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Innovation in education. Introduction Achievable goals Collaboration within Second Life Development...

Date post: 06-Jan-2018
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Use SL as a medium for distance learning and collaboration Showcase E-Learning initiatives, portfolio Learning strategies Role-play assessment scenarios Data visualisation and interactive activities Powerful communication with traditional web Build communities between academics situated within SL Research and experimentation within Virtual 3D Environments What’s achievable within Second Life
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Innovation in education
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Page 1: Innovation in education. Introduction Achievable goals Collaboration within Second Life Development Stages and Process Development Costs Events and Community.

Innovation in education

Page 2: Innovation in education. Introduction Achievable goals Collaboration within Second Life Development Stages and Process Development Costs Events and Community.

Introduction

• Achievable goals

• Collaboration within Second Life

• Development Stages and Process

• Development Costs

• Events and Community

• Workshop Activity “50% of people change sex in Second Life”

“And 6% become a squirrel”

Page 3: Innovation in education. Introduction Achievable goals Collaboration within Second Life Development Stages and Process Development Costs Events and Community.

• Use SL as a medium for distance learning and collaboration • Showcase E-Learning initiatives, portfolio Learning strategies• Role-play assessment scenarios• Data visualisation and interactive activities• Powerful communication with traditional web• Build communities between academics situated within SL• Research and experimentation within Virtual 3D Environments

What’s achievable within Second Life

Page 4: Innovation in education. Introduction Achievable goals Collaboration within Second Life Development Stages and Process Development Costs Events and Community.

• Collaboration isn’t easily achieved via other platforms, SL allows;– Synchronous communication– Shared real-time experience– Research opportunities– Shared goals and objectives

• Community– Built around ideas, brands, interests,

customers– Brings people together; multicultural – No interpretation, ethnicity, race

disability

Collaboration

Page 5: Innovation in education. Introduction Achievable goals Collaboration within Second Life Development Stages and Process Development Costs Events and Community.

Development Stages

• Feasibility of concept• Design • Acquiring Virtual Land• Terraforming • Modeling• Texturing• Scripting (Linden Scripting Language)• Advertising

Page 6: Innovation in education. Introduction Achievable goals Collaboration within Second Life Development Stages and Process Development Costs Events and Community.

Development Process

Users keep the Intellectual Property rights to any objects they create

• Re-texture, rotate, stretch, cut • Add lighting effects

• Set permissions

• Embed scripts into objects using LSL

• $L10 to upload a image file

Page 7: Innovation in education. Introduction Achievable goals Collaboration within Second Life Development Stages and Process Development Costs Events and Community.

Costs; Owning Virtual Land• Need Land for any type of

large project

• 50% Reduction for academics (£600-800 Entire region)

• Limited amount of objects can be stored in a particular area

Additional Land

Sq meters Price

1/128 Region 512 m2 US$5

1/64 Region 1,024 m2 US$8

1/32 Region 2,048 m2 US$15

1/16 Region 4,096 m2 US$25

1/8 Region 8,192 m2 US$40

1/4 Region 16,384 m2 US$75

1/2 Region 32,768 m2 US$125

Entire Region 65,536 m2 US$195Basic accounts are FreePremium : $9.95 per month

Page 8: Innovation in education. Introduction Achievable goals Collaboration within Second Life Development Stages and Process Development Costs Events and Community.

Communities and Events

• Importance of awareness

• Integration with web Technologies (forums, wiki’s)

• Scheduled Events, classes, conferences, activities

• Giving people reasons to use Second Life

• Be proactive, meet, share, explore!

Page 9: Innovation in education. Introduction Achievable goals Collaboration within Second Life Development Stages and Process Development Costs Events and Community.

Create your own Second Life Island

• What would it look like? • What can your visitors expect to find? • What functionality would you include on the island?• How do you maximise returning customers?

With your provided flip chat and pen as a group sketch out your island design.  Remember to be creative and innovative, because lets be honest avatars don’t like to be bored!

Workshop Activity

Page 10: Innovation in education. Introduction Achievable goals Collaboration within Second Life Development Stages and Process Development Costs Events and Community.

Contact Details

Andrew Jinman:- Immersive Learning [email protected]

SL Avatar:- Jiz Source

James Abraham:- Producer/New Media [email protected]

SL Avatar:- Jimmer Beck


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