (Levoy and Hanrahan; paper and slides)

Light Field Rendering (Levoy and Hanrahan; paper and slides)

Page 11: Image-Based Renderingdjacobs/CMSC427/ImageBasedRendering.pdf · Sample the set of light rays in the world. Then generate an image by selecting the right rays. Mosaicing: simpler,

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Light Field Rendering (Levoy and Hanrahan; paper and slides)

Light Field Rendering (Levoy and Hanrahan; paper and slides)

Page 12: Image-Based Renderingdjacobs/CMSC427/ImageBasedRendering.pdf · Sample the set of light rays in the world. Then generate an image by selecting the right rays. Mosaicing: simpler,

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Light Field Rendering (Levoy and Hanrahan; paper and slides)

Interpolation

We have possibly non-uniform samples of a 4D space. Must interpolate to fill in.Worry about aliasing

Page 13: Image-Based Renderingdjacobs/CMSC427/ImageBasedRendering.pdf · Sample the set of light rays in the world. Then generate an image by selecting the right rays. Mosaicing: simpler,

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Light Field Rendering (Levoy and Hanrahan; paper and slides)

Using Depth in IBR

Example, generating views for teleconferencing, with depth from stereo.

Page 14: Image-Based Renderingdjacobs/CMSC427/ImageBasedRendering.pdf · Sample the set of light rays in the world. Then generate an image by selecting the right rays. Mosaicing: simpler,

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Generating using two views in which speaker isn’t looking at camera.

Segmentation and compositing

Page 15: Image-Based Renderingdjacobs/CMSC427/ImageBasedRendering.pdf · Sample the set of light rays in the world. Then generate an image by selecting the right rays. Mosaicing: simpler,

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Linear basis for lighting

�Z

�Y

�X

Surface normal = (X,Y,Z) albedo = �

Directional source = (Lx,Ly,Lz)

I = �(Lx,Ly,Lz)(X,Y,Z) = Lx*

�X + Ly*

�Y + Lz*

�Z

Take Max of this and 0

Using Linear Basis for Rendering

Render three imagesTake linear combinations.Why can’t we do this with three real images?

Page 16: Image-Based Renderingdjacobs/CMSC427/ImageBasedRendering.pdf · Sample the set of light rays in the world. Then generate an image by selecting the right rays. Mosaicing: simpler,

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0 1 2 30

0.5

1

0 1 2 30

0.5

1

1.5

2

r

Reflectance smooths lighting

Basis from diffuse lighting

� �Z

�Y

�X

2 2 22!(Z -X -Y ) �XZ

�YZ

2 2!(X -Y ) �XY

Page 17: Image-Based Renderingdjacobs/CMSC427/ImageBasedRendering.pdf · Sample the set of light rays in the world. Then generate an image by selecting the right rays. Mosaicing: simpler,

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Note, this can also be done with 9 real images, because this is a basis that contains real images

In 3D, real images aren’t in the 3D space, we have to take the max with 0 to get real images.

Non-Photorealistic Rendering

Take a photo and turn it into a different kind of image.

Page 18: Image-Based Renderingdjacobs/CMSC427/ImageBasedRendering.pdf · Sample the set of light rays in the world. Then generate an image by selecting the right rays. Mosaicing: simpler,

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De Carlo and Santella

Video

Image Analogies

Given A, A’ and B, generate B’

A bit like Efros and Leung texture synthesis.


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