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MILLEE – a project on Mobile phones and literacy in developing regions
M is for Mobile WorkshopMarch 1st, 2011 – New Delhi, India
+Human Development Lab @ CMU Research how people learn under “developing
regions” conditions Differences due to exposure to print, formal schooling, etc. Educational games on low-cost devices, literacy and
second language learning, women’s empowerment
Multidisciplinary research group Computer science Human-computer interaction Reading literacy Second language acquisition Speech and language technologies Videogame design
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+What drives us
“I think there is a world market for maybe five computers.” – T.J. Watson, IBM chairman, 1943
Bill Gates' bold vision in the 1970s:
“A computer on every desk and in every home.”
Inventing the Future…. “A mobile language lab in every
underserved learner community.”
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+MILLEE: Mobile and Immersive Learning for Literacy in Emerging Economies
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+ Our support system
Partnering NGOs
Current and previous funders
University connections
Suraksha
+Project timeline
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2005
Exploratory Study in Village and Slums
2007
Additional Testing and field iterations
2009
Feasibility Study in Village and Slums
Class room pilot study
Curriculum Development for half academic year
Out of school pilot study
Developed 12 new games and usability testing
+Case Study Pilots
Classroom pilot study – Deployment throughout Spring 2008
Thrice a week. After-school program at private village school
Quantitative study with 27 participants (grades 2-9) Demonstrated significant post-test improvements on spelling skills Learning gains correlated with grade levels
Out of school pilot study – First study on rural children’s voluntary use of cell phones in their
daily lives over extended time Participant observation with 20 rural households Identified 9 scenarios by different times of the day , specific to
caste and gender (learning at the fields, learning at home etc)
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+Pilot Results – Usage
Duration of mobile usage for learning Despite electricity challenges, participants were able
to keep cell phones charged for mobile learning 2 hours, 23 min per week (on average)
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Electricity generatorat homeReliable power outlets at homeUnreliable power outlets at home
+Pilot Results – Learning benefits
Average participant covered 46 new words over 16 weeks of unsupervised usage of cell phones At this rate, each participant is expected to learn 150
new words in a calendar year Benchmark is 500 words, given good learning
conditions
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+Design methodologies Creating culturally adaptive designs by analyzing
traditional games Studied 28 traditional games from Indian villages and
analyzed how they differed from contemporary western videogames.
Combined theory and practice Theory: applied latest education research on second
language acquisition and reading literacy acquisition Practice: reviewed a sample of 35 commercial language
learning applications Sample selected has a balance between listening,
reading, speaking and writing skills
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+Opportunities to scale
Explorative pilot with Affordable Private Schools (APS) with existing funds from Nokia and 450 donated phones What is the best way to integrate MILLEE into their existing
model to add value , differentiate school owners from their competitors, cover costs
Is there a sustainable business model??
Evaluate partnership opportunities with: Cell phone manufacturers Wireless carriers Third-party content developers Education service providers
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